|
Post by CJ on Oct 27, 2009 0:20:12 GMT -5
IRC Name: YOUR name. EX: Tehl33thaxx0r
Name: Your characters name EX: Bob the Moogle
Game of Origin/Race: Put your game of origin and race here. EX: Sonic Adventure 2/Echidna
Age: How old are you? If you're from a particularly long lived or short lived race, feel free to put the human equivalent. If your a geezer stuck in the body of a toddler, feel free to add that too. EX: 18. 23(Mental)/18(Physical) 50(years)/16(Human equiv)
Weight: Does your character need to go on the Atkins Diet, or is he cut like an athlete? EX: 200 LB
Height: How tall or short is your character? EX: 6'3"
General Description: Put a general description of yourself here.
General History: A general history of yourself goes here. I'm not terribly picky about this.
What your character hates most: EX: Lima Beans
What your character loves most: EX: Hugs
What your character hopes for: EX: To be the strongest fighter/smartest scholar/highest jumper/most dextrous tumbler/smelliest plumber.
Class: Put your class, to the nearest of your reckoning, here. This is just flavor text to give me a general idea of your capabilities, so don't sweat it too much. EX: Fighter, Wizard, Thief
Level: 1 for Originals (Anything you make up), 5 for Heroes (Mario, Link, Ect), 8 for Villains (Eggman, Bowser, ect). Keep in mind that 'Villain' characters are still protagonists this time around. Only GMs play actual enemies to the protagonists. STATS: Do not set any of these to zero without a very good reason. The stats are more than just numbers for damage, they have secondary meanings. A robot will still have 'Special' power as well as MP. A Goron will still have SPowerII. Gorons heal. Use your head, dears. ~~ Gauge Stats - These stats represent not strength but various staminas, and go up and down as that stamina depletes and is restored. 160 points to distribute, no matter if you're an Original, Hero, or Villain.
Life: Standard is 100
Magic, Mental, Special, Weapon power ect: Standard is 60. DO NOT SET THIS TO 0 UNLESS YOU NEVER IN YOUR LIVE LONG LIFE WISH TO USE ANYTHING BUT WEAPON TECHS. IT ENCOMPASSES ANY KIND OF ENERGY USED IN PREFORMING NONPHYSICAL ATTACKS, REGARDLESS OF THE NATURE OF THAT ENERGY.
Stamina: Minimum of 60. Every 20 points placed here increases max Act Points by 1. Tops out at 120. This amount doesn't go up and down, but is still considered a Gauge Stat because it directly translates into something that does. Veterans and only veterans can place a maximum of 20 points here at creation.
Act Points: Stamina/20 ~~ Static Stats - These stats remain the same unless specifically targetted in some way by an effect. The Static Stat pool is SEPERATE from the Gauge stat pool, though both grow at the same time and roughly the same rate. Originals get 140 points. Heroes get 160 points. Villains get 175 points.
Power: The amount of destructive power your physical body holds. The higher it is, the more damage your physical attacks (kicking, punching, throwing stuff) do. Simple, right? This also determines how much armor you can equip.
Special Power: The amount of destructive power your mind holds. The higher it is, the more damage your non-physical attacks (spells, telekinesis, fire breath) do. This also represents system power relegated to attack, if one is a robot. EVEN IF YOUR CHARACTER HAS NO MAGICAL ATTACKS, THIS SHOULD NOT BE SET TO ZERO. It has a secondary function as your characters extertable willpower.
Special Power 2: The amount of HELPFUL power your mind holds. The higher it is, the more helpful your non-physical powers (healing, status removal, protection) are. This also represents system power relegated to system maintainance. EVEN IF YOUR CHARACTER HAS NO HEALING MOVES, THIS SHOULD NOT BE SET TO ZERO. This has a secondary function as your characters capacity to heal, whether through magical means or mundane ones, or even via natural regeneration.
Defense: This is your ability to take a physical hit. The higher it is, the less damage you take from physical attacks.
Special Defense: This is your ability to take a hit of a less physical nature. The higher it is, the less damage you take from special attacks. EVEN IF YOUR CHARACTER LACKS A MAGICAL AURA OF SOME KIND, THIS SHOULD NOT BE SET TO ZERO. It has a secondary function as your characters 'defensive' willpower.
Speed: This is how quick you are. Your speed indicates your priority when multiple battlers go for attacks at the same time, as well as your ability to dodge. This is also a function of agility in general.
Accuracy: This is how accurate you are in attacking. The higher it is, the better the chance you'll hit or even crit. This is also a function of hand-eye coordination in general.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ABILITIES
Hero/Villain Ability: This is granted to canon characters only and tends to be quite a doozy, usually worth several slots worth of power and often unique things that can't be just freely learned. Feel free to point out your canons most outstanding, unique traits, but the GM ultimately decides this.
Racial Ability: A GM will fill this in, but feel free to suggest your races most outstanding trait. This can also apply to the status or way of life a character may have been born into, if their race has no outstanding traits.
Slot 1: Slot 2: Slot 3: Slot 4: Slot 5:
Simply list the abilities, made up or canon, here. Put a description of what the character does when they're used and the best case scenario effect. I'll stat them as best I can, and if something doesn't quite click how you wanted to, tell me and I'll try to work it out with you. If you look back and some of your slots are magically empty, I probably economized your abilities to fit them into less room, and you can feel free to re-fill them.
NOTE: Any ability that is always active or does not need to be actively evoked, "Passive" skills, cost half a slot. The rules to this are, 1: You may not use one slot to level up a passive twice. 2: You may not take two abilities in the same slot which obviously compliment one another. 3: The first weapon proficiency taken costs a full slot, and any after it take half. 4: I reserve the right to say that a passive is too strong to be a half slot, though I -rarely- do this.
ANOTHER NOTE: If you plan on fighting, you need to use one of your generic skills to take a weapon proficiency it whatever type of fighting you want. Standard penalty for fighting with a nonproficient weapon is a -20 to Accuracy (treated as a buckler calculation) and Weapon Damage being halved. This also applies to doing strange things with a weapon, like fighting with two. The first Weapon Prof you take costs a whole slot, but any you take afterwards take only half of one.
EX: Fireball, Lvl 1 Jump, Hammer weapon prof.
IC SKILLS See further information in the Item Creation section in game info. For point of reference, every point in an IC skill is roughly a 1% chance at succeeding at any given simple task.
15 Points to distribute among the following:
Blacksmithing Writing Crafting Spellcraft Machinery Alchemy Compounding Cooking ~~~~ STUFF:
Pick out one item from your game of choice and one weapon from it, or a custom weapon if you like. This is marginally flexible, and if you want something else, like a multiple use item, an accessory, or some armor, or even just a better weapon to start with, you can barter weapon, item, and 20 coins at a time with me, giving up any one of those for brownie points toward something else. You start out with 50 Coins. Use them wisely.
Hours are now shared among all characters of a particular player. Your first character contributes 24 Hours to your total, while every additional one adds 12 to the pool. Dropping a character subtracts 12 Hours from your pool, but I'm sure you wouldn't do anything -seedy- like rapidly take and drop characters to build up an Hour total. When doing item creation, 1 hour will buy you two attempts at whatever you're making. Shopping will take 1 Hour per store, no matter how many things you buy. Using Dooragon to get back to Bahamut's Garden, IF you gained anything while outside it, costs 3 Hours or 10 Coins.
In addition, all characters start with the following;
Heroism: Heroism is a magical crystal that a player can use to empower his characters to break the rules. Its power is shared among all characters a player runs, and it has 5 levels of charge with various effects on each level. Using any of these abilities uses as many charges as the level of the ability.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
ONE LAST NOTE: To further encourage uniqueness, you are allowed to create your own base weapon...However, it is solely an aesthetic change. It will still have the power of a basic weapon (8 with some sort of advantage,10, or 12 with some sort of difficulty). It can, however, look however you want it to look. Guns and bows have slightly different rules but follow largely the same standard. EX: NeoExcalibur Mark II, Dream Mode Unleashed: +10 Cutting. Golden Dragonhide Whip of Ages, Wyrm Growth Stage: +8 Cutting, Ranged. Great Golden Hammer of Thor, Ragnarok Titanslayer Mode: +12 Bludgeoning, takes both hands to wield.
Butter Knife: +10 Cutting Toothpick: +8 Piercing, increases Speed by 2 Cork on a string: +12 Bludgeoning, decreases Speed by 2
|
|
|
Post by lament on Dec 20, 2009 9:56:58 GMT -5
IRC Name: Lament
Name: Requiem
Game of Origin/Race: Final Fantasy Series/Quetzacoatl
Age 15(Mental) 15(Physical) 1(years)
Weight: 100
Height: 6' 5"
General Description: A looming figure with a greenish-yellow, liquidy face that is constantly flowing and curls slightly at the end. His plumage is yellow, with full black armor on his torso, and from shoulder to wrist, only the top is covered. The armor has red beads of energy flowing through it. There are 5 black, thin plates behind each shoulders, which are detached and resemble wings. Has a very brash attitude, prefering to stab first, stab second, ask questions third, and stab later.
General History: None, he was just created.
Hates: Insulators.
Loves: Conductors (like you!), stabbing things, violence, stabbing more things.
Hopes for: Create a never-ending storm.
Class: Fencer
Level: 1
STATS ~~
Gauge Stats
Life: 75 Magic, Mental, Special, Weapon power ect: 85 Stamina: 60 Act Points: 3 ~~
Static Stats ____________
(2)Power: 25 (3)Special Power: 30 (1)Special Power 2: 10 (1)Defense: 10 (1)Special Defense: 15 (3)Speed: 30 (2)Accuracy: 20
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ABILITIES
Racial Ability: Lightning Affinity - +1 Lightning Affinity
Slot 1: Lightning Flash: Flashes an incredibly bright lightning bolt, blinding all enemies that see it. 6 MP, AoE1 ELECTRIC. Lowers Accuracy of all caught unprepared by 3+SPwr Bonus.
Slot 2: Thunderclap : Creates a loud boom that deafens enemies. 6 MP ELECTRIC move. 50% chance of deafening everyone in AoE1.
Slot 3: Level 1 Bolt: strikes enemies with a basic lightning bolt. If targets water, strikes everything in the water. 4 MP, +6 ELECTRIC damage. Level 2 Bolt - 6 MP, +10 ELECTRIC damage.
Slot 4: Rapier Prof.
Slot 5: Flight/Bolt +1
IC SKILLS
Blacksmithing: 3 Writing: 0 Crafting: 0 Spellcraft: 2 Machinery: 4 Alchemy: 2 Compounding: 0 Cooking: 4 ~~~~
STUFF
Thunder Quill: Grants +1 ELECTRIC 'NAT' for their SPwrII Bonus number of hits.
Blitzkreig: A yellow rapier with lightning dancing through the hilt and blade. +8 PIERCING, +4 ELECTRIC per hit.
50 coins
Heroism: Heroism is a magical crystal that a player can use to empower his characters to break the rules. Its power is shared among all characters a player runs, and it has 5 levels of charge with various effects on each level. Using any of these abilities uses as many charges as the level of the ability.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
|
|
|
Post by lament on Dec 20, 2009 9:57:26 GMT -5
IRC Name: Lament Name: Fighter McWarrior Game of Origin/Race: Final Fantasy 1/Human Age: 3(Mental) 18(Physical) 18(years) Weight: 135 lb Height: 5' 6" General Description: www.angelfire.com/ultra/lueff/index_files/FF1%20Fighter.gifGeneral History: As a Warrior of Light, he set out with his 3 companions, Black Mage EvilWizardington, Thief, and Red Mage Statsowski, to save the world from impending, cliche doom. At least, that's what he thinks. In reality, they were merely doing it for personal glory, money, and stabbing. In '86, he trained at Fighter's Camp, taught by Master Vargas, although he never paid any attention to his words, and therefore remembers nothing about the actual lessons he was taught, and instead uses improvised versions of Vargas's zodiac-style fighting. What your character hates most: Any plan or strategy that doesn't involve swords. What your character loves most: Swords, swords, swords, swords, and swords What your character hopes for: Get more swords, create the ultimate sword-chucks. Class: Helper Level: 5 STATS ~~ Gauge Stats Life: 150 Magic, Mental, Special, Weapon power ect: 10 Stamina: Minimum of 60. Act Points: 3 ~~ Static Stats (5)Power: 50 (1)Special Power: 15 (1)Special Power 2: 15 (3)Defense: 30 (1)Special Defense: 10 (1)Speed: 15 (2)Accuracy: 25 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ABILITIES Hero/Villain Ability: I Like Swords - Grants level 4 Sword Proficiency (+5 Damage, +3 Accuracy) and level 1 Armor Proficiency (Lowers total armor Units equipped by 1) Racial Ability: Warrior of Light - To be a hero is written into Fighter's blood as a warrior of light. Slot 1: Me-Doken!!: A powerful bodyslam. Uses Unarmed damage with Physical Armor added as Bludgeoning in addition. If Interrupted, the momentum of the user will be turned against them, adding half their own Power to the damage received. Slot 2: Zodiac Charge: Strikes enemy with a headbutt (ox,ram&boar), sweep kick(rat&snake), and mule kick (horse) Level 2:Adds an uppercut (dragon&monkey) to the end Slot 3: Knightblock: Reactive move that reduces damage at the cost of 1 Act. Damage is halved and user doesn't need to beat the opponents Speed. Slot 4: Sword-chucks, Yo! Prof/Zodiac Charge+ Slot 5: Martial Arts/Sword-Chuck Level 2 (+4 Accuracy) IC SKILLS Blacksmithing: 5 Writing: 1 Crafting: 2 Spellcraft: 0 Machinery: 1 Alchemy: 2 Compounding: 1 Cooking: 3 ~~~~ STUFF: Phoenix Down: Resurrects a fallen ally with 10% HP Sword-chucks, Yo!: Fighter's greatest creation, a mixture of nun-chucks and swords. +14 +14 CUTTING, uses both hands regardless of Strength. Weighs 50 pounds and is 4 Units in size. Requires a Specific proficiency to use. For every level below 5 that proficiency is, there is a 25% chance that the second hit will hit the user instead of the enemy, ignoring half of armor. Can also be used as a simple sword, or as if dual wielding them if one has Dual Wield to negate the chance of hurting oneself. Heroism: Heroism is a magical crystal that a player can use to empower his characters to break the rules. Its power is shared among all characters a player runs, and it has 5 levels of charge with various effects on each level. Using any of these abilities uses as many charges as the level of the ability. G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
|
|
|
Post by adalphuz on Dec 23, 2009 23:54:26 GMT -5
IRC Name: Adulphuz
Name: Theirry
Game of Origin/Race: Legend of Zelda / Fairy
Age: immortal, ask and die.
Weight: .5 lbs
Height: 2.5", plus wings 4"
General Description: Has a very short stature. Mostly seen as a flying puffball that glows different colors according to mood. If gets really emotional will then start blinking rapidly random colors (epileptics beware). When seen in true form, she has a pale blue skin, her hair is as though it has no distinguished color, and is much like her puff ball. most of the time she'll have it spiked like a lion's mane, and she likes to cover her eyes to freak people out. Her eyes are white, and gray hazed. She can be seen in mostly just ribbons, and a rainbow bikini. Sometimes she'll wear a loose white dress
General History: She lived her life in the fairy springs mostly with out worry... no a care in the world, heck, nothing like she is now. This was until her buried Fairy spring was uncovered by some desert nomad women, who quickly went to bottling away the things as if they were just items! Luckily... (or unluckily) she was dropped when the nomad quickly tried to make her escape from something, in to the sands... to be burred for centuries. Only recently was she uncovered, and released when the poor hobo that uncovered her was robbed. She did what all fairies did, heal the poor man, before taking off PISSED AT EVERYTHING FOR BEING LOCKED UP FOR SO DAMN LONG.l
What your character hates most: bottles, oh god bottles.
What your character loves most: Explosions, even more so if they include bottles.
What your character hopes for: To return to her safe little spring... and blow up a lot of stuff on the way there.
Class: Demo-Fairy
Level: 1
~~ Gauge Stats -
Life: 70
Mana: 80
Stamina: 70
Act: 3 ~~ Static Stats -
Power: 5
Special Power: 30
Special Power 2: 20
Defense: 10
Special Defense: 15
Speed: 30
Accuracy: 30
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ABILITIES
PAT: Mind 1 Wind 1 Fire 3
NAT: Poison 1 Lightning 3 Plant 1
Racial Ability: Fairy - Being a fairy is tough, but has its perks. Theirry can maintain a Hover indefinately for free, and Accuracy on physical attacks made against her is halved due to her small size. Unfortunately, this renders her eternally on the 'Micro' scale of size, unable to use equipment that hasn't been specially modified or created for her and possibly having trouble with even mundane feats of strength.
Slot 1: ::Fly Level 1 ::Explosion Level 2 Slot 2: ::Fly Level 2 ::Swim Level 1 Slot 3: CUREPLOSION Slot 4: Explosion! Slot 5: Cure *Light*
Explosion - 6 MP, +8 FIRE damage. AoE1. Level 2 - 8 MP, +8 FIRE damage. AoE2.
Cure - 4 MP, +6 LIGHT healing.
Curesplosion - 6 MP, +6 LIGHT healing. AoE1
IC SKILLS
Blacksmithing Writing Crafting Spellcraft: 5 Machinery Alchemy: 3 Compounding: 5 Cooking: 2 ~~~~ STUFF:
Bag of Fairy Sized Bombs - Equipped as a Weapon, allows a normal attack that deals +8 ENERGY damage using SPwr as base stat (No Bonus though). Bracelet of Strength - A tiny bracelet fit for a fairy that grants them the strength of... An average human. +5 Power Accessory.
50 coins 24 hours
Heroism: G Token:
|
|
|
Post by gadothelion on Dec 30, 2009 21:20:22 GMT -5
IRC Name: Ryste Name: Lucas Game of Origin/Race: Mother 3 / Human Age: 13 General Description: Lucas is a shy and timid young boy, but also very kind. He is able to comminucate with animals, but the tragedy that struck his mother, as well as his older twin brother seemingly dead soon after has affected him greatly as well. Even so, he is able to be determined and act brave when he has to. General History: Lucas lives in a small village, Tazmily village, peacefully, with his mother, father, older twin brother, and dog, Boney. They lived a happy life up until recently. One day, while visiting his grandfather, Lucas, Claus, and his mother Hinawa disappear. Their father, Flint, goes searching for them, finding that his wife died protectring the two boys. Claus soon after disappears once again to attack the Drago that killed their mother, and is presumed dead when his body is never found. What your character hates most: Quarrelling What your character loves most: Family What your character hopes for: To be brave Class: Psionic Level: 5 ~~ Gauge Stats - Life: 80 Magic, Mental, Special, Weapon power ect: 80 Stamina: 60 Act Points: 3 ~~ Static Stats - Power: 20 Special Power: 35 Special Power 2: 35 Defense: 10 Special Defense: 20 Speed: 20 Accuracy: 20 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ABILITIES Hero/Villain Ability: Psi Magnate - Lucas' psychic potential is as frightening as he is himself benevolent. MIND attacks from him have the target's NAT increased by 1 or PAT decreased by 1, all Mind moves have SPwr/SPwrII Bonus added an additional time, and it even flows from his normal attacks, adding his SPwr Bonus as MIND damage and increasing the effective range by one step. Racial Ability: Psi - Lucas' 'magic' attacks are all psychic in nature, and he can freely substitute the element of any spell with MIND if the original element fails him for some reason. This doesn't affect any other stat of the spell. Slot 1: PK Love Alpha : Lucas' signature attack. and the only offensive psi techniques he knows. Lucas attacks many targets at once with this attack, assailing their minds with a burst of light blue psychokinetic energy. 6 MP, +6 MIND attack spell, AoE1. Slot 2: PK Lifeup Alpha : Lucas uses this psi technique to heal a single ally. 4 MP, +6 MIND healing. Slot 3: PK Healing Alpha : Lucas attempts to remove a single status effect from an ally 4 MP. Removes one Level 1 bad status from an ally, whether physical or mental. MIND spell. Slot 4: Jump Level 1, Run Level 1 Slot 5: Stick/Bat Prof IC SKILLS See further information in the Item Creation section in game info. For point of reference, every point in an IC skill is roughly a 1% chance at succeeding at any given simple task. 15 Points to distribute among the following: Blacksmithing Writing Crafting Spellcraft Machinery Alchemy Compounding Cooking 15 ~~~~ STUFF: Easy Grip Stick : A mostly average stick, wrapped around the base for an easier grip. +16 BLUDGEONING, weighs 10 pounds. Courage Badge : A badge that Lucas wears on his shirt, given to him by his father, Flint. It does not look like it has been polished in a very long time, before Flint gave it to him. +2 Electric PAT when worn. Accessory You start out with 50 Coins. Use them wisely. Of particular note for newbies spending their hard earned cash is this shop, which caters specifically to them; kirbidly.proboards21.com/index.cg....read=113388992436 hours When doing item creation, 1 hour will buy you two attempts at whatever you're making. Shopping will take 1 Hour per store, no matter how many things you buy. Using Dooragon to get back to Bahamut's Garden, IF you gained anything while outside it, costs 3 Hours or 10 Coins. In addition, all characters start with the following; Heroism: Heroism is a magical crystal that a player can use to empower his characters to break the rules. Its power is shared among all characters a player runs, and it has 5 levels of charge with various effects on each level. Using any of these abilities uses as many charges as the level of the ability. G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
|
|
|
Post by gadothelion on Dec 30, 2009 22:51:29 GMT -5
IRC Name: Gado Name: Black Mage Game of Origin/Race: Final Fantasy 1 / Human Age: General History: Black Mage is a warrior of 'light', alongside Fighter, Red Mage, and Thief. Unfortunately for him, he despises almost all of them, especially Fighter. He has tried to kill him multiple times, but has failed every time due to some error he makes or Fighter's toughness. He hates almost everything except White Mage, who he has an infatuation for, and is only with Fighter and the others still because of his inability to kill them and their amazing ability to act as meat shields. What your character hates most: Everything What your character loves most: White Mage What your character hopes for: Killing Fighter Class: Black Mage Level : 5 ~~ Gauge Stats HP: 60 MP: 100 Stamina: 60 Act Points: 3 ~~ Power: 15 Special Power: 50 Special Power 2: 10 Defense: 15 Special Defense: 30 Speed: 20 Accuracy: 20 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ABILITIES Hero/Villain Ability: Allmagic - Black Mage is exceptionally competent (Meaning, it's the only thing he's decent at) at black magic. He adds SPwr Bonus an additional time to all attack magic, can learn spells instantly into Training Slots if they are properly scribed into book form, and can upgrade spells past normal limits. He is also very adept at analyzing magic. Racial Ability: Warrior of Light - It is written into Black Mage's very soul... ... ... Very genes to be a hero, as a Warrior of Light. Slot 1: Hadoken : The most powerful spell in Black Mage's arsenal, it is a large beam of energy he fires, more similar to a Shinku Hadoken rather then a regular one. He is only able to use this once a day. This massive blast can only be used once per mission and uses up all of Black Mage's MP. SPwr is doubled for the attack, and the spell damage is equal to the MP spent in SOUL damage. Of course, if it misses... Slot 2: Fighter-Doken : An ability Black Mage devised for use after he had used up his use of Hadoken for the day, where he throws Fighter forward in a similar way, either hoping for Fighter to deal with the enemies, or for Fighter to provide a distraction. Uses the Defense stat of the thrown person as base stat damage. This is considered an Enchanted Strike and costs 6 MP. Slot 3: Fire - 4 MP, +8 FIRE damage. Slot 4: Bolt - 4 MP, +6 ELECTRIC damage. Slot 5: Dagger Prof IC SKILLS See further information in the Item Creation section in game info. For point of reference, every point in an IC skill is roughly a 1% chance at succeeding at any given simple task. 15 Points to distribute among the following: Blacksmithing Writing 0 Crafting 0 Spellcraft 10 Machinery 0 Alchemy 5 Compounding 0 Cooking 0 ~~~~ STUFF: Jagged Dagger : A basic, plain looking dagger. +12 CUTTING/PIERCING, 2 Units in size and weighing 5 pounds. Ether : Restores 50% of mp You start out with 50 Coins. Use them wisely. Hours : 48 In addition, all characters start with the following; Heroism: Heroism is a magical crystal that a player can use to empower his characters to break the rules. Its power is shared among all characters a player runs, and it has 5 levels of charge with various effects on each level. Using any of these abilities uses as many charges as the level of the ability. G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
|
|
|
Post by Sin on Dec 31, 2009 7:43:40 GMT -5
~~~~~~~~~~~~~~~~~~~~ IRC Name: Name: Randy Game of Origin/Race: Legend of Zelda/Hylian Age: 23 Weight: 210 Height: 6'5" General Description: General History: Born and raised in castle town his father was a Hylian Knight that fought during the wars of Hyrule praised highly for his skill and such in fighting. He spent his time off training his son who by now was 13, Randy enjoyed training with his dad, He taugh him hand to hand and other such things that would one day help him become a hylian knight. However when ganondorf revolted against the Hylian Royal Family Years later he was forced into hiding by his mother while the events of OOT happened. During this time his father was killed in the begining rade by Ganondorf himself. While this all happened though he was training far away...Soon after the ending of ocarina of time he was about 19 at this time, His mother came down with a rare illness, Soon after she died, and he was left alone. At the age of 21 he left where he was hiding and went to hyrule where he took the Hylian Knight test and passed with flying colors, He was immediately instated into the royal guard and thus he has stayed. What your character hates most: Ganondorf, Death. What your character loves most: His Friends and What little family he has left. What your character hopes for: To make his father proud. Class: Hylian Knight Level: 1 STATS ~ Gauge Stats - 190 Life: 100 Magic, Mental, Special, Weapon power ect: 60 Stamina: 60 Act Points: 3 ~~ Static Stats - 140 Power: 20 Special Power: 20 Special Power 2: 15 Defense: 20 Special Defense: 15 Speed: 20 Accuracy: 30 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ABILITIES Racial Ability: Royal Guard Effect: Starts the game with a free Hylian Shield. Name: Sword Proficiency Description: Allows him to wield a sword correctly Due to his training: Effect: Level: 1 Cost: N/A Name: Shield Proficiency Description: Allows him to wield a shield in battle as a defensive object or a attacking object in conjunction with his sword. Effect: Level: 1 Cost: N/A Name: Triple Shield Bash Description: He brings his shield around and bashes at the enemy three times, the third time has enough momentum behind it to knock the enemy off its feet. Effect: Flourish Combo usable only with a shield. If the Stun chance of the third hit kicks in, it will instead become Knockdown. Level: 1 Cost: 1 Act, 3 Shield HP. Name: Stunning Combo Description: Acts as level 1 Combo. Effect: Maximum of 4 attacks, maximum total level of 2 for all used (Normal attacks = Level 1/2). Level: 1 Cost: As many Act as the combo calls for. Name: Precise Aim Description: A bloodline trait of him and his ancestors, once activated he gets more accurate by doing this, however the longer this is activated the more Mana it drains from his pool. Effect: MIND spell. Increases Accuracy by SPwrII Bonus. Lasts forever, but drains MP with each attack. Level: 1 Cost: 4 MP startup. 2 MP per attack made. IC SKILLS Blacksmithing: 5 Writing: 0 Crafting: 2 Spellcraft: 0 Machinery: 0 Alchemy: 0 Compounding: 2 Cooking: 3 ~~~~ STUFF: Name: Hylian Sword Description: A nice long sword kept in rather neat condition that is as sharp as any blade there was, Made of the finest Steel in hyrule. Effect: +10 CUTTING. Weighs 10 pounds. Name: Hylian Shield Standard Shield made in Hyrule. Kinda heavy! But you couldn't ask for a more reliable guard. 20 HP, +10 Buckler Bonus. 0: Fire, Rock 2: Dark Break: Steal(??). Bludgeoning damage (weapon only) greater than the shield's current HP knocks the wielder out of Full Defense, but they are unharmed. Weighs 12 Pounds. Name: Hylian Breastplate Description: Standard issue breastplate of Hyrulian royal guard. Effect: +5/+5 armor. Takes up Body armor slot and weighs 10 pounds. 50 Coins 48 Hours Heroism: A blue crystal that contains the spirit of the hero, so great that the world bends to make way for their splendor. It can be activated without Act at any time, and a list of effects will be provided. This list changes depending on the current situation, so don't just use it willy nilly! Once used, the Heroism loses it's glow and must be recharged. Fusionist Handbook: A book detailing the process of the lost Item Creation art, Fusion. Pandora's Box: A mysterious black cube used in the art of Fusion. G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
|
|
|
Post by Sin on Dec 31, 2009 7:45:43 GMT -5
~~~~~~~~~~~~~~~~~~~~ IRC Name: Marluxia Name: Ibana Ujichika Game of Origin/Race: Castlevania: Symphony of the Night/Human Age: 19 Weight: 104 lbs Height: 5'7" General Description: General History: Born in the slums of a unknown town her mother fell victim to a vampire feast, Which she bore witness to as well. However before the Vampire could finish her off or even touch her a man came from beneath moonlight walls, His name was Richter Belmont, the man slayed the vampire who had slain her mother, He even made sure that she was alright. She owed him a debt of gratitude. After the Events of dracula X which happened shortly after her mothers death She took her fathers sword, Her father had passed away some time far earlier, and she went looking for him and found him begging him to teach her how to Slay Vampires, Reluctantly he agreed and for the next five years he trained her untill the current time. He Randomly just dissapeared soon after and Ibana has been looking for him ever since he did. What your character hates most: The Undead, The Unnatural, And Most of all...Vampires. What your character loves most: The Belmont Family. What your character hopes for: To become the worlds strongest Vampire Slayer. Class: Paladin Level: 1 STATS ~ Gauge Stats - Life: 80 Magic, Mental, Special, Weapon power ect: 80 Stamina: 60 Act Points: 3 ~~ Static Stats - 140 Power: 25 Special Power: 25 Special Power 2: 20 Defense: 15 Special Defense: 15 Speed: 20 Accuracy: 20 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ABILITIES Racial Name: Belmont Training Description: The training of the Belmont bloodline has been passed to this person. Effect: +5 damage to Demonic/Undead. Certain information about such targets available automatically at the GM's discretion. Name: Holy Katana Proficiency Description: Allows Her to wield Jinkamaru correctly. Effect: As said above Level: 1 Name: Holy Shielding Description: She holds up her hand casting a holy spell that surrounds her and possibly Allies later on in a holy shield that protects them from damage and otherwise. Effect: Grants Shield status that only affects physical projectiles. Lasts a number of hits equal to half the SPwrII Bonus of caster and target. LIGHT spell. Level: 1 Cost: 4 MP. Name: Holy Endowment Description: She prays upon her sword granting it a slight bonus against creatures of evil and so forth. Effect: Increases weapon damage of the enchanted weapon by 6 when it is used against demonic or undead enemies. Lasts for SPwrII Bonus attacks. Level: 1 Cost: 6 MP Name: Zanzbar Description: She holds out Jinkamaru and a small ball forms at the tip that she points at the enemy, upon pointing and aiming a swift yet powerful beam will come from the small ball, This attack has potential to attack a person spiritually rather then physically. Effect: +6 LIGHT attack spell. Level: 1 Cost: 4 MP Name: Paladin's Oath Description: By calling out the oath of a paladin; 'We shall never fall, We shall never crawl, The forces of evil, to death they spawn, We'll forever fight, Untill the right time..For tonight, The Blight Ends' by doing this she can raise allies morals and give them special status effects. Effect: AoE1 WIND (Sonic) spell. Causes Regen1/4, with the 'initial healing' equal to what would be recovered from a +12 healing spell. Lasts SPwrII Bonus actions of each target. Level: 1 Cost: 6 MP IC SKILLS Blacksmithing: 2 Writing: 1 Crafting: 0 Spellcraft: 3 Machinery: 0 Alchemy: 2 Compounding: 0 Cooking: 2 ~~~~ STUFF: Name: Jinkamaru Description: A Holy Two Sided Katana, That has radiant white lining around the sword that writes in old english 'Tis the Slayer'. Effect: +8 CUTTING, +2 LIGHT damage. Weighs 13 pounds. 70 Coins 48 Hours Heroism: A blue crystal that contains the spirit of the hero, so great that the world bends to make way for their splendor. It can be activated without Act at any time, and a list of effects will be provided. This list changes depending on the current situation, so don't just use it willy nilly! Once used, the Heroism loses it's glow and must be recharged. Fusionist Handbook: A book detailing the process of the lost Item Creation art, Fusion. Pandora's Box: A mysterious black cube used in the art of Fusion. G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
|
|
|
Post by Jade on Jan 22, 2010 5:17:55 GMT -5
IRC Name: Jade` Name: Yuki Selvana Game of Origin/Race: CastleVaina/Vampire Age:?? Looks about 20ish Weight: lean looks a little frail Height: 6'0" General Description: danbooru.donmai.us/data/c2d9e707c93b4ebea65e6a919112b240.jpgdanbooru.donmai.us/data/5f247ff4513366970ac85dd29d68e179.jpgGeneral History: Yuki is a lesser know yet powerful vampire, though her fame comes from fools who decide to enter her gardens and try to slay her, she finds these ans fun little breaks, but the moment one of her 'children', which is her flowers, are damages in the scuffle, the gloves come off and she will tear enemies to shreds. Class: Minion Master (Mage) Level:1 ~~ 130 Life: 100 Magic, 60. Stamina: 60. Act Points: 3 ~~ Static Stats Power: 15 Special Power: 25 Special Power 2: 15 Defense: 20 Special Defense: 20 Speed: 10 Accuracy: 25 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ABILITIES Racial Ability: Vampire Domination - Highest up on the totem pole of dark creatures, Yuki as a vampire has an innate power to control other, lesser children of the night. What can and cannot be dominated is at the GMs discretion, but in all cases the target must be non-sentient, reasonably dark in nature, and most of all, defeated. In nearly all cases an SDef VS SDef check must be made. Dominated creatures cannot stray too far from Yuki, and must be equipped in an equip slot to function properly. Some may even actually function as equipment. The creatures share her stats of they act, as well as her HP, MP, and Act. Dominated beings can only use moves specifically bought for them. This causes failed Combos to cost only 1 Act, and allows Yuki to effectively make two actions at once, such as attempting an Interrupt while defending or dodging normally. Slot 1:Nova Spark ( attack by * gasp* Yuki her self, it is a ray of light emitted from Yuki's hand and is fired off much like a star ship super laser probably does light or fire damage) +8 FIRE damage, 4 MP. Slot 2:Harsh December ( this is a shot gun blast of snow and Ice spikes from her Familiar, Marisa) Marisa only. +6 ICE damage, 6 MP. AoE1. Slot 3:August winds (A magic attack casted by Alicia, another one of her familiars, it summons up heavy winds to batter her enemies) Alicia only. +6 WIND damage, 6 MP. AoE1. Slot 4:Marisa Alicia Combo! ( another attack using her familiars they rushes in and preforms ad quick set of slashes and stabs at the enemy.) Considered level 1 of Physical Combo. 4 Act max, 2 Level max. Slot 5:Weapon prof Lvl 1: Thrown sword IC SKILLS See further information in the Item Creation section in game info. For point of reference, every point in an IC skill is roughly a 1% chance at succeeding at any given simple task. Blacksmithing Writing Crafting Spellcraft 12 Machinery Alchemy Compounding Cooking ~~~~ STUFF: Pick out one item from your game of choice and one weapon from it, or a custom weapon if you like. This is marginally flexible, and if you want something else, like a multiple use item, an accessory, or some armor, or even just a better weapon to start with, you can barter weapon, item, and 20 coins at a time with me, giving up any one of those for brownie points toward something else. You start out with 50 Coins. Use them wisely. Of particular note for newbies spending their hard earned cash is this shop, which caters specifically to them; kirbidly.proboards21.com/index.cg....read=1133889924Marisa's Sword ( The Frozen half under Yuki's control rushes forward and slashes at and enemy in her stead) Considered a throwing weapon that automatically returns and has +8 CUTTING damage. Can be equipped to other slots, but cannot attack normally in them. In addition, all characters start with the following; Heroism: Heroism is a magical crystal that a player can use to empower his characters to break the rules. Its power is shared among all characters a player runs, and it has 5 levels of charge with various effects on each level. Using any of these abilities uses as many charges as the level of the ability. G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts. Marisa: danbooru.donmai.us/data/5929884c8e5016996f63ad4cdf377707.jpgAlicia:http://danbooru.donmai.us/data/e69b3f959756f8ed0613a71be3ca373a.jpg
|
|
|
Post by lament on Jun 26, 2010 13:36:56 GMT -5
IRC Name: Lament Name: Pori Pori Game of Origin/Race: Ragnarok/Poring Age: 3 Weight: 50 (without stolen loot) Height: 1' General Description: sprites.technoized.com/images/sprite/ro/preview/ragnarokonline-poring.gifGeneral History: Living in South Prontera like his poring brethren, Pori Pori was constantly attacked by new adventurers trying to get stronger. While this was no actual harm, since he could just respawn when killed, Pori Pori still got tired of this, until he eventually became aggressive, attacking all in sight. One day Pori saw a passing thief, and instantly attacked. The thief, however did not strike back, instead attempting to tame the assaulting blob. He successfully tamed him, and took him in as a student. The thief, named Dirk, was truly a master Rogue that had gone through Rebirth. Pori, dedicated to learning his master's trade, eventually surpassed Dirk, and decided to try his hand at thievery alone, promising Dirk that the next time they met, he would be carrying all the loot of the world with him. On his quest, he came across an Alchemist asleep in the woods, and immediately swiped everything he had, including a strange sword hilt and a green-ish yellow potion. Thinking the hilt useless and the potion delicious, he ate both of them. The hilt, which was in reality an immaterial sword, gave him the ability to change into various weapons, and the potion made his body acidic. Satisfied with his new abilities, he set off for the rest of the world, intent to keep his promise to Dirk. What your character hates most: Blacksmiths and autolooters. What your character loves most: Stuff What your character hopes for:Steal Naught Seiger's swords Class: Thief Level: 1 ~~ Gauge Stats Life: 100 Magic, Mental, Special, Weapon power ect: 60 Stamina: 60 Act Points: 3 ~~ Static Stats Power: 20 Special Power: 15 Special Power 2: 20 Defense: 20 Special Defense: 10 Speed: 30 Accuracy: 25 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ABILITIES Racial Ability: Acidic Composition - When struck physically , automatically does SPower Bonus damage to the attacker's weapon. If that weapon is a fist, it is simply done to the attacker instead. Weapons of extremely fine make may be immune. Slot 1: Steal: Steals items. If it hits, steals a random item the target may be carrying. Usually only steals OUIs or materials. Will only be successful on any given monster once. Slot 2: Mug: Deals damage and steals money. Deals damage normally, and on a success, Pori gains Coins equal to 1/10th the target's Level. This is doubled by a Crit. Slot 3: Acid latch: Leaps onto the enemy, sticks onto it, and uses his acidic body to dissolve the target. Uses standard Grapple rules, but deals half damage as if by a +3 POISON attack spell. Every failed attempt to break the grapple causes an additional, automatic count of damage, worth 1/5 of the original. Slot 4: Cardfinder: Gives a very low chance of defeated monsters dropping their respective cards, which can be placed onto equipment for various bonuses. 2% chance, rolled for each monster fought. On a success, roll 1d10 to see what equip the card applies to. Cards effects must be run by the head GM. 1Weapon 2Shield 3Gloves 4Arms 5Body 6Head 7Legs 8Boots 9Accessory 10Belt Slot 5: Martial arts. Blacksmithing: 0 Writing: 2 Crafting: 4 Spellcraft: 0 Machinery: 0 Alchemy: 3 Compounding: 3 Cooking: 4 ~~~~ STUFF Immaterial Blade (digested): Sword hilt that produces a nonexistant blade. Due to being digested by Pori, he can use this to morph his body into various weapon-based shapes. Has effectively 10 Weight. Deals either +6 Cutting, +4 Piercing, or +4 Bludgeoning damage, or +2 Unarmed, using Martial Arts proficiency. Poring Card: Attaches to weapons, adding to crit rate and giving them the "lucky" prefix. Increases crit chance when using the junctioned weapon by 1. Heroism: Heroism is a magical crystal that a player can use to empower his characters to break the rules. Its power is shared among all characters a player runs, and it has 5 levels of charge with various effects on each level. Using any of these abilities uses as many charges as the level of the ability. G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
|
|
|
Post by Aluminum on Jul 23, 2010 21:32:27 GMT -5
IRC Name: Aluminum Name: Capp Game of Origin/Race: The World Ends With You/Human Age: 17 Weight: 125 pounds (bout 68kg) Height: 5'4" (162.56cm)
General Description: A bit shrimpy, Capp isn't the strongest of fighters, but his cool and calm approach works both well and horribly with the hothead Ella. However, they work together without any problem, after all, they're pact partners...or more than?
General History: After several months of on-and-off flirting over the internet, internet-usernames Capp and Ella decided to meet up in real life! Plenty of permission and confirmation between both parents ensued, and Ella went off to meet up with Capp halfway, before going together to his house. An explosion at a gas station, however, made their exciting reunion into an utter tragedy.
Then they learned of The Game, the Reaper's Game. It seemed natural enough to pair together, but their entry fees - the things they value most in their life - were pricey indeed. Nevertheless, they made it to the end, with several friends they found in the UG.
But they did not win.
They were given a choice. Either play the Game again, join the Reapers, or be erased altogether. After much deliberation, they tried to bargain for a fourth option..."We want more adventure". The Conductor was about to erase them both for their insolence, but the city's Composer stayed his hand. There was, indeed, an accomodation for them, as a new universe was suddenly aware. Tuning the two's Vibes to this new universe, Capp and Ella will stay together through it all.
What your character hates most: Ignorance What your character loves most: Ella What your character hopes for: A quiet life of peace. Class: Elementalist
Level: 1 ~~ Life: 75 Psyche Power: 85 Stamina: 60 Act Points: 3 ~~ Power: 15 Special Power: 30 Special Power 2: 20 Defense: 10 Special Defense: 20 Speed: 35 Accuracy: 10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ABILITIES
UNDER CONSIDERATION - Puck Power - Capp and Ella, being partners in a Pact, need to work in sync to maximize their potential! When either Capp or Ella does an attack in a fight, a Puck is formed, and sent to the other. If the other character deals damage in some way, the damage is doubled. The puck is then sent to the other partner. If the character with the puck is attacked or does not do a damaging action, the puck vanishes for that battle. If one of the two strikes with and finishes an attack with no interruption, the other recieves a Power Puck. If that character then finishes an attack, it will be passed back to the first character. It can be passed as many times as necessary, but if a round is finished without it being passed, it will fade away. Power Puck: Holder deals x1.1 damage after all other calculations.
Racial: Pact Power - Capp or Ella cannot be erased (get knocked out, die, whatever) as long as the other lives. However, if the partner with 0HP gets attacked, that damage goes to the still-living partner. When both run out of HP, they are simutaneously elimiated. When Capp and Ella are fighting together, their HP scores are reduced to 75%, but as long as one still has some, both continue fighting. Once one is down to 0, though, damage they take is eaten by the other. Revival item effectiveness is halved, but applies to both of them.
Slot 1: Proficiency with Books Slot 2: Heat of the Kitchen (This Pyrokenesis-based pin deals fire-based damage. It can be either single or multi-target, but the damage is spread over however many targets are picked.) +8 FIRE damage, 6 MP. Can strike multiple targets, but damage after all other calculations is divided by the number of targets hit-1. Slot 3: Tin Pin Gust (This wind-element pin targets a single enemy.) +6 WIND damage, 4 MP. Slot 4: Gotta Bounce! (Absolutely evade a single attack. This only works once a battle.) 10 MP, once per battle. Evade an attack completely. Slot 5: Cure Snack (This pin makes some tasty popcorn, which takes some time to eat, but heals a lot of HP to Capp. "Leftover" healing goes to Ella.) +8 PLANT healing. 4 MP. Has low Priority and takes one Turn to eat.
SWAG: 50 Coins
Weapon: Book (+10 Bludgeoning, weighs 7 pounds)
Heroism: Heroism is a magical crystal that a player can use to empower his characters to break the rules. Its power is shared among all characters a player runs, and it has 5 levels of charge with various effects on each level. Using any of these abilities uses as many charges as the level of the ability. G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts. Player Pin: This pin is a symbol that Capp and Ella are Players in the Reaper's Game. It's not very useful anymor, but has a nice side effect in which their minds cannot be accesed by other people (in other words, no mind control or even mind reading). Accessory, simply prevents mind reading.
IC SKILLS Spellcraft - 10 Alchemy - 5
|
|
|
Post by Aluminum on Jul 23, 2010 21:32:44 GMT -5
IRC Name: Aluminum Name: Ella Game of Origin/Race: The World Ends With You/Human Age: 17 Weight: "A lady never tells! What are you trying to pull!?" Height: 5'8" (172.72cm)
General Description: A real wench with a wrench, Ella enjoys working in her father's car repair shop, country music, and a good ol' barbeque. She acts fairly rash and quick to come to both conclusions and actions. Good thing Capp is always nearby to keep her head on her shoulders.
General History: After several months of on-and-off flirting over the internet, internet-usernames Capp and Ella decided to meet up in real life! Plenty of permission and confirmation between both parents ensued, and Ella went off to meet up with Capp halfway, before going together to his house. An explosion at a gas station, however, made their exciting reunion into an utter tragedy.
Then they learned of The Game, the Reaper's Game. It seemed natural enough to pair together, but their entry fees - the things they value most in their life - were pricey indeed. Nevertheless, they made it to the end, with several friends they found in the UG.
But they did not win.
They were given a choice. Either play the Game again, join the Reapers, or be erased altogether. After much deliberation, they tried to bargan for a fourth option..."We want more adventure". The Conductor was about to erase them both for their insolence, but the city's Composer stayed his hand. There was, indeed, an accomodation for them, as a new universe was suddenly aware. Tuning the two's Vibes to this new universe, Capp and Ella will stay together through it all.
What your character hates most: Rusty, unmaintained machinery What your character loves most: Capp What your character hopes for: A life of adventure! Class: Elementalist
Level: 1 ~~ Life: 120 Psyche Power: 40 Stamina: 60 Act Points: 3 ~~ Power: 45 Special Power: 10 Special Power 2: 10 Defense: 25 Special Defense: 20 Speed: 15 Accuracy: 35
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ABILITIES
UNDER CONSIDERATION - Puck Power - Capp and Ella, being partners in a Pact, need to work in sync to maximize their potential! When either Capp or Ella does an attack in a fight, a Puck is formed, and sent to the other. If the other character deals damage in some way, the damage is doubled. The puck is then sent to the other partner. If the character with the puck is attacked or does not do a damaging action, the puck vanishes for that battle. If one of the two strikes with and finishes an attack with no interruption, the other recieves a Power Puck. If that character then finishes an attack, it will be passed back to the first character. It can be passed as many times as necessary, but if a round is finished without it being passed, it will fade away. Power Puck: Holder deals x1.1 damage after all other calculations.
Racial: Pact Power - Capp or Ella cannot be erased (get knocked out, die, whatever) as long as the other lives. However, if the partner with 0HP gets attacked, that damage goes to the still-living partner. When both run out of HP, they are simutaneously elimiated. When Capp and Ella are fighting together, their HP scores are reduced to 75%, but as long as one still has some, both continue fighting. Once one is down to 0, though, damage they take is eaten by the other. Revival item effectiveness is halved, but applies to both of them.
Slot 1: Wrench Proficiency
Slot 2: [Passive] Capp SOS (If Capp's HP is 0, Ella's Power gets a big boost.) - When Capp's portion of the HP is 0, Ella gains a +10 Power boost. Slot 2.5:
Slot 3: Thrash Metal (This psyche uses Ella's wrench and adds some extra Bludgeoning AND a stun effect) Adds Power Bonus to weapon damage, and twice that to weapon's special effect chance, at the cost of 6 MP.
Slot 4: Power Tool (This skill hits HARD...but Ella can't control over if it's Cutting, Piercing, or Bludgeoning!) 10 MP. Attacks once with doubled weapon power, but 1d3 is rolled to determine if the resulting attack is Cutting, Piercing, or Bludgeoning. If Cutting, the weapon damage is further increase by x1.2. This attack has low Priority.
Slot 5: You Hit A Lady!? (When Ella blocks an attack, some of the damage goes back to her assaulter) Can be activated automatically on a Defense, causing a tenth of the damage taken is returned to the attacker. Costs 4 MP.
SWAG: 50 Coins
Weapon: Giant Wrench (+12 Bludgeoning, 2-handed. Weighs 45 pounds)
Heroism: Heroism is a magical crystal that a player can use to empower his characters to break the rules. Its power is shared among all characters a player runs, and it has 5 levels of charge with various effects on each level. Using any of these abilities uses as many charges as the level of the ability. G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts. Player Pin: This pin is a symbol that Capp and Ella are Players in the Reaper's Game. It's not very useful anymore, but has a nice side effect in which their minds cannot be accesed by other people (in other words, no mind control or even mind reading). Accessory, simply blocking mind control attempts.
IC SKILLS Machinery - 10 Blacksmithing - 5
|
|
|
Post by Sin on Aug 3, 2010 22:58:21 GMT -5
IRC Name: Semjax Name: Loly / Menoly Game of Origin/Race: Original / Human / Demon Age: 23 / 8000 Weight: 115 lbs Height: 5'5" General Description: Loly Menoly (Note: Menoly and Loly change days and when Menoly is out, she takes the form of her own body and when loly is oiut she takes the form of her own body) General History: Born and raised deep in the city of Hilgarsh, a city that was over ran by the evil demon queen Menoly, Loly was a pleasure slave for the demoness. During the war between Menoly and the humans, the humans freed loly, and used her to seal menoly inside of her. By doing so they would make sure that Menoly would never ever be released upon the world again. Loly took pride in being the sacrificial body for menoly and eventually became a demon hunter and began to hunt demons to spite Menoly. However recently she has become a bit more corrupted...allowing menoly free access when she desires it... What your character hates most: Menoly / Loly What your character loves most: Loly Boys Magic and Training / Menoly Girls/Boys physical beating and Training What your character hopes for: To one day be free of Menoly / To One day be free to wreck havok upon the world. Class: Posessed Demon Hunter Level: 1 STATS ~~ Gauge Stats - These stats represent not strength but various staminas, and go up and down as that stamina depletes and is restored. 160 points to distribute, no matter if you're an Original, Hero, or Villain. Life: 80 Magic, Mental, Special, Weapon power ect: 80 Stamina: 60 Act Points: 3 ~~ Static Stats Total: 140 Power: 20 Special Power: 20 Special Power 2: 20 Defense: 15 Special Defense: 15 Speed: 25 Accuracy: 25 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ABILITIES Hero/Villain Ability: Racial Ability: Due to the Fuedal demon she has grown two black Feathered wings upon her back allowing her to fly at super speeds and allows her to easily fight in the air compared to on the ground where its signifigantly easier to fight. Another Bad Side effect is that every dark based move she uses the stronger Menoly gets and the more chances she has of breaking through the seal on her body and taking over Loly. Level 2 Fly Level 1 Aerial Combat - Allows normal dodge, defense, and attack while in the air. Further levels act as advanced proficiency. Every time Loly uses a Dark type move, there is a 10% cumulative chance of sliding down one on the scale described below. Every supportive action taken reduces the chance by 10%. Once Menoly takes over, even partially, Loly must beat an SPwrII VS SPwr check against herself to regain control, each attempting costing 1 Act and causing Menoly to freeze up for one turn. 1) +1 DARK PAT, +1 LIGHT NAT. SPwrII is halved and added to SPwr. 2) +1 DARK PAT, +1 LIGHT NAT. Half of base SPwrII is added to Pwr. 3) +2 DARK PAT, +2 LIGHT NAT. Berzerk+Confusion, Defense halved Name: Demonic Power Bomb Description: A Small black ball of energy that she forms in her hand no bigger then a bouncy ball, She rears back and throws it forward like a base ball and upon hitting the enemy it causes a giant explosion of dark energy, If she wants she can throw up to three for one enemy, or three at three different enemies. No more no less. Effect: +4+4+4 DARK spell (SPwr applied only to the first), or +4 DARK spell that hits three targets at half SPwr Level: 1 Cost: 6 MP Name: Aerial Dive Bomb Description: After flying high into the air she surrounds herself in dark energy and sends herself corkscrewing down at the enemy much like a super speed drill and goes to dive bomb them with incredible power. Effect: +4 DARK damage added to normal attack and +4 Pierce chance per Unit high when used. Level: 1 Cost: 8 MP Name: Spear Proficency Description: The Ability to use her spear! Effect: Negates nonproficiency penalty of spear use Level: 1 Name: Absolute Zero Description: Forms a small dark ball of gravity and tosses it at the opponent where once it hits it sucks the opponent in draining some of their life and recovering it to her own. Effect: +6 DARK damage, 1/10 of damage done is added to own HP. Level: 1 Cost: 6 MP Name: Demonic Eyes Description: The demonic eyes allow for extra senses to be used, including astral senses and allows for a small 'scan' type effect on the enemy. Effect: Sees past physical disguises and reveals Power, Defense, and Speed, also revealing physical weak points (If there are no particular physical weak points, the next SPwrBonus attacks used have +1 crit rate. These can be shared with others by pointing out the points). Considered a DARK spell, only works once per enemy. Level: 1 Cost: 4 MP IC SKILLS 15 Points to distribute among the following: Blacksmithing Writing 10 Crafting Spellcraft 5 Machinery Alchemy Compounding Cooking ~~~~ STUFF: Coins: 50 Hours: 70 Heroism: Heroism is a magical crystal that a player can use to empower his characters to break the rules. Its power is shared among all characters a player runs, and it has 5 levels of charge with various effects on each level. Using any of these abilities uses as many charges as the level of the ability. G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts. Name: Groheim Description: A powerful spear of darkness that allows her to drain the energy of an enemy every hit she does, its a small margin, but every small bit helps correct? Effect: +8 PIERCING damage, recovers 2 HP per successful hit. Weighs 10 Pounds
|
|
|
Post by shentino on Oct 16, 2010 22:01:04 GMT -5
(editing in progress...) IRC Name: Shentino, Spyro (alias) Name: Spyro Game of Origin/Race: Spyro the Dragon: Season of Ice/Dragon Age: Unknown, don't know how dragons age. Probably a young teenage dragon boy. Weight: 200kg Height: 2 meter standing on four (1 at his back hump), 3.5 meters standing on two. General Description: (physical) Spyro is a young purple dragon, with rust colored horns and wings, a tawn underbelly. He walks on four legs, flies with two wings, and is spry. (mental) He is clever. (spiritual) He has a strong sense of doing what is right. Has a bit of an attitude. General History: Per canon What your character hates most: Unknown What your character loves most: Spicy food, especially pizza What your character hopes for: Peace in the world, and a chance to relax after a weary life. Class: Probably a fighter. He is good at using his claws, teeth, tail, and breath weapons in combat. Level: 5 (hero) StatsGauge: Static: Power | 20 | Special Power | 30 | Special Power II | 10 | Defense | 20 | Special Defense | 20 | Speed | 30 | Accurancy | 30 |
AbilitiesHero: Multibreath - Spyro is distinct among dragons for his particularly potent and variable breath weapon. Spyro can 'carry' multiple forms of Breath Weapon at once, but can only use one at a time and it costs 1/2 an Act and a short delay to switch between them. He has four slots at the moment. Slots are filled by using certain items that grant a new Breath. Slot 1 - Fire: AoE1, costs SDef Bonus MP and deals SDef Bonus FIRE damage. Slot 2 - Ice: Deals no damage unless target is weak to ICE, in which case deals +0 ICE damage. SPwr% chance of Freezing the target in a block of ice that can actually be used as a platform. Slot 3 - Electricity: Costs SDef Bonus MP and deals SDef Bonus ELECTRIC damage. Used on machines or devices, can be toned back to use SPwrII instead, healing HP at normal efficiency, MP at 1/4 efficiency, or granting SPwrII Bonus charges to a device. Slot 4 - empty Racial: Dragon - Being a dragon of course has its perks. Spyro gains Level 2 Glide for free, along with +10 CUTTING natural claws and +2/+2 natural armor. On the downside, he cannot use equipment that wasn't specially made for him, and has trouble wielding weapons and shields in his widdle paws. Slots: (usage) Slot 1 | Charge | Slot 2 | Fly/Swim | Slot 3 | Fly/Swim | Slot 4 | Climb/Run | Slot 5 | Climb/Skate |
(descriptions) fly | 2 | Is an aerial acrobat, able to whip and flop around any cloud he fancies. Useful in the air. | swim | 2 | With his wings to assist him, Spyro can glide effortlessly in three dimensions under the water. He is practically a fish. Useful for transiting through the water to get places. | skate (passive) | 1 | Thanks to his thick soled paws, and sharp claws, ice and possibly oil do not give this purple spitfire much trouble with walking. | run | 1 | Has always been on the move ever since he hatched. His swift feet can get him places in no time. | climb | 2 | Being athletic since he was born, Spyro has learned how to swing and swoop up a tree like a monkey. | charge (special attack) | x | Spyro can use his horns to special effect when he runs. His horns serve both as battering ram and lance. |
Charge - Make a standard Run action at +1 Run level and strikes all enemies in his path with a normal horn attack. 25% Knockback chance, but if Spyro fails to do damage he is Stunned and loses the remainder of the charge. IC SkillsSpyro, being a down and dirty fighting type character, doesn't dabble much in skills. However, his training in the temple of the ancestors, as well as his prior dealings with Cynder and Bianca, have caused him to dabble a bit in magic. Furthermore, his temporary stint in the wild has granted him some basic survival skills. He is not above hunting for live prey in the wilderness, using his firebreath to roast it, and devouring it on the spot. Cooking | 6 | Crafting | 3 | Machinery | 3 | Spellcraft | 2 | Alchemy | 1 |
Spyro can use his fire and ice breath to great effect in the kitchen. StuffNuclear Hit: Takes up Helmet and Arms slots. Specially made for Spyro, grants +5/+5 and +5 BLUDGEONING damage on tail attacks. Horns: A proud pair of dragon horns. Weight equal to Spyro's Strength, and +14 PIERCING damage. -10 Accuracy when used, because the head is lowered making it hard to see. Claws: +10 CUTTING natural claws. 30 coins
|
|
doxyc
Goomba Food
Posts: 3
|
Post by doxyc on Jun 9, 2011 21:01:54 GMT -5
IRC Name: Doxyc Name: Soraya Game of Origin/Race: Wyverian Age: 65(Human Equivalent: 20) Weight: 145lbs Height: 5'8 General Description: Soraya is a strikingly beautiful woman with long, platinum hair and piercing blue eyes. She's quite calm and quiet when on a hunt, but is rather childish and playful in most situations. She has a toned, trim body, with long legs and a gorgeous figure. General History: Soraya is a Wyverian, a humanoid race that looks much like a normal human, but with talon-like feet and sharply pointed ears. What your character hates most: Giggi, irritating little suckers. What your character loves most: Well Done Steaks, Felynes! <3 What your character hopes for: To become a Rank 100 Hunter! Class: Monster Hunter Level: 5 STATS: ~~ Gauge Stats - Life: 100 MP: 60 Stamina: 60 Act Points: 3 ~~ Static Stats - Power: 30 Special Power: 10 Special Power 2: 10 Defense: 30 Special Defense: 30 Speed: 30 Accuracy: 20 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ABILITIES Wyverian Technique - Like the Hunters, Wyverians are well trained to deal with the incredible fauna they are surrounded by at all times. Jack the Giant Killer: Some call them fearless, others stupid, but one thing they agree on is that all of them are experts in killing beasts far larger then themselves. Infact, the bigger the monster, the better they are at hitting it's weakpoint and avoiding attacks. Ignores the damage reduction caused by magnitudes of size and gains a +10 Speed bonus for every magnitude above the hunter the monster is. Carve: Monster Hunters use the materials carved straight from the beasts they kill, no matter if it's blood, bone or cactus flower. For a moment after something drops, the hunter almost instinctively rushes forward and attempts to pull useful materials from the body. Usable on a dead monster for one round after it falls (1d3 carves are possible per hunter). If the monster already has a standard item drop that is a part of its own body, the hunter acquires more of those. If not, the GM can either make one up on the spot or simply give the hunter a "Huntermat (Monstername) (Monsterlevel)" for use in huntsmithing. Great Sword Proficiency Racial Ability: Elder Hunter - The wyverians are responsible for teaching the arts of hunting and carving to humans, as such, they know ancient tricks of their art. Level 1 scan. When it is used, reveals the name and weak points of a monster. Can be used reactively for half an Act to 'scan' a monster attack, revealing how it works and granting a stacking +5 Speed for dodging or interrupting that attack in the future. Wyverians also have incredible hearing and their talons count as +6 Cutting natural weapons. Slot 1: Slot 2: Twin-Sword Proficiency/Carving Bonus (Passive) - Allows one extra Carve per monster Slot 3: Strength Slot 4: Greatsword Cleave - A powerful swing where she swings her -huge- sword up onto her shoulder, charging up before swinging it down in a heavy executioner attack. Doubles the damage of the weapon after a on turn charge. Slot 5: Ohshitohshitohshit! - A running, diving leap to dodge powerful attacks. Allows one to add Jump skill to Run skill at the cost of half an Act point, for purposes of forced dodging. IC SKILLS Blacksmithing Writing Crafting Spellcraft Machinery Alchemy Compounding Cooking 15 ~~~~ STUFF: Iron Sword+ - A large, heavy iron cleaver sword. 5 Units in size and weighs 30 pounds. +20 Cutting damage. Worn Rathalos Armor - A set of Rathalos Armor which belonged to her mother. As such, it's fairly well worn and patched, reducing it's defense by a lot. +5/+5 armor, weighs 15 pounds and is 3 Units in size. You start out with 50 Coins. Use them wisely. In addition, all characters start with the following; Heroism: Heroism is a magical crystal that a player can use to empower his characters to break the rules. Its power is shared among all characters a player runs, and it has 5 levels of charge with various effects on each level. Using any of these abilities uses as many charges as the level of the ability. G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
|
|