Post by Stanford Mordeval on Oct 4, 2011 12:48:54 GMT -5
IRC Name: Lord_Stanford
Name: Lord stanford Mordeval
Game of Origin/Race: Ghouls'N'Ghosts / Human
Age: 193 Mental, 30 Physical
Weight: 220 lbs
Height: 6'1
General Description: A tall, but somewhat portly man in black robes, fairly handsome. A dark head of hair matched with a nice full beard and moustache, and dark-as-granite eyes.
General History: A budding necromancer...while most of his kind would turn to the dark worship of Loki(Lucifer in some translations of the game..?) Stanford has kept his own counsel, attempting to carve a niche for himself. He doesn't attempt to conquer empires or kidnap virgins, simply to enforce his laws in his own neck of the woods. He cannot be called truly evil, as the laws in his realm are just, but neither truly good, as he practices dark magicks, such as necromancy.
What your character hates most: Holier-than-thou attitudes, paladins, and so on.
What your character loves most: Greater magical power, respect, wealth, fame..
What your character hopes for: To master Death itself, and become immortal..or barring that, some form of undead that doesn't age, while allowing him full use of his faculties/powers.
Class: Wizard(Necromancer) essentially. Blasty magic, with SOME potential for healing, as necromancy is the study of death, one gets to know a bit about life in the process, even if it's not their forte.
Level: 1 (Original, non-canon)
STATS:
~~
Gauge Stats - These stats represent not strength but various staminas, and go up and down as that stamina depletes and is restored.
160 points to distribute, no matter if you're an Original, Hero, or Villain.
Life: 30
Magic: 70
Stamina: 60
Act Points: 3 (Stamina/20)
~~
Static Stats - 140 pts
Power: 10
Special Power: 40
Special Power 2: 20
Defense: 10
Special Defense: 20
Speed: 20
Accuracy: 20
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Racial Ability: Despot - Being the iron fisted ruler of even a small village has its perks. Stan can draw on the resources of his holdings once after every mission. How much he tries to suck out of them may have certain karmatic reactions, one way or the other...
Slot 1: Black Flames Level 1 - 6 MP, +8 DECAY damage. 10% chance of Burn status.
Slot 2: Scrying - Remotely views a far off place. If scrying a known place, this costs 2 MP per World Unit away the place is to start, and half that per round he spends watching. If just working off a picture, it costs twice this overall. This is DECAY type magic, and can be contested at the GM's discretion by the area itself or anyone in it.
Slot 3: Necromantic Healing - Heals a target by speeding up cell reproduction and cell death. This is a nasty healing that leaves large scars, but does the job. 4 MP, +4 DECAY healing.
Slot 4: Minion Generation(Skeleton): Generates a small crowd of questionably helpful summons. These creatures are laughably weak and feeble, with 20 HP, no skills or specials aside from the basic weapon proficiency, and stats of 10/0/0/10/0/10/10.
For 10 MP, A random number are summoned with the max being the caster's SPwr Bonus. A further 1d6 is rolled for each one to determine its equipment
1 - +6 CUTTING sword weighing 5 pounds, +2 Buckler with 1 HP.
2 - +8 CUTTING axe weighing 10 pounds and requiring two hands
3 - *1 Bow with 10 +4 arrows, each weighing 3 pounds.
4 - +6 CUTTING sword weighing 5 pounds, +4 Buckler with 2 HP, +3/+3 steel armor
5 - +10 CUTTING axe weighing 10 pounds and requiring two hands, +2/+2 leather armor
6 - *1.5 Bow with 10 +6 arrows, each weighing 4 pounds. +1/+1 visored helmet with +2 Antibuckler bonus and 1 HP.
Slot 5: Lingering (Undead) Golem: Spectral Swordsman. Contract Summon lasting until the specter dies. If it does it cannot be summoned again until a full day has passed in game time. Once per full day game time or Hour of rest, the swordsman regains the caster's SPwrII Bonus as HP.
Summoning costs 20 MP and requires at least one dead enemy or ally to be present. Their remains and residual life force are spent by the casting.
50 HP/ 20 MP
Pwr: 25 Def: 20 Acc: 25
SP1:5 SDf: 5 Spd: 20
SP2: 0
Specials: Spectral Slash - Costs 10 MP, adding up a normal attack (Pwr + Weapon) and dealing its damage as a wave of pure DECAY.
Specter Blade Proficiency
Weapon: Specter Blade - Weightless weapon with +8 CUTTING damage. This is doubled against undead and halved against constructs. Has no real mass and can only be equipped by the specter himself.
IC SKILLS
For point of reference, every point in an IC skill is roughly a 1% chance at succeeding at any given simple task.
Blacksmithing
Writing 5
Crafting
Spellcraft 10
Machinery
Alchemy
Compounding
Cooking
~~~~
STUFF:
Saving all 50 coins, no purchases yet. ...yet.
Heroism: Heroism is a magical crystal that a player can use to empower his characters to break the rules. Its power is shared among all characters a player runs, and it has 5 levels of charge with various effects on each level. Using any of these abilities uses as many charges as the level of the ability.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
Name: Lord stanford Mordeval
Game of Origin/Race: Ghouls'N'Ghosts / Human
Age: 193 Mental, 30 Physical
Weight: 220 lbs
Height: 6'1
General Description: A tall, but somewhat portly man in black robes, fairly handsome. A dark head of hair matched with a nice full beard and moustache, and dark-as-granite eyes.
General History: A budding necromancer...while most of his kind would turn to the dark worship of Loki(Lucifer in some translations of the game..?) Stanford has kept his own counsel, attempting to carve a niche for himself. He doesn't attempt to conquer empires or kidnap virgins, simply to enforce his laws in his own neck of the woods. He cannot be called truly evil, as the laws in his realm are just, but neither truly good, as he practices dark magicks, such as necromancy.
What your character hates most: Holier-than-thou attitudes, paladins, and so on.
What your character loves most: Greater magical power, respect, wealth, fame..
What your character hopes for: To master Death itself, and become immortal..or barring that, some form of undead that doesn't age, while allowing him full use of his faculties/powers.
Class: Wizard(Necromancer) essentially. Blasty magic, with SOME potential for healing, as necromancy is the study of death, one gets to know a bit about life in the process, even if it's not their forte.
Level: 1 (Original, non-canon)
STATS:
~~
Gauge Stats - These stats represent not strength but various staminas, and go up and down as that stamina depletes and is restored.
160 points to distribute, no matter if you're an Original, Hero, or Villain.
Life: 30
Magic: 70
Stamina: 60
Act Points: 3 (Stamina/20)
~~
Static Stats - 140 pts
Power: 10
Special Power: 40
Special Power 2: 20
Defense: 10
Special Defense: 20
Speed: 20
Accuracy: 20
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Racial Ability: Despot - Being the iron fisted ruler of even a small village has its perks. Stan can draw on the resources of his holdings once after every mission. How much he tries to suck out of them may have certain karmatic reactions, one way or the other...
Slot 1: Black Flames Level 1 - 6 MP, +8 DECAY damage. 10% chance of Burn status.
Slot 2: Scrying - Remotely views a far off place. If scrying a known place, this costs 2 MP per World Unit away the place is to start, and half that per round he spends watching. If just working off a picture, it costs twice this overall. This is DECAY type magic, and can be contested at the GM's discretion by the area itself or anyone in it.
Slot 3: Necromantic Healing - Heals a target by speeding up cell reproduction and cell death. This is a nasty healing that leaves large scars, but does the job. 4 MP, +4 DECAY healing.
Slot 4: Minion Generation(Skeleton): Generates a small crowd of questionably helpful summons. These creatures are laughably weak and feeble, with 20 HP, no skills or specials aside from the basic weapon proficiency, and stats of 10/0/0/10/0/10/10.
For 10 MP, A random number are summoned with the max being the caster's SPwr Bonus. A further 1d6 is rolled for each one to determine its equipment
1 - +6 CUTTING sword weighing 5 pounds, +2 Buckler with 1 HP.
2 - +8 CUTTING axe weighing 10 pounds and requiring two hands
3 - *1 Bow with 10 +4 arrows, each weighing 3 pounds.
4 - +6 CUTTING sword weighing 5 pounds, +4 Buckler with 2 HP, +3/+3 steel armor
5 - +10 CUTTING axe weighing 10 pounds and requiring two hands, +2/+2 leather armor
6 - *1.5 Bow with 10 +6 arrows, each weighing 4 pounds. +1/+1 visored helmet with +2 Antibuckler bonus and 1 HP.
Slot 5: Lingering (Undead) Golem: Spectral Swordsman. Contract Summon lasting until the specter dies. If it does it cannot be summoned again until a full day has passed in game time. Once per full day game time or Hour of rest, the swordsman regains the caster's SPwrII Bonus as HP.
Summoning costs 20 MP and requires at least one dead enemy or ally to be present. Their remains and residual life force are spent by the casting.
50 HP/ 20 MP
Pwr: 25 Def: 20 Acc: 25
SP1:5 SDf: 5 Spd: 20
SP2: 0
Specials: Spectral Slash - Costs 10 MP, adding up a normal attack (Pwr + Weapon) and dealing its damage as a wave of pure DECAY.
Specter Blade Proficiency
Weapon: Specter Blade - Weightless weapon with +8 CUTTING damage. This is doubled against undead and halved against constructs. Has no real mass and can only be equipped by the specter himself.
IC SKILLS
For point of reference, every point in an IC skill is roughly a 1% chance at succeeding at any given simple task.
Blacksmithing
Writing 5
Crafting
Spellcraft 10
Machinery
Alchemy
Compounding
Cooking
~~~~
STUFF:
Saving all 50 coins, no purchases yet. ...yet.
Heroism: Heroism is a magical crystal that a player can use to empower his characters to break the rules. Its power is shared among all characters a player runs, and it has 5 levels of charge with various effects on each level. Using any of these abilities uses as many charges as the level of the ability.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.