|
Post by CJ on Mar 21, 2007 21:30:07 GMT -5
JAK (BERSERK)
- Specials - B: Avenger Blaze. Massive breath weapon that increases in size and damage as Jak takes damage and loses Stock (this goes by percentage) or gets behind in points. ^B: Violent Advance. Glide swiftly forward at a slight upward angle, surrounded by many serrated blades of red energy that continue on after he lands. >B: Fury Harvest. Combo attack that increases in power and hit number as Jak takes damage. Every three hits striking the same char heals Jak moderately. After you stop hitting the button, one last attack will be preformed that strikes all around with a super powered tailslam. vB: Fury Shockwave. Roar upward, sending out shockwaves of red energy all around. Anyone directly touching Jak gets Rest'd by dark burning energy.
Supersmash!: Moment of Sanity. Jak awakens and keeps himself from moving for a shirt time, flickering on and off to his normal form, curled up. Can be broken at any time, and for a duration of time equal to the length spent inert after the move ends, Jak hurts people just by touching them and has greatly enhanced power.
- Throws - Up: Stomps the target several times before grabbing with his foot and throwing skyward. Down: A vicious butt-dropping powerbomb. Backward: Grabs the target around the throat with his tail, drags them along the ground powerfully, and flings them carelessly behind. Forward: Crashes his skull into the target's, then flings him away like a rag doll. Renders the target control-less for a second.
- General Stats -
Attack Power: 5 Smash Power: 5 Attack Speed: 4 Charge Speed: 4 Combo: 4
Speed: 5 Jump: 4 Double Jump: 5 Weight: 5 Balance: 5
- Speech - GENERIC ENTRY
GENERIC EXIT Low Damage:
Medium Damage:
High Damage:
Loss:
TAUNT:
DESTINED BATTLES:
COSTUMES Basic; Jak o.o Red; Metal gone, revealing his bloodred scales better. Blue; Metal gone, wearing blue armor. White; White eyes and loincloth instead of red. Black; Black metal instead of silver. Other; Red Eyes Black Dragon on sterroids ripoff Jak. FanService; Nekkid O.o whoa.
- Quirks - Jak cannot use items. Jak's speed and power increases the more damage he's taken. Jak doesn't flinch from damage unless it's enough to make him leave the ground.
|
|
|
Post by CJ on Mar 21, 2007 21:55:01 GMT -5
KING MICKEY
- Specials - B: Pearl. Shoots a small ball of white light from the Keyblade, which explodes in a huge white flash if it hits anything. ^B: Aerial Recovery. A graceful recovery akin to Ness' second jump. Mickey can't be attacked while recovering, and has very good control. He can also attack while Recovering, but loses his invincibility. >B: Revive. Sends out a very large shockwave of white light. Those touched, in midair, gain a Jump back and can use their Recovery Move again. vB: Healing Light. Sends out waves of light all around while looking very serene. Rapidly heals anyone the light touches, while just as quickly dealing damage to very dark beings.
Supersmash!: Mickey Miracle DX. Sends out a massive shockwave around self which stuns, greatly damages, and disorients enemies while healing, recharging, and recovering bad status of allies.
- Throws - Up: Makes an unlocking motion with the keyblade that sends the target flying straight up, exploding with their own power. Down: Jumps on the target's shoulders, stomping them into the ground and then hopping off like nothing happened. Backward: Grabs the target by the collar with one hand, and hikes them with surprising strength. Forward: Makes a 'locking' motion with the Keyblade that freezes the target where they are for several seconds.
- General Stats -
Attack Power: 5 Smash Power: 2 Attack Speed: 5 Charge Speed: 2 Combo: 4
Speed: 5 Jump: 4 Double Jump: 4 Weight: 2 Balance: 5
- Speech - GENERIC ENTRY
GENERIC EXIT Low Damage:
Medium Damage:
High Damage:
Loss:
TAUNT:
DESTINED BATTLES:
COSTUMES Basic; Jumpsuit with superfluous zippers. Red; Red shorts and goofey yellow shoes. Blue; Final Form-looking outfit. White; Black and white incarnation. Black; Organization robe, hood down. Other; Organization robe, hood up.
- Quirks - Mickey shares Sora's keychaining ability. Any self-helping items Mickey uses are weakened, but anyone on his team gets the full effect. If not on a team, self-helping items are instead strengthened. Sora and Riku in particular are in the king's good graces. Any healing effect visited upon them is twofold, if they're on his team. If Mickey and Riku are on the same team, Riku's darkmod ability will hurt him much more slowly, as long as he's fairly nearby.
|
|
|
Post by CJ on Mar 28, 2007 23:38:00 GMT -5
JANUS
- Specials - B: Shoot!. Shoots whatever kind of arrow is currently readied. This attack can be charged and aimed, but 'held' by rolldodging. The first direction pushed, or "A" or "R" or "Z", chooses the arrow, the second aims. Push "L" to default to the last arrow used. ^B: Bolt Breath. Fires an arrow-shaped bolt of breath weapon upward, much like Yoshi's egg attack only not lame. >B: Rapid Fire. Fires three random arrows, one as if it were full charged, one as if it were medium-charged, and one as if she just pushed the button. These can be aimed, weakly, by pushing Up or Down. Janus' set arrow becomes the last one fired in this salvo. vB: Dragon Eye. Goes into a stance that denies movements, but makes arrows homing. Additionally, the damage is increased if the homing ability does not kick in, as is the speed the arrow travels until it starts to home. -Arrows- Spinner Arrow: Fly the farthest, well across the screen if fully charged. Deals repeated drilling damage. Exploding Arrow: Explode on impact, but fly slow and not as far. Dragon Arrow: Average arrows in terms of speed, flight, and damage. Grappling Arrow: Low damage low range high speed arrows that grab the stage or bring foes into her Grab. Boxing Glove Arrow: Super heavy arrow that deals the best damage but doesn't fly very far. Deals more damage the farther it moves, so it's best to shoot it straight up to gather momentum. Blaze Arrow: Flies the fastest, dealing repeated burning damage. Burns up after a certain amount of time flying, regardless of distance, so it's not good to shoot it upward for an arcing attack.. Bladed Arrow: Flies through targets and goes fairly fast at a fairly good distance. Low damage, though, but it can hit multiple targets! Freeze Arrow: Hitting well enough with the tip causes these arrows to freeze the target. Bolt Arrow: Has a wide area of bolty goodness around it. Zeta Arrow: Deals absurd damage or smash, or does nothing.
Supersmash!: Empty Quiver. Goes into a rage, shooting three of each arrow she has, counting her Breath weapon. They fire out in a steady wave that can be aimed around with the direction stick.
- Throws - Up: Loads the target into her bow and fires them straight up O.o Down: German suplexes the target back then flits to her feet again with a grinnn. Backward: Hooks the target with the string on her bow and throws them over her head with a smexy Matrix type leaning-back move. Forward: Loads the target into her bow and fires them forward O.o
- General Stats -
Attack Power: 5 Smash Power: 5 Attack Speed: 2 Charge Speed: 2 Combo: 1
Speed: 4 Jump: 4 Double Jump: 5 Weight: 2 Balance: 4
- Speech - GENERIC ENTRY "Ready...Aim!" "I'v got my eye on you..."
GENERIC EXIT Low Damage: "Bullseye..." *snorty gigglefit* "Weak."
Medium Damage: "You got a few lucky shots I guess." "Beginners luck!"
High Damage: *weak gigglefit* "Close, but no cigar." "Just a point shy ofa bullseye."
Loss: "M-Miss!" "No way man..."
TAUNT: whirls her bow cockily and leans on it, drawing a targetting reticle in the air with a finger "Don't worry, I have plenty of arrows for everyone..."
DESTINED BATTLES:
COSTUMES Basic; Light sexyily-cut chainmail and a cute short skirt with a dragon eye emblem on, well, the crotch. Red; Nifty futuristic red metal bow. Blue; Laser bow with a cool neon blue string. White; White scales like an Acolyte. Black; Black emblem and chainmail. Other; Dressed like Robin Hood. Fanservice; She won't be the only one with arrows...
- Quirks - When Throwing an item, Janus instead loads it into her bow quickly and shoots it in the direction you want to throw. Even Throw items and shooters. Janus can aim shooter weapons with the direction buttons.
|
|
|
Post by CJ on Mar 29, 2007 17:09:32 GMT -5
AILE
- Specials - B: Kunai/Shuriken. Charge attack. When uncharged, throws rapid fire Kunai. When fully charged, throws a massive shuriken. There is no middle ground. Scout Rifle/GeoSplitter. When uncharged, fires a sniper laser shot. When charged, shows varying degrees of extra damage, and then when fully charged, becomes a ground-traveling GeoSplitter. Ice Platform/Water Dragon. When uncharged, creates an ice platform of ice. Charged, shows varying increases in platform size, and when fully charged, fires a Water Dragon forward in a loose spiral. Saber Dance/Lightning Cutter. When uncharged, attacks three times in quick succession with a lightning blade. When charged, hits are slowly added, and at full strength, a super powered Lightning punch is unleashed. ^B: Ally Oop. Throws herself up cutely by pushing the air downward. When used while touching a target, throws them straight down and flies higher. >B: Phantom Dash. Rush forward invisibly. Cannot be hurt while dashing, and covers a fairly good distance, but it has a short period of recovery where she can't attack. Sprint. Doesn't go as far as Phantom Dash, and can be hurt while doing it, but she moves much faster and doesn't suffer the recovery period. Swim. Spirals forward as if swimming, surrounded by a damaging layer of water. Moves slower than Phantom Dash and has no invincibility, but attacks and has a shorter recovery period. Brace. Braces herself, negating the Smash but not the damage of any attack. Can be freely preformed and dropped with minimal recovery time. vB: R.O.C.K On!. Changes into one of her _X forms. Occurs in a cycle and takes a certain amount of time for it's traits to kick in.
Supersmash!: R.O.C.K Out. Changes rapidly between her four forms, preforming first each of their weapon attacks, then each of their B moves, then each of their fully charged B moves, invincible and very quickly.
- Throws - Up: Points at the target's feet, then kicks them upward when they stupidly check their shoelaces, with a kick laced with elemental power. Down: Leapfrogs the target, driving them into the ground. Backward: Points behind the target, and when they stupidly look, arm-drag throws them with obvious exertion. Forward: Rears back and preforms a closed-eyes slap of doom to send them flying.
- General Stats -
Attack Power: 3 (+2 when Spyke) Smash Power: 3 Attack Speed: 4 Charge Speed: 3 (+2 when Felix) Combo: 3 (+1 when Spyke, +2 when Leviathan)
Speed: 4 (+1 when Felix) Jump: 4 Double Jump: 3 (+1 when Leviathan) Weight: 2 Balance: 5 (-2 in any form)
- Speech - GENERIC ENTRY
GENERIC EXIT Low Damage:
Medium Damage:
High Damage:
Loss:
TAUNT:
DESTINED BATTLES:
COSTUMES Basic; Adorable Aile in her Phantom suit. Red; Wearing an adorable red hat and boots that persist through transformations. Blue; Wearing an adorable blue hat and boots that persist through transformations. White; Ultimate Armor-looking additions to the various armors she wears. Black; Absolute Zero-looking additions to the various armors she wears. Other; Wearing adorable teddy bear pajamas under her various armors. Fanservice; Shot with a de-pedoing beam.
- Quirks - Various stat boosts in different forms. In normal form, takes less damage from Shadow attacks and more damage from Light ones. Leaves behind after images when running or jumping. Spyke's LM allows her to dual wield when her guard breaks, and gives Lightning resistance + Water weakness. Leviathan's LM allows her to see inside containers by standing near them, and gives Ice resistance + Lightning weakness. Felix' LM makes her attacks less affected by protections, and gives Earth resistance + Wind weakness.
|
|
|
Post by CJ on Apr 1, 2007 2:58:20 GMT -5
Twilight Form (Special Sora/Riku/Roxas Drive Mode)
- Specials - B: Firagun. Fires a massively powerful ball of flames that explodes in a wide radius. If you hit B the second the first explodes, he will send out a machine gun flurry of smaller fire bolts from the two keyblades floating around him. If you hold B, all Keyblades will line up one by one to cast it, making a bigger and bigger ball and, eventually, a twisting beam. Lightmode - Pearl Blaze. Fires farther and deals exceptional damage to evil targets, but is overall a bit weaker. Has better Smash and stun time, though. Darkmode - Dark Firagun. Rediculously powerful burst of darkness all around. Hurts the user, though. ^B: Final Ragnarok. An explosively quick rising attack preformed after a Lunarsault, swinging the Keyblades so fast it resembles Screw Attack. Holding B causes it to finish by charging up a spread laser shot. Lightmode - Judgement. Invincible while preforming the move, but it is weaker against all but evil targets. Darkmode - Apocalypse. Greater area of effect, continuing to hold B makes an infinite number of random-direction laser shots, each of which harms the user. >B: Arch Arkanum. An explosively quick 10-hit combo with both Keyblades. Holding B causes it to finish by charging up a double-bladed leaping slash which absorbs any energy the target has charged up and redirects it onto them. Lightmode - Shining Overtaker. Leaps to the nearest target before preforming. Causes the target to instantly charge up before the finisher, if used. Darkmode - Dark Aura III. Freezes it's target and removes any good status. vB: Darkmode/Lightmode. Cycles between Darkmod, Lightmod, and normal. Darkmode acts the same as Riku's move of the same name. Lightmode causes very slow, constant healing at the expense of attack power, but still boosts movement. Both can be used to modify items the same way Riku's does, and both alter his moveset slightly.
Supersmash!: Kingdom Hearts. Summons the door to Kingdom Hearts through sheer force of will, then almost absent mindedly opens it. The stage is first assaulted with constant damage from a massive spread of pure light. Then, a Twilight Thorn and a Darkside come out of the door. The Darkside fires a massive darkness beam from his empty chest, and the Thorn fires a massive green ball of doom after charging. The two finish simultanously, enter the door again, and the door disappears. Darkmode causes two Darksides to appear and turns the light to a screen-darkening effect. Lightmode causes several bursts of light, and skips the summoning part.
- Throws - Up: Chains Sonic Blade into Dark AuraII (the holdy one) into a quick single hit Dark Aura (the attacky one), then blasts them up with light balls from the Keyblades, after teleporting back to the ground. This entire combo occurs in maybe 2 seconds. Down: Kicks the target up, teleports directly above them, grabs them, and brings them back down in a powerbombish manuever. Backward: Surrounds self with Aerogun that scoops the target up and twirls them around, before throwing them behind. Forward: Buzz-saws the target away with both Keyblades.
- General Stats -
Attack Power: 3 Smash Power: 3 Attack Speed: 5 Charge Speed: 3 Combo: 5
Speed: 4 Jump: 4 Double Jump: 4 Weight: 4 Balance: 4
- Speech - GENERIC ENTRY
GENERIC EXIT Low Damage:
Medium Damage:
High Damage:
Loss:
TAUNT:
DESTINED BATTLES:
COSTUMES Basic; Riku's outfit from KH2, with Sora's jumpsuit over ir and Roxas' jacket over that. Carrying Ultima Weapon in one hand, a souped up WttD in the other, and has Oblivion and Oathkeeper floating around him constantly. Wears a mask and has some funky silver, brown spike, and blonde spike layered hair. Red; Ultima Weapon is replaced by Bond of Flame, wearing Sora's Valor jumpsuit instead of his normal one, Axel hair. Blue; Ultimate Weapon is replaced by Diamond Dust, wearing Sora's Wisdom Jumpsuit instead of his normal one, Shiva hair. White; Ultima Weapon is replaced by One Winged Angel, wearing Sora's Final Jumpsuit instead of his normal one. Sephiroth hair O.o Black; WttD is replaced by Soul Eater, wearing Org robe with the hood down over a Darkmode-looking outfit. Other; Carrying two sticks instead of Keyblades, wearing Riku and Sora's original outfits in the normal costumes layered thing. Fanservice; Wearing the Anubis-like armor thing from the secret KH2 ending viddy.
- Quirks - Roxas' shield-trashing ability. Sora's Parry move actives if you Bubble Shield with perfect timing on a physical move. Riku's ability to turn healing items into throwable Cure Potions.
|
|
|
Post by CJ on Apr 1, 2007 17:01:13 GMT -5
MARCO
- Specials - B: Enfire. Enchants his weapon, or any attack item, with Fire power. This gives it that 'burny' trait and increases Smash, Damage, Double Jump, and Charge Speed greatly. ^B: Cure. Rises briefly, surrounded by holy light. Heals him slightly and gives back his Double Jump. >B: Enthunder. Enchants his weapon, or any attack item, with Thunder power. This gives it that 'shocky' trait and increases Attack Speed, Combo ability, Speed, and Jump greatly. vB: Fencer Stance. After a moment of preperation, takes on a powerful defensive stance. This prohibits Marco from attacking and decreases his Jump and Speed, but nearly any attack will miss, and give him a chance at a powered up attack as a counter, if you hit the button fast enough after the animation.
Supersmash!: Enpure. For a limited time, has the combined traits of Enfire and Enthunder, doubled. Preformed by flooding his entire body with ultimate magic power, especially his rapier. Also automatically affixes itself to any item he picks up, and makes him parry attacks as if in Fencer Stance for the first half of it's duration.
- Throws - Up: Enchants the target with lightning, then they blow up and go skyward. Down: Shish-kabobs the target, stabs into the ground, then kicks them off his sword. Backward: Hikes the target backward after a few lightning fast stabs. Forward: Beans the target with his shield, then throws them with it.
- General Stats -
Attack Power: 3 Smash Power: 2 Attack Speed: 3 Charge Speed: 2 Combo: 3
Speed: 4 Jump: 2 Double Jump: 2 Weight: 3 Balance: 5
- Speech - GENERIC ENTRY
GENERIC EXIT Low Damage:
Medium Damage:
High Damage:
Loss:
TAUNT:
DESTINED BATTLES:
COSTUMES Basic; Red Mage outfit, holding a rapier. Red; Fighter outfit. Holding a broadsword. Blue; Monk outfit. Holding an unusually straight pair of nunchucks. White; Priest outfit. Holding a hammer. Black; Black Mage outfit, including the freaky no-face thing. Holding a staff. Other; Red Wizard outfit, holding an epee. Fanservice; Dancer outfit from FF4. Holding a strangely straight peice of cloth.
- Quirks - Marco attacks with stabbing attacks, even when using a Hammer. Ranged items even take on a definate point to them. Basically, items are harder to hit with, but more powerful and often faster.
|
|
|
Post by CJ on Apr 2, 2007 1:36:02 GMT -5
LEVEL 100 GOOMBA
- Specials - B: Split Bonk: Splits into three. Can be done at any time, but is best used while attacking. ^B: Petabonk: Bonking attack that moves the farthest and deals the most damage, but is hardest to hit with. >B: Paragon Bonk. A vicious bonking attack that travels less than the others, but deals massive splash damage around the point of impact. vB: Stat Thumper. Strikes with a fairly weak bonking attack that lowers a random stat of the target. Up to three can be lowered at once before the debilitations start being overwritten.
Supersmash!: Classic Power - Death Touch. Poofs into an 8 bit version of himself. Anyone he touches for the next few minutes loses a stock and gains temporary invincibility to run the hell away, then he can get them again.
- Throws - Goomba can't grab. He doesn't need to.
- General Stats -
Attack Power: 5 Smash Power: 5 Attack Speed: 4 Charge Speed: 3 Combo: 1
Speed: 5 Jump: 4 Double Jump: 3 Weight: 4 Balance: 5
- Speech - GENERIC ENTRY
GENERIC EXIT Low Damage:
Medium Damage:
High Damage:
Loss:
TAUNT:
DESTINED BATTLES:
COSTUMES Basic; Just your average every day Goomba. With powers beyond mortal comprehension... ... Red; A long red shinobi scarf. Blue; Blue ninja hood. White; White with red spots and a thicker stock, plus a smiley face that's on the stalk instead of the cap Black; Ninja hood. Other; Dragoomba look.
- Quirks - Goomba can't use any item that must be picked up. Any others gain a massive boost in power though. Nor can he grab, but he also can't BE grabbed in the conventional sense (he's basically a crate that struggles), and throwing him deals only slight damage. Goomba takes less damage from normal attacks than most, but more damage from Special and items attacks than most.
|
|
|
Post by CJ on Apr 6, 2007 14:05:49 GMT -5
WARP LIZARD
- Specials - B: Warp Buster. Charges a Warp Buster shot to fire from her tail. At various charge levels, temporarily stops Specials from being used, Paralyzes the target, yanks the target toward her, or slows the target while speeding up Warp. ^B: Portal. Sets a pink warp beacon. Pushing ^B again sends her to that point in whatever condition she was in . Inertia is preserved. >B: Warp Shot. Fires a dark pink warp beacon and sets another where she's standing. 1-3 attacks that hit the second beacon auto-strike the beacon'd target. The shot can be aimed as it moves. If you stop the shot before it hits anything, it will hang there in place and moves will go through it. vB: Maverick!!/Assimilate. Turns to Maverick mode, turning her eyes orange and making her look more brutish. Specials can't be used in this form, but power increases exponentially. When standing on an item, instead Assimilates that item, using it like a part of her own body.
Supersmash!: Aeterna Rave. Fires a tracer that goes through targets. Anyone it hits is trapped in a pocket dimension and pelted with an overcharged Warp Buster shot that continually exits the dimension and comes back in from another side. If it doesn't hit anyone, an Aeterna Rave like effect goes off in a wide area around Warp herself.
- Throws - Up: Simply teleports the target several yards up. Down: Grabs the target and disrupts their timeline with a burst of power, causing them to crumble to the floor. Backward: The same as Forward, only she creates a portal to throw them into that leads behind her. Forward: Throws the target forward sharply.
- General Stats -
Attack Power: 2 (4 when in Maverick) Smash Power: 2 (4 when in Maverick) Attack Speed: 2 (3 when in Maverick) Charge Speed: 3 Combo: 1
Speed: 5 Jump: 5 Double Jump: 4 (Teleports) Weight: 2 Balance: 4 (5 when in Maverick)
- Speech - GENERIC ENTRY "Okay, dear..." "I guess I have no choice."
GENERIC EXIT Low Damage: "I feel bad now..." "Were you holding back?" (Maverick) "Weakling!" (Maverick) "That was pathetic.
Medium Damage: "No more, please..." "That's enough." (Maverick) "MORE!" (Maverick) "Blood..."
High Damage: "I gotta get out of here..." "M-must hold on to myself..." as her eyes flicker Maverick orange (Maverick) "Heh...hehehe...ohhhh..." as her eyes flicker back to normal (Maverick) "I'lll...killll..."
Loss: "Th-that's now way to treat a lady..." "Spyke...." (Maverick Form)"I'll rip you to peices!!!" (Maverick Form) "How dare you!"
TAUNT: Shivers and hugs herself, going to her knees for a second then standing back up "Just a little more..." (Maverick) Preforms a few martial moves and laughs maniacally "Destroy!"
DESTINED BATTLES:
COSTUMES Basic; Smexy pinkscaled Warp Lizard wearing gauzy pink ribbons. Buster on her long, slender tail. Red; Sexy red dress with a diagonal-cut dress. Blue; Sexy blue dress with a V cut top and a side-slitted dress White; Adorable long white pajama top, ribbon-tied undies. Black; Leather halter top and a short leather skirt. Other; Dressed like Layer, complete with hair. Fanservice; Basic outfit, only soaking wet with a towel on her head.
- Quirks - Every time Warp is hit with an elemental attack, she gains a slight resistance that builds until she eventually can absorb it. Only one such resistance can exist at a time. After an ammo-using item runs out and fails to fire once, it gets one last shot. Guard has a slightly longer period of time when it can reflect attacks.
|
|
|
Post by CJ on Apr 6, 2007 16:28:55 GMT -5
TIAMAT
- Specials - B: Negaflare. Sends out a long, thick beam of darkness from the mouth. Can be rotated while he preforms it, but doesn't last very long. It deals great damage, but doesn't cause a lot of smash. When in the air, this attack is angled down at first. This move takes 3 seconds of charging to preform. ^B: Yamiryu Tail. Travel in whatever direction Tiamat is currently moving, preforming a front flip that smashes anything nearby with his tail wrapped in dark energy. The area of greatest effect is the tip, which is extremely painful but difficult to hit with. >B: Yamiryu Claw. Slashes once, sending out a blade of dark energy. The damage is more concentrated in the slash itself, and the target will often be knocked back just in time to be struck by the beam, which tends the hackisack targets along the ground if they don't recover. vB: Negaflare Ball. Shoots an extremely powerful, fairly large ball of dark energy that travels a long distance. When on the ground, he fires it upward. When in the air, he fires it downward. This version deals less damage, but has much greater Smash power and causes splash damage when it strikes anything. It can be aimed, but it requires precise timing and will sending Tiamat sliding back from the recoil. This move must be charged up just like Negaflare.
Supersmash!: 100% Negaflare. Morphs into his full size and breathes a massive beam of dark energy that fills about half the screen, from a random direction. After the initial wave ends, he makes a fly by of the arena, raking randomly about with his claws and tail... He then lands calmly in the center of the ring.
- Throws - Up: Lifts the target in his teeth, and fires them straight up with a weakened Negaflare. Down: Grabs the target with his foot and stomps several times. Backward: Throws the target over his shoulder, only to catch them with his tail, spin once to further increase their inertia, then let them fly like pretty little birds far far away. Forward: Raises the target easily over head with one hand, then hikes them forward with a vicious clawing motion made with the other hand.
- General Stats -
Attack Power: 5 Smash Power: 5 Attack Speed: 3 Charge Speed: 4 Combo: 3
Speed: 2 Jump: 4 Double Jump: 5 Weight: 4 Balance: 4
- Speech - GENERIC ENTRY
GENERIC EXIT Low Damage:
Medium Damage:
High Damage:
Loss:
TAUNT:
DESTINED BATTLES:
COSTUMES Basic; Tiamat's humanoid form, tall, strong, big wings... Red; Neo Bahamut-ish look, but it's Tiamat. Blue; Zero Bahamut-ish look, but it's Tiamat. White; Tiamat as an Acolyte Black; Tiamat as a Berzerker. Other; Red Eyes Black Dragon motif. Fanservice; <3 hummina....
- Quirks - Tiamat is basically a toned down Bahamut that doesn't need to be approved by the other players. He still improves most items he uses though.
|
|
|
Post by CJ on Apr 6, 2007 18:34:41 GMT -5
LEVIATHAN
- Specials - B: Tsunami. Chargeable attack. Builds up a huge, thick wave that travels along the ground, dealing great damage, but just enough Smash to knock the target back into another hit. Shrinks as it moves. Charging increases the size, not the damage. ^B: Hurricane. Flies upward in a spiral as a snake-form, kicking up high-smash winds wherever he goes. Slow moving. >B: Riptide. Sends a fast moving shockwave of water along the ground, which deals high Smash but low damage. It's fairly tall. vB: Undertow. Punches the ground, and ripples of water kick out and form tentacles that rake at the air. Anyone struck by this attack is dragged sharply to the ground in a state of stunning, and anyone caught on the ground is sent skidding toward Leviathan.
Supersmash!: Maximum Tsunami. Water falls from above, causing good damage to anyone it strikes as the jets of it move and start and stop. The stage fills with water eventually, and then slowly drains out the bottom. Anyone in the water takes steady, constant damage.
- Throws - Up: Blows the target upward with a geyser. Down: Turns into a snake form, squeezes the target once, and then lets them drop. Backward: Flies a horizontal circle as a snakeform, hooking the target with his tail and throwing them on the way. Forward: Swallows the target whole, then spits them out in a wave of water. At least you hope it's water. ewww.
- General Stats -
Attack Power: 4 Smash Power: 3 Attack Speed: 4 Charge Speed: 4 Combo: 1
Speed: 5 Jump: 3 Double Jump: 6 (smoother than normal flight) Weight: 5 Balance: 4
- Speech - GENERIC ENTRY
GENERIC EXIT Low Damage:
Medium Damage:
High Damage:
Loss:
TAUNT:
DESTINED BATTLES:
COSTUMES Basic; Anthromorphed dragon with beautiful scales in all colors of the sea, which shift as he moves. Red; Scales look like roiling lava. Blue; Constantly rains beautiful pure water around Levi. White; Shifting scales look like white water rapids. Black; Murkier scales and a more sharklike design. Other; More serpentine looking. Fanservice; He's still a dragon...
- Quirks - Guarding removes bad statuses. Leviathan's frontal and upward throws remove good statuses from the target. Levi's dash has him turn into a snake and "swim" forward rapidly. This means a slight delay before and after running, but he's a smaller target and his motions are confusing. He can also jump in this "form"
|
|
|
Post by CJ on Apr 6, 2007 18:59:10 GMT -5
RIKKI TIKKI TAVI
- Specials - B: Six Crosses. Hold to charge, then push a direction to send out various crosses in those directions. Up = Northern Cross, Ice Down = Southern Cross, Fire Left = Western Cross, Chaos Right = Eastern Cross, Logic No Button = Hell Cross, Dark (wide area around Rikki) No Button after charging for twice the needed time = Heaven Cross, Light (wide area around Rikki). Deals best damage.
^B: Poison Tail. Spins upward with his tail revealing a wicked stinger which spits acid. Both the acid and the sharp deal damage that stuns the enemy badly. >B: Ghost/Devil Slayer. A stepping double slash that deals especially good damage to anything not of this plane. Still pretty good on others though! vB: Falling Angel Strike. An extremely powerful leaping double strike. If in the air, Rikki will fall straight down. Damage increases the higher Rikki is when he uses this. Hard to hit with, but extremely powerful.
Supersmash!: Seal Evil. Traps all enemies suddenly in small crystal bottles, rendering them into helpless Throw items until they wiggle out. This state persists even if they lose stock.
- Throws - Up: Blows the target straight up with Psychic. Down: Blows the target into the ground with Shadow Ball. Backward: Throws the target over his shoulder with a martial toss. Forward: Blows the target away with Dark Ball.
- General Stats -
Attack Power: 4 Smash Power: 3 Attack Speed: 3 Charge Speed: 2 Combo: 4
Speed: 2 Jump: 2 Double Jump: 2 Weight: 4 Balance: 4
- Speech - GENERIC ENTRY
GENERIC EXIT Low Damage:
Medium Damage:
High Damage:
Loss:
TAUNT:
DESTINED BATTLES:
COSTUMES Basic; Humanoid-er Shiney Zangoose with a red cape. One arm is black and the other is flourscent green, both attached to obvious stumps of his former real ones. Wielding Scyther claws. Red; Wielding Scizor claws instead of Scyther ones, normal coloring instead of Shiney. Blue; Shiney blue eyes and cape. White; Fur replaced by beautiful pearly feathers, arms are normal. Black; Entire body black and dead looking like his arm usually is, with ghostly see-through green bits. Other; Priestly habit. Fanservice; Provocatively made priest habit.
- Quirks - Dual wields Swing items, which take on holy properties. Can't use guns. Throw items are used with the mind. Pokeball effects last longer, and the pokemon will stop attacking for a second to use a support move on him if he touches them.
|
|
|
Post by CJ on Apr 6, 2007 20:03:11 GMT -5
Liquas (True)
B: Freeze Wave Blade. An especially powerful forward slice. Those struck with it take secondary damage after hitting the ground fresh from it, Ice type, and again when they land from that, Freezing. To avoid the second or third bits of damage, you must Recover the second you hit the ground, or regain control in midair and then land. ^B: Positive Energy Draw. Glows white and shoots upward, stunning and Smashing, but not damaging, any enemy he touches. Travels quickly and a good distance with good control, and every hit heals Liquas slightly. >B: Bishounen Rush. Can only be used while running or jumping. The faster Liquas is moving and the farther he's traveled before executing this move, the more powerful it is. The damage caused if he strikes with this after running across a fair track of stage with the Bunny Hood, then jumping just before use and double tapping Down to fall faster, is comperable to a Home Run Bat. vB: Crystal Stars. Throws five stars of black ice around himself, at 3, 9, 12, 1:30, and 10:30 on a clockface. They deal decent damage and smash and may cause freezing. In the air, he will instead throw them in a star shape, evenly spaced around himself random.
Supersmash!: Bushido. Liquas whirls his blade and shouts out a battle cry, before going on a mad rampage of slashes. Buttons appear above his head that you must press to continue, and every right button creates an increasingly powerful attack and a healing effect on Liquas.
- Throws - Up: Knees the target in the gut, then hikes them upward. Down: Body slams the target to the ground, leaving them momentarily frozen. Backward: A martial judo toss. Forward: Freezes the target and then hikes them simply.
- General Stats -
Attack Power: 5 Smash Power: 4 Attack Speed: 5 Charge Speed: 3 Combo: 3
Speed: 5 Jump: 2 Double Jump: 2 Weight: 1 Balance: 5
- Speech - GENERIC ENTRY
GENERIC EXIT Low Damage:
Medium Damage:
High Damage:
Loss:
TAUNT:
DESTINED BATTLES: Johnny Coldrod
COSTUMES Basic; A penguin in light armor, wearing an icicle helmet and carrying a shield at his side. Red; Red Ice armor. Blue; A figure of himself carved out of ice. White; Paladin armor. Black; Haunted Water armor. Other; Guardian-style armor. Fanservice; Sexy ninja outfit.
- Quirks - Refuses to use any weapon. All other items have a heightened effect, though, and healing is doubled. Three times per battle, when he would usually be KO'd, he will instead immediately reappear in the center of the arena with twice the damage he had when "KOd"
|
|
|
Post by CJ on Apr 6, 2007 20:17:13 GMT -5
Johnny Coldrod
B: Freeze Aura Blade. An especially quick forward slice. A moment after the initial slash, the area struck will light up with powerful Ice magic that causes damage and freezing. ^B: Ice Rider. Forms a motorcycle of ice and rides it forward at a slight upward angle by wheely-ing o.o. Attacks made while riding are quite powerful. Can ride around on the ground, but can't jump unless he hits a ramp. Can be combo'd with Dashing Blade. >B: Dashing Blade. Can only be used while running or jumping. The faster Johnny is moving and the farther he's traveled before executing this move, the more powerful it is. The damage caused if he strikes with this after running across a fair track of stage with the Bunny Hood, then jumping just before use and double tapping Down to fall faster, is comperable to a Home Run Bat. Johnny shadow-dashes through when he uses this move, so he can hit multiple targets and it's hard to counter. But it's not as strong as Bishonen Rush. vB: Ice Kunai. Throws 4 icicles in rapid succession around himself, bigger, less damaging, and faster moving than Crystal Stars.
Supersmash!: Father's Pride. Charges up by reflecting on his father, then lets loose a battle cry while whirling his blade, which freezes anyone touched by the soundwaves in place for quite some time. Specials and attacks are greatly empowered until they de-freeze or the ice is shattered by him by a Smash attack or special.
- Throws - Up: Preforms a leaping spinning thrust kick to the target's gut, then hikes them upward. Down: Body slams the target to the ground, leaving them momentarily frozen. Backward: A martial judo toss. Forward: Freezes the target and then hikes them simply.
- General Stats -
Attack Power: 4 Smash Power: 4 Attack Speed: 4 Charge Speed: 3 Combo: 4
Speed: 5 Jump: 3 Double Jump: 2 Weight: 1 Balance: 5
- Speech - GENERIC ENTRY
GENERIC EXIT Low Damage:
Medium Damage:
High Damage:
Loss:
TAUNT:
DESTINED BATTLES:
COSTUMES Basic; A smallish penguin in a leather jacket, wearing an icicle helmet and carrying a wooden at his side that he uses for attack and defense. Red; Red leather jacket. Blue; A figure of himself carved out of ice. White; Paladin ... jacket?. Black; Haunted Water jacket. Other; Guardian-style armor. Fanservice; Sexy ninja outfit.
- Quirks - Refuses to use most weapons. All other items have a heightened effect, though, and healing is doubled. Can use projectile weapons, though, and these become extra cool when used while Johnny rides his motorcycle Once per battle, when he would usually be KO'd, he will instead immediately reappear in the center of the arena with twice the damage he had when "KOd"
|
|
|
Post by CJ on Apr 6, 2007 21:48:48 GMT -5
KAYOUKI
- Specials - B: Bellyskate. Unleashes the power of a champion bellyskater! Charges up, and then sends herself sliding forward at incredible speed. Can't turn, but can stop by holding backward on the control pad. Speed, distance and damage increase with charge time, and stopping kicks up a short range hail of ice particles. ^B: Guardian Rotor. Flies upward with a rotor blade borrowed from Guardian. Faster spin than Link's spin attack, but lower range and is centered just above her head. >B: Snowy Strike. Gains huge wolf claws on both hands and preform a powerful cross slash, which can be chained into two more equal strikes, the last of which is an upper. vB: The Big One. An improbably large missile pops out of her helmet on a spring, then fires. It blows up in a wide radius, instantly smashing any kind of shield in use in it's range.
Supersmash!: Big Ol' Freeze. A massive blast of ultimate ice magic. Causes intense damage in a huge cone and leaves those struck frozen for some time. Negates their Quirks for some time as well.
- Throws - Up: A high tech grenade is rolled under the target and blows them upward. Down: A tackling hug. Backward: A high tech tractor beam sucks the target over Kayouki's shoulder. Forward: A high tech mechanical claw grabs the target and hurls them away.
- General Stats -
Attack Power: 4 Smash Power: 5 Attack Speed: 3 Charge Speed: 2 Combo: 2
Speed: 4 Jump: 4 Double Jump: 4 Weight: 1 Balance: 1
- Speech - GENERIC ENTRY
GENERIC EXIT Low Damage:
Medium Damage:
High Damage:
Loss:
TAUNT:
DESTINED BATTLES:
COSTUMES Basic; An adorable little Pengy girl wearing pink battle armor. Red; Zero-esque armor. Blue; X-esque armor. White; White feathers with a blue belly (reversed) Black; Black bellyfeathers. Cute! Other; Wearing Guardian as armor. He keeps looking around... Fanservice; Shot with a Depedo beam. And damnnnn she blossoms well.
- Quirks - Kayouki has very long hop-dashes that make her a tiny target. Kayouki has infinite ammo in any ammo-using item, but will occasionally play with items instead of using them. Kayouki will turn any pickup item into ice cream instead of using it, then will use the ice cream. This has varying effects on the items.
|
|
|
Post by CJ on Apr 6, 2007 22:32:57 GMT -5
X
- Specials - B: X Buster. Like Megaman's, but larger and has a residue effect. Less Smash power though. Green Spinner. Fires a large missile that deals drilling damage, then explodes. When charged, fires one upward, where it splits and comes back down as 4. Shining Ray. Fires a beacon upward which shoots three beams in random directions. When charged, fires one upward, one to the left, and one to the right. Drift Diamond. Fires a diamond of ice in two directions. Charged, summons 4 diamonds that whirl around X for a while and damage anyone nearby.
^B: Shoryuken. Spiraling uppercut. Little horizontal movement, but deals high, drilling damage if you hit from below. >B: Weapon Swap. Changes B attack to various special moves. vB: Assimilate. Assimilates items into special B moves that can be chosen. Can also be used on fallen robot type enemies. Can only have up to 8 at a time.
Supersmash!: Nova Strike. Leaps up and preforms an extremely powerful airdash surrounded in ultimate energy. Depending on how well you hit with this, it will either deal 999 damage, remove a stock, or both.
- Throws - Up: Turns the target into a beam of two-tone energy that flies upward. Down: Pounds the enemy into the ground and preforms a Melt Creeper that bounces them along the ground. Backward: Grabs the target's face with burnyhands ala Sigma, then throws them backwards. Forward: Punches the target with the Buster at full charge, firing a shot at point blank to send them skidding.
- General Stats -
Attack Power: 3 Smash Power: 4 Attack Speed: 2 Charge Speed: 4 Combo: 2
Speed: 3 Jump: 5 Double Jump: 4 (his second jump is protected by a barrier from his head) Weight: 4 Balance: 3
- Speech - GENERIC ENTRY
GENERIC EXIT Low Damage:
Medium Damage:
High Damage:
Loss:
TAUNT:
DESTINED BATTLES:
COSTUMES Basic; X. Red; Some red armor or something. Blue; Blue visor covers his face that matches his armor. White; Ultimate Armor. Black; Shadow Armor. Other; Copy X look. Fanservice; Underarmor.
- Quirks - X is invincible/invisible when Dashing at first, and can slide on walls as well as jump off them.
|
|