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Post by CJ on Mar 11, 2007 20:28:32 GMT -5
HOTOHEMAI
- Specials - B: Copy Self. Doubles current % or halves current HP to make a computer player Hoto on your team at very high % or HP. ^B: Telekinesis. Rises upward. Any items around Hoto will rise with her, and inflict damage if they touch an enemy as if they had been thrown. >B: Lightning. Blasts lightning straight forward. Deals good damage and Smash, and goes through targets to hit those behind. vB: Out of the Hat. Summons one of 20 bunnys. When thrown, they have various effects.
Supersmash!: Fury of Bastet. Rushes forward and kicks upward. Whoever is hit with this will be knocked upward into a black area while Hoto sings a song. They look around, paranoid, then Hoto's cat-form paw rubs them down the chest, making them stiffen up sharply and turn around, only to be literally stunned still by how hawt she is. Then she pounces, splitting into four of herself which help her in beating the hell out of them with their claws, finishing with a vicious quadra-spike downward with psychic power.
- Throws - Up: Copies herself into two, and the two work together to give the target a boost straight up. Down: Kicks the target in the stomach, then steps on their back powerfully. Backward: Hikes the target over her shoulder and chases them with bolts of psychic power. Forward: Coils her whip around the target, then yanks it to send them spinning away like a top.
- General Stats -
Attack Power: 3 Smash Power: 3 Attack Speed: 2 Charge Speed: 4 Combo: 2
Speed: 2 Jump: 3 Double Jump: 4 Weight: 3 Balance: 4
- Speech - GENERIC ENTRY
GENERIC EXIT Low Damage:
Medium Damage:
High Damage:
Loss:
TAUNT:
DESTINED BATTLES:
COSTUMES Basic; White pants, sleeveless shirt, robe, and shoes, the last two having gold trim. Pink hair. Red; Flaming red hair and shirt that transfers to her Bastet form's fur. Blue; Purple hair and shirt. White; No shoes or robe. Black; Black leather O.o Other; Fire Emblem 'Druid' outfit Fanservice; Only wearing the robe and shoes.
- Quirks - Many of Hoto's normal attacks utilize her whip and psychic powers, giving her a fine bit of distance to keep between herself and the opponent. Beamsaber becomes a Beam Whip.
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Post by CJ on Mar 11, 2007 18:52:57 GMT -5
KORIN
- Specials - B: Cheer Song. Bolsters Korin's defense and speed for as long as B is held, once you release it. ^B: Song of Soaring. In the air, it takes time to do, but teleports Korin all the way to the top of the stage, as well as giving him another midair Jump. On the ground, it is much faster and gives TWO midair jumps. >B: Bolero of Fire. Plays a song that strikes a wide area to the front of Korin with dancing flames. vB: Song of Healing. Removes any negative effects from Korin, and recovers his % slightly for each one removed, depending on severity of the removed affliction.
Supersmash!: Seven Songs Concerto. Plays 6 songs (Bolero of Fire, Serenade of Water, Minuet of Forest, Requiem of Spirit, Nocturne of Shadow, Prelude of Light) to deal various low elemental damage in a wide area. There is a short window between each song which can be used to attack Korin and interupt the move. Korin is invincible when playing, however. If he gets through all of them, he plays the Miracle Melody, restoring 6 Stock and removing all damage from his current one.
- Throws - Up: Plays a power chord that sends them flying up. Down: Shoves the target with all his might, barely moving them in the direction he's facing. Backward: A freaky underwater arm thing pops out of his flute, grabs the target, and tosses them O.o Forward: Sucks the target into his flute, then fires them out like a dart O.o
- General Stats -
Attack Power: 2 Smash Power: 2 Attack Speed: 5 Charge Speed: 5 Combo: 1
Speed: 5 Jump: 3 Double Jump: 3 Weight: 2 Balance: 2
- Speech - GENERIC ENTRY "I don't like fighting, you know..." "Do we have to do this...?"
GENERIC EXIT Low Damage: "You're...Not very strong...Are you? >.>" "I hope I didn't embarass you..."
Medium Damage: "I...Won? I don't know what to say..." "Are you okay?"
High Damage: "That...Hurt...No encore, please..." "I hope I didn't hurt you."
Loss: "I-I guess I could expect no less..." "I told you... I'm not a fighter..."
TAUNT: Korin plays a tune to calm himself
DESTINED BATTLES:
COSTUMES Basic; His eclectic bardy outfit. Red; Goron's Tunic over his other stuff. Blue; Zora Tunic over his other stuff. White; Fierce Diety tunic over his other stuff O.o Black; Tattoos are glowy purplish black, as is most of his clothing. Other; A multicolor Link oufit Fanservice; Rainbow speedo and fragments of his dancing outfit. Looks wasted.
- Quirks - Most of Korin's Smash attacks strike in a fairly wide area around him, which increases when you charge them. They consist of various chords that deal different elemental damages. He's notably unable to use any item that must be swung, but can inexplicably turn Shooting weapons into flutes O.o
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Post by CJ on Mar 11, 2007 22:39:24 GMT -5
DARK FATHER
- Specials - B: Apocalypse. Sends out a massive spread of individual bolts of lightning, which twist and dance randomly into being in a fraction of a second. Incredibly painful, but the direction of the Smash is random, and the move is impossibly to truly aim. You just have to hit the button and hope. When in the air, this attack is fired straight down in a broader range that takes a second longer to charge up. ^B: Blast. Spins once in air with an evil laugh, then charges a great distance in the direction the attack is aimed, wings at full extension and kicking up a hellacious aura. The damage isn't as severe as the attack looks, but the truly vicious thing about this attack is that if it strikes a target while they're still on their Platform (after a KO), it will deal Home Run Bat style Smash to them despite the invincibility. >B: Ultimate Smite. Throws his arms wide and laughs madly. Anyone on the ssame X or Y axis as him, above or below, left or right, is struck by a quartet of elemental attacks, fire, lightning, wind, and water. Certain targets will be struck by this anywhere on the screen. vB: Sin Harvest. Sends a mid-range shockwave all around that deals 15% of damage for every KO the target has attributed to them. Has NO smash power, but the damage can get ungodly in the longer bouts, and it has absurd rapidity if you spam it.
Supersmash!: Seven Days. Locks himself in a thick egg of shifting light, with a '1' on it. This timer slowly builds the '7'. This attack cannot be -stopped-, but the sooner the egg is broken (which takes around 200 damage), the better. When the egg is shattered, it explodes with power, dealing damage to the entire screen, harming DF, and giving him a temporary, but major, increase in power. The farther the countdown gets before being crushed, the more damage and the greater the power boost... If it gets all the way to 7, DF is healed to full, recieves 5 Stocks, and the other parameters are maxxed.
- Throws - Up: Surrounds the target in his wings, burning them horribly, and then sends them skyward with a shuttle loop maneuver. Down: Holding them by the throat, brings the target up and spikes them into the ground, a flurry of dark wind coming down on them from above. Backward: As if in slow motion, turns and hikes the target backwards, shocking them constantly until they leave his hand. Forward: A single, open palmed shove that sends the target rolling backwards uncontrollably, only to be struck by lightning from above at the end of their roll.
- General Stats -
Attack Power: 5 Smash Power: 5 Attack Speed: 5 Charge Speed: 5 Combo: 5
Speed: 5 Jump: 5 Double Jump: 7 (Indefinate flight) Weight: 1 Balance: 5
- Speech - GENERIC ENTRY
GENERIC EXIT Low Damage:
Medium Damage:
High Damage:
Loss:
TAUNT:
DESTINED BATTLES:
COSTUMES Basic; A childish figure in a white tunic and what appears to be a golden kilt, over a pair of silver silk leggings. Also has a golden pauldron on his left arm. Long golden hair that throbs slightly, with multiple pairs of huge white wings. Black halo. Red; Tunic is soaked in what is unmistakably blood O.o Blue; Tunic and leggings are blue. White; Pauldron is replaced by a dragon's skull, the kilt likewise made of bones. Black; Wings are black, and pauldron and kilt are missing. Wearing a full length black cloak Other; Dressed in clouds and looking freaky, made of pure energy. Fanservice; Bahamut pajamas, complete with booties and a googly-eyed hood.
- Quirks - Like Bahamut, DF's selection must be confirmed by the others playing. Also like Bahamut, most of his items are buffed up significantly.
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Post by CJ on Mar 12, 2007 1:08:58 GMT -5
MIA
- Specials - B: Frost. Creates a zone of intense cold to the front that causes good damage, but little Smashing. ^B: Helping Hand. Serec helpfully carries Mia upward. Deals minor damage to those who touch Serec, and has very good control, but doesn't travel very far. >B: Ice. Fires needles of Ice that can be charged to increase the Smash. Better range but lower damage than Frost. vB: Ply. Surrounds self with a chilly aura that absorbs energy attacks, especially Ice ones.
Supersmash!: Djinni Djackpot!. Countless Djinni swarm the stage doing elemental damage and knocking people around at random.
- Throws - Up: Hurls the target upward with a Golden Sun psychic hand thing. Down: Spins the target over her head on her staff, then brings them down to the ground. Backward: Serec grabs the target and flies them away as far as her little body can manage, then hikes them in that direction by spinning. Mia can move while she's carrying them. Forward: Serec tackles the target, sending them flying off. Mia can move, for what it's worth, while she's tackling them.
- General Stats -
Attack Power: 3 Smash Power: 5 Attack Speed: 2 Charge Speed: 4 Combo: 1
Speed: 4 Jump: 2 Double Jump: 3 Weight: 1 Balance: 5
- Speech - GENERIC ENTRY
GENERIC EXIT Low Damage:
Medium Damage:
High Damage:
Loss:
TAUNT:
DESTINED BATTLES:
COSTUMES Basic; Perty greenhaired cleric chick with a big white robe. Red; Serec is purple! Blue; Robes match Serec's color scheme. White; Serec is made of whitewater, like a rapid O.o Black; Black robes. Other; Dressed as Isaac for some reason. Fanservice; Wearing only her outer cape and Serec
- Quirks - Swing items increase the power and range of Mia's specials, but change her normal attacks very little. Serac follows Mia around constantly, much like the Iceclimbers in Melee, only he has limited actions and can't be KO'd. Serac can pick up items and absorbs Ice type attacks into Mia's %, as well as acting as several of her attacks.
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Post by CJ on Mar 12, 2007 15:23:14 GMT -5
RAZOR BEAST
- Specials - B: Cloak. Gives Razor Beast Invisible status for as long as the button is held, but no attacks can be preformed. If combined with a Cloaking Device item, Razor becomes unSmashable as well as impossible to damage. ^B: Razor Up. Move up and forward in a tall arc, slashing once in a circular motion with his claws. >B: Razor's Edge. Rushes forward a considerable distance, slashing consecutively to his front. Travel distance is lowered in the air. vB: Crash Bomb. Creates a small bomb. It's more stable than Link's bombs, and deals equal damage, but is smaller and harder to aim. Also has a shorter fuse.
Supersmash!: Demolition. Turns invisible and jumps upward, spinning with his claws to keep himself int he air while he generates a massive number of Crash Bombs, which are thrown downward at random trajectories. The move ends with him glowing for a moment and not throwing any bombs, then suddenly throwing a huge number of them all over the place.
- Throws - Up: Rolls a bomb between their legs that blows them sky high. Down: Grabs with his tail and hammers them down. Backward: Judo toss over his shoulder. Forward: Sticks a Crash Bomb to them and throws forward sharply.
- General Stats -
Attack Power: 3 Smash Power: 2 Attack Speed: 4 Charge Speed: 2 Combo: 2
Speed: 5 Jump: 4 Double Jump: 3 Weight: 2 Balance: 3
- Speech - GENERIC ENTRY
GENERIC EXIT Low Damage:
Medium Damage:
High Damage:
Loss:
TAUNT:
DESTINED BATTLES:
COSTUMES Basic; Black and grey armored catboy. Red; Red bobcat-looking tail and ears. Blue; Blue armor. White; White armor. Black; Black fur. Other; No armor. Fanservice; Cute revealing anime catboy outfit.
- Quirks - Bombs will not Smash Razor Beast, but they will deal % damage. Crash Bomb attack can be preformed while carrying a bomb type item to double it's power.
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Post by CJ on Mar 15, 2007 17:20:52 GMT -5
VHAN
- Specials - B: Throw. Hold to charge. When let go, Vhan will throw a dagger in the direction you hold, which causes intense damage at full power. If Vhan is holding a weapon, he will throw that instead, instantly destroying it in the process. ^B: Teleport. Teleports Vhan a good distance in the direction pressed. >B: Flash Strike. Three hits at great speed and power preformed while dashing, preformable with weapons as well. vB: Transform. Vhan... Turns into a girl O.o Or back into a boy. Subtly affects his stats, such as making Teleport go farther and lessening Throw's range.
Supersmash!: Gender Shock. Vhan splits into two, a male and female, and the two touch swords before leaping back away from eachother, a huge electric current springing up from one of their swords to the other and dancing around.
- Throws - Up: Teleports up, throws the target forward, then teleports back down. Down: Jumps upward and hurls them straight down with one hand. Backward: Throws them backward with all his/her might, such that he/she falls over. Forward: Warps behind the target, still holding them, and launches with a rolling motion.
- General Stats -
Attack Power: 2 Smash Power: 3 Attack Speed: 3 Charge Speed: 3 Combo: 2
Speed: 3 Jump: 5 Double Jump: 4 Weight: 2 Balance: 3
- Speech - GENERIC ENTRY
GENERIC EXIT Low Damage:
Medium Damage:
High Damage:
Loss:
TAUNT:
DESTINED BATTLES:
COSTUMES Basic; White ninja gi, spikey blue hair. Red; Red ninja gi, spikey purple hair. Blue; Blue ninja gi, spikey blue hair. White; White ninja gi, spikey white hair. Black; Black ninja gi, spikey blue hair. Other; Scorpion (off Mortal Kombat) outfit
- Quirks - Vhan uses all items one handed, and can still do some normal attacks while attacking with them.
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Post by CJ on Mar 15, 2007 17:49:18 GMT -5
Solid Snake
- Specials - B: SOCOM. Pulls out his SOCOM pistol and aims it forward. The aim can be freely controlled with the control stick, and quickly tapping B fires shots. ^B: Rappel. Throws a rope upward, where it attaches to nothing in particular, then swings forward like Indiana Jones, kicking anything in his way. >B: Box Run. Ducks into a cardboard box and scampers forward, knocking around anything he touches. vB: Smokes. Hunkers down for a good smoke. Deals damage to him the longer he does it, but anyone nearby is knocked down and damaged by second hand smoke.
Supersmash!: Codec. A familiar ringing sound plays, and Snake kneels down. The screen is then hidden behind a Codec transmission screen, where he has a dramatic conversation. If he finishes the conversation, the screen finally goes away, only to have the stage bombarded by all kinds of heavy artillary which mysteriously won't harm him. This attack can be stopped by hitting him while he talks, prompting the typical "Snake? SNAAAAKE!!" soundbyte, but it's hard to hit when you can't see past the stupid Codec screen.
- Throws - Up: Trips the target up and brings his knee into their back as they fall. Down: Snaps the targets neck and drops them O.o Mysteriously doesn't kill. Backward: Utilizies a powerful, orthodox Judo throw, then straightens his bandana cooly. Forward: Knees the target in the gut, grabs them by the back, then gives them a shuttle loop throw.
- General Stats -
Attack Power: 5 Smash Power: 5 Attack Speed: 3 Charge Speed: 2 Combo: 3
Speed: 5 Jump: 2 Double Jump: 1 Weight: 3 Balance: 5
- Speech - GENERIC ENTRY
GENERIC EXIT Low Damage:
Medium Damage:
High Damage:
Loss:
TAUNT:
DESTINED BATTLES:
COSTUMES Basic; Sneaking Suit! ^^ Red; Vincent from FF7-ish outfit XP Blue; Grey Fox-esque armor. White; Arctic Genome Soldier outfit. Black; Liquid Snake outfit. Other; Raiden outfit. OH GOD WHY. Fanservice; Sneaking Suit pants and bandana, without the top half.
- Quirks - Snake's attacks when preparing to Throw someone are obscenely powerful, which mixes with the fact that you can't escape them just by waiting. Snake can aim any weapon in any direction by holding the button without pressing a direction, then controlling it like he does his SOCOM. R takes the place of the Fire button when in this 'mode'.
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Post by CJ on Mar 15, 2007 18:52:34 GMT -5
HULON
- Specials - B: Spitfire. Spits a small, quickly moving, high bouncing fireball ^B: ParaTroopa Pin. Flies in the direction held, which can be changed as he moved, while curlled up in his shell and sporting wings. >B: Hammer Toss. Throws his hammer much like Blitz, though his moves much faster and deals less damage. vB: Shell Toss. After a short chargeup, curls into his shell and shoots straight forward. In the air, he shoots downward at a 45 degree angle.
Supersmash!: Turtle Power. Takes off his own shell and smashes it with his hammer, which he sets on fire. This causes the flaming shell to fly in the direction he's facing, followed quickly by his hammer. The shell and hammer come back, then shoot past him in the other direction the same distance, before coming back to be stylishly put back on.
- Throws - Up: Spins rapidly in his shell with the enemy on top of it, launching them upward with centrifugal force. Down: Grinds the target into the ground with the back of his shell, by spinning. Backward: Slams his hammer into the target and throws it after a bit of spinning. The hammer comes back. The enemy doesn't. Forward: Throws the target exactly the same was as a classic Hammer Brothers hammer XP
- General Stats -
Attack Power: 4 Smash Power: 4 Attack Speed: 2 Charge Speed: 4 Combo: 2
Speed: 2 Jump: 2 Double Jump: 2 Weight: 4 Balance: 4
- Speech - GENERIC ENTRY When Hulon enters the battlefield, his shell comes spinning out of the sky and lands, forming a crater. He climbs out of the crater and spins his hammers on his palms and strikes an intimidating pose!
GENERIC EXIT Low Damage:
Medium Damage:
High Damage:
Loss:
TAUNT:
DESTINED BATTLES:
COSTUMES Basic; Typical Hammer Brother, only more anthroy and muscular. Red; Red shell with cute heart shades. Blue; Blue scales and a silver and green shell. White; White Magikoopa outfit. Black; Elite Koopatrol shell/armor O.o Other; Darkoopa outfit. Fanservice; Shell gone, leaving behind heart print boxers. Shell mysterious appears when he uses it to attack, though.
- Quirks - Hulon never gets Headless Hammers. When he finishes using the Hammer item, he throws it rather than it just disappearing O.o
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Post by CJ on Mar 15, 2007 22:12:50 GMT -5
METATRON
- Specials - B: Flare. Puts his hand up and causes a circular conflaragation, with his hand on the outer radius of it. Can be a pain to aim, but causes repeated Fire damage. ^B: Meteo Rising. Summons a meteor, which he latches onto and rides upward. The meteor explodes if anyone touches it, dealing great damage... But sending Metatron flying, making it sub-par as a recovery move if the enemy gets gutsy. >B: Smite. The same as Michael's Smite, only fire type and a good deal stronger, and without the added utility Spear Stance provides. vB: Burning Hands. Catches any energy attack, which he forms into a ball and can throw like Link's bombs. Very powerful, but can be even more powerful if you catch more dangerous attacks.
Supersmash!: Mertron. Attacks the entire stage with a hellaciously Fire powerful attack that even damages Metatron.
- Throws - Up: Blow the target upward with a volcanic eruption. Down: Throws the target forward with a burst of magic power, only to pound them into the ground with a meteor from nowhere. Backward: Wraps the target in his wings, burns them badly, then opens the wings after spinning to eject them. Forward: Blows the enemy away with a flap of wings that cause burning.
- General Stats -
Attack Power: 5 Smash Power: 3 Attack Speed: 5 Charge Speed: 5 Combo: 1
Speed: 2 Jump: 2 Double Jump: 5 Weight: 2 Balance: 4
- Speech - GENERIC ENTRY
GENERIC EXIT Low Damage:
Medium Damage:
High Damage:
Loss:
TAUNT:
DESTINED BATTLES:
COSTUMES Basic; White robe, many flaming wings. Red; Entire body is flaming O.o Blue; Blue robe. White; Wings are bathed in white flames. Black; Wings are bathed in black flames. Other; Hermetatron! Fanservice; Robes torn to shit via Megaflare. Stackable with his Other O.o ewww.
- Quirks - Flames won't hurt Metatron unless delivered by Axel or Mystic. Fire Flower, in his hands, is infinitely flamey, and shoots a much larger spread of blaze. All weapons will gain fiery attributes.
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Post by CJ on Mar 16, 2007 15:42:55 GMT -5
LIQUAS (Tainted)
- Specials - B: Freeze Wave Blade. An especially powerful forward slice. Those struck with it take secondary damage after hitting the ground fresh from it, Ice type, and again when they land from that, Dark damage. To avoid the second or third bits of damage, you must Recover the second you hit the ground, or regain control in midair and then land. ^B: Negative Energy Draw. Glows black with dark power, using it to shoot upward, while tentacles of darkness flail around him. They grow shorter as he travels upward. Good height and control, but slow movement. >B: Bishounen Rush. Can only be used while running or jumping. The faster Liquas is moving and the farther he's traveled before executing this move, the more powerful it is. The damage caused if he strikes with this after running across a fair track of stage with the Bunny Hood, then jumping just before use and double tapping Down to fall faster, is comperable to a Home Run Bat. vB: Crystal Stars. Throws five stars of black ice around himself, at 3, 9, 12, 1:30, and 10:30 on a clockface. They deal low damage, but have decent smash and may cause freezing. In the air, he will instead throw them in a star shape, evenly spaced around himself random.
Supersmash!: Haunted Water. Vomits up pitch black water with a gooey look to it, and more of it bleeds out of various wounds on his body. He forms this into the Grave Sword, creating a massive black saber, and starts swinging it around at random, crying out in pain with every swing. The power of this move depends on how much damage Liquas has taken, but even at 0, it's frightful. He strikes 6 times, and can be moved in the air while he preforms this move.
- Throws - Up: Yanks the target by the ankles with a black tentacle so they slam their head on the ground, then throws them straight up Down: Body slams the target to the ground, leaving them momentarily stuck in a wad of black water. Backward: Grabs the target with a black tentacle, then throws them with it backward without moving. Forward: Freezes the target and then hikes them simply.
- General Stats -
Attack Power: 3 Smash Power: 2 Attack Speed: 2 Charge Speed: 3 Combo: 4
Speed: 5 Jump: 2 Double Jump: 2 Weight: 2 Balance: 5
- Speech - GENERIC ENTRY "Please... Kill me now..." "Johnny...Guhh!! DIE DIE DIE!"
GENERIC EXIT Low Damage: "Is no one strong enough to end this suffering...?" "You never stood a chance!"
Medium Damage: "You did your best...Run! I can't... Fight it much longer..." "More! More blood!"
High Damage: "So close to freedom..." "AAAHAHAHAHA!"
Loss: "Finally" "Tell my son...I'm sorry..."
TAUNT: Randomly does one of two; Whirls his sword with a mad cackle, saying "All bodies will belong to me!" Falls to his knees, holding his head and screaming in pain. He doesn't recover for several seconds.
DESTINED BATTLES: Johnny Coldrod Kayouki
COSTUMES Basic; A penguin in light armor, wearing an icicle helmet and carrying a shield at his side. Black water constantly drips out of his mouth, and black tentacles hanging from his back constantly flail. Red; Leaking blood, which the tentacles are also made of, instead. Blue; A figure out himself carved out of ice. White; Water is apparantly purified, but he remains affected the same way. Tentacles replaced with angel wings, which break off into white tentacles when used. Black; Entire body is coated with Haunted Water. Other; Johnny Coldrod, affected by the Haunted Water. Fanservice; Dressed only in tentacles, which are unmistakably phallic.
- Quirks - Liquas in this form uses his tentacles to hold items, always swinging them in the opposite direction of his normal attacks. When he uses a Hammer, he swings it around in circles constantly. Rather than affect him, all 'equippable' items instead affect the tentacles attacks in various ways. Twice per battle, when he would usually be KO'd, he will instead immediately reappear in the center of the arena with twice the damage he had when "KOd"
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Post by CJ on Mar 16, 2007 18:32:36 GMT -5
MONSTERGOYLE
- Specials - B: Trap Card. Sets a Trap Card down on the ground where he's standing. The next person to step on it will have a random effect done upon them. Certain triggers preformed after the effect will cause it to happen again, randomly chosen per-card. Only one Trap per person he's fighting can exist at once. ^B: Metrenome. Preforms various attacks, each with wholly different properties. Most are recovery based, but the ultimate dud isn't... Possible attacks and super-short descs; Self Destruct: Hops a short distance upward, then explodes. Deals Electrode-ish damage, and Monstergoyle loses a stock. Tackle: Average horizontal, low upward movement. Low Smash, average damage. Gust: Average upward, low Horizontal movement. Low damage, average Smash. HiJumpKick: Average height and forward movement, deals good damage and Smash. If it fails to hit anyone, Monstergoyle is damaged. Sky Attack: More upward than horizontal movement, high Smash low damage flying tackle. Slash: More horizontal than upward movement, high damage low Smash. Splash: Ultimate upward movement. ...Why? Flail: Ultimate horizontal movement. ...Why? Pursuit: Warps to the nearest target and hits them HARD. More damage the farther away they are.
>B: Data Scramble. Preforms a random Digimon attack. Range is a fairly steady constant, as all attacks are basically elemental missile weapons, but the occasional dud occurs...Possible attacks sorted by elemental; Bubble: Crap damage, crap range, crap period. FIRE Pepper Breath/Pyrosphere/Terra Destroyer: Smaller than the others and more powerful ICE Blue Blaster/Diamond Storm(3 diamonds)/Garuru Tomahawk: Less damaging, more spread out ELEC Super Shocker/Blue Thunder/Hallowed Offensive: Best range, pierces through targets DARK Touch of Evil/Grisly Wing/Virus Grenades: Deal heavy, repeating damage all around him.
vB: Digital Flow. Swaps his weapon or armor (random) out for a random different set. Result can be either stronger or weaker, and it's entirely random which you get. Possible weapon/armor in order of strength; None, Gabumon Claws/Pelt, Flamedramon Claws/Armor (standard), Dramon DestroyersWargreymon Armor, Imperialdramon Claws/Armor. Weapons increase his damage and grab length, and Armors increase his weight and Bubble Shield.
Supersmash!: Great Dice. Throws three massive dice, which glow, and then unleash a Digimon, Pokemon, and Duel Monster attack, respectively. Possible attacks, by type, in order of power; DIGIMON, beam type attacks of immense power, shot 3 times in a random direction. They go through obstacles. Final Elysium: Largest of the Digimon attacks, fills nearly half the screen. Omega Blaster: Longest running of the Digimon attacks. River of Power: Most balanced size and power. Garuru Cannon: Most damaging, but it doesn't pierce it's targets. Corona Destroyer: Sucks enemies into it's range before firing, as long as they aren't TOO far off. Magna Explosion: Entire screen is attacked by a massively powerful flash of golden light. Only fires once.
POKEMON, AoE type attacks with average power among the three. Go off once. Sacred Fire: Largest of the Pokemon attacks, fills a massive area. Explosion: Shortest running, best damage. Hydro Cannon: Fires a massive shockwave of water all around. Frenzy Plant: Attacks all around with flailing vines. Doesn't cover the entire area, but is stronger than the others. Earthquake: Good damage, but only hits targets standing on the same platform as the dice. Overheat: Strikes entire screen with massive fire damage.
DUEL MONSTER, attacks that strike the whole screen, with the lowest power. Go off twice. Dark Magic Attack: Best damage, lowest Smash. White Lightning: Moves up the screen from bottom to top. May strike targets multiple times if too light. Neutron Blast: Moves very quickly across the screen from right to left. May strike targets multiple times if too heavy. Ojama Delta Hurricane: Best Smash, lowest Damage. Burning Magic Attack: Hits twice at lower damage. The perk is, it Smashes twice. Obliterate: Instant kills all targets. EXTREMELY rare. Only goes off once
- Throws - Up: Traps the target in a digital matrix and kicks them straight up. Down: Traps the target in a card and lets them drift lazily to the ground. Backward: Traps the target in a Pokeball and then punts that ball backward. Forward: Smacks the target away with a giant haunch of meat.
- General Stats -
Attack Power: 3 (Varies from 1-5, depending on Weapon) Smash Power: 3 Attack Speed: 3 Charge Speed: 4 Combo: 2
Speed: 4 Jump: 2 Double Jump: 5 Weight: 4 Balance: 4
- Speech - GENERIC ENTRY "It's time to duel!" "Let's play!"
GENERIC EXIT Low Damage: "Heh...You're just a passing craze." "It's my destiny to be the greatest Master!"
Medium Damage: "I put all my faith in the Heart of the Cards." "You couldn't hope to beat my tamer spirit!"
High Damage: "Whew! I just about had to bust out the Crest of Awesome." "I need to do more rock-smashing training..."
Loss: "Ugn... Game Over..." "Monstergoyle whited out!"
TAUNT: Rolls a card, a Digivice, a Pokeball, or a peice of food down his arm, tosses it up, and catches it, shouting "Your move!"
DESTINED BATTLES:
COSTUMES Basic; Cap with an M on it, blue jean overalls over a Pokemon t-shirt, a bandana, goggles, leather fingerless gloves that go to his arms, a pokeball belt, a Duel Disk on one arm, and a Digivice at his hip. Flamedramon gauntlets and pauldrons. Red; Dressed fully like Flamedramon, rather than just having some of his armor over his clothes. Comically, Data Stream causes him to wear more armor over the Flamedramon outfit. Blue; Blue overalls. White; Dressed like Ash. Black; Dressed like Yugi. Other; Cosplaying as Mewtwo, Omnimon, or Obelisk the Tormenter, random. Fanservice; Female in looks and voice, more femenine outfit O.o wtf.
- Quirks - As Monstergoyle takes more and more damage, his attack power increases steadily. If Metranome is interupted before it finishes, Monstergoyle can do it again twice. Damage taken while Monstergoyle has a limited use item extends the use of that item.
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Post by CJ on Mar 16, 2007 18:59:09 GMT -5
KOOPA BROTHER SENIOR
- Specials - B: Shell Toss. Takes his shell off. It can be thrown like a normal Koopa Shell, and deals -great damage-. When picked up by KBS after being used, or struck with it, he automatically puts it back on (after taking damage, in the case of being struck). If it goes off the screen, it will Screen Wrap to the other side O.o KBS is much lighter without his Shell. ^B: Kingdom Come. Blows himself up, damaging himself and making him fly in a random direction. Anything he touches explodes. He will never fly at a downward arc, except for the occasional dud which sends him straight down. >B: Shell Rush. Curls into his shell and flies forward along the ground. He can jump while in this form and change direction, but is very clumsy and can't jump very well. Hitting anything at all ends this move. vB: Bomb!. Forms a very large bomb that takes both hands to hold O.o Having one of these things slows KBS down, and it has limited range even when Superthrown.
Supersmash!: Turtle Frigate. A MASSIVE turtle shell appears in KBS' hand O.o When thrown, it moves super slowly along the platform is landed on, scattering bombs in all directions. It has a certain amount of leeway, but if it hits a large enough unsmoothness, it explodes itself.
- Throws - Up: Stuffs a bomb against the target and tosses them upward. Down: Flattens the target with the back of his shell. Backward: Rolls a bomb between the targets legs, then ducks as it goes off, sending them flying over his shoulder. Forward: Puts the target on a shell and kicks it forward.
- General Stats -
Attack Power: 2 Smash Power: 2 Attack Speed: 4 Charge Speed: 4 Combo: 1
Speed: 3 Jump: 5 Double Jump: 2 Weight: 5 Balance: 2
- Speech - GENERIC ENTRY "^.^ Want a bomb?!" "Shell Shell Shell! Hehehe!"
GENERIC EXIT Low Damage: "I really dropped the bombshell that time!" "My shell is dusty...But I'm okay! ^^"
Medium Damage: "Bombombomb<3~~" "That was fun!"
High Damage: "OWWW! Don't you LIKE bombs!?" "My shell hurts ;-;"
Loss: "I really dropped the bomb there..." "Ah man! My shell is broken!"
TAUNT: Juggles his shell and two bombs, hopping back and forth happily.
DESTINED BATTLES:
COSTUMES Basic; A freakish hybrid of a Poppy Brother Senior and a Koopa Troopa. Greenshelled, btw! Red; Red shell. Blue; Blue shell. White; White Poppy Brother Senior robe/hat. Black; Black and white representation. Other; Looks decidedly Bowser-ish. Fanservice; Missing his robe and hat, and suprisingly good looking without them O.o Weird.
- Quirks - Bombs and Koopa Shells are empowered when KBS uses them. When struck by an explosive,KBS heals. When struck by a shell, KBS swaps it out for his own, which causes various affects.
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Post by CJ on Mar 16, 2007 19:36:58 GMT -5
MECHALASTOR
- Specials - B: Hellfire. Forms his left arm into a flame thrower and fires it forward. Can be used while moving, but the stream is small, and gets smaller. Really small enemies might not even be struck by this, as it originates fairly high and isn't very thick. ^B: Rocket Booster. Fires up rockets on his feet to fly upward. Repeated, heavy damage is concentrated just under him when he does this. >B: Oil. Fires devilish oil forward. If it lands on the ground, that ground becomes slippery and prone to going up in flames. If it hits an enemy, they are made more prone to fire damage. vB: Rotors. Fires up large rotor blades and flies in a direction. On the ground, he goes in the direction he's facing. In the air, he dives down and forward. Deals large-range repeated damage.
Supersmash!: Mechaburn. Folds himself up into a small cannon and floats upward. He fires oil, spinning all the while, for several seconds, then changes configuration slightly to send out a wave of fire in all directions.
- Throws - Up: Holds the target directly over his head, then gives his retrorockets a small burst to headbutt them upward. Down: Holds the target directly below, then pounds them into the ground with a hydraulic arm. Backward: Spins both arms 90 degrees, and blows the target away with a burst from his retro rockets. Forward: Blows the target away with a burst of wind from a pair of rotors.
- General Stats -
Attack Power: 3 Smash Power: 4 Attack Speed: 2 Charge Speed: 2 Combo: 1
Speed: 2 Jump: 4 Double Jump: 4 Weight: 4 Balance: 4
- Speech - GENERIC ENTRY
GENERIC EXIT Low Damage: "Minimal Damage Detected." "Opponents strength was greatly overestimated. Recalibrating database..."
Medium Damage: "Battle went exactly as calculations predicted." "Target knocked out. Returning for repairs."
High Damage: "Critical damage to structures, key mechanisms damaged beyond function. Requesting evac." "Mission complete. Powering down to engage self repair systems."
Loss: "Mission Failed. Target's strength was greater than anticipated." "Everything is going according to plan..."
TAUNT: Turns on all of his functions at once, then beeps quietly "All systems go."
DESTINED BATTLES:
COSTUMES Basic; Alastor, rendered in the form of a 10 foot tall robot. Pretty low tech looking. Red; Wearing a red coat with a long red scarf, kinda like Blues. Blue; Wearing Megaman armor. White; Super high tech looking, made of numerous white wires, like nanomachines O.o Black; Coated in oil. Other; Obviously more lifelike, maybe a Reploid form. Fanservice; Obviously more lifelike, maybe a Reploid form, and missing all armor.
- Quirks - Beam Sabers, Supershots, and Laser Guns integrate directly into the robot and are -much- stronger than normal, as well as aimable. They basically replace his normal attacks with other things. Mechalastor has a slightly ranged grab, and landing near targets from his maximum jump height shakes the ground a bit O.o
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Post by CJ on Mar 16, 2007 20:08:23 GMT -5
YELLOW GARGOYLE
- Specials - B: Gargblade. An extra powerful vertical slash attack. ^B: Enchant Thunder. Enchants his normal attacks for a while with extra Thunder damage. >B: Rock Throw. Pulls a rock off itself and throws it feebly. vB: Gargdefend. Hunkers down with sword and shield at the ready. Negates any attack, but doesn't counter or reflect it.
Supersmash!: Training Rain. Pelts the stage very briefly with stone tablets used to train Yellow Gargoyles in battle tactics. Laughably weak attack.
- Throws - Gargoyles aren't strong enough to maintain a grab for more than a split second.
- General Stats -
Attack Power: 2 Smash Power: 1 Attack Speed: 1 Charge Speed: 1 Combo: 3
Speed: 2 Jump: 1 Double Jump: 5 Weight: 2 Balance: 2
- Speech - GENERIC ENTRY Gargoyles only make emotionless random noises.
COSTUMES Basic; Just a yellow gargoyle with a single silver pauldron and a standard issue sword. Red; Tinted orange. Blue; Tinted green. White; White angel robe. Black; Pitch black sword and armor. Other; Female shaped. Wtf? Fanservice; Anatomically correct O.o Stackable with Other.
- Quirks - Garogyles are pitifully weak. Their only saving grace is that they get twice as many lives as normal when in Stock Mode, and killing them is only worth half a point in all others.
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Post by CJ on Mar 16, 2007 20:24:22 GMT -5
RED GARGOYLE
- Specials - B: Twingaze Arrow. Shoots a beam from each eye, one white and one black. Deals minor damage and causes no Smash... But at least it's better than Rock Throw. ^B: Burnout. Kicks up fiery aura to increase the power of Specials, but not Physical attacks. >B: Rock Throw. Pulls a rock off itself and throws it even more feebly than the Yellows do. vB: Ruin Wings. Beats wings to kick up a fiery wind. Sometimes it will reflect physical projectiles, but not usually... Has decent Smash power but crap damage.
Supersmash!: Mana Explosion. Explodes simply in a massive torrent of fire. Causes decent damage, but doesn't Smash any and has crap range.
- Throws - Gargoyles aren't strong enough to maintain a grab for more than a split second.
- General Stats -
Attack Power: 1 Smash Power: 2 Attack Speed: 1 Charge Speed: 2 Combo: 3
Speed: 1 Jump: 2 Double Jump: 5 Weight: 2 Balance: 1
- Speech - GENERIC ENTRY Gargoyles only make emotionless random noises.
COSTUMES Basic; Just a Red gargoyle. Red; Redder! Blue; Tinted purple. White; Tinted pink. Black; Covered in ash. Other; Female shaped. Wtf? Fanservice; Anatomically correct O.o Stackable with Other.
- Quirks - Garogyles are pitifully weak. Their only saving grace is that they get twice as many lives as normal when in Stock Mode, and killing them is only worth half a point in all others. While the Red's version has at least marginally useful specials, it's normal attacks are even more hanously pathetic.
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