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Post by CJ on Mar 16, 2007 20:53:47 GMT -5
RED GREATERGOYLE
- Specials - B: Twingaze Arrow. Shoots a beam from each eye, one white and one black. Deals good damage and causes minor smash. Travels much farther than the Gargoyle version. ^B: Burnout. Kicks up fiery aura to increase the power of Specials, but not Physical attacks. >B: Smite. Identical to Metatron's version, though slightly less damaging. vB: Ruin Wings. Beats wings to kick up a fiery wind. Sometimes it will reflect physical projectiles, but not usually... Deals good Smash that skids the target, and decent damage.
Supersmash!: Mana Explosion. Explodes simply in a massive torrent of fire. Causes great damage and decent Smash, and has very good range of effect.
- Throws - Throws are the same as Metatron's.
- General Stats -
Attack Power: 2 Smash Power: 2 Attack Speed: 1 Charge Speed: 3 Combo: 3
Speed: 2 Jump: 3 Double Jump: 5 Weight: 3 Balance: 1
- Speech - GENERIC ENTRY Gargoyles only make emotionless random noises.
COSTUMES Basic; Just a Red Greatergoyle. Red; Redder! Blue; Tinted purple. White; Tinted pink. Black; Covered in ash. Other; Female shaped. Wtf? Fanservice; Anatomically correct O.o Stackable with Other.
- Quirks - Greatergoyles are still pretty weak sauce, but they're at least a threat. Red Greatergoyles are ALWAYS accompanied by three Teammate Red Gargoyles, with one life each.
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Post by CJ on Mar 16, 2007 21:01:54 GMT -5
YELLOW GREATERGOYLE
- Specials - B: Gargblade. An extra powerful vertical slash attack or horizontal stab attack. When used, Greatergoyle deftly switches to his other weapon (A spear) ^B: Enchant Thunder. Enchants his normal attacks for a while with extra Thunder damage. >B: Smite. Smite just like Michael's. vB: Gargdefend. Hunkers down with sword and shield at the ready. Attacks will be negated, and if they are melee, the attacker will be temporarily off balance.
Supersmash!: Rain of Blades. Pelts the stage for a certain period with a rain of swords. Deal very good damage and decent Smash, but are unreliable.
- Throws - Throws are the same as Michael's.
- General Stats -
Attack Power: 3 (4 when using Spear) Smash Power: 2 (1 when using Spear) Attack Speed: 1 Charge Speed: 1 Combo: 4 (3 when using Spear)
Speed: 2 Jump: 2 Double Jump: 5 Weight: 3 Balance: 2 (3 when using Spear)
- Speech - GENERIC ENTRY Gargoyles only make emotionless random noises.
COSTUMES Basic; Just a Yellow Greatergoyle. Red; Tinted orange. Blue; Tinted green. White; Tinted saffron. Black; Pitch black sword and armor.. Other; Female shaped. Wtf? Fanservice; Anatomically correct O.o Stackable with Other.
- Quirks - Greatergoyles are still pretty weak sauce, but they're at least a threat. Yellow Greatergoyles are ALWAYS accompanied by three Teammate Yellow Gargoyles, with one life each.
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Post by CJ on Mar 17, 2007 1:36:07 GMT -5
GABRIEL
- Specials - B: Judgement Horn. Sends out a shockwave of sound that gets bigger as it travels, but also gets weaker. It deals very good Smash, but deals no damage. ^B: Horn I. Increases the Speed, Jump, Double Jump, and Weight of the team (or just himself, when no teams are present) by 1 each. Lasts a certain time period, can't be stacked with Horn II. >B: Smite. The same as Metatron's version, only Wind type. It also deals less damage, but causes better Smash. vB: Horn II. Increases the Attack Power, Smash Power, Attack Speed, and Charge Speed of the team (or just himself, when no teams are present) by 1 each. Lasts a certain time period, can't be stacked with Horn I.
Supersmash!: Pearly Gates. Plays a song on his horn, which makes golden gates set with numerous pearls materialize and slowly open. It sucks in anyone nearby, blasts them ruthlessly, and then spits them out.
- Throws - Up: Throws the target weakly upward, where they are caught by an updraft that works them higher. Down: Envelopes the target in a tornado which then turns upside down and fires them straight at the ground. Backward: Envelopes the target in his wings, crushes them with a sudden vaccuum, and turns to expel them with wind force. Forward: Puts his palm to the targets chest, and they're sent tumbling back by a zephyr.
- General Stats -
Attack Power: 3 Smash Power: 3 Attack Speed: 2 Charge Speed: 5 Combo: 1
Speed: 4 Jump: 4 Double Jump: 5 Weight: 2 Balance: 2
- Speech - GENERIC ENTRY
GENERIC EXIT Low Damage:
Medium Damage:
High Damage:
Loss:
TAUNT:
DESTINED BATTLES:
COSTUMES Basic; Angellic robe, horn at his side. Big white wings. Red; Red horn. Blue; Blue robe. White; White hair and sporting a halo. Black; Black feathered wings. Other; Cosplaying as Korin. Fanservice; No. Just, no.
- Quirks - Like Korin, many of Gabriel's normal attacks are AoE assaults with his horn, and he can turn certain items into horns.
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Post by CJ on Mar 17, 2007 1:59:17 GMT -5
RAPHAEL
- Specials - B: Emperium Arrow. Fires a golden Emperium Arrow from the Celestial Bow. It's more powerful than Link's, but it goes straight forward to the end of the stage, losing some utility. If you double-tap B, Raphael will use one of his special arrows, which deal much greater damage, and he fires them a lot faster than average. Only 10 such arrows can be used per match. ^B: Divine Grace. Wends his way upward in a graceful dancing motion, moving side to side a lot so he's hard to hit. >B: Smite. Same as Metatron's, only Water. It is both less powerful and less Smash-y. But it heals allies that are struck with it! vB: Draw/Siphon. Shines with light. Any time another combattant would heal, Raphael gets the healing instead.
Supersmash!: Rain of Mercy. It rains for the rest of the battle. Anyone touched with a drop regains 1%. Raphael and any teammate he has gain 3% when touched.
- Throws - Up: Loads the target into his bow and fires them straight up. Down: Slams the target down with a fish. Yes, a fish. Backward: Loads the target into his bow and fires them over his shoulder O.o Forward: Traps the target in a ball of water and hurls them back.
- General Stats -
Attack Power: 1 Smash Power: 5 Attack Speed: 2 Charge Speed: 5 Combo: 2
Speed: 5 Jump: 5 Double Jump: 5 Weight: 1 Balance: 3
- Speech - GENERIC ENTRY
GENERIC EXIT Low Damage:
Medium Damage:
High Damage:
Loss:
TAUNT:
DESTINED BATTLES:
COSTUMES Basic; Weakly smiling angel in white robe, wearing sandals. Large white wings are a given. Red; Wings are slightly bloody. Blue; Surrounded by a gloomy blue aura. White; Eyes hazey and lacking pupils or iris, as if he's not truly awake. Black; Decidedly demonic looking. Other; Wearing blue jeans and a tshirt. Fanservice; Blushingly covered only by a cloud.
- Quirks - If you hold B to charge an arrow shot, then press R, while holding a weapon, he will attach that weapon to the arrow before firing it. Raphael' good statuses last twice as long, and bad ones are halved. This is passed on to teammates, if they're close to Raph.
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Post by CJ on Mar 17, 2007 10:56:56 GMT -5
INUYASHA
- Specials - B: Windscar. Focuses energy into his sword and crashes it into the ground, sending out three waves of yellowish energy forward. One arcs upward, one travels straight, and one arcs downward, and all meet several yards to the front of him. This attack has some degree of homing capacity, in that the blades will converge on a target if he is too close to be struck by them at their normal point. Inuyasha can't move until the attack ends. ^B: Blades of Blood. Dips his claws into himself and pulls them out bloody. While he's doing this, you can aim the attack up or down in a 90 degree range in front of him. He will then slash in that direction, sending out a wave of red blades. It deals very good damage and high Smash, but the long preform time and relatively slow movement of the blades makes it easy to dodge. >B: Backlash Wave. Fires a thin crescent of energy on a horizontal. It looks like a Windscar, but is much weaker. The power of this moves comes in it's great utility. It goes through Shield Bubbles, any Move-based barrier, and deals damage to Invisible targets. If the struck enemy has a move charged, or the attack passes through an Energy move, the attack is absorbed into the wave, and deals it's damage to who it strikes, becoming a black tornado. vB: Crystal Shards Attack. Absorbs numerous rocks into his sword, then slashes forward, sending them out like a machine gun. 10 rocks are sent out. If all hit, there is bonus damage done to the target.
Supersmash!: Youkai Power. The Smash Emblem becomes the Shikon Jewel, which Inuyasha absorbs, taking on a full demon form. With a mad laugh, he teleports randomly around the arena, preforming great slashes with his claws
- Throws - Up: Sinks his claws into the target's underside, palms up, then flings them upward. Down: Holding the target with one hand, wrenches them up, arms straight, then down, arm again straight, into the ground. Backward: Flings the target aside off handedly, with one hand. Forward: Flicks his wrist to send the target spinning, then slashes them away with Tetsaiga.
- General Stats -
Attack Power: 4 Smash Power: 3 Attack Speed: 2 Charge Speed: 2 Combo: 4
Speed: 5 Jump: 5 Double Jump: 3 Weight: 2 Balance: 4
- Speech - GENERIC ENTRY
GENERIC EXIT Low Damage:
Medium Damage:
High Damage:
Loss:
TAUNT:
DESTINED BATTLES:
COSTUMES Basic; Fire Rat gi with a white undershirt and a sheath on his back. Carrying Tetsaiga. Red; Ears and hair are red. Tetsaiga has a bloody edge. Blue; Blue jeans and his Fire Rat shirt, cloth wrapped around his stomach. Carrying a giant English style broadsword. White; Dressed in Sesshoumarou's clothes, carrying Tensaiga. Don't ask me why it's causing damage. Black; Miroku's black robe, and carrying his staff. Other; Human form. Fanservice; Dressed in one of those weird japanese diaper type things and his Fire Rat shirt, but not he white undershirt, and it's undone.
- Quirks - Even after running out of Stock, Inuyasha will re-appear one last time, at 300%. This can be used to at least achieve a Draw. Inuyasha heals slowly but constantly, and any healing affect will work doubly well on him. He also, however, has an amusing secret weakness, in that if a female opponent Taunts while facing him, he will plummet straight down from wherever he happens to be. He won't lose Stock if this is used to KO him, but it can be used to get a cheap shot, if you're quick.
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Post by CJ on Mar 17, 2007 12:11:30 GMT -5
ROXAS
- Specials - B: Fire. Puts one of his Keyblades forward and shoots forth a fireball that travels straight and far, and even homes slightly if it comes near a target. By double-tapping B, he will take an extra second to put his other Keyblade into the cast, making the ball much larger and stronger. ^B: Lunarsault. Gracefully flips upward almost straight up, then comes down. Deals no damage itself, but Roxas is invincible while he's moving upward, and attacks preformed while dropping are much stronger. >B: Break Raid. Throws a Keyblade. If it strikes a target with a charged up attack, even a normal Smash, it will deal absurd damage and reflect the charged effect into the target. Travels through those it hits, so it can actually strike multiple enemies with the power taken from the charge attack. vB: Overtaker. Leaps toward the nearest target, as long as they're within normal jumping range, and attacks once. If used on a target who's been sent flying, he attacks several times. This move can be chained into itself, if the target is weak enough to be sent flying by the one-hit form. It has a long recovery time if it misses or is blocked, though.
Supersmash!: Reaction. Does nothing at first, but for the rest of the battle, pushing buttons that flash over his head cause various very dangerous effects that make him literally untouchable, if you have quick enough reaction time.
- Throws - Up: Runs up the target's body and kicks them skyward. Down: Leaps up and throws them straight down, simple. Backward: Preforms a backflip and lets them go halfway. Forward: Stabs them in the stomach and unleashes a burst of lock opening power, sending them flying.
- General Stats -
Attack Power: 3 Smash Power: 3 Attack Speed: 4 Charge Speed: 4 Combo: 4
Speed: 3 Jump: 3 Double Jump: 3 Weight: 3 Balance: 4
- Speech - GENERIC ENTRY
GENERIC EXIT Low Damage:
Medium Damage:
High Damage:
Loss:
TAUNT:
DESTINED BATTLES:
COSTUMES Basic; Twlight Town outfit. Red; Sora's Valor Form Drive outfit. Blue; Sora's Wisdom Form Drive outfit. White; Sora's Final Form Outfit. Black; Organization XIII cloak Other; Organization XIII cloak, hood up. Fanservice; Sora's KH2 outfit.
- Quirks - Roxas can perfectly dual wield anything. Picking up one beam saber will give him two and double the damage with them. If he picks up two Hammers, he'll go Berserk and hold one out to each side, two parasols will be treated as two beam sabers, etc. This also applies with blasters, and other attack items. Roxas normal attacks are doubly effective against shields, quickly degrading them.
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Post by CJ on Mar 17, 2007 12:30:42 GMT -5
DARK PITCH
- Specials - B: Nightmare Blast. After a second of charging, fires a massive beam of energy from his eye, which splits off if it hits someone and continues in three directions behind them, and pierces bubble shielding. ^B: Nightmare Upper. Absorbs himself fully into his eye, turning it pitch black, then fires himself upward, dealing intense damage to anything his small form touches. This attack can be curved to the left or right. >B: Nightmare Pulse. Sends out three large orbs of darkness that home in on targets, then all explode at once once they've all latched onto something. Pitch cannot move while this attack is going on. vB: Nightmare Corruption. Kicks up an aura of intense darkness extremely quickly. This causes all items to explode in darkness, dealing damage depending on the item, causing the exact opposite effect of any state to occur, and dealing steady, Smashless damage.
Supersmash!: Perfect Dark. Fills the screen with darkness for some time. During this time, Pitch's attacks are super powered, he is invincible, and falling off the stage teleports him to the center of the ring without Stock loss. It's a crapshoot, but in smaller stages, it can be ungodly.
- Throws - Up: Absorbs the enemy, "chews" them for a moment, and then fires them upward in a dark aura, using himself as a cannon. Down: Brings the target over his head with both hands, then brings them down the same way. Backward: Whips the enemy against the ground several times with a darkness tendril, then throws them by one foot. Forward: Holds the enemy tightly and bashes them with his eye.
- General Stats -
Attack Power: 5 Smash Power: 5 Attack Speed: 4 Charge Speed: 4 Combo: 3
Speed: 3 Jump: 2 Double Jump: 5 Weight: 1 Balance: 2
- Speech - GENERIC ENTRY Screams loudly.
GENERIC EXIT Low Damage: Mad laugh-like screaming.
Medium Damage: Dark chuckling.
High Damage: Harshly panting snarls and growls.
Loss: Weaker, fading snarls.
TAUNT: Pitch kicks up a dark aura and screams, his eye bouncing around in his body like a superball.
DESTINED BATTLES: Pitch Mystic Blitz Kirby
COSTUMES Basic; Pitch, slightly larger and more grotesque looking, having lost his mostly humanoid shape, and in a constant state of flux that resembles bubbling goo. His eye is large, pulsing, and bloodshot, constantly looking around. He weilds no armor or sword. Red; White of his eye is fully red. Blue; Coated in some kind of blue ooze. White; Pupil of his eye is gone. Black; Wearing his armor. Other; A spookier, spiderlike Pitch with two ragged black wings. Fanservice; Tentaclemonster looking form O.o()()
- Quirks - Any energy-using attack item turns black and deals a dark burny type thing, as well as becoming stronger in various ways. Pitch finishes any attack he starts, even if knocked away. His size constantly shifts, varying from Jigglypuff-size to Bowser-size.
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Post by CJ on Mar 18, 2007 4:51:37 GMT -5
JING
- Specials - B: Vanishing Lance. Forms a spear-shaped force around his weapon, or if he's holding one, any weapon type item. The affected weapon will deal extra damage and Smash, which ignores any kind of defense except a Bubble Shield, which negates the effect instantly. If Jing throws an item afflicted with this status, it retains the enhancement. This enchantment lasts until it is negated by a Bubble Shield. ^B: Cronos Clock. Forms a large clock face and grabs it, using the spinning hour hand as a helicopter blade to fly up. He will then hold the clock so that it's facing the screen for a second, covering him up as it's hand lands wherever it lands. Various effects occur depending on where the hand lands, and affect anyone touching the clock (except Jing). - Sleep effect. - Reduces attack speed for a time. - Causes the afflicted to stand in one place and preform random attacks until one hits or they are struck. - Causes the afflicted to run in the opposite direction as fast as they can until they hit a wall. - VERY rarely, sets the afflicted to 300%. >B: Lightning Stroke. A quick unarmed strike that can be combo'd into a pair of slashing attacks. By quickly rotating the stick and hitting B one last time with good timing, Kir will fire a Kir Royale straight down at them from above. vB: United We Stand!. Attaches Kir to his arm. Changes his move set, but not his basic fighting.
B: Kir Royale Beam. Fires a dancing bolt of electricity forward, which traces a random path forward (it doesn't move all THAT much. No more than Shadow Ball). Chargeable! ^B: Divide and Conquer!. Frees Kir from his arm. Changes his move set, but not his basic fighting. >B: Overdrive Royale. Charges Kir up and aims forward, then shoots him straight forward like a feathery, electric, windy SKUD missile. He flies a shuttle loop around Jing at the end of his shot, then flies back and reconnects. vB: Kir Royale Burst. Fires off a scattering of 6 electric beams in random directions. Each one is about a third as powerful as a Kir Royale Beam at the same charge level. Chargeable!
Supersmash!: Foxbird Assault. Floats upward, forming into his fox form. Kir flies around him several times in an atom shape, then flies directly into his chest, fusing to form a fox-raven hybrid with bladed feathers on it's wings, razor sharp claw/talons, and a beak full of teeth. The being attacks randomly with huge bolts of lightning, slashes, bites, thrown feathers, and waves of aura that confuse those they hit.
- Throws - Up: Hikes the target straight up, where they're intercepted by a blast from Kir. Down: Kir pecks them on the head several times, while they dance around trying to cover up, then Jing axe kicks them into the ground. Backward: Grabs the target firmly and throws them over his shoulder, Kir helping by grabbing them by the back and throwing his meager weight into it. Forward: Quickly fuses Kir with his hand, grabs them by the throat with that hand, and simply throws them forward by it, overhand.
- General Stats -
Attack Power: 3 Smash Power: 3 Attack Speed: 5 Charge Speed: 3 Combo: 3
Speed: 5 Jump: 3 Double Jump: 2 Weight: 3 Balance: 4
- Speech - GENERIC ENTRY
GENERIC EXIT Low Damage:
Medium Damage:
High Damage:
Loss:
TAUNT:
DESTINED BATTLES:
COSTUMES Basic; Jing and stuff. Red; Kir is a phoenix O.o Blue; Dressed in kingly blue robes and wearing a crown. White; Kir sports beautiful white feathers. Black; Wearing a sleek outfit made of, apparantly, feathers from Kir. Other; Kir is replaced by Biyomon.
- Quirks - Kir hangs around Jing when not attached to him, randomly cheap shotting his targets after he hits them, in four different ways which each affect their direction differently. Kir can be knocked out, though it's very difficult to hit him, and even more difficult to knock him off the stage (he can fly very well, after all) If Kir is KOd, Jing can no longer synch up with him, Jing's ground combo is rediculously fast. It consists of a punch, followed by immedietely springloading his sword into them, and ends with a roundhouse kick.
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Post by CJ on Mar 18, 2007 6:45:57 GMT -5
CYBERELF X
- Specials - B: Heal. Cures 12% to anyone X is touching. ^B: Second Wind. When used on a target within a second of them respawining, they will regain a Stock. >B: Transform. Transforms anyone touching X into a pitiful Mettaur. vB: Activate. Inhabits any mechanical device. Characters, items, peices of the stage... If it's mechanical, he will inhabit it.
Supersmash!: Grand Reboot. Disappears. After a second, a ping is heard, and the screen will read "Reading New Sectors - Please Wait". When the screen comes back, X (and any teammates) will have 0%, any bad status gone, and 3 Stock added. All of his enemies will have lost 1 Stock.
- Throws - X can't grab in this form.
- General Stats -
Attack Power: 0 Smash Power: 0 Attack Speed: 0 Charge Speed: 5 Combo: 0
Speed: 5 Jump: 0 Double Jump: 10 (Indefinate perfect maneuverability flying without pushing any button but the direction ones) Weight: 0 Balance: 0
- Speech - GENERIC ENTRY
GENERIC EXIT Low Damage:
Medium Damage:
High Damage:
Loss:
TAUNT:
DESTINED BATTLES:
COSTUMES Basic; Rainbow light! Perty. Big hat robey thing when standing still. Red; Red light. Wearing Zero-style armor and a different big hat when standing still. Blue; Pure blue light. Normal X when standing still. White; Pure white light. UltimateArmor X when standing still. Black; Blacklight that turns white things flourescent blue. Shade Armor X when standing still. Other; Normal. When holding still, though, looks like Megaman.Exe
- Quirks - X has no physical body in this form, and thus can only be harmed in any way by energy attacks. Anything physical, including stages, he will pass through harmlessly. X cannot attack normally unless he is possessing an item, in which case he takes on it's traits. When X picks up a Metal Box, he becomes a ball of metal that falls to the ground, effectively an item. He can be picked up and thrown, and makes a surprisingly good weapon. It's fun.
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Post by CJ on Mar 18, 2007 7:57:55 GMT -5
PEACH
- Specials - B: Group Hug. Throws her arms wide! This draws targets close sharply, and anyone who touches her is trapped in a Group Hug. It cures 10% from all involved, but leaves the targets sitting stunned for a good long time. ^B: Vibe - Joy. Floats upward wreathed in wind and smiling like a lune. Reflects projectiles, but not directly back. >B: Psyche Bomb. Reaches under her skirt and throws a multitude of bombs on a short trajectory forward. She can't move until all the bombs have been thrown, and only the last bomb causes truly good Smash. If in midair, she will instead thrown them down,all at once, in a spread determined by air speed. vB: Vibe - Anger. Lights herself up with fire. Melee attackers will be dealt great damage, and stunned long enough to end any combo they might have attempted. Canceled by use of any Special.
Supersmash!: She's Got Legs. Pulls her skirt up slightly and puts her leg out as if hitchhiking. Bowser, Mario, and Mystic dash in at the same time, see eachother, and erupt in a massive fight cloud that travels around the stage for some time, sucking in anyone it touches. When the attack ends, all three blast eachother with their strongest attacks, which meet in the middle and send each of them flying off the stage. Depending on how damaged the targets absorbed were, and how long they were in the cloud, they may share the same fate...
- Throws - Same as Melee. Yay for laziness!
- General Stats -
Attack Power: 3 Smash Power: 4 Attack Speed: 5 Charge Speed: 3 Combo: 2
Speed: 4 Jump: 3 Double Jump: 4 Weight: 2 Balance: 4
- Speech - GENERIC ENTRY
GENERIC EXIT Low Damage:
Medium Damage:
High Damage:
Loss:
TAUNT:
DESTINED BATTLES:
COSTUMES Basic; Pink dress yey. Red; Shiney red tube top and skirt O.o Wow. Blue; Blue overalls and a pink shirt +hat with a P on it. White; Fire Flower-esque outfit Black; Hammer Brother outfit. How cute. Other; Frog transformation outfit. How cute. Fanservice; Skimpy Tanuki outfit O.o
- Quirks - Peach hovers if you hold the Jump button. Some of Peach's Smash attacks feature her parasol, which guard her against enemy attacks.
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Post by CJ on Mar 18, 2007 21:38:44 GMT -5
LYN
- Specials - B: Charge Slash. Charge attack like Roy's, only it's elemental, as well as size power and special effects, depends on the current sword used. Swing items will be used this way as well. Can be done barehanded, but... Is very short range. There is a SLIGHT chance, though, that she will automatically preform a charged, drawing slash with the Loup de Conglier. Tanudachi: Earth, better damage, less Smash. River Katana: Water, better Smash, less Damage. Loup: Ice, Freezes target. Mani Kati: Ultimate Light attack, breaks after being used for this attack, but still can be Drawing Slash'd. ^B: Air Dash. Flies straight upward. Specials and attacks can be preformed, and they will be aimed straight up. >B: (without sword) Drawing Slash. A very swift, powerful attack that draws a sword randomly. >B (with sword) Sheath Bash. Sheaths her sword and swings it for a powerfully Smashing, weak damaging, attack that leaves her unarmed. vB: Classic Dash and Slash. Takes a stance. If anyone is standing still, facing her, on level ground, they take a stance as well, and the two wait a random amount of time. A button appears, and the first one to push the button wins when they two dash at eachother. Deals INTENSE damage, but rather than Smash, causes the struck to fall to the ground slowly. Can be done barehanded, but... It will be harder for Lyn to win if the target isn't.
Supersmash!: Princess of Blades. Lyn disappears, visible only as a flash of light moving very quickly about the screen. She can be controlled to a certain extent, but it's difficult to do so. By pressing various buttons, she will stop where she is and preform high powered attacks with random swords of hers. You are allowed three misses before the attack ends.
- Throws - Up: Kicks up a tornado that grabs the target and shoots them upward Down: Doubles the target over and plants both feet on their shoulders. Backward: Hooks the target in and then roundhouses them back and away. Forward: Disappears, and a triad of slashes from nowhere send them flying.
- General Stats -
Attack Power: 5 Smash Power: 3 Attack Speed: 3 Charge Speed: 4 Combo: 3
Speed: 5 Jump: 2 Double Jump: 2 Weight: 2 Balance: 5
- Speech - GENERIC ENTRY
GENERIC EXIT Low Damage:
Medium Damage:
High Damage:
Loss:
TAUNT:
DESTINED BATTLES:
COSTUMES Basic; Smexy princess/vagabon. Wearing black armor with black, wet-looking wings. Red; Wearing samurai armor with red dragon wings. Blue; Wearing blue cloth clothing with cloth wings. White; Wearing angel robes with seraph wings. Black; Wearing demonic armor with black boney wings. Other; General armor. yes she somehow moves just as fast and her stats are the same. Weird. Fanservice; Wearing her top wrapped around her head o.o. Mysteriously, the wings from her armor are still on her back.
- Quirks - If Lyn picks up a swinging weapon while unarmed, she can use Sheath Bash with it, and it will join her other swords for the rest of the battle O.o If Lyn successfully dodges an attack, or shields well enough that the target is stunned, she can preform a full powered Smash Attack immedietely, if you time it quickly enough. Lyn gains resistance to any item she is using herself.
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Post by CJ on Mar 20, 2007 19:20:37 GMT -5
KIRBY
- Specials - B: Eat. Same as it always has been! Only now, he will also get their Quirks. ^B: Hammersault. Hops up and forward shortly. The higher Kirby is in the air, the farther he moves and the more times he swings the hammer. >B: Hammer Flip. Chargeable hammer attack with burning power. Has VERY good smash, and can be preformed with items! vB: Wind Puff. Chargeable move. Inhales air and then spits it out. When used with perfect timing in midair, can be shot fully charged!
Supersmash!: All Power. Attacks with all 7 basic powers in Crystal Shards, then leaps up with authority and preforms a final attack combining all of them O.o A frozen, on fire, spikey, buzzing, stone boomerang that explodes when it completes it's circuit. While it's moving, he fires energy bolts randomly in all directions with a crystal scepter.
- Throws - All except one are the same as normal. Down: Stuffs the target into his mouth and then spits them out O.o If Kirby has a power when he does this, he'll lose it, and it will fuse with the power of the slammed enemy, becoming something else and becoming stronger. This effect only works once.
- General Stats -
Attack Power: 3 Smash Power: 2 Attack Speed: 4 Charge Speed: 4 Combo: 5
Speed: 2 Jump: 3 Double Jump: 5 Weight: 2 Balance: 4
- Speech - GENERIC ENTRY
GENERIC EXIT Low Damage:
Medium Damage:
High Damage:
Loss:
TAUNT:
DESTINED BATTLES:
COSTUMES Basic; Pink puff adorable kirbeh. Red; Matador outfit for some reason. Blue; Blue sleeping cap. White; Mime kirby. Black; Metaknight mask and black skin. Other; Chef outfit.
- Quirks - Kirby can use Inhale to grab faroff items, and will gain B specials with attack items, which can't be upgrade-fused.
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Post by CJ on Mar 20, 2007 20:01:06 GMT -5
SERENE - Specials - B: Item Special. When used without a weapon, it's just a super weakened version of Marth's charge attack. With an item, she instantly destroys said item to preform various super duper attacks! ^B: Blood Night. Flies upward, spinning and cloaked in a blood red aura. Deals damage and heals her when it strikes. >B: Serene Whirlwind. Throws her scythe like a boomerang, surrounded by an aura of violent wind. vB: Use Item. Has various effects when used while standing on an item. -Healing/support Item: The item effects your entire Team, or yourself slightly more. -Thrown Item: Immedietely throws item, which has it's area of effect increased greatly. If done on a Pokeball, two pokemon will show up instead. Supersmash!: Serene Disaresta. Whirls her scythe around, thinking of her "special friend=D" and causing it to become a jaggedy strange lightning-bolt looking version of itself. She uses this to go on a mad offensive, tearing up the area she's striking with an endless barrage of ice-powered slashes, finishing up with a massive rain of blue beams from above. - Throws - Up: Shuttle loops twice, the first one knocking them off their feet, and the second knocking them straight up. Down: Chokeslams the target with surprising strength, having to fly up for a second to get their feet out from under them. Backward: Picks the target up on the back of her scythe and catapults them with a sharp turn of her body. Forward: Blows enemy away by spinning her scythe like a fan. - General Stats - Attack Power: 5 Smash Power: 5 Attack Speed: 3 Charge Speed: 3 Combo: 1 Speed: 3 Jump: 3 Double Jump: 5 Weight: 1 Balance: 5 - Speech - GENERIC ENTRY GENERIC EXIT Low Damage: Medium Damage: High Damage: Loss: TAUNT: DESTINED BATTLES: COSTUMES Basic; www.rpgland.com/games/riviera/riviera4.jpgRed; Dressed as Ledah. Blue; Dressed as Malice. White; White wings and hair. Like that's not overdone enough... Black; Scythe glows with a black aura. Other; Dressed as Ein. Fanservice; Unlock the bath scenes in Riviera: the Promised Land to see... - Quirks - Items are generally stronger, but depreciate faster, when Serene uses them. This goes double for throwing non-Throw items.
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Post by CJ on Mar 21, 2007 20:22:25 GMT -5
BLUES
- Specials - B: Charge Shot. Extremely powerful Samus-style charged shot. Charging it up harms Blues, though, increasing his % at roughly the same rate as a maxxed out Lips Stick flower. Double tapping this causes him to shoot a triad of bullets that are smaller than whatever he has charged up at the moment. ^B: Teleport. Beams up off the screen in a beam of red, then comes down a few feet to the front. Ultimate vertical recovery, but has a few glaring, embarassing weaknesses... Blues, in this form, is considered an energy attack, and can be reflected, absorbed, blocked, or anything else. that happens to energy attacks. >B: Shield Dash. Dashes forward with shield held high. Any projectiles will be knocked firmly back by this action, and the move boasts impressive, floor-skidding Smash. If Blues' shield has been knocked off him, it will instead be a slightly weaker tackling move that won't knock back projectiles. vB: Whistle. Blues whistles cooly. This causes various effects depending on your relative height on the stage. Can be used while Teleporting or Taunting for extra coolness! Effects include % healing, good status effects, and temporary stat boosts.
Supersmash!: Big Bang Attack. Starts charging. You can let it go at face value, or charge it up further by holding B. It is infinately chargeable, but causes more and more harm to Blues the more it's charged. The attack is released by preforming a Smash A attack, which fires a huge blast straight forward that peirces any shield or object.
- Throws - Up: Kicks the target upward before blowing them away with an upward shot. Down: Slide Dashes the target, cutting their legs out from under them quite embarassingly. Backward: Flip the target over his shoulder, then whip around for a powerful punch with his Buster that explodes with plasma power. Forward: Slams the target three times with his shield with growing intensity. Without a shield, he just punches weakly.
- General Stats -
Attack Power: 5 (4 w/o Shield) Smash Power: 3 (2 w/o Shield) Attack Speed: 2 Charge Speed: 2 Combo: 1 (3 w/o Shield)
Speed: 4 (5 w/o Shield) Jump: 5 Double Jump: 2 Weight: 5 (4 w/o Shield) Balance: 5
- Speech - GENERIC ENTRY
GENERIC EXIT Low Damage:
Medium Damage:
High Damage:
Loss:
TAUNT:
DESTINED BATTLES:
COSTUMES Basic; Grey body suit with red trunks, belt, gloves, boots, helmet, Buster and scarf. Carrying a grey, red-rimmed Tower Shield. Cool black shades on his helmet. Red; Rose tinted shades. Blue; Megaman outfit, only with shades and a scarf. Blue shield! White; White body suit, white scarf, shield looks like a Paladin type shield. Black; Darkman outfit. Other; Zero outfit, only with shades and a scarf. Boomerang Shield from MMZ.
- Quirks - Blues carries a shield at all times that bestows terrific protection from the front, blocking just about any kind of damage as long as it's not overtly huge. Sufficient damage will knock this shield away, changing Blues' fighting style slightly and making him less defensive. Anything that Charges can be charged past it's usual max level by holding B once it has reached it's usual max. This will harm Blues though.
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Post by CJ on Mar 21, 2007 20:57:05 GMT -5
EPHRAIM
- Specials - B: Fire. Draws a pentagram thingy, which then disappears. Anyone who steps near it is blasted with powerful flames. Only 2 can exist at a time ^B: Sweeping Blow. An extremely wide attack preformed with a spear. It covers a 180 degree range in the direction it's done, and sends Ephraim bouncing upward. >B: Reverse Thrust. A short range attack with lowered power but incredibly good Smash that sends the target skidding. vB: Thunder. Holds his spear up, and it's struck by lightning that dances around him in an orb. The point of most power is the very tip of his spear.
Supersmash!: Legendary Rush. A powerful series of attacks, preformed at random. Attacks with 8 Legendary Weapons from the game. It's always the same ones, but they occur in random orders. The weapons have various ranges and damages, and the attack is ended by a screen-crushing Excalibur spell if at least 4 of the weapons strike someone.
- Throws - Up: Target is smashed straight up by a Runestone from below. Wtf? Down: Catches the target on his spear and spins them over his head rapidly, each turn dealing damage, then ends by slamming them to the ground. Backward: Catapults the target behind him with his spear, then blows them away with magic wind. Forward: Smacks the target in the stomach with the middle of his spear, lifts them off the ground slightly, then whips the spear to send them flying.
- General Stats -
Attack Power: 5 Smash Power: 2 Attack Speed: 5 Charge Speed: 4 Combo: 1
Speed: 3 Jump: 3 Double Jump: 3 Weight: 3 Balance: 5
- Speech - GENERIC ENTRY
GENERIC EXIT Low Damage:
Medium Damage:
High Damage:
Loss:
TAUNT:
DESTINED BATTLES:
COSTUMES Basic; His usual cool stuff. Red; Mermadon outfit. Blue; Eirika type armor, only with pants. White; Paladin armor. Black; Necromancer outfit. Other; 8-bit Sprite form that acts just like the unit sprites on the world map when you fight a battle in Fire Emblem. Fanservice; Berzerker outfit of sexiness.
- Quirks - Ephraim's normal attacks (including soft-direction-button-press ones) are very long ranged and very powerful, and his dashing attack is uberly so. Most of his Smash moves, in fact, are spear-spinning combos. This can be quite confusing to remember. Ephraim gains defensive and offensive advantages when using; A Slashing weapon VS a Bashing one A Piercing weapon (even his normal one) VS a Slashing one or a Bashing weapon VS a Piercing one. Simply put, he will do more damage and take less when those conditions are met. Ephraim can turn the Beamsaber into a spear, an axe, or back into a sword by holding Shield and pressing A, as if you were throwing it. Every Smash attack Ephraim preforms has a slight chance of Critting, which increases the speed and doubles the damage of the move.
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