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Post by Linkshot on Oct 22, 2012 22:47:23 GMT -5
Garmr the Snow Wolf
150 HP 30 MP 3 ACT
Weak to Fire Absorbs Ice
Pow: 20 Def: 15 SPw: 40 SP2: 20 SDf: 15 Acc: 20 Spd: 30
Flash Freeze: 3 Turn charge, spawns 1 Ice Block per turn of charge, +15 ICE 5% Freeze, can't be interrupted without FIRE, hits everything not hiding. 15 MP Ice Breath: +10 ICE, 10% Slow. 5 MP Wash Out: +8 AoE WATER, selects three targets. 10 MP Absorb: Restores 10 MP per Ice Block still alive.
+6 Slashing +3 ICE claws, +5 Piercing +3 ICE fangs, +1/+2 fur
Special Properties:
- Shove an Ice Block into Garmr during his last turn of charge for 200 damage
Description: A majestic white wolf with blue stripes. It has a long tail and freezes everything it touches. Frost fills the air as it howls..
Ice Block Properties
- 100 HP - Weak to Fire and Bludgeoning - (During battle) Requires two cooperative bipedals to push an ice block -- Shoved ice blocks slide until they hit something, where they shatter and deal 50 raw damage. -- Shoved ice blocks are considered to have 10 ACC - Can hide from AoE attacks by standing behind it - Only one person can be considered hiding, unless two parties are abnormally small
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