Post by CJ on Dec 2, 2009 1:09:39 GMT -5
A relatively broad category of item creation that encompasses anything magical that doesn't fit into Alchemy or Crafting. The primary role of spellcraft is in using Runes though.
Nearly all Spellcraft applications require either Magic Paint or a Magic Chisel.
In most cases, laying a Rune on something requires a small MP cost, dependent on the rune. In some cases, extra MP can be pumped into a rune to increase its effect.
Runecraft - Places a magical rune on an item. Runes are generally weaker than Gems, but can be fabricated pretty easily once you 'learn' them. Combinations of runes may also be able to accomplish things gems can't.
Painted runes are weaker than chiseled, but be careful. In either case, an improperly transcribed rune can be hazardous to your health, but paint is easily removed while chiselings are... Well, not.
Hour cost is 1/2 per item, not per rune, no matter how many runes you place.
Spell Tab - Places runes on a Spell Tab crafted from either paper, stone, or gems (in order of least durable to most). Spell Tabs can be evoked by anyone with magic power to cast basic spells, the nature of which depends on which runes are used. You can use as many runes as the tab has slots, and the runes can be used a number of times dependent on what they are made of and what spell lies within.
One advantage to spell tabs is that they can be easily applied to other items.
Hour cost is 1/2 per tab, not per rune.
Tattoo Tab - Imbues a -person- with a runic tattoo. The effects vary based on nature of the rune and its placement, but a person can have runes on their body equal to their SDefense Bonus. Unlike most runes, they require no investment of MP, instead drawing on the MP of their 'wearer'. You can however infuse a tattoo with a 'cache' more or less of MP to draw on. Requires a Magic Needle and Magic Ink. Topical tattoos can be placed with simple Magic Paint, but they will be weak and short lived.
Spell Cleanse - Removes runes from an object or person so new ones can be placed instead. Requires a Magic Eraser and costs half the rune's minimum MP cost per rune. Costs no Hours.
Rune Lift - Attempts to find and remove a rune from an item. Be wary, as sometimes removing a rune from a magical item could cause it to fall inert. Runes can be drawn from magical items even if they weren't necessarily created through runecraft. Requires some magical paper. A spell tab will do, but it is best to keep 'captured' runes alone. Also costs MP depending per attempt.
Rune Research - Attempts to translate a known rune and discover its effect. Be aware that what you find will stick unless you successfully disbelieve it. Because magic depends on belief, a mistranslated rune will do exactly what the incorrect translation implies, even if someone else shows you 'their version'. Shrugging off your own findings in the world of runecraft just isn't that simple.
Nearly all Spellcraft applications require either Magic Paint or a Magic Chisel.
In most cases, laying a Rune on something requires a small MP cost, dependent on the rune. In some cases, extra MP can be pumped into a rune to increase its effect.
Runecraft - Places a magical rune on an item. Runes are generally weaker than Gems, but can be fabricated pretty easily once you 'learn' them. Combinations of runes may also be able to accomplish things gems can't.
Painted runes are weaker than chiseled, but be careful. In either case, an improperly transcribed rune can be hazardous to your health, but paint is easily removed while chiselings are... Well, not.
Hour cost is 1/2 per item, not per rune, no matter how many runes you place.
Spell Tab - Places runes on a Spell Tab crafted from either paper, stone, or gems (in order of least durable to most). Spell Tabs can be evoked by anyone with magic power to cast basic spells, the nature of which depends on which runes are used. You can use as many runes as the tab has slots, and the runes can be used a number of times dependent on what they are made of and what spell lies within.
One advantage to spell tabs is that they can be easily applied to other items.
Hour cost is 1/2 per tab, not per rune.
Tattoo Tab - Imbues a -person- with a runic tattoo. The effects vary based on nature of the rune and its placement, but a person can have runes on their body equal to their SDefense Bonus. Unlike most runes, they require no investment of MP, instead drawing on the MP of their 'wearer'. You can however infuse a tattoo with a 'cache' more or less of MP to draw on. Requires a Magic Needle and Magic Ink. Topical tattoos can be placed with simple Magic Paint, but they will be weak and short lived.
Spell Cleanse - Removes runes from an object or person so new ones can be placed instead. Requires a Magic Eraser and costs half the rune's minimum MP cost per rune. Costs no Hours.
Rune Lift - Attempts to find and remove a rune from an item. Be wary, as sometimes removing a rune from a magical item could cause it to fall inert. Runes can be drawn from magical items even if they weren't necessarily created through runecraft. Requires some magical paper. A spell tab will do, but it is best to keep 'captured' runes alone. Also costs MP depending per attempt.
Rune Research - Attempts to translate a known rune and discover its effect. Be aware that what you find will stick unless you successfully disbelieve it. Because magic depends on belief, a mistranslated rune will do exactly what the incorrect translation implies, even if someone else shows you 'their version'. Shrugging off your own findings in the world of runecraft just isn't that simple.