Post by CJ on Nov 30, 2009 11:01:21 GMT -5
A cluster of shops in the well to do section of Wyndia, selling various wares and delights to tourists and residents alike.
Molotov ... 20 Coins
A bomb created by filling a bottle with flammeable liquid and putting in a wick. Using it is tricky, but the roiling flames created are very damaging, as they splash like water and stick around for some time.
AoE1 of flames for one round. +8 FIRE damage. The initial burst uses the SPwr of the user, but not the Bonus.
Dynamite ... 20 Coins
Orange cylinders that contain potent explosive properties. These are equipped with a safety that prevents them from going off topside. Stick them in the ground and hit the plunger to detonate and agitate seismic activity.
Takes a turn to plant. When triggered, creates an AoE2 of +8 EARTH damage.
Weather Vane ... 25 Coins
An odd weather vane. Spinning the image of the rooster mounted on top will whip up a great storm that strikes all enemies. Be wary that the weather doesn't always know who its friends are, though...
Deals +6 WIND damage to all enemies, with standard spread. 15% chance of striking all allies too.
Taser ... 25 Coins
A peculiar device consisting of a black box about the size of a cell phone. Two annodes on the end shoot off, and on striking the target, deal a massive electric shock. Good for self defense of those who aren't physically imposing.
Can be dodged, but dodge boosts ignored (Miss doesn't use up item). Pwr (melee) or SPwr (ranged). +16 ELECTRIC damage.
Talisman ... 20 Coins
A simple good luck talisman that wards off sudden and random death, at least supposedly. The money back guarantee makes no promises about slow, drawn out, or exceptionally reasonable death.
Accessory. Prevents Instant Death status, even at the end of a Countdown.
Life Sandals ... 25 Coins
Curious sandals that give off an aura of great life. Whoever wore these last went to some very holy beaches.
Shoes. Lowers all negative status effect chances targetting the user by 10.
Midas Stone ... 50 Coins
Appears to be a perfectly normal rock, but is made of gold. One of many that the legendary king supposedly touched during his quest for gold, it increases ones fiscal luck.
Accessory. Doubles all Coin gain. The rock's magic wears off after one has gained 75 Coins (AFTER the increase)
Old Popper ... 10 Coins
Lure. A type of lure designed to sit on the surface and splash a lot when the line is tugged. Good for catching hunting fish.
Sinker ... 10 Coins
Lure. A type of lure designed to carry the hook deep under the water and hold it in place. Good for catching deep-dwelling things.
Worm ... 10 Coins
Bait. A box containing a worm and some dirt. Simple but effective magic in the box revives the worm should something unfortunate happen, so you don't have to worry about buying a new one. Or about a guilty conscience.
Toad ... 10 Coins
Bait. A box containing a toad, living happily in the tiny simulated environment set for it. Secretely yearns to taste the worlds rich variety of foreign insects. Usable as bait, the box contains the same magic as that for the worm.
Wooden Rod ... 20 Coins
Fishing Rod. A simple but effective fishing rod that allows one to Forage in water without a Swim level. With the proper lure...
Bread ... 15 Coins
Delicious, freshbaked bread. Made with iron fortified, bleached wheat.
Level 3 Dish, Size 2, Eat Time 2, 2 turn Duration. +Level Defense. Can be used to make Sandwiches.
Flour ... 10 Coins
White flour milled from wheat. Usable in various dishes for various reasons, but usually bread is involved. Self-rising.
Level 1 Additive. Changes the nature of the dish and allows it to become Bread, Cake, or other things if the user wishes.
Sushi Plate ... 20 Coins
A plate of sushi, carefully arranged to be as aesthetically pleasing as it is delicious. Highly perishable.
Level 3 Dish, size 3, eat time 2. 1 Battle duration. +Level SPower and SPowerII. Goes bad after one mission, flipping the level to its negative.
Molotov ... 20 Coins
A bomb created by filling a bottle with flammeable liquid and putting in a wick. Using it is tricky, but the roiling flames created are very damaging, as they splash like water and stick around for some time.
AoE1 of flames for one round. +8 FIRE damage. The initial burst uses the SPwr of the user, but not the Bonus.
Dynamite ... 20 Coins
Orange cylinders that contain potent explosive properties. These are equipped with a safety that prevents them from going off topside. Stick them in the ground and hit the plunger to detonate and agitate seismic activity.
Takes a turn to plant. When triggered, creates an AoE2 of +8 EARTH damage.
Weather Vane ... 25 Coins
An odd weather vane. Spinning the image of the rooster mounted on top will whip up a great storm that strikes all enemies. Be wary that the weather doesn't always know who its friends are, though...
Deals +6 WIND damage to all enemies, with standard spread. 15% chance of striking all allies too.
Taser ... 25 Coins
A peculiar device consisting of a black box about the size of a cell phone. Two annodes on the end shoot off, and on striking the target, deal a massive electric shock. Good for self defense of those who aren't physically imposing.
Can be dodged, but dodge boosts ignored (Miss doesn't use up item). Pwr (melee) or SPwr (ranged). +16 ELECTRIC damage.
Talisman ... 20 Coins
A simple good luck talisman that wards off sudden and random death, at least supposedly. The money back guarantee makes no promises about slow, drawn out, or exceptionally reasonable death.
Accessory. Prevents Instant Death status, even at the end of a Countdown.
Life Sandals ... 25 Coins
Curious sandals that give off an aura of great life. Whoever wore these last went to some very holy beaches.
Shoes. Lowers all negative status effect chances targetting the user by 10.
Midas Stone ... 50 Coins
Appears to be a perfectly normal rock, but is made of gold. One of many that the legendary king supposedly touched during his quest for gold, it increases ones fiscal luck.
Accessory. Doubles all Coin gain. The rock's magic wears off after one has gained 75 Coins (AFTER the increase)
Old Popper ... 10 Coins
Lure. A type of lure designed to sit on the surface and splash a lot when the line is tugged. Good for catching hunting fish.
Sinker ... 10 Coins
Lure. A type of lure designed to carry the hook deep under the water and hold it in place. Good for catching deep-dwelling things.
Worm ... 10 Coins
Bait. A box containing a worm and some dirt. Simple but effective magic in the box revives the worm should something unfortunate happen, so you don't have to worry about buying a new one. Or about a guilty conscience.
Toad ... 10 Coins
Bait. A box containing a toad, living happily in the tiny simulated environment set for it. Secretely yearns to taste the worlds rich variety of foreign insects. Usable as bait, the box contains the same magic as that for the worm.
Wooden Rod ... 20 Coins
Fishing Rod. A simple but effective fishing rod that allows one to Forage in water without a Swim level. With the proper lure...
Bread ... 15 Coins
Delicious, freshbaked bread. Made with iron fortified, bleached wheat.
Level 3 Dish, Size 2, Eat Time 2, 2 turn Duration. +Level Defense. Can be used to make Sandwiches.
Flour ... 10 Coins
White flour milled from wheat. Usable in various dishes for various reasons, but usually bread is involved. Self-rising.
Level 1 Additive. Changes the nature of the dish and allows it to become Bread, Cake, or other things if the user wishes.
Sushi Plate ... 20 Coins
A plate of sushi, carefully arranged to be as aesthetically pleasing as it is delicious. Highly perishable.
Level 3 Dish, size 3, eat time 2. 1 Battle duration. +Level SPower and SPowerII. Goes bad after one mission, flipping the level to its negative.