Post by CJ on Nov 21, 2009 4:13:16 GMT -5
I'll post my sheets here so no one thinks there's any foul play. And because I'm bored and want to show off their Ultimates.
IRC Name: Gradius
Name: Vault D. Bat
Game of Origin/Race: Digimon Battle Spirit/Renamon
Age: Rookie
Weight: 250/285, but being made of data she can become more or less weightless on command.
Height: 6', dead even
General Description: An ubersmexy Renamon! But where a standard Renamon is yellow, she instead has an illustrious darkish purple coat. Her lovely but well toned stomach is instead a beautiful pinkish color which fades inward to a pearly white, all of it soft as a feather.
General History: Born in the Nursery, she worked her way up to the Rookie stage of her life like any digimon, fighting now and then but living an otherwise peaceful life. A startling change befell her character after investigating a strange meteor... She is closely tied to Rikki Tikki Tavi, a mutant Zangoose who she lived with in Monfad while it existed, her occupation as a virus hunter having translated easily into that of a more conventional virus buster and system debugger, while Rikki seems to be an exorcist. How the two are so connected when their worlds previously were not is a mystery.
What your character hates most: Prudish people
What your character loves most: Sensation, good or bad.
What your character hopes for: To win or lose great battles
Class: Ice Brawler
Level: 1
PAT;
Ice 3 (Nulls ICE damage, doubles healing/support of ICE moves)
NAT;
Fire 3 (Double all effects of FIRE moves, cannot gain positive effects from FIRE moves)
~~
Gauge Stats - 160 points to distribute, no matter if you're an Original, Hero, or Villain.
Life: 100
Special: 40
Stamina: 80
Act Points: 4
~~
Static Stats -
Power: 30
Special Power: 15
Special Power 2: 15
Defense: 15
Special Defense: 20
Speed: 30
Accuracy: 15
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Racial Ability: Livedata - Can activate Chips and manifest their effects with her own power.
Ultimate Ability: Adament Frozen Lotus - Leaps into the air and enshrouds herself in thousands of Diamonds, which suddenly point inward. She then uses Kohenkyo to switch places with the target, and the diamonds slam in all at once with crushing force and chilling cold. She then leaps back up, grabs the veritable iceburg they are now trapped in, and drives it into the ground in a drilling suplex motion.
45+5*Level damage, half of which is ICE, the other half of which is BLUDGEONING. Causes Frozen status that survives Level hits of FIRE or BLUDGEONING.
Slot 1: Martial Arts Proficiency
Slot 2: Grappling Proficiency/Jump
Slot 3: Kohenkyo - Expend MP in the amount of the target's Level in order to switch places with them, including exchanging positions. Can be contested with an SDefense check VS her SPower, but losing leaves the newly teleported enemy dazed.
Slot 4: Diamond Storm - 8 MP, roll 1d10. Deals a number of counts of +2 ICE damage equal to the number rolled.
Slot 5: Foxglove - Flourish Combo striking 3 times with +2 ICE damage per hit. Costs 6 MP to preform, can be charged up to three turns, adding a hit every turn spent charging and 2 MP added to the cost.
IC SKILLS
Writing 10
Machinery 10
~~~~
STUFF:
Ultimate Weapon - Green Beast Fists: Digivolves using the Crest of Youth(??), her fur turning green and her body streamlining slightly.
Grants +20 BLUDGEONING damage to martial arts attacks, and increases Power Bonus for MA by 10.
Weapon Exe: A very special chip that can, by expending 1 Act, be transformed instantly. Has 4 forms.
Sword: A viciously curved sword of data. +12 CUTTING, Defense -5
Spear: A viciously pointed spear of data. +10 PIERCING
Mace: A very hard mace of data. +8 BLUDGEONING, Defense+5
D-Cannon: A special blaster cannon that can be charged. +6 piercing, each turn of charging adds +2 more, for up to three turns.
Digivice Fist: A pair of leather straps, with white stones along the knuckles. The stones are very hard and good for punching, adding +10 Bludgeoning damage to a good slug. The true power, however, comes whenever Vault racks up EXP while wearing them. Damage done from attacks made with these gloves can be stored inside them and spent to Digivolve, the fists transforming into a digivice powered by the Crest of Lust(??). The digivolutions change her Diamond Storm and Fox Paw attacks, as well as increasing her base power. All equipment is temporarily lost, but may be replaced by things inherant to the form.
100 Damage/1 Heroism charge - Champion form. Basically the same as Kyubimon, though with Vault's color scheme.
+5/+5 Ribbon armor.
Diamond Storm -> Fox Tail Inferno: d13 shards instead of d10.
Fox Paw -> Dragon Whirl: Adds an extra strike to the first three hits of Fox Paw. Weapon power = +10 Slashing.
200 Damage/2 Heroism charges - Ultimate form. Same robe as Taomon, except missing the bottom layer, though it retains the huge sleeves. Also missing the hood and pauldrons, and the remaining part of the robe is V cut. Her feet aren't as freakishly huge either >.>
+10/+10 Sexy Robe armor.
+15 BLUDGEONING Caligraphy Brush weapon.
Diamond Storm -> Thousand Spells: d16 shards instead of d10.
Fox Paw -> Sanskrit Beat: Adds an extra strike to the first and second triads of hits of Fox Paw.
300 Damage/3 Heroism charges - Mega form. Kiryoumon. Skimpier, sexier version of Sakuyamon's armor, with purple gems and pearls decorating it, with fishnets under it and a thong. Retains her vulpinity, though more human shaped that before.
+15/+15 Sexy Armor armor.
+20 BLUDGEONING Holy Rod.
+20 CUTTING Holy Ring (on one end of the rod)
Diamond Storm -> Sapphire Wind: d20 shards instead of d10. Half of the total damage of the shards is done as WIND damage.
Fox Paw -> Spirit Fist: Adds an extra strike to every three hits of Fox Paw, and adds half her SPwr Bonus to the weapon damage.
Gloves.EtO: For every 2 Armor that the enemy has, add 1 to Vault's Power when fighting them. These gloves add Vault's SPwrII Bonus to Diamond Coats defense, but prevents her from at any time having more Armor than any enemy on the other side of the field. For every point by which the enemy's Weapon out-preforms hers, add 1 to Vault's SPwr when fighting them.
These gloves technically only take up her Gauntlet and Arm slots, but she cannot equip -any- other armor with them, including Shields.
Cloth Wraps: Rock Lee's old cloth wraps. Take up Arm slot and have +1/+1 defense. Can be tightened to reduce max Act by 1, wracking up Wrap Points every time the wearer does damage. Once loosened, the wearer's max Act increases by 1 for a number of rounds equal to Wrap Points it has gained.
Accessory: Meteo Shield - A mysterious peice of rock brimming with data. Mysterious effect when removed.
Simulation.Exe: A chip that engages a special simulation mode, with various settings such as how graphic it is and how much sensation it's users have.
EX Heroism: Heroism is a magical crystal that a player can use to empower his characters to break the rules. Its power is shared among all characters a player runs, and it has 5 levels of charge with various effects on each level. Using any of these abilities uses as many charges as the level of the ability.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
IRC Name: Gradius
Name: Pitch
Game of Origin/Race: Kirby / Nightmare
Age: Ancient, but has only been split from the collective for four or five years.
Weight: 5 pounds
Height: Varies from four to six feet tall.
General Description: A very strange creature possessed of strong, but completely unpredictable, shapeshifting abilities. Because these strange changes tend to hamper more than help him, he has learned to supress the chaotic changes and the only difference is his slight, constant alteration in size. He is basically a black ball which is roughly shaped in a humanoid form, with one big eye in his chest. The eye has a large, jagged scar cut diagonally across it, adding to the creepiness of its bloodshot appearance. The scar turns white where it meets his pupil and is black elsewhere. It looks around frantically and constantly, but is utterly out of focus and obviously blind.
General History: A Nightmare split off from its collective mass and hive mind, Pitch fell to an unnamed planet, landing in the ancient ruins of a samurai clan's abandoned home. Absorbing the spirit of bushido present in the place, Pitch then read the texts that filled it, both leaving on him a strong impression of the importance of honor and swordsmanship in achieving inner peace and power of soul. Not sure if he had a soul, but feeling no inner peace, Pitch took up the sword and became a ronin wanderer, using his Corruption on a broken down suit of armor and sword he found there in order to help control his shapeshifting properties and keep them in a vaguely humanoid form. Eventually he mastered the ability to control it well enough that he could allow himself to flow out of the armor, though it remained floating within his mass, still hovering in the shape of a proud warrior.
Pitch lost his eye in a duel with Michael during the recently ended war, just one of many scars it left upon him.
What your character hates most: His latent nature.
What your character loves most: Swordplay and meditation.
What your character hopes for: To complete his training and find true peace.
Class: Nightmare Swordsman
Level: 1
PAT;
Decay 2 (Halves damage from Decay)
Poison 2 (Halves damage from Poison)
Dark 3 (Null DARK damage)
NAT;
Gravity 2 (Doubles damage from Gravity attacks)
Soul 2 (Doubles damage from Soul attacks)
Light 3 (Doubles all effects of LIGHT damage)
~~
Gauge Stats
Life: 90
Special: 50
Stamina: 80
Act Points: 4
~~
Static Stats -
Power: 30
Special Power: 20
Special Power 2: 10
Defense: 20
Special Defense: 10
Speed: 20 (25 with Shadow Chain, +10 Priority with Shadow Greaves)
Accuracy: 30
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Racial Ability: Nightmare Corruption - Allows Pitch to 'Corrupt' an item or equipment, changing its properties in ways that are difficult to predict.
Ultimate Ability: Nightmare Horizon - Fuses his entire being with his sword, which grows slightly and developes an eye in the crosspiece. The possessed sword proceeds to lash out violently against a single enemy, slashing them to ribbons while black mist seeps into every wound created and the charge of the sword slowly runs out. The sword then falls to the ground, Pitch's power seemingly having been used up. The target then picks the sword up, and promptly impales themself upon it.
45+5*Level damage, half CUTTING and half DARK. Causes Manipulate status for Level actions chosen. The target gains all of Pitch's skills for the duration they are possessed.
Slot 1: Level 1 Combo
Slot 2: Shadow Edge Proficiency
Slot 3: Level 1 Blindfighting/Level 2 Shadow Edge
Slot 4: Level 2 Blindfighting/Level 3 Shadow Edge
Slot 5: Level 3 Blindfighting (Fight without sight at 3/4 Accuracy. Detects units up to 3 Units away)
/Level 4 Shadow Edge (+5 Accuracy, +9 Damage)
From Equipment;
Level 1 Run
IC SKILLS
Blacksmithing 10
Alchemy 10
~~~~
STUFF:
Ultimate Weapon: Pitch - Pitch himself becomes a weapon of great power. Anyone can wield him, using any proficiency (including Super Specific).
+30 CUTTING, or +20 PIERCING/BLUDGEONING/BULLET/MA depending on form. +10 DARK regardless of form.
If taking the form of an energy weapon, instead deals only +40 DARK.
Left Hand
Shadow Edge (Corrupt): A strange katana style sword made of an even stranger material, which seems to constantly emit black gas that smells terrible, its edge rippling as it moves. Pitch's corruptive powers have made it even more dark, and the gas has gone from smelly to dangerous!
Power: 16 +10%Poison10
Right Hand
Shadow Buckler (Corrupt): A strange shield made of an even stranger material, which seems to constantly emit black gas that smells terrible. Pitch's corruptive powers have made it even more dark, and the gas has gone from smelly to dangerous!
+13 Buckler, 26 "HP". Damaging the shield has no effect on it's Buckler bonus, even when broken. It cannot however be repaired.
Body
Shadow Chain (Corrupt): A strange chainmail that somehow stays put on Pitch even though hes made of mist stuff.
+8/+8 Armor, increases Speed by 5. +1 DARK PAT and +1 LIGHT NAT
Arms
Shadow Brace (Corrupt): Bracers worn on Pitch's arms that change shape along with him.
Increases the effective level of 'Strength!' skill by 2.
Legs
Shadow Greaves (Corrupt): Greaves worn on Pitch's legs that change shape along with him.
Increases effective level of Run by 1. Raises effective Speed by 10 when deciding priority of actions (but doesn't increase Dodge)
Accessory #1
Shadow Necklace (Corrupt): Choker style necklace made of smokey looking silver. Corrupted by Pitch.
Immunity to Silence, reduces critical multipliar by .5.
EX Heroism: Heroism is a magical crystal that a player can use to empower his characters to break the rules. Its power is shared among all characters a player runs, and it has 5 levels of charge with various effects on each level. Using any of these abilities uses as many charges as the level of the ability.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
IRC Name: Gradius
Name: Warp Lizard
Game of Origin/Race: Megaman X/ Reploid (Reptilian)
Age: How rude!
Weight: How even more rude!!
Height: 5"11'
General Description: A lovely, lithe lizard with smooth, light pink scales and long white hair that flows tidily back between two crests on the back of her head. She stands mostly erect but very slightly bent forward, with a long slender tail that ends in a special 'Warp Buster' model cannon. Wearing what appears to be a single extremely long, gauzy ribbon wrapped around and around her body in intricate ways, and a sky-blue blue flower in her hair. She has a rather generous bust and a pair of soft orange eyes with very bright whites, while her nose slits and the crack of her mouth are thin lines.
General History: Warp was created by Maverick scientists, very perverted ones at that, as an offering to Sigma. One of many potentials, she was, like the others, also used as a guinea pig to test dangerous prototype inventions, in her case the Warp Drive installed inside her. Luckily, the drive functioned remarkably well, and rather than keeping her, Sigma decided her power was too great not to send her into the field. She was infected soundly with the Maverick virus, but resisted and eventually reversed its influence by rewinding it to the earliest stages of infection and keeping it there. She retained the physical characteristics though, and wanting nothing to do with either the Hunters who chased her or the Mavericks who demanded she return to them, she escaped with Spyke into this world, faking her death in the process.
Sadly, the gods of war weren't done with her, and she took part in the fight against the Dark Father when she finally realized running away was pointless. Spyke's resolve stealing her, she again returns to do what she can to bring peace and assist the friends she made.
What your character hates most: The Maverick Wars
What your character loves most: Still Spyke ^^ <3
What your character hopes for: A simple, happy life with no fighting
Class: Time Dancer
Level: 1
~~
Gauge Stats -
Life: 70
Special: 70
Stamina: 80
Act Points: 4
~~
Static Stats -
Power: 10
Special Power: 35
Special Power 2: 35
Defense: 10
Special Defense: 20
Speed: 15
Accuracy: 15
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Racial Ability: Amphibeous - Can breathe in water. Doesn't render her immune to any other damaging effects of water though.
Ultimate Ability: Aeterna Nova - Forms an intricate network of portals around the target, and a single large one in front of her, into which she fires a massive sphere of energy. Making a mockery of physics, the blast is copied into innumerable blasts of equal size and power, all of which slam into the target from all angles. The resulting explosion knocks the target through a final portal, which opens up miles above the current location.
45+5*Level damage, divided evenly among FIRE, BLUDGEONING, and DECAY. Reduces enemy Speed to 0 for Level number of attacks taken, and removes them from the battle for one round as they fall from the sky back to the battlefield.
Slot 1: Warp Buster Proficiency
Slot 2: Assimilate: Weaker Assimilate function that lets her copy 2 abilities at a time by absorbing cores. The copied ability is 'flavored' by her own abilities.
Slot A: Thunder Bend: Create a bend in the electrical field Warp has, giving herself a Lightning type Reflect status effect for SPwrII Bonus attacks taken.
Slot B: NA
Slot 3: Maverick!! - Can only be used after taking damage while at 50% HP or lower. Once Warp is below 25% HP, this has a chance of triggering automatically on every attack that strikes her, with the chance of it happening equalling the damage she takes.
SPwrII is reduced to 0, and this amount is added to Power and SPowerII. Warp gains Berzerk and Confuse status. Costs 15 MP
Slot 4: Time Split - Fires a shot at one enemy, then one ally. Reduces enemy's Speed by SPwr Bonus, and increases allies speed by the amount lost. DECAY element, costs 6 MP.
Slot 5: Warp Shot - Creates a portal that leads past an enemy's armor. Portal lasts for 1d(SPwrII Bonus) attacks made on it, which will bypass half of Defense and all armor. DECAY element, costs MP equal to target's Defense and physical Armor. Won't negate natural armor.
IC SKILLS
Crafting 10
Machinery 10
~~~~
STUFF:
Ultimate Weapon: Aeterna Blazer - Warp's entire tail becomes a massive, segmented buster cannon that gives off an ominous glow at the barrel. Blasts from this gun teleport past the target's defenses.
+10 ENERGY damage. Completely ignores all armor, and can be charged up to three rounds, adding 5 to the damage per turn or a 10% chance of rolling 2d3.
1 = Target loses 1 Act
2 = Target loses 10 Speed
3 = Target is moved wherever Warp likes.
Warp Buster: A custom buster mounted on her tail. Utilizes portal technology to open a gate to another dimension and feed power through it, powering the weapon infinitely. Power: 6, long range. Chargeable. Status effects can only be used once per round. Uses SPwr as base stat.
Level 1 Charge: +2, 20% removing 1 Act. Cannot Exhaust the target.
Level 2 Charge: +2, 20% Paralysis
Level 3 Charge: +2, 20% chance of Tractor Beam effect that yanks the enemy closer.
If Warp wishes, the buster can cause no damage, but double the chance of status effect.
Light Ribbon: A beautiful ribbon that looks an awful lot like the one Warp already had. Its protective powers is oddly dependent upon how many times it is wrapped around the wearer, the weight of the rest somehow irrelevant. Every wrap around is 1 Unit and 5 pounds of weight, adding +2/+2 to it's armor rating, topping out at +20/+20. It's armor applies double to elements Warp is weak against. The trailing of the ribbons also makes Dance effects last twice as long as normal.
S Flower: A cute blue flower that Warp wears in her hair, always. +2/+5 protection, cures Poison status once 38 Damage is taken from it. When struck by a room-darkening attack, the flower increases Physical Armor by 7 for one attack per SPwrII Bonus. 15% chance of Reflecting magic attacks.
Any time Poison is cured, Armor is increased, or Magic is reflected by this equip's effect, roll 3d3. Depending on the results of these numbers, apply the following effects;
1 = Increase both armor scores by 3. This occurs for every 1 rolled, and lasts one attack.
2 = Gives the target either Veil or Shield status for two attacks.
3 = Absorbs all magic for 3 turns.
This is considered a Helmet, but has no Weight and also takes up 1 Accessory slot. The wearer of this equip must have at least 15 SPwr.
EX Heroism: Heroism is a magical crystal that a player can use to empower his characters to break the rules. Its power is shared among all characters a player runs, and it has 5 levels of charge with various effects on each level. Using any of these abilities uses as many charges as the level of the ability.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
IRC Name: Gradius
Name: Vault D. Bat
Game of Origin/Race: Digimon Battle Spirit/Renamon
Age: Rookie
Weight: 250/285, but being made of data she can become more or less weightless on command.
Height: 6', dead even
General Description: An ubersmexy Renamon! But where a standard Renamon is yellow, she instead has an illustrious darkish purple coat. Her lovely but well toned stomach is instead a beautiful pinkish color which fades inward to a pearly white, all of it soft as a feather.
General History: Born in the Nursery, she worked her way up to the Rookie stage of her life like any digimon, fighting now and then but living an otherwise peaceful life. A startling change befell her character after investigating a strange meteor... She is closely tied to Rikki Tikki Tavi, a mutant Zangoose who she lived with in Monfad while it existed, her occupation as a virus hunter having translated easily into that of a more conventional virus buster and system debugger, while Rikki seems to be an exorcist. How the two are so connected when their worlds previously were not is a mystery.
What your character hates most: Prudish people
What your character loves most: Sensation, good or bad.
What your character hopes for: To win or lose great battles
Class: Ice Brawler
Level: 1
PAT;
Ice 3 (Nulls ICE damage, doubles healing/support of ICE moves)
NAT;
Fire 3 (Double all effects of FIRE moves, cannot gain positive effects from FIRE moves)
~~
Gauge Stats - 160 points to distribute, no matter if you're an Original, Hero, or Villain.
Life: 100
Special: 40
Stamina: 80
Act Points: 4
~~
Static Stats -
Power: 30
Special Power: 15
Special Power 2: 15
Defense: 15
Special Defense: 20
Speed: 30
Accuracy: 15
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Racial Ability: Livedata - Can activate Chips and manifest their effects with her own power.
Ultimate Ability: Adament Frozen Lotus - Leaps into the air and enshrouds herself in thousands of Diamonds, which suddenly point inward. She then uses Kohenkyo to switch places with the target, and the diamonds slam in all at once with crushing force and chilling cold. She then leaps back up, grabs the veritable iceburg they are now trapped in, and drives it into the ground in a drilling suplex motion.
45+5*Level damage, half of which is ICE, the other half of which is BLUDGEONING. Causes Frozen status that survives Level hits of FIRE or BLUDGEONING.
Slot 1: Martial Arts Proficiency
Slot 2: Grappling Proficiency/Jump
Slot 3: Kohenkyo - Expend MP in the amount of the target's Level in order to switch places with them, including exchanging positions. Can be contested with an SDefense check VS her SPower, but losing leaves the newly teleported enemy dazed.
Slot 4: Diamond Storm - 8 MP, roll 1d10. Deals a number of counts of +2 ICE damage equal to the number rolled.
Slot 5: Foxglove - Flourish Combo striking 3 times with +2 ICE damage per hit. Costs 6 MP to preform, can be charged up to three turns, adding a hit every turn spent charging and 2 MP added to the cost.
IC SKILLS
Writing 10
Machinery 10
~~~~
STUFF:
Ultimate Weapon - Green Beast Fists: Digivolves using the Crest of Youth(??), her fur turning green and her body streamlining slightly.
Grants +20 BLUDGEONING damage to martial arts attacks, and increases Power Bonus for MA by 10.
Weapon Exe: A very special chip that can, by expending 1 Act, be transformed instantly. Has 4 forms.
Sword: A viciously curved sword of data. +12 CUTTING, Defense -5
Spear: A viciously pointed spear of data. +10 PIERCING
Mace: A very hard mace of data. +8 BLUDGEONING, Defense+5
D-Cannon: A special blaster cannon that can be charged. +6 piercing, each turn of charging adds +2 more, for up to three turns.
Digivice Fist: A pair of leather straps, with white stones along the knuckles. The stones are very hard and good for punching, adding +10 Bludgeoning damage to a good slug. The true power, however, comes whenever Vault racks up EXP while wearing them. Damage done from attacks made with these gloves can be stored inside them and spent to Digivolve, the fists transforming into a digivice powered by the Crest of Lust(??). The digivolutions change her Diamond Storm and Fox Paw attacks, as well as increasing her base power. All equipment is temporarily lost, but may be replaced by things inherant to the form.
100 Damage/1 Heroism charge - Champion form. Basically the same as Kyubimon, though with Vault's color scheme.
+5/+5 Ribbon armor.
Diamond Storm -> Fox Tail Inferno: d13 shards instead of d10.
Fox Paw -> Dragon Whirl: Adds an extra strike to the first three hits of Fox Paw. Weapon power = +10 Slashing.
200 Damage/2 Heroism charges - Ultimate form. Same robe as Taomon, except missing the bottom layer, though it retains the huge sleeves. Also missing the hood and pauldrons, and the remaining part of the robe is V cut. Her feet aren't as freakishly huge either >.>
+10/+10 Sexy Robe armor.
+15 BLUDGEONING Caligraphy Brush weapon.
Diamond Storm -> Thousand Spells: d16 shards instead of d10.
Fox Paw -> Sanskrit Beat: Adds an extra strike to the first and second triads of hits of Fox Paw.
300 Damage/3 Heroism charges - Mega form. Kiryoumon. Skimpier, sexier version of Sakuyamon's armor, with purple gems and pearls decorating it, with fishnets under it and a thong. Retains her vulpinity, though more human shaped that before.
+15/+15 Sexy Armor armor.
+20 BLUDGEONING Holy Rod.
+20 CUTTING Holy Ring (on one end of the rod)
Diamond Storm -> Sapphire Wind: d20 shards instead of d10. Half of the total damage of the shards is done as WIND damage.
Fox Paw -> Spirit Fist: Adds an extra strike to every three hits of Fox Paw, and adds half her SPwr Bonus to the weapon damage.
Gloves.EtO: For every 2 Armor that the enemy has, add 1 to Vault's Power when fighting them. These gloves add Vault's SPwrII Bonus to Diamond Coats defense, but prevents her from at any time having more Armor than any enemy on the other side of the field. For every point by which the enemy's Weapon out-preforms hers, add 1 to Vault's SPwr when fighting them.
These gloves technically only take up her Gauntlet and Arm slots, but she cannot equip -any- other armor with them, including Shields.
Cloth Wraps: Rock Lee's old cloth wraps. Take up Arm slot and have +1/+1 defense. Can be tightened to reduce max Act by 1, wracking up Wrap Points every time the wearer does damage. Once loosened, the wearer's max Act increases by 1 for a number of rounds equal to Wrap Points it has gained.
Accessory: Meteo Shield - A mysterious peice of rock brimming with data. Mysterious effect when removed.
Simulation.Exe: A chip that engages a special simulation mode, with various settings such as how graphic it is and how much sensation it's users have.
EX Heroism: Heroism is a magical crystal that a player can use to empower his characters to break the rules. Its power is shared among all characters a player runs, and it has 5 levels of charge with various effects on each level. Using any of these abilities uses as many charges as the level of the ability.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
IRC Name: Gradius
Name: Pitch
Game of Origin/Race: Kirby / Nightmare
Age: Ancient, but has only been split from the collective for four or five years.
Weight: 5 pounds
Height: Varies from four to six feet tall.
General Description: A very strange creature possessed of strong, but completely unpredictable, shapeshifting abilities. Because these strange changes tend to hamper more than help him, he has learned to supress the chaotic changes and the only difference is his slight, constant alteration in size. He is basically a black ball which is roughly shaped in a humanoid form, with one big eye in his chest. The eye has a large, jagged scar cut diagonally across it, adding to the creepiness of its bloodshot appearance. The scar turns white where it meets his pupil and is black elsewhere. It looks around frantically and constantly, but is utterly out of focus and obviously blind.
General History: A Nightmare split off from its collective mass and hive mind, Pitch fell to an unnamed planet, landing in the ancient ruins of a samurai clan's abandoned home. Absorbing the spirit of bushido present in the place, Pitch then read the texts that filled it, both leaving on him a strong impression of the importance of honor and swordsmanship in achieving inner peace and power of soul. Not sure if he had a soul, but feeling no inner peace, Pitch took up the sword and became a ronin wanderer, using his Corruption on a broken down suit of armor and sword he found there in order to help control his shapeshifting properties and keep them in a vaguely humanoid form. Eventually he mastered the ability to control it well enough that he could allow himself to flow out of the armor, though it remained floating within his mass, still hovering in the shape of a proud warrior.
Pitch lost his eye in a duel with Michael during the recently ended war, just one of many scars it left upon him.
What your character hates most: His latent nature.
What your character loves most: Swordplay and meditation.
What your character hopes for: To complete his training and find true peace.
Class: Nightmare Swordsman
Level: 1
PAT;
Decay 2 (Halves damage from Decay)
Poison 2 (Halves damage from Poison)
Dark 3 (Null DARK damage)
NAT;
Gravity 2 (Doubles damage from Gravity attacks)
Soul 2 (Doubles damage from Soul attacks)
Light 3 (Doubles all effects of LIGHT damage)
~~
Gauge Stats
Life: 90
Special: 50
Stamina: 80
Act Points: 4
~~
Static Stats -
Power: 30
Special Power: 20
Special Power 2: 10
Defense: 20
Special Defense: 10
Speed: 20 (25 with Shadow Chain, +10 Priority with Shadow Greaves)
Accuracy: 30
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Racial Ability: Nightmare Corruption - Allows Pitch to 'Corrupt' an item or equipment, changing its properties in ways that are difficult to predict.
Ultimate Ability: Nightmare Horizon - Fuses his entire being with his sword, which grows slightly and developes an eye in the crosspiece. The possessed sword proceeds to lash out violently against a single enemy, slashing them to ribbons while black mist seeps into every wound created and the charge of the sword slowly runs out. The sword then falls to the ground, Pitch's power seemingly having been used up. The target then picks the sword up, and promptly impales themself upon it.
45+5*Level damage, half CUTTING and half DARK. Causes Manipulate status for Level actions chosen. The target gains all of Pitch's skills for the duration they are possessed.
Slot 1: Level 1 Combo
Slot 2: Shadow Edge Proficiency
Slot 3: Level 1 Blindfighting/Level 2 Shadow Edge
Slot 4: Level 2 Blindfighting/Level 3 Shadow Edge
Slot 5: Level 3 Blindfighting (Fight without sight at 3/4 Accuracy. Detects units up to 3 Units away)
/Level 4 Shadow Edge (+5 Accuracy, +9 Damage)
From Equipment;
Level 1 Run
IC SKILLS
Blacksmithing 10
Alchemy 10
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STUFF:
Ultimate Weapon: Pitch - Pitch himself becomes a weapon of great power. Anyone can wield him, using any proficiency (including Super Specific).
+30 CUTTING, or +20 PIERCING/BLUDGEONING/BULLET/MA depending on form. +10 DARK regardless of form.
If taking the form of an energy weapon, instead deals only +40 DARK.
Left Hand
Shadow Edge (Corrupt): A strange katana style sword made of an even stranger material, which seems to constantly emit black gas that smells terrible, its edge rippling as it moves. Pitch's corruptive powers have made it even more dark, and the gas has gone from smelly to dangerous!
Power: 16 +10%Poison10
Right Hand
Shadow Buckler (Corrupt): A strange shield made of an even stranger material, which seems to constantly emit black gas that smells terrible. Pitch's corruptive powers have made it even more dark, and the gas has gone from smelly to dangerous!
+13 Buckler, 26 "HP". Damaging the shield has no effect on it's Buckler bonus, even when broken. It cannot however be repaired.
Body
Shadow Chain (Corrupt): A strange chainmail that somehow stays put on Pitch even though hes made of mist stuff.
+8/+8 Armor, increases Speed by 5. +1 DARK PAT and +1 LIGHT NAT
Arms
Shadow Brace (Corrupt): Bracers worn on Pitch's arms that change shape along with him.
Increases the effective level of 'Strength!' skill by 2.
Legs
Shadow Greaves (Corrupt): Greaves worn on Pitch's legs that change shape along with him.
Increases effective level of Run by 1. Raises effective Speed by 10 when deciding priority of actions (but doesn't increase Dodge)
Accessory #1
Shadow Necklace (Corrupt): Choker style necklace made of smokey looking silver. Corrupted by Pitch.
Immunity to Silence, reduces critical multipliar by .5.
EX Heroism: Heroism is a magical crystal that a player can use to empower his characters to break the rules. Its power is shared among all characters a player runs, and it has 5 levels of charge with various effects on each level. Using any of these abilities uses as many charges as the level of the ability.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
IRC Name: Gradius
Name: Warp Lizard
Game of Origin/Race: Megaman X/ Reploid (Reptilian)
Age: How rude!
Weight: How even more rude!!
Height: 5"11'
General Description: A lovely, lithe lizard with smooth, light pink scales and long white hair that flows tidily back between two crests on the back of her head. She stands mostly erect but very slightly bent forward, with a long slender tail that ends in a special 'Warp Buster' model cannon. Wearing what appears to be a single extremely long, gauzy ribbon wrapped around and around her body in intricate ways, and a sky-blue blue flower in her hair. She has a rather generous bust and a pair of soft orange eyes with very bright whites, while her nose slits and the crack of her mouth are thin lines.
General History: Warp was created by Maverick scientists, very perverted ones at that, as an offering to Sigma. One of many potentials, she was, like the others, also used as a guinea pig to test dangerous prototype inventions, in her case the Warp Drive installed inside her. Luckily, the drive functioned remarkably well, and rather than keeping her, Sigma decided her power was too great not to send her into the field. She was infected soundly with the Maverick virus, but resisted and eventually reversed its influence by rewinding it to the earliest stages of infection and keeping it there. She retained the physical characteristics though, and wanting nothing to do with either the Hunters who chased her or the Mavericks who demanded she return to them, she escaped with Spyke into this world, faking her death in the process.
Sadly, the gods of war weren't done with her, and she took part in the fight against the Dark Father when she finally realized running away was pointless. Spyke's resolve stealing her, she again returns to do what she can to bring peace and assist the friends she made.
What your character hates most: The Maverick Wars
What your character loves most: Still Spyke ^^ <3
What your character hopes for: A simple, happy life with no fighting
Class: Time Dancer
Level: 1
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Gauge Stats -
Life: 70
Special: 70
Stamina: 80
Act Points: 4
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Static Stats -
Power: 10
Special Power: 35
Special Power 2: 35
Defense: 10
Special Defense: 20
Speed: 15
Accuracy: 15
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ABILITIES
Racial Ability: Amphibeous - Can breathe in water. Doesn't render her immune to any other damaging effects of water though.
Ultimate Ability: Aeterna Nova - Forms an intricate network of portals around the target, and a single large one in front of her, into which she fires a massive sphere of energy. Making a mockery of physics, the blast is copied into innumerable blasts of equal size and power, all of which slam into the target from all angles. The resulting explosion knocks the target through a final portal, which opens up miles above the current location.
45+5*Level damage, divided evenly among FIRE, BLUDGEONING, and DECAY. Reduces enemy Speed to 0 for Level number of attacks taken, and removes them from the battle for one round as they fall from the sky back to the battlefield.
Slot 1: Warp Buster Proficiency
Slot 2: Assimilate: Weaker Assimilate function that lets her copy 2 abilities at a time by absorbing cores. The copied ability is 'flavored' by her own abilities.
Slot A: Thunder Bend: Create a bend in the electrical field Warp has, giving herself a Lightning type Reflect status effect for SPwrII Bonus attacks taken.
Slot B: NA
Slot 3: Maverick!! - Can only be used after taking damage while at 50% HP or lower. Once Warp is below 25% HP, this has a chance of triggering automatically on every attack that strikes her, with the chance of it happening equalling the damage she takes.
SPwrII is reduced to 0, and this amount is added to Power and SPowerII. Warp gains Berzerk and Confuse status. Costs 15 MP
Slot 4: Time Split - Fires a shot at one enemy, then one ally. Reduces enemy's Speed by SPwr Bonus, and increases allies speed by the amount lost. DECAY element, costs 6 MP.
Slot 5: Warp Shot - Creates a portal that leads past an enemy's armor. Portal lasts for 1d(SPwrII Bonus) attacks made on it, which will bypass half of Defense and all armor. DECAY element, costs MP equal to target's Defense and physical Armor. Won't negate natural armor.
IC SKILLS
Crafting 10
Machinery 10
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STUFF:
Ultimate Weapon: Aeterna Blazer - Warp's entire tail becomes a massive, segmented buster cannon that gives off an ominous glow at the barrel. Blasts from this gun teleport past the target's defenses.
+10 ENERGY damage. Completely ignores all armor, and can be charged up to three rounds, adding 5 to the damage per turn or a 10% chance of rolling 2d3.
1 = Target loses 1 Act
2 = Target loses 10 Speed
3 = Target is moved wherever Warp likes.
Warp Buster: A custom buster mounted on her tail. Utilizes portal technology to open a gate to another dimension and feed power through it, powering the weapon infinitely. Power: 6, long range. Chargeable. Status effects can only be used once per round. Uses SPwr as base stat.
Level 1 Charge: +2, 20% removing 1 Act. Cannot Exhaust the target.
Level 2 Charge: +2, 20% Paralysis
Level 3 Charge: +2, 20% chance of Tractor Beam effect that yanks the enemy closer.
If Warp wishes, the buster can cause no damage, but double the chance of status effect.
Light Ribbon: A beautiful ribbon that looks an awful lot like the one Warp already had. Its protective powers is oddly dependent upon how many times it is wrapped around the wearer, the weight of the rest somehow irrelevant. Every wrap around is 1 Unit and 5 pounds of weight, adding +2/+2 to it's armor rating, topping out at +20/+20. It's armor applies double to elements Warp is weak against. The trailing of the ribbons also makes Dance effects last twice as long as normal.
S Flower: A cute blue flower that Warp wears in her hair, always. +2/+5 protection, cures Poison status once 38 Damage is taken from it. When struck by a room-darkening attack, the flower increases Physical Armor by 7 for one attack per SPwrII Bonus. 15% chance of Reflecting magic attacks.
Any time Poison is cured, Armor is increased, or Magic is reflected by this equip's effect, roll 3d3. Depending on the results of these numbers, apply the following effects;
1 = Increase both armor scores by 3. This occurs for every 1 rolled, and lasts one attack.
2 = Gives the target either Veil or Shield status for two attacks.
3 = Absorbs all magic for 3 turns.
This is considered a Helmet, but has no Weight and also takes up 1 Accessory slot. The wearer of this equip must have at least 15 SPwr.
EX Heroism: Heroism is a magical crystal that a player can use to empower his characters to break the rules. Its power is shared among all characters a player runs, and it has 5 levels of charge with various effects on each level. Using any of these abilities uses as many charges as the level of the ability.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.