Post by CJ on Nov 11, 2009 0:53:18 GMT -5
When cooking, you specify any number of Ingredients, and when declaring Intent must choose one of the cooking methods below.
The tastiness of the dish, and thus its effectiveness due to RPG physics, depends on how well the ingredients go together, as well as how well each ingredient responds to the form of cooking used. Apples are tasty when baked, but fried? Ich! By contrast, the humble potato can be fried, baked, or boiled, but eaten raw or exposed directly to flame? I'll pass. Small discrepancies won't make or break a dish, but if they add up you might be on your way to the capital of Indigestion.
What cooking methods each kind of ingredient 'likes' are somewhat decided on the spot. If it sounds good, it'll get a bonus. If it sounds decent, it'll be neutral. It has to sound pretty awful to get a negative.
Note that while you can use any number of ingredients, you must be careful. Every Ingredient added will increase the time it takes to eat the dish. You also run the risk of creating something too large for a normal person to fit in his or her stomach. Obviously, eating only half of that Lasagna of Power is only going to give you half the effect. Duration however is the same regardless, unless of course the effect can't be halved.
Types of Items used in Cooking
Ingredient - The basic building block of any dish, these are as varied as the colors of the rainbow and much tastier I assure you. These make up the bulk of the dish and supply most of the effects it will bring.
Additive - Various sugars spices and everything nices, these don't generally add any substance to the dish, but make it tastier and thus better. Additives increase the final level of the dish if and only if they compliment and enhance the ingredients therein, or at least the majority of them. You can't have more Additives than Ingredients in a dish. These also can't be added to a food after the item is complete. Why not? Because... That's what condiments are for.
Dish - The sum of your efforts! Dishes are created when ingredients and method do the dance of love and life. They are usually much better than the sum of their parts though, and quicker to eat as well. Unless of course you -really- screw up, but hey, that's what take out is for. You CAN use a Dish as an Ingredient in other cooking types, but this should be done very carefully... After all, too many cookings spoil the broth.
Condiment - Hovering in the grey area between ingredient, additive, and dish, the condiment stands alone but proudly so, holding a place in culture that cannot be denied as better than it can be explained. Condiments range widely, but all have a relatively common trait; They increase the Level of foods while adding a precious single turn to its eating time (What good is ketchup if it's not arranged in a smiley face?). Condiments can -only- be applied at the time of eating, never before or after, and its effects can backfire if it's put on something it doesn't go with. Relish on a hot dog? Yum. Relish on a brownie? Heaven help us.
Ingredients have the following characteristics;
Level: Dictates the quality of the ingredient and, usually, its effect.
Type: What kind of ingredient it is. This also specifies its effect, as listed below.
Duration: How long the food sits in your stomache. For effects like stat boosts, this is a good thing. For effects like
one-shot healing, it's really sort of a bad thing.
Effect: This may simply be a re-iteration of the effects listed below.
Complete dishes have the following;
Level, Duration, Effect same as as above
Size: The size of the meal. Simply how many ingredients total were used in the making of it.
Eat Time: The time it takes to eat the meal.
EX
Mushroom: Effect: 50% Bolster chance. 50% Poison10 chance. These -can- both occur.
A bundle of small wild fungi. They look a bit gross but are quite tasty. If only you could be sure they were the edible
kind...
Shroom: Level 1 Mushroom. 3 Duration. Effect: Heals 5*Lvl (5) HP.
A delicious mushroom grown in the Mushroom Kingdom and exported widely. It is very nutritive and quickly heals wounds. But
what's with the face...?
Standard Cooking Types
Dry Heat - This encompasses any method of cooking where heat is transferred through air, such as baking, toasting, or smoking. This will also make the highly useful Bread (or cake <3) with the appropriate combination of ingredients!
Moist Heat - This encompasses any method of cooking where heat is transferred through liquid, usually water, such as boiling or braising. Also refers to deep frying, which is simply boiling something in VERY hot oil.
Fry - This phrase denotes methods cooking the food through direct contact with hot metal, generally lubricated with a fat or oil. Nonstick pans won't need the oil, and frying meat will provide enough to cook it and whatever else is in the pan.
Roast - Archaic, but not without its fan base, this is the oldest form of cooking. To roast something simply means to directly expose it to fire, and it is most commonly done to meat and nuts, though many enjoy certain fruits and vegetables after they've been flamekissed. And of course, there's always the noble marshmallow.
Chop - Some would argue that this is not truly cooking at all, as there is no fire involved, or even heat. Chop ranges from the creation of delectable salads to works of art and presentation, to simply slicing an apple into wedges to make it easier to eat. Possibly the most refined varient is the exotic art of sushi and sashimi. Great care must be exercised when attempted this on uncooked meat, and uncooked poultry is simply out of the question. No meal is worth salmonella.
Nonstandard Cooking Types - These are utility cooking types meant more to make food convinient than to make it flavorful.
Preserve - Arguably not a form of 'cooking' at all, as it prizes shelf life over flavor. This encompasses various forms of candying, drying, spicing, or any combination of the three to make a food last longer. Good for making travel rations, but few foods will get through the process without losing quality.
Juice - Not simply juicing, this refers to any sort of cooking that reduces a food to a more or less liquid state. With vegetables and fruit, this will be more of a juice. If meat gets involved, it will be more of a cream of soup like affair. If meat and fruit are both used... What is wrong with you?? Only fruit will generally benefit from this treatment, while most other ingredients will either be uneffected or lose quality.
Sandwich - Special cooking type! Create the ultimate edible, the mighty sandwich. Has MYSTERIOUS powers and requires Bread.
Condimenting - Special cooking type used to convert ingredients into condiments for other foods. While not much, if any, use on their own, they can add just the right kick to other foods, and are versatile in use, only adding a meager turn to the consumption time of any food. This form covers a wide range of applications, from jams and jellies to salad dressing, from simple minced onions to finely crafted hollandaise sauce, from rare aged soy sauce to the mustards and ketchups found practically anywhere food is.
Candymaking - This isn't the most useful art for a wayward adventurer, but is listed here for completion. It encompasses the making of anything that isn't so much a meal as a tiny ball of flavor, from fudge making to rock candy. Candy comes in all manner of flavors, from basic sweets and strangely enjoyable sours to the refined bitterness of chocolates and the invigorating tang of lemon drops. Worth a try... After all, it's like a box of chocolates. You never know what you're gonna get.
Freezing - While it is essentially un-cooking, this is the act of turning a liquid food back into a solid one. This is common mostly in dessert items, and especially popular during the summer months. Applies to jello as well as ice cream. Of course there's also sorbet, sherbet, gelatto.... Freezing raises the level of foods but makes them slower to eat.
The tastiness of the dish, and thus its effectiveness due to RPG physics, depends on how well the ingredients go together, as well as how well each ingredient responds to the form of cooking used. Apples are tasty when baked, but fried? Ich! By contrast, the humble potato can be fried, baked, or boiled, but eaten raw or exposed directly to flame? I'll pass. Small discrepancies won't make or break a dish, but if they add up you might be on your way to the capital of Indigestion.
What cooking methods each kind of ingredient 'likes' are somewhat decided on the spot. If it sounds good, it'll get a bonus. If it sounds decent, it'll be neutral. It has to sound pretty awful to get a negative.
Note that while you can use any number of ingredients, you must be careful. Every Ingredient added will increase the time it takes to eat the dish. You also run the risk of creating something too large for a normal person to fit in his or her stomach. Obviously, eating only half of that Lasagna of Power is only going to give you half the effect. Duration however is the same regardless, unless of course the effect can't be halved.
Types of Items used in Cooking
Ingredient - The basic building block of any dish, these are as varied as the colors of the rainbow and much tastier I assure you. These make up the bulk of the dish and supply most of the effects it will bring.
Additive - Various sugars spices and everything nices, these don't generally add any substance to the dish, but make it tastier and thus better. Additives increase the final level of the dish if and only if they compliment and enhance the ingredients therein, or at least the majority of them. You can't have more Additives than Ingredients in a dish. These also can't be added to a food after the item is complete. Why not? Because... That's what condiments are for.
Dish - The sum of your efforts! Dishes are created when ingredients and method do the dance of love and life. They are usually much better than the sum of their parts though, and quicker to eat as well. Unless of course you -really- screw up, but hey, that's what take out is for. You CAN use a Dish as an Ingredient in other cooking types, but this should be done very carefully... After all, too many cookings spoil the broth.
Condiment - Hovering in the grey area between ingredient, additive, and dish, the condiment stands alone but proudly so, holding a place in culture that cannot be denied as better than it can be explained. Condiments range widely, but all have a relatively common trait; They increase the Level of foods while adding a precious single turn to its eating time (What good is ketchup if it's not arranged in a smiley face?). Condiments can -only- be applied at the time of eating, never before or after, and its effects can backfire if it's put on something it doesn't go with. Relish on a hot dog? Yum. Relish on a brownie? Heaven help us.
Ingredients have the following characteristics;
Level: Dictates the quality of the ingredient and, usually, its effect.
Type: What kind of ingredient it is. This also specifies its effect, as listed below.
Duration: How long the food sits in your stomache. For effects like stat boosts, this is a good thing. For effects like
one-shot healing, it's really sort of a bad thing.
Effect: This may simply be a re-iteration of the effects listed below.
Complete dishes have the following;
Level, Duration, Effect same as as above
Size: The size of the meal. Simply how many ingredients total were used in the making of it.
Eat Time: The time it takes to eat the meal.
EX
Mushroom: Effect: 50% Bolster chance. 50% Poison10 chance. These -can- both occur.
A bundle of small wild fungi. They look a bit gross but are quite tasty. If only you could be sure they were the edible
kind...
Shroom: Level 1 Mushroom. 3 Duration. Effect: Heals 5*Lvl (5) HP.
A delicious mushroom grown in the Mushroom Kingdom and exported widely. It is very nutritive and quickly heals wounds. But
what's with the face...?
Standard Cooking Types
Dry Heat - This encompasses any method of cooking where heat is transferred through air, such as baking, toasting, or smoking. This will also make the highly useful Bread (or cake <3) with the appropriate combination of ingredients!
Moist Heat - This encompasses any method of cooking where heat is transferred through liquid, usually water, such as boiling or braising. Also refers to deep frying, which is simply boiling something in VERY hot oil.
Fry - This phrase denotes methods cooking the food through direct contact with hot metal, generally lubricated with a fat or oil. Nonstick pans won't need the oil, and frying meat will provide enough to cook it and whatever else is in the pan.
Roast - Archaic, but not without its fan base, this is the oldest form of cooking. To roast something simply means to directly expose it to fire, and it is most commonly done to meat and nuts, though many enjoy certain fruits and vegetables after they've been flamekissed. And of course, there's always the noble marshmallow.
Chop - Some would argue that this is not truly cooking at all, as there is no fire involved, or even heat. Chop ranges from the creation of delectable salads to works of art and presentation, to simply slicing an apple into wedges to make it easier to eat. Possibly the most refined varient is the exotic art of sushi and sashimi. Great care must be exercised when attempted this on uncooked meat, and uncooked poultry is simply out of the question. No meal is worth salmonella.
Nonstandard Cooking Types - These are utility cooking types meant more to make food convinient than to make it flavorful.
Preserve - Arguably not a form of 'cooking' at all, as it prizes shelf life over flavor. This encompasses various forms of candying, drying, spicing, or any combination of the three to make a food last longer. Good for making travel rations, but few foods will get through the process without losing quality.
Juice - Not simply juicing, this refers to any sort of cooking that reduces a food to a more or less liquid state. With vegetables and fruit, this will be more of a juice. If meat gets involved, it will be more of a cream of soup like affair. If meat and fruit are both used... What is wrong with you?? Only fruit will generally benefit from this treatment, while most other ingredients will either be uneffected or lose quality.
Sandwich - Special cooking type! Create the ultimate edible, the mighty sandwich. Has MYSTERIOUS powers and requires Bread.
Condimenting - Special cooking type used to convert ingredients into condiments for other foods. While not much, if any, use on their own, they can add just the right kick to other foods, and are versatile in use, only adding a meager turn to the consumption time of any food. This form covers a wide range of applications, from jams and jellies to salad dressing, from simple minced onions to finely crafted hollandaise sauce, from rare aged soy sauce to the mustards and ketchups found practically anywhere food is.
Candymaking - This isn't the most useful art for a wayward adventurer, but is listed here for completion. It encompasses the making of anything that isn't so much a meal as a tiny ball of flavor, from fudge making to rock candy. Candy comes in all manner of flavors, from basic sweets and strangely enjoyable sours to the refined bitterness of chocolates and the invigorating tang of lemon drops. Worth a try... After all, it's like a box of chocolates. You never know what you're gonna get.
Freezing - While it is essentially un-cooking, this is the act of turning a liquid food back into a solid one. This is common mostly in dessert items, and especially popular during the summer months. Applies to jello as well as ice cream. Of course there's also sorbet, sherbet, gelatto.... Freezing raises the level of foods but makes them slower to eat.