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Post by CJ on Nov 5, 2009 7:16:01 GMT -5
Here's true power! TRAAAANSFOOOOOOOORM! Okay, so you don't have to turn into a giant fire spewing hellbat, or even roll out afterward, but transformation is just plain fun. It serves as a trump card, a battle tactic, or a nifty conversation starter. Transformations can be explosive and dramatic, changing you into a fifty foot behemoth in a fiery arcane inferno, or they can be as subtle as a shift in personality. Detailed below are the rules for taking transformation moves.
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Types;
Burst - High boost, constant cost.
Static - Trade off, one time cost.
Alternate - Fusion, or other odd sorts of transformation that don't fit into the above.
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Move Change;
Modify - Changes current move set in ways you can't completely predict.
Replace - Replaces current move set with a completely different, smaller set of moves that can be chosen.
Add - Adds moves to the current pool. This will generally not be done, but you never know.
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Equip Change;
Modify - Modifies the currently equipped weapon/armor into a different form.
Replace - Replaces currently equipped weapon/armor with a piece that doesn't change no matter what it replaces.
Forbid - Removes a weapon or armor slot completely in exchange for power.
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