Post by CJ on Mar 17, 2009 1:26:25 GMT -5
IRC Name: Gradius
Name: Ziele Eten Jacht
Game of Origin/Race: Castlevania/Werewolf
Age: 22
Weight: 255 Lbs
Height: 5'6" (Horrible posture. Full height around 6.5 feet)
General Description: A frightful beast standing, with his slumped, bestial posture, at five and a half feet tall at the head, while the peak of his hunched back is actually several inches higher than the top of his head. His appearance is distinctly lupine, with sky blue fur and glowing green eyes, as well as a spikey, fiery mane of deep auburn. The fur on his stomach is pure white, and though thick, his incredible physique still shows through it in a visible six pack, with a bulky chest to match. He has digitigrade legs ended in long claws that provide great footing, and long powerful arms with steel gauntlets on them that bolster the natural destructive power of his claws. He is dressed only in a pair of plain, baggy, tan trousers of an almost burlap material, old and decrepit to the point where anything below the knees has been worn away, tied about his thin waist with a thick cord.
General History:
What your character hates most: Monsters with low drop rates.
What your character loves most: Capturing new types of souls.
What your character hopes for: Becoming the ultimate master of soul dominance.
Class: Soulmaster
Level: 7
~~
HP: 100
MP: 70
Stamina: 80
Act Points: 4
~~
Power: 30
Special Power: 30
Special Power 2: 20
Defense: 25
Special Defense: 15
Speed: 30
Accuracy: 20
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Racial - Werewolf: Grants natural claws, as well as a resistance to any non-silver, nonmagical weapon. The weapon damage of such weapons is halved after all other calculations. Weapons that deal magical damage ignore this halving. Weapons of silver deal twice their weapon damage after all other calculations, and triple if they are made of PURE silver. ANY contact with pure silver will harm him, and he will feel extremely weak while touching it.
Triangle Jump
L1 Run
Martial Arts Prof
Soul Dominance - Takes up 2 Slots. When an enemy dies, Ziele can make an SPwr Check against it's SDef. If he wins this, he gains their Soul. Souls can be equipped in any equip slot, as long as he only has one of each kind equipped at a time (with the exception of Ability Souls, which can be equipped freely). Multiple instances of the same soul can be equipped in the same slot, and will increase the effective level of the skill the soul grants (It starts at level 1 and maxes out at the highest level the monster had it at). Roll d100 for what type the soul turns out to be.
1-25: Bullet Soul - If SPwr is higher than Pwr, gain a Spell they know. If Pwr is higher than SPwr, gain a tech they know or the weapon they use that affects the world around.
25-30: Bullet Soul (Alt) - 'Instant Shell' summon the monster.
31-55: Guardian Soul - Gain a 'stance' or support type move the monster knew, generate their weapon to do it.
56-60: Guardian Soul (Alt) - 'Lingering Shell' summon the monster or a part of it.
61-85: Enchant Soul - One passive ability or damage resistance the monster has.
86-90: Enchant Soul (Alt) - 'Implied' passive ability of monster, stat boost, regen, ect.
91-100: Ability Soul - Highest Movement Skill the target had at full level, or the most 'unique' one. 'Fly' will become 'Double Jump', though.
L1 Phys Combo
IC SKILLS
Blacksmithing - 5
Spellcraft - 5
~~~~
STUFF:
Were Claws - +10 CUTTING natural weapon.
1x Harpy Soul - Guardian. Summons Harpy to assist. Adds a count of statless +10 PIERCING damage to all physical attacks by shooting feathers.
1x Goomba Soul - Bullet. Throws a Goomba at the target for a ..Bonk.
1x Koopa Soul - Guardian. Curls up in a rediculously large shell for protection.
48 Hours
70 Coins
Heroism
Fusionist Handbook: A book detailing the process of the lost Item Creation art, Fusion.
Pandora's Box: A mysterious black cube used in the art of Fusion.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
Name: Ziele Eten Jacht
Game of Origin/Race: Castlevania/Werewolf
Age: 22
Weight: 255 Lbs
Height: 5'6" (Horrible posture. Full height around 6.5 feet)
General Description: A frightful beast standing, with his slumped, bestial posture, at five and a half feet tall at the head, while the peak of his hunched back is actually several inches higher than the top of his head. His appearance is distinctly lupine, with sky blue fur and glowing green eyes, as well as a spikey, fiery mane of deep auburn. The fur on his stomach is pure white, and though thick, his incredible physique still shows through it in a visible six pack, with a bulky chest to match. He has digitigrade legs ended in long claws that provide great footing, and long powerful arms with steel gauntlets on them that bolster the natural destructive power of his claws. He is dressed only in a pair of plain, baggy, tan trousers of an almost burlap material, old and decrepit to the point where anything below the knees has been worn away, tied about his thin waist with a thick cord.
General History:
What your character hates most: Monsters with low drop rates.
What your character loves most: Capturing new types of souls.
What your character hopes for: Becoming the ultimate master of soul dominance.
Class: Soulmaster
Level: 7
~~
HP: 100
MP: 70
Stamina: 80
Act Points: 4
~~
Power: 30
Special Power: 30
Special Power 2: 20
Defense: 25
Special Defense: 15
Speed: 30
Accuracy: 20
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Racial - Werewolf: Grants natural claws, as well as a resistance to any non-silver, nonmagical weapon. The weapon damage of such weapons is halved after all other calculations. Weapons that deal magical damage ignore this halving. Weapons of silver deal twice their weapon damage after all other calculations, and triple if they are made of PURE silver. ANY contact with pure silver will harm him, and he will feel extremely weak while touching it.
Triangle Jump
L1 Run
Martial Arts Prof
Soul Dominance - Takes up 2 Slots. When an enemy dies, Ziele can make an SPwr Check against it's SDef. If he wins this, he gains their Soul. Souls can be equipped in any equip slot, as long as he only has one of each kind equipped at a time (with the exception of Ability Souls, which can be equipped freely). Multiple instances of the same soul can be equipped in the same slot, and will increase the effective level of the skill the soul grants (It starts at level 1 and maxes out at the highest level the monster had it at). Roll d100 for what type the soul turns out to be.
1-25: Bullet Soul - If SPwr is higher than Pwr, gain a Spell they know. If Pwr is higher than SPwr, gain a tech they know or the weapon they use that affects the world around.
25-30: Bullet Soul (Alt) - 'Instant Shell' summon the monster.
31-55: Guardian Soul - Gain a 'stance' or support type move the monster knew, generate their weapon to do it.
56-60: Guardian Soul (Alt) - 'Lingering Shell' summon the monster or a part of it.
61-85: Enchant Soul - One passive ability or damage resistance the monster has.
86-90: Enchant Soul (Alt) - 'Implied' passive ability of monster, stat boost, regen, ect.
91-100: Ability Soul - Highest Movement Skill the target had at full level, or the most 'unique' one. 'Fly' will become 'Double Jump', though.
L1 Phys Combo
IC SKILLS
Blacksmithing - 5
Spellcraft - 5
~~~~
STUFF:
Were Claws - +10 CUTTING natural weapon.
1x Harpy Soul - Guardian. Summons Harpy to assist. Adds a count of statless +10 PIERCING damage to all physical attacks by shooting feathers.
1x Goomba Soul - Bullet. Throws a Goomba at the target for a ..Bonk.
1x Koopa Soul - Guardian. Curls up in a rediculously large shell for protection.
48 Hours
70 Coins
Heroism
Fusionist Handbook: A book detailing the process of the lost Item Creation art, Fusion.
Pandora's Box: A mysterious black cube used in the art of Fusion.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.