Post by Sin on Jan 19, 2008 16:20:56 GMT -5
Name: Tayuya
Game of Origin/Race: Naruto/Human
Age: 15
Weight: 106
Height: 5'4"
General Description:
General History:
During the invasion of Leaf Village by Sand and Sound, Tayuya served as one of the corners of the barrier which contained the battle between Orochimaru and the Third Hokage. .
Tayuya does not battle her opponents directly, she actually utilizes a flute which allows her to control the Doki she summons. This flute also allows her to cast special illusion techniques.
Tayuya Went up against the heros when they came to Rid Konoha of the sound five and orochimaru, She however didn't last as long as the others and fell into a charm trick by Li, She eventually had a change of heart, The sound ninja became rather close to Li and instead of destroying him, came back to Bahamut island in hopes of one day being with Li.
After Li turned into a royal asshole in her oppinion she took a fancy to his sister Hoto who also turned out to be a failure, then she turned her sights on Kyoshiro....Whom once one of his females appeared totally lost intrest in him and she was about to give up before an unsuspected person helped her realize that not everything is bad, and that love is worth its weight in gold. So she decided to give it another go, she found and got close to Kojima Chie, and after a while decided to help him get rid of his touch problem which she succesfully did and now shes truely happy <3
What your character hates most: Her past
What your character loves most: Her friends and Kojima
What your character hopes for: To kick Kabuto and Orochimarus asses!
Class: Sound Ninja/ Canon villain
~~
Level: 11
Life: 90
Magic, Mental, Special, Weapon power ect: 85
Act Points: 3
~~
Power: 10
Special Power: 30
Special Power 2: 30
Defense: 30
Special Defense: 30
Speed: 30
Accuracy: 30
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Villain Ability: Sound 5 Kunoichi - Level 2 Cursed Seal transformation, Level 3 Flute weapon proficiency (+4 to Accuracy and weapon damage when attacking with a flute)
Cursed Seal Level 1 - All stats +5, +2 Weapon and Spell Damage, +2/+2 bonus natural armor. Costs 1 Act to enter and saps 5 HP and MP per turn maintained. MP can be forced into the negatives by continued use of this trans, and until it rises to 0 or more, SPwr and SDef drop to 0.
Cursed Seal Level 2 - All stats +5 more, All movement skills +1, +3 Weapon and Spell Damage, +3/+3 bonus natural armor. Costs 1 Act to enter, and cannot be entered on the same turn as level 1, but must be entered while in it. Saps 5% Max HP and Max MP per turn maintained. If this sapping kills the user, they are considered Superdead. Furthermore, the lower the HP of the target gets, the surlier they become. MP can be forced into the negatives by continued use of this trans, and until it rises to 0 or more, SPwr and SDef drop to 0.
Racial Ability: Thrown Weapon Proficiency
Mateki ~ Mugen Onsa - Mateki ~ Mugen Onsa is a Genjutsu techinque utilized by the Sound ninja Tayuya. To use this illusion she needs to enter her cursed seal level two form. When she plays the music for this illusion on her flute, her opponent's mind enters a barren wasteland. While in this illusion the ninja feels retrained by chains which bind the user as their skin and muscle begins to melt off their bones. Because they feel restrained in the illusion, they are retrained in real life as well. (Requires her flute)
Considered a WIND type spell. Costs 12 MP. Roll for each status it causes seperately. Paralyze (10%), Fear (20%), Burn (20%), Silence (20%) Sleep (40%), Nightmare (60%, only if Sleep worked), 5 Turn Death Sentence (1%). Tayuya is free to act as long as she likes and the status affects inflicted last for her SPwr Bonus number of turns, but will end prematurely if she or her target is physically damaged, or if the target is canny enough to attack the illusion itself with magic. These status effects are all in the mind of the one afflicted by them, so any move that cures mental status effects will cure these.
Mateki • Genbusoukyoku - Magic Flute • Phantasm Warrior Manipulation Melody - Mateki • Genbusoukyoku is a Ninjutsu technique utilized by Sound kunoichi Tayuya. After summoning her Doki, Tayuya will play a melody on her flute which allows her to direct their movement. When needed, she can form a handseal and disperse the spirits. Every use costs 1 Act, but each Doki can be given an order with one use, different if she wishes. All commands will be carried out one action after they were issued. Dispersing the spirits is a free action.
Screaming Jutsu - When doing the nessasary handseals she can increase her voice volume by tenfold and use it to damage the enemy and even cause them to be knocked off their feet.
+6 WIND damage, 8 MP. AoE1 centered on Tayuya with a 20% Knock Back chance. Cannot be done while Silenced. While under Megaphone, Knockback chance is doubled.
Summoning of The Warriors (Doki) - She plays a special melody on her flute which causes her to summon up three Doki (Warriors) From the grave (spwr 2) (Requires her flute) Costs 10 MP per Doki.
Doki stats -
HP: 50
Pwr: 36
SPwr: 20
SPwrII: 0
Def: 36
SDef: 28
Spd: 20
Acc: 0
Abilities - Have no abilities of their own except a Racial. Tayuya can sacrafice one of her own slots to teach all three of them a move, though.
Racial - Fatal Puppet: Doki cannot act on their own. ALL actions they preform must be ordered by Tayuya, but they have no need for Act or MP as long as she has some. They cannot by Flinched or Stunned by physical attacks, and are affected at all times by Shield status. Magic, however, damages them normally, and taking magic damage disperses them for the next Turn that occurs. If 'killed', they simply must be resummoned, but will retain injuries if summoned after being hurt but not killed. If something interferes with their ability to hear Tayuya's commands, they will fall as inert as balls and all stats will drop to 0. They cannot be healed by -anything-. Doki are considered Level 1 for purposes of EXP gain, and Tayuya gains 1/10 of the XP they 'produce', when EXP is being given out per-attack as standard.
Makyou no Ran - Disorder of Demonic Haunts - Makyou no Ran is a Ninjutsu technique utilized by Sound kunoichi Tayuya. After summoning her Doki, Tayuya will play a melody which causes them to emit an etheral ghost of chakra from their mouths. These ghosts are basically chakra imbued with mental energy, they starve for physical energy and only have a desire to feed on the chakra of anyone close. If they manage to consume the chakra of someone close, it will limit her opponent's ability to create any more chakra of their own. This can prove very valuable in Tayuya's battles.
+6 SPIRIT damage, 6 MP. Damage is dealt to the target's MP instead of HP. MP cost is incurred once for every Doki preforming it.
IC SKILLS
See further information in the Item Creation section in game info.
For point of reference, every point in an IC skill is roughly a 1% chance at succeeding at any given simple task.
10 Points to distribute among the following:
Blacksmithing
Writing
Crafting
Spellcraft 10
Machinery
Alchemy
Compounding
Cooking
~~~~
STUFF:
50 coins
Heroism: A blue crystal that contains the spirit of the hero, so great that the world bends to make way for their splendor. It can be activated without Act at any time, and a list of effects will be provided. This list changes depending on the current situation, so don't just use it willy nilly! Once used, the Heroism loses it's glow and must be recharged.
Fusionist Handbook: A book detailing the process of the lost Item Creation art, Fusion.
Pandora's Box: A mysterious black cube used in the art of Fusion.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
Flute - Normal attacks are AoE1, +12 WIND damage. Can be charged for up to three turns to either add 4 to damage or 1 to area of effect per turn. Without this flute, Tayuya cannot use any flute based specials...So it's a damn liability sometimes.
Greater Flute: Normal attacks are +15 WIND, AoE1. Can be charged for up to three turns to add either 5 to the damage or 1 to the AoE per turn. Flute based specials cost 2 less MP, and the flute can be played one handed in a pinch, but only to attack. If both hands are used, the flute is charged for one extra turn, and Tayuya spends 10 MP, the resulting blast has a 50% chance of knocking everyone it strikes in the direction it hit them from.
Game of Origin/Race: Naruto/Human
Age: 15
Weight: 106
Height: 5'4"
General Description:
General History:
During the invasion of Leaf Village by Sand and Sound, Tayuya served as one of the corners of the barrier which contained the battle between Orochimaru and the Third Hokage. .
Tayuya does not battle her opponents directly, she actually utilizes a flute which allows her to control the Doki she summons. This flute also allows her to cast special illusion techniques.
Tayuya Went up against the heros when they came to Rid Konoha of the sound five and orochimaru, She however didn't last as long as the others and fell into a charm trick by Li, She eventually had a change of heart, The sound ninja became rather close to Li and instead of destroying him, came back to Bahamut island in hopes of one day being with Li.
After Li turned into a royal asshole in her oppinion she took a fancy to his sister Hoto who also turned out to be a failure, then she turned her sights on Kyoshiro....Whom once one of his females appeared totally lost intrest in him and she was about to give up before an unsuspected person helped her realize that not everything is bad, and that love is worth its weight in gold. So she decided to give it another go, she found and got close to Kojima Chie, and after a while decided to help him get rid of his touch problem which she succesfully did and now shes truely happy <3
What your character hates most: Her past
What your character loves most: Her friends and Kojima
What your character hopes for: To kick Kabuto and Orochimarus asses!
Class: Sound Ninja/ Canon villain
~~
Level: 11
Life: 90
Magic, Mental, Special, Weapon power ect: 85
Act Points: 3
~~
Power: 10
Special Power: 30
Special Power 2: 30
Defense: 30
Special Defense: 30
Speed: 30
Accuracy: 30
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Villain Ability: Sound 5 Kunoichi - Level 2 Cursed Seal transformation, Level 3 Flute weapon proficiency (+4 to Accuracy and weapon damage when attacking with a flute)
Cursed Seal Level 1 - All stats +5, +2 Weapon and Spell Damage, +2/+2 bonus natural armor. Costs 1 Act to enter and saps 5 HP and MP per turn maintained. MP can be forced into the negatives by continued use of this trans, and until it rises to 0 or more, SPwr and SDef drop to 0.
Cursed Seal Level 2 - All stats +5 more, All movement skills +1, +3 Weapon and Spell Damage, +3/+3 bonus natural armor. Costs 1 Act to enter, and cannot be entered on the same turn as level 1, but must be entered while in it. Saps 5% Max HP and Max MP per turn maintained. If this sapping kills the user, they are considered Superdead. Furthermore, the lower the HP of the target gets, the surlier they become. MP can be forced into the negatives by continued use of this trans, and until it rises to 0 or more, SPwr and SDef drop to 0.
Racial Ability: Thrown Weapon Proficiency
Mateki ~ Mugen Onsa - Mateki ~ Mugen Onsa is a Genjutsu techinque utilized by the Sound ninja Tayuya. To use this illusion she needs to enter her cursed seal level two form. When she plays the music for this illusion on her flute, her opponent's mind enters a barren wasteland. While in this illusion the ninja feels retrained by chains which bind the user as their skin and muscle begins to melt off their bones. Because they feel restrained in the illusion, they are retrained in real life as well. (Requires her flute)
Considered a WIND type spell. Costs 12 MP. Roll for each status it causes seperately. Paralyze (10%), Fear (20%), Burn (20%), Silence (20%) Sleep (40%), Nightmare (60%, only if Sleep worked), 5 Turn Death Sentence (1%). Tayuya is free to act as long as she likes and the status affects inflicted last for her SPwr Bonus number of turns, but will end prematurely if she or her target is physically damaged, or if the target is canny enough to attack the illusion itself with magic. These status effects are all in the mind of the one afflicted by them, so any move that cures mental status effects will cure these.
Mateki • Genbusoukyoku - Magic Flute • Phantasm Warrior Manipulation Melody - Mateki • Genbusoukyoku is a Ninjutsu technique utilized by Sound kunoichi Tayuya. After summoning her Doki, Tayuya will play a melody on her flute which allows her to direct their movement. When needed, she can form a handseal and disperse the spirits. Every use costs 1 Act, but each Doki can be given an order with one use, different if she wishes. All commands will be carried out one action after they were issued. Dispersing the spirits is a free action.
Screaming Jutsu - When doing the nessasary handseals she can increase her voice volume by tenfold and use it to damage the enemy and even cause them to be knocked off their feet.
+6 WIND damage, 8 MP. AoE1 centered on Tayuya with a 20% Knock Back chance. Cannot be done while Silenced. While under Megaphone, Knockback chance is doubled.
Summoning of The Warriors (Doki) - She plays a special melody on her flute which causes her to summon up three Doki (Warriors) From the grave (spwr 2) (Requires her flute) Costs 10 MP per Doki.
Doki stats -
HP: 50
Pwr: 36
SPwr: 20
SPwrII: 0
Def: 36
SDef: 28
Spd: 20
Acc: 0
Abilities - Have no abilities of their own except a Racial. Tayuya can sacrafice one of her own slots to teach all three of them a move, though.
Racial - Fatal Puppet: Doki cannot act on their own. ALL actions they preform must be ordered by Tayuya, but they have no need for Act or MP as long as she has some. They cannot by Flinched or Stunned by physical attacks, and are affected at all times by Shield status. Magic, however, damages them normally, and taking magic damage disperses them for the next Turn that occurs. If 'killed', they simply must be resummoned, but will retain injuries if summoned after being hurt but not killed. If something interferes with their ability to hear Tayuya's commands, they will fall as inert as balls and all stats will drop to 0. They cannot be healed by -anything-. Doki are considered Level 1 for purposes of EXP gain, and Tayuya gains 1/10 of the XP they 'produce', when EXP is being given out per-attack as standard.
Makyou no Ran - Disorder of Demonic Haunts - Makyou no Ran is a Ninjutsu technique utilized by Sound kunoichi Tayuya. After summoning her Doki, Tayuya will play a melody which causes them to emit an etheral ghost of chakra from their mouths. These ghosts are basically chakra imbued with mental energy, they starve for physical energy and only have a desire to feed on the chakra of anyone close. If they manage to consume the chakra of someone close, it will limit her opponent's ability to create any more chakra of their own. This can prove very valuable in Tayuya's battles.
+6 SPIRIT damage, 6 MP. Damage is dealt to the target's MP instead of HP. MP cost is incurred once for every Doki preforming it.
IC SKILLS
See further information in the Item Creation section in game info.
For point of reference, every point in an IC skill is roughly a 1% chance at succeeding at any given simple task.
10 Points to distribute among the following:
Blacksmithing
Writing
Crafting
Spellcraft 10
Machinery
Alchemy
Compounding
Cooking
~~~~
STUFF:
50 coins
Heroism: A blue crystal that contains the spirit of the hero, so great that the world bends to make way for their splendor. It can be activated without Act at any time, and a list of effects will be provided. This list changes depending on the current situation, so don't just use it willy nilly! Once used, the Heroism loses it's glow and must be recharged.
Fusionist Handbook: A book detailing the process of the lost Item Creation art, Fusion.
Pandora's Box: A mysterious black cube used in the art of Fusion.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
Flute - Normal attacks are AoE1, +12 WIND damage. Can be charged for up to three turns to either add 4 to damage or 1 to area of effect per turn. Without this flute, Tayuya cannot use any flute based specials...So it's a damn liability sometimes.
Greater Flute: Normal attacks are +15 WIND, AoE1. Can be charged for up to three turns to add either 5 to the damage or 1 to the AoE per turn. Flute based specials cost 2 less MP, and the flute can be played one handed in a pinch, but only to attack. If both hands are used, the flute is charged for one extra turn, and Tayuya spends 10 MP, the resulting blast has a 50% chance of knocking everyone it strikes in the direction it hit them from.