Post by CJ on Jun 6, 2007 14:47:55 GMT -5
IRC Name: Marluxia
Name: Marluxia (Level 8)
Game of Origin/Race: Kingdom Hearts Chain of Memories/Kingdom Hearts 2 final Mix+
Age: 24 Upon nobodiezation, now 10 in nobody years.
Weight: 123
Height: 5'7"
General Description: look at the pic.
General History: Marluxia The Former Number XI Of the Organization, Also known as "The Graceful Assassin," He was recruited into the organization by Xigbar, A senior member of the Organization and Number II. During his absence, Marluxia was chosen by Xemnas to be the steward of Castle Oblivion. However, slowly moving away from Xemnas' plan, Marluxia formed a plan to overthrow the leadership of the Organization. In order to do this..., he quickly enlisted the services of another junior member of the Organization, Number XII "The Savage Nymph" Larxene. As was according to plan, he manipulated Sora into coming to Castle Oblivion, and once there, Marluxia used Namine to erase much of Sora's memory. Sora, now without memories of his friends, or even his beloved Kairi, ascended Castle Oblivion to rescue Namine, in a misguided attempt to rescue whom he believed to be the love of his life... Throughout Sora's ascent, Marluxia constantly reminds Namine of her duty to rewrite Sora's Heart, and during this time, Marluxia also ordered the murder of Vexen, Number IV, by Axel, stating 'Eliminate the traitor, Number VIII.' Upon Axel's return, Marluxia extends his trust to Axel as he has done with Larxene. However, Axel betrays them and convinces Naminé to do what she thinks is right. Larxene fails to kill Sora and was eliminated as well. Marluxia recaptures Naminé and is confronted by Axel, who accuses Marluxia and Larxene of being traitors for conspiring against the Organization. Axel attempts to kill Marluxia, however, Marluxia returns to the thirteenth floor with Naminé, tricking Sora into fighting Axel for him. Seeing that Axel has been defeated, Marluxia anticipates Sora's arrival on the thirteenth floor. He orders Naminé to erase Sora's memories, but she refuses. When Marluxia implies that he will kill her for disobeying him, Sora demands that Naminé erase his memories for her safety, as his promise will remain and he can protect her. Marluxia says that Sora would become just like the Riku Replica, but the Riku Replica surprises Marluxia, who then engages Sora. The two fight, Marluxia using all of his skills to attack, and attempt to kill the Keyblader of Light, only for Sora to realize he has been fighting a replica of Marluxia; he enters a door to a dark, starry realm to begin the final showdown. The real Marluxia, in a new form, confronts Sora and the final battle ensues. Marluxia, like the other members of the Organization, fell before the might of Sora's undying faith in his heart and his light. As he faded into the darkness from which he was born he asked himself, 'Why...Why did I fail.' He would stare up at the white ceiling and curse himself to no end as he faded away.
What your character hates most: Being a nobody
What your character loves most: Nothing
What your character hopes for: To rule the organization
Class: Assassin / Villain
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Life: 70
Magic, Mental, Special, ect: 90
Act Points: 3
Power: 40
Special Power: 25
Special Power 2: 20
Defense: 25
Special Defense: 25
Speed: 25
Accuracy: 25
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ABILITIES
Villain Ability: Phytophile - When using Plant based attacks, his Special Power bonus is added twice rather than once (Spwr Bonus = Spwr/10). He Nulls Plant type damage, and takes half damage from Fire. If the Ice user's SPwr is 20 greater than Marluxia's SDefense, though, this becomes a Weakness instead.
Scythe Prof - Ability to use any scythe or scythe-like weapon, such as an axe or a sickle.
Racial Ability: Nobody - Racial Ability: Nobody - Immunity to Confusion, Charm, and Manipulate, and Fear chance is halved.
Dark Portal <Lvl 10> Allows Marluxia to teleport to whereever he wants at the cost of 3 MP > <Darkness> <Special Power>
Create a portal that leads anywhere that Marluxia is aware of. It costs 3 MP per unit to move locally, and costs 6 MP per World Unit to move over the world map.
Assassin's Creed <Level 4> Marluxia dissapears into darkness and appears behind the enemy Slashing up to 10 times, Dealing a rough 5 damage pure hit, and then throwing his scythe letting it spin in the air for a while. <DARKNESS> <20 MP> <Power>
Costs 2 Act to preform, and Marluxia -must- be behind the target, which may entail spending more Act. This is an EXTREMELY powerful attack, and can only be preformed once per battle. 10 attacks. Every third attack has Power stat behind it, and the attacks must be dodged in threes (as in, a passed dodge roll will avoid three, but a failed one will be hit with three)
Death <Level 9>
Marluxia dissapears into darkness only to appear behind the enemy leaning forward whispering this spell into the opponents ear, then dissapears as a counter of up to 60 appears over their head.
DARK move with a 25% chance of success. This move must be done from extremely close range, which means the target will have to be either incapacited or unaware of Marluxia's current location. The target also must be able to clearly hear the spell Marluxia uses. Costs 6 MP and bestows Death Sentence, which will kill the target after 6 turns have elapsed. Only EXTREMELY canny, wary targets of this move can attempt a dodge, and defending is pointless.
Plant Barage: Marluxia uses his Phytophile abilities to summon up a large sum of vines and obliterates his opponent in a wave of thorny vines, this is an extreamly strong attack just like assassin's creed, and can only be used once a mission due to its stress upon marluxias body.
Can only be used once per Mission. +6 AoE1 PLANT attack, Costs 6 MP and 1 Act. For every extra Act and 4 MP spent, adds 1 to Area of effect, an extra +6 damage, or an extra hit at full power. If Marluxia is in an area of heavy and/or exotic plant life, the MP costs are reduced by 2 each, and the attack may gain extra attributes at the GMs discression. In an area with little or no plant life, MP cost is increased by 2. The MP cost changes apply to both the initial cost and the additional cost.
IC SKILLS
See further information in the Item Creation section in game info.
10 Points to distribute among the following:
Blacksmithing 0
Writing 5
Crafting 0
Spellcraft 5
Machinery 0
Alchemy 0
Compounding 0
Cooking 0
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STUFF:
Scythe: +12 Slash. -Can- be wielded in both hands. Speeds up death of those it strikes (if the target is dying for any reason, every 10 damage that would have been done is instead put toward 1 unit of whatever length of time it's going to take the target to die). Marluxia can freely summon this scythe unless there are very extrenuating circumstances.
Vilainy: A Red crystal that contains the spirit of the Villain, so great that the world bends to make way for their Evilness. It can be activated without Act at any time, and a list of effects will be provided. This list changes depending on the current situation, so don't just use it willy nilly! Once used, the vilainy loses it's glow and must be recharged.
Fusionist Handbook: A book detailing the process of the lost Item Creation art, Fusion.
Pandora's Box: A mysterious black cube used in the art of Fusion.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.