Post by CJ on Jun 6, 2007 14:51:56 GMT -5
IRC Name:Chanree
Name: Xera Ninjari
Game of Origin/Race: Legend of Zelda/OoT/Hyrule
Age: 22
Weight: 154 Ls
Height: 5'4¨
General Description: wearing green outfit, her hair is white and her eyes grey colour. Even wear a bluer ribbon, memory of her mother.
General History: "that day, I shall never forget that storm, thunder bolts...and darkness. I could see the rain fell down onto their faces. Mother, Father...everyone..."
In that time when Zelda escaped from the castle when Link collected all pieces. This girl, Xera Ninjari was one of the people who escaped as well away from the town. After those years she grew up and travel all alone, all she had with her was a small bag with rubies and her bow. She seem to been training all those years after the darkness fell over the town and the castle. But she never knew about Link or heard about him before, just talk from people who have met him. Maybe one day she might meet him..or will she? No one knows..
What your character hates most: Darkness and rain
What your character loves most: food! mostly rice balls
What your character hopes for: to become a stronger archer
Class: Archer
Level 1
STATS
~~
Life: 80/80
Magic: 80/80
Act Points: 3/3
~~
Power: 20
Special Power: 20
Special Power 2: 30
Defense: 10
Special Defense: 20
Speed: 30
Accuracy: 10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Level 1 Bow Proficiency
Fire arrow - Make one arrow goes all fire and fires toward the enemy. Enchant one arrow with Fire magic for 8 MP. Deals an additional +10 FIRE damage to anyone the arrow strikes, but if the arrow misses, it can't be retrieved. Takes an Act to enchant the arrow and one to fire it. If the arrows Pierce effect kicks in, the +10 Fire damage will be repeated once per round until the enemy pulls the arrow out.
Bomb arrow - Make one arrow get a bomb on the top, make the fire out and fires toward the enemy. For 1 Act, place any OUI on top of and arrow and fire it. This opens the possibility of the item -missing-, but if the arrow's Pierce kicks in, the power of the OUI will be doubled. The arrow is destroyed regardless of hit or miss. Otherwise, treat this move as if she had simply used the item and shot the arrow at the same time.
IC SKILLS
Blacksmithing
Writing 3
Crafting
Spellcraft 5
Machinery
Alchemy
Compounding
Cooking 2
~~~~
STUFF:
Coin: 20
Heroism: A blue crystal that contains the spirit of the hero, so great that the world bends to make way for their splendor. It can be activated without Act at any time, and a list of effects will be provided. This list changes depending on the current situation, so don't just use it willy nilly! Once used, the Heroism loses it's glow and must be recharged.
Fusionist Handbook: A book detailing the process of the lost Item Creation art, Fusion.
Pandora's Box: A mysterious black cube used in the art of Fusion.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
Weapon: Wind Rusher
Arrow Modifiar: .8 Grants +2 to Spell Power of all magic used.
x10 Arrows: Simple arrows that fly well. +10 PIERCING damage.
Name: Xera Ninjari
Game of Origin/Race: Legend of Zelda/OoT/Hyrule
Age: 22
Weight: 154 Ls
Height: 5'4¨
General Description: wearing green outfit, her hair is white and her eyes grey colour. Even wear a bluer ribbon, memory of her mother.
General History: "that day, I shall never forget that storm, thunder bolts...and darkness. I could see the rain fell down onto their faces. Mother, Father...everyone..."
In that time when Zelda escaped from the castle when Link collected all pieces. This girl, Xera Ninjari was one of the people who escaped as well away from the town. After those years she grew up and travel all alone, all she had with her was a small bag with rubies and her bow. She seem to been training all those years after the darkness fell over the town and the castle. But she never knew about Link or heard about him before, just talk from people who have met him. Maybe one day she might meet him..or will she? No one knows..
What your character hates most: Darkness and rain
What your character loves most: food! mostly rice balls
What your character hopes for: to become a stronger archer
Class: Archer
Level 1
STATS
~~
Life: 80/80
Magic: 80/80
Act Points: 3/3
~~
Power: 20
Special Power: 20
Special Power 2: 30
Defense: 10
Special Defense: 20
Speed: 30
Accuracy: 10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Level 1 Bow Proficiency
Fire arrow - Make one arrow goes all fire and fires toward the enemy. Enchant one arrow with Fire magic for 8 MP. Deals an additional +10 FIRE damage to anyone the arrow strikes, but if the arrow misses, it can't be retrieved. Takes an Act to enchant the arrow and one to fire it. If the arrows Pierce effect kicks in, the +10 Fire damage will be repeated once per round until the enemy pulls the arrow out.
Bomb arrow - Make one arrow get a bomb on the top, make the fire out and fires toward the enemy. For 1 Act, place any OUI on top of and arrow and fire it. This opens the possibility of the item -missing-, but if the arrow's Pierce kicks in, the power of the OUI will be doubled. The arrow is destroyed regardless of hit or miss. Otherwise, treat this move as if she had simply used the item and shot the arrow at the same time.
IC SKILLS
Blacksmithing
Writing 3
Crafting
Spellcraft 5
Machinery
Alchemy
Compounding
Cooking 2
~~~~
STUFF:
Coin: 20
Heroism: A blue crystal that contains the spirit of the hero, so great that the world bends to make way for their splendor. It can be activated without Act at any time, and a list of effects will be provided. This list changes depending on the current situation, so don't just use it willy nilly! Once used, the Heroism loses it's glow and must be recharged.
Fusionist Handbook: A book detailing the process of the lost Item Creation art, Fusion.
Pandora's Box: A mysterious black cube used in the art of Fusion.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
Weapon: Wind Rusher
Arrow Modifiar: .8 Grants +2 to Spell Power of all magic used.
x10 Arrows: Simple arrows that fly well. +10 PIERCING damage.