Post by CJ on Feb 24, 2008 18:58:21 GMT -5
IRC Name: Ranax
Name: Zechs Merquise/Milliardo Peacecraft
Game of Origin/Race: New Mobile Report Gundam W
Age: 20
Weight: 185 lbs.
Height: 6"
General Description: Milliardo is a well fit man (as most are who have piloted a Gundam), with long platinum hair, misty
silver blue eyes, and cream colored skin. He usually dresses in formal attire, as fitting for his personality in the
demeanor that he carries himself. His expression is usually sterling
General History:
What your character hates most: People who are truly evil, and cause fear in the hearts of innocents.
What your character loves most: Lt. Lucrezia Noin
What your character hopes for: To one day hope to achieve peace, so he may enjoy it with the woman he cares for deeply.
Class: Mobile Suit Pilot
~~
Life: 110
MP: 65
Stamina: 60
Act Points: 3
~~
Power: 45
Special Power: 20
Special Power 2: 20
Defense: 25
Special Defense:20
Speed: 25
Accuracy: 20
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Hero Ability: Tallgeese III - Grants Zechs use of the Mobile Suit 'Tallgeese III'. He is also able to withstand the ZERO System, which drives most people mad. It also grants him Perfect Dual Wield, but only with the Tallgeese' dual sabers.
Zechs can call the Tallgeese from any location it can get to, and it will arrive one round after it is called. When not in use, it will instantly return to storage for maintainance, regaining 30 SP and 10 points of each of it's parts per round of battle he spends not using it. Any round where it is on it's way to him doesn't count toward this, nor does one round after he dismisses it if he does so during battle. It uses a special secondary energy supply to get to and from Zechs, so calling it or dismissing it doesn't use SP.
Racial Ability: Wartorn - Reduces Nonproficiency penalty by 1/4.
Slot 1 Sword prof
Slot 2 Martial Arts Prof
Slot 2.5 Piloting
Slot 3 Level 2 Piloting (+4 Acc when attacking with a mobile suit barehanded)
Slot 3.5 Mobile Suit Cannon Proficiency
Slot 4 Staff Proficiency
Slot 4.5 Level 3 Piloting (+4 Acc/WpnDmg when attacking with a mobile suit barehanded)
IC SKILLS
Blacksmithing 4
Writing
Crafting 2
Spellcraft
Machinery 4
Alchemy
Compounding
Cooking
~~~~
STUFF:
30 Coins
24 Hours
Zechs Saber - A basic sword Zechs carries for self defense against less giant-sized threats. +8 CUTTING.
Heroism: A blue crystal that contains the spirit of the hero, so great that the world bends to make way for their splendor.
It can be activated without Act at any time, and a list of effects will be provided. This list changes depending on the current situation, so don't just use it willy nilly! Once used, the Heroism loses it's glow and must be recharged.
Fusionist Handbook: A book detailing the process of the lost Item Creation art, Fusion.
Pandora's Box: A mysterious black cube used in the art of Fusion.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
System Energy: 300
Act: 3
Power: 50
Special Power: 50
Defense: 40
Special Defense: 30
Speed: -10
Accuracy: -10
- Traits -
ZERO System: The Tallgeese III is installed with the latest ZERO System software, which directly links the computer to the mind of the pilot. This gives it hitherto unparalleled response time, and allows the pilot to use the suit's sensory equipment as if they were their own eyes and ears. With one turn of calculations, Zechs can determine the percent chance of him dodging or striking one enemy on the field, as long as he has seen them attack once (for dodging) or dodge once (for striking).
This system also causes the mech to use the same weapon profs as Zechs. Damage done by the Tallgeese has EXP gain halved.
Huge: The Tallgeese, like most Mobile Suits, is frikkin huge. Melee attacks can only attack it's legs, and ranged attacks can only attack it's cockpit. Once it's legs have been reduced to 0 durability, the Tallgeese will no longer be able to move normally, and it's Cockpit can be attacked with melee moves, while it's head can now be attacked with ranged moves.
On the down side, moves with AoE greater than 1 will strike multiple parts of the Tallgeese, as will ones that strike multiple targets.
- Parts -
Head: 30/0. If this part is destroyed, the mech will be effectively blinded.
Cockpit: 40/20. If this part is destroyed, the pilot can be attacked directly.
L. Arm: 35/15. If this part is destroyed, this arm can no longer be used.
R. Arm: 35/15. If this part is destroyed, this arm can no longer be used.
L. Leg: 30/5. If this part is destroyed, halve movement skills.
L. Arm: 30/5. If this part is destroyed, halve movement skills.
If both legs are destroyed, Movement skills are 0. Not 1/2, 0.
Thrusters Prim: 10/0. If this part is destroyed, cut Fly by 1 level.
Thrusters Aux: 10/0. If this part is destroyed, cut Fly by 1 level.
- Actions -
Walk - Simple movement action. Take a massive step forward, moving 2 Units in that direction. Has extremely low Priority though. 5 SP.
L2 Fly - Fly 4 units in any direction. Has very high Priority. 20 SP.
L1 Fly - Fly 2 Unit in any direction. Has very high priority. 10 SP.
- Attacks -
Gundam Fist: A simple attack with base Power. 10 SP. AoE1.
Gundam Stomp: Stomp on a target. +20 BLUDGEONING AoE1, 0 Priority. 10 SP. Must have both legs to do this.
Saber Swipe: Attack with a single saber. +20 CUTTING AoE1. 20 SP.
Heat Rod: Attack with a quick stab of the Heat Rod. +30 PIERCING AoE1. 30 SP. AP chance only against Macro enemies. Must have both arms to use.
Dual Sabers: Attack with two sabers. +20/+20 CUTTING AoE1 with Power applied once. 30 SP. Must have both arms to use.
Energy Cannon: Attack with a blast of the energy cannon. *1 FIRE AoE1. 20Min/50Max SPower. SP cost equals SPwr used.
Name: Zechs Merquise/Milliardo Peacecraft
Game of Origin/Race: New Mobile Report Gundam W
Age: 20
Weight: 185 lbs.
Height: 6"
General Description: Milliardo is a well fit man (as most are who have piloted a Gundam), with long platinum hair, misty
silver blue eyes, and cream colored skin. He usually dresses in formal attire, as fitting for his personality in the
demeanor that he carries himself. His expression is usually sterling
General History:
What your character hates most: People who are truly evil, and cause fear in the hearts of innocents.
What your character loves most: Lt. Lucrezia Noin
What your character hopes for: To one day hope to achieve peace, so he may enjoy it with the woman he cares for deeply.
Class: Mobile Suit Pilot
~~
Life: 110
MP: 65
Stamina: 60
Act Points: 3
~~
Power: 45
Special Power: 20
Special Power 2: 20
Defense: 25
Special Defense:20
Speed: 25
Accuracy: 20
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Hero Ability: Tallgeese III - Grants Zechs use of the Mobile Suit 'Tallgeese III'. He is also able to withstand the ZERO System, which drives most people mad. It also grants him Perfect Dual Wield, but only with the Tallgeese' dual sabers.
Zechs can call the Tallgeese from any location it can get to, and it will arrive one round after it is called. When not in use, it will instantly return to storage for maintainance, regaining 30 SP and 10 points of each of it's parts per round of battle he spends not using it. Any round where it is on it's way to him doesn't count toward this, nor does one round after he dismisses it if he does so during battle. It uses a special secondary energy supply to get to and from Zechs, so calling it or dismissing it doesn't use SP.
Racial Ability: Wartorn - Reduces Nonproficiency penalty by 1/4.
Slot 1 Sword prof
Slot 2 Martial Arts Prof
Slot 2.5 Piloting
Slot 3 Level 2 Piloting (+4 Acc when attacking with a mobile suit barehanded)
Slot 3.5 Mobile Suit Cannon Proficiency
Slot 4 Staff Proficiency
Slot 4.5 Level 3 Piloting (+4 Acc/WpnDmg when attacking with a mobile suit barehanded)
IC SKILLS
Blacksmithing 4
Writing
Crafting 2
Spellcraft
Machinery 4
Alchemy
Compounding
Cooking
~~~~
STUFF:
30 Coins
24 Hours
Zechs Saber - A basic sword Zechs carries for self defense against less giant-sized threats. +8 CUTTING.
Heroism: A blue crystal that contains the spirit of the hero, so great that the world bends to make way for their splendor.
It can be activated without Act at any time, and a list of effects will be provided. This list changes depending on the current situation, so don't just use it willy nilly! Once used, the Heroism loses it's glow and must be recharged.
Fusionist Handbook: A book detailing the process of the lost Item Creation art, Fusion.
Pandora's Box: A mysterious black cube used in the art of Fusion.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
System Energy: 300
Act: 3
Power: 50
Special Power: 50
Defense: 40
Special Defense: 30
Speed: -10
Accuracy: -10
- Traits -
ZERO System: The Tallgeese III is installed with the latest ZERO System software, which directly links the computer to the mind of the pilot. This gives it hitherto unparalleled response time, and allows the pilot to use the suit's sensory equipment as if they were their own eyes and ears. With one turn of calculations, Zechs can determine the percent chance of him dodging or striking one enemy on the field, as long as he has seen them attack once (for dodging) or dodge once (for striking).
This system also causes the mech to use the same weapon profs as Zechs. Damage done by the Tallgeese has EXP gain halved.
Huge: The Tallgeese, like most Mobile Suits, is frikkin huge. Melee attacks can only attack it's legs, and ranged attacks can only attack it's cockpit. Once it's legs have been reduced to 0 durability, the Tallgeese will no longer be able to move normally, and it's Cockpit can be attacked with melee moves, while it's head can now be attacked with ranged moves.
On the down side, moves with AoE greater than 1 will strike multiple parts of the Tallgeese, as will ones that strike multiple targets.
- Parts -
Head: 30/0. If this part is destroyed, the mech will be effectively blinded.
Cockpit: 40/20. If this part is destroyed, the pilot can be attacked directly.
L. Arm: 35/15. If this part is destroyed, this arm can no longer be used.
R. Arm: 35/15. If this part is destroyed, this arm can no longer be used.
L. Leg: 30/5. If this part is destroyed, halve movement skills.
L. Arm: 30/5. If this part is destroyed, halve movement skills.
If both legs are destroyed, Movement skills are 0. Not 1/2, 0.
Thrusters Prim: 10/0. If this part is destroyed, cut Fly by 1 level.
Thrusters Aux: 10/0. If this part is destroyed, cut Fly by 1 level.
- Actions -
Walk - Simple movement action. Take a massive step forward, moving 2 Units in that direction. Has extremely low Priority though. 5 SP.
L2 Fly - Fly 4 units in any direction. Has very high Priority. 20 SP.
L1 Fly - Fly 2 Unit in any direction. Has very high priority. 10 SP.
- Attacks -
Gundam Fist: A simple attack with base Power. 10 SP. AoE1.
Gundam Stomp: Stomp on a target. +20 BLUDGEONING AoE1, 0 Priority. 10 SP. Must have both legs to do this.
Saber Swipe: Attack with a single saber. +20 CUTTING AoE1. 20 SP.
Heat Rod: Attack with a quick stab of the Heat Rod. +30 PIERCING AoE1. 30 SP. AP chance only against Macro enemies. Must have both arms to use.
Dual Sabers: Attack with two sabers. +20/+20 CUTTING AoE1 with Power applied once. 30 SP. Must have both arms to use.
Energy Cannon: Attack with a blast of the energy cannon. *1 FIRE AoE1. 20Min/50Max SPower. SP cost equals SPwr used.