Tony
Footsoldier
Posts: 21
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Post by Tony on Apr 8, 2007 16:30:43 GMT -5
Super Smash Brothers: NSF!'s Organization XIII Duel Mode To Unlock: Beat Story Mode on Very Hard This mode pits any character versus the group of Nobodies from the Square game 'Kingdom Hearts: Chain of Memories' called 'Organization XIII.' The battles will progress through their fortress, Castle Oblivion, from Floor XIII to Floor I where the lovely Namine is being held captive. Each Organization member will prove difficult in his or her own manner. Think you can handle it and rescue Namine? Good luck.
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Tony
Footsoldier
Posts: 21
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Post by Tony on Apr 8, 2007 16:43:27 GMT -5
NUMBER XIII - ROXAS The Key of Destiny Light - Specials - -- Blizzard: Holds both Oathkeeper and Oblivion in front of him and fires repeatable balls of ice straight forward, much akin to Fox's blaster. Mediocre damage, no Smash, but spammable, and will interrupt charges. -- Lunarsault. Gracefully flips upward almost straight up, then comes down. Deals no damage itself, but Roxas is invincible while he's moving upward, and attacks preformed while dropping are much stronger. -- Break Raid. Throws a Keyblade. If it strikes a target with a charged up attack, even a normal Smash, it will deal absurd damage and reflect the charged effect into the target. Travels through those it hits, so it can actually strike multiple enemies with the power taken from the charge attack. -- Orbs of Light: Roxas holds his Keyblades over his head, and many huge orbs of pure Light form around him, spinning rapidly. High damage, high Smash. If a character is caught in it but doesn't move, they can be hit repeatedly. -- Burst Edge: Roxas streaks across the screen with his Keyblades dragging the ground in a flash before uppercutting the player character. As the uppercut proceeds, the Keyblades burst aflame then return to normal after connection is made. This move renders the player character stunned for a moment and unable to recover from the attack, allowing Roxas to chainlink another Combo. Supersmash!: Holy - Roxas raises Oathkeeper and Oblivion over his head, each blade glowing brightly with Light energy. After a temporary uninterruptable charge, several homing projectiles of light will follow the player character until impact, which will deal unimaginable damage and smash to the character. - Throws - Up: Runs up the target's body and kicks them skyward. Down: Leaps up and throws them straight down, simple. Backward: Preforms a backflip and lets them go halfway. Forward: Stabs them in the stomach and unleashes a burst of lock opening power, sending them flying. - General Stats - Attack Power: 4 Smash Power: 3 Attack Speed: 5 Charge Speed: 4 Combo: 5 Speed: 3 Jump: 4 Double Jump: 4 Weight: 3 Balance: 4 - Speech - GENERIC ENTRY "Let's see what you got!" "I'll show you 'Nobody'!" GENERIC EXIT Low Damage: "Don't tell me you're through already!" "That all you got? I'm disappointed!" "That is how you fight!" Medium Damage: "You're pretty good." "I've seen better." High Damage: "Phew ... that was a close one!" Loss: "I'm ... fading ..." APPEARANCE: Roxas appears in his black Organization cloak with Oblivion and Oathkeeper drawn. The fight begins with Roxas charging at the player character. - Quirks - Roxas can perfectly dual wield anything. Picking up one beam saber will give him two and double the damage with them. If he picks up two Hammers, he'll go Berserk and hold one out to each side, two parasols will be treated as two beam sabers, etc. This also applies with blasters, and other attack items. Reaction (Reversal) will double damage on the first strike delivered to an opponent, but not afterwards.
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Tony
Footsoldier
Posts: 21
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Post by Tony on Apr 8, 2007 18:02:52 GMT -5
NUMBER XII - Larxene The Savage Nymph Lightning/Darkness - Specials - -- Bolts of Sorrow: Larxene begins conducting electricity at a rapid rate, and will charge a large ball of energy between her hands before unleashing the charged energy in lightning shot from her fingertips. During this charge time, Larxene is invincible to melee attacks and will actually deal damage back to any melee attack against her. It takes three ranged attacks to interrupt this charge, no matter the 'strength' of the attack. -- Consecutive Attack: Larxene can throw her eight kunai in an arc towards the player character. The weapons will vanish and return to her hands afterwards, however. The kunai deal low Smash but high damage, but can be deflected by a weapon swing. -- Claw Slicer: Larxene will uppercut the player character with her kunai to throw them into the air before unleashing a five-hit Combo on the player and throwing them back into the ground for a huge Smash. -- Flash: Larxene dashes in a blur at the player character, and will attempt to perform a huge Combo against the player character. This is avoidable by guarding or striking her before the combo actually starts. Supersmash!: Larxene will split into four... - Throws - Larxene will simply dig into the character with her eight kunai and hurl the player character any direction she chooses. - General Stats - Attack Power: 4 Smash Power: 4 Attack Speed: 5 Charge Speed: 5 Combo: 4 Speed: 7 Jump: 5 Double Jump: 6 (Mobile Action) Weight: 2 Balance: 5 - Speech - GENERIC ENTRY "I should tell you ... I'm in an EXTREMELY bad mood!" GENERIC EXIT Low Damage: "You're so half-baked." Medium Damage: "Nighty-night, you sham!" High Damage: "Hey, you're not half bad. Guess you really are a hero. A heartless hero!" Loss: "No... Nooooo!! I refuse to lose to a bunch of losers! I... I'm fading?! NO...this isn't...the way I... I won't...ALLOW..." APPEARANCE: Larxene will step through a Darkness portal dangling a star charm at the player character, then toss it into the air, catch it with a swing of her hand, and tuck it into her cloak. She will then summon her kunai into her hands and take a pose before the battle's beginning. - Quirks - Larxene's clones have all the same abilities as her. Larxene's first attack will be a 'Flash' attack, and the only one she performs.
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Tony
Footsoldier
Posts: 21
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Post by Tony on Apr 8, 2007 23:40:46 GMT -5
NUMBER XI - MARLUXIA The Graceful Assassin Plants/Darkness - Specials - -- Petal Storm: Marluxia will summon huge razor-sharp flower petals to attack the player character, dealing zero smash but stackable percent damage. -- Dark Aura 2: Marluxia can move in and out of Darkness to attack the player character with rapid succeeding strikes, up to five in a particular set. Must be charged for a moment, and the charge is interruptable. -- Reaper: Marluxia will use his scythe to uppercut the player character into the air to begin a several-hit combo with the blade of his scythe, before a home-run style Smash with the broadside of the weapon. -- Rose Spiral: Marluxia forms a spinning vortex of rose petals below the player character, which will capture the player and cause rapid, stacking percent damage then launch the player up and away, but won't Smash. Supersmash!: Doom - A counter appears above the player's head, and will count down from 100 to 0. At 0, regardless of the state of the battle, the player WILL lose the battle. - Throws - Up: Marluxia hooks the player in the curve of his scythe and uppercut the player with the handle of the scythe. Down: Marluxia hooks the player in the curve of his scythe and trips the player with the handle of the scythe before putting them down into the ground with the flat side of the scythe. Forward: Marluxia spins quickly, sending the handle of the scythe into the player's stomach to send them forward. Backward: Marluxia hooks the player with the player in the curve of his scythe and flings the player behind him with a huge swing. - General Stats - Attack Power: 4 Smash Power: 5 Attack Speed: 3 Charge Speed: 4 Combo: 4 Speed: 4 Jump: 5 Double Jump: 6 (Mobile Action) Weight: 3 Balance: 3 - Speech - GENERIC ENTRY "This Castle and the girl Namine have been entrusted to ME. I will NOT let you by." GENERIC EXIT Low Damage: "The hero will always fail in the face of adversity." Medium Damage: "I enjoy challenges; this was boring." High Damage: "An assassin never loses his target." Loss: "My... Castle..." APPEARANCE: Marluxia is actually on the stage before the player character, with his scythe over his shoulder. He motions to the doorway behind him with his freehand, then lowers his scythe behind him in a ready stance. - Quirks - Marluxia's scythe is large enough to be jumped on while extended out, leaving him vulnerable for a strike or a Smash.
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Tony
Footsoldier
Posts: 21
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Post by Tony on Apr 9, 2007 0:10:06 GMT -5
NUMBER X - LUXORD The Gambler of Fate Time/Darkness - Specials - -- Card Toss: Luxord will throw cards rapidly at the player with a rather large amount of kinetic energy, very quickly. Low, rapid damage, zero smash. -- Time Control: Luxord can control the flow of time itself, and will randomly change the movement speed of the player character at his leisure to slow them or speed them up. -- Card Attack: An extra large playing card materializes and goes to Smash the character away. -- Exploding Card: Luxord throws a card at the player that will explode and deal large Smash. Supersmash!: Let's Play a Game - Luxord transforms the player character into a die! The character can still jump around and try to hit Luxord with its body, but can't attack normally. The transformation reverts after one minute. - Throws - Luxord does not throw the player. - General Stats - Attack Power: 4 Smash Power: 4 Attack Speed: 5 Charge Speed: 4 Combo: 5 Speed: 4 Jump: 4 Double Jump: 6 (Mobile Action) Weight: 3 Balance: 3 - Speech - GENERIC ENTRY "Do you think you can change your fate?" GENERIC EXIT Low Damage: "You gambled ... and lost." Medium Damage: "The stakes were too high for you." High Damage: "When you mess with the King, you'd better watch your Ace, Jack." Loss: "I ... fold." APPEARANCE: Luxord appears through a Darkness portal behind a shield of large playing cards. They then spin around him rapidly, then vanish as Luxord takes his ready stance. - Quirks - Luxord's cards are all deflectable.
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Tony
Footsoldier
Posts: 21
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Post by Tony on Apr 9, 2007 0:29:33 GMT -5
NUMBER IX - DEMYX The Melodius Nocturne Water/Darkness - Specials - -- Water Column Dance: Demyx summons several huge water columns at random intervals in the stage to raise from the ground. -- Rave: Demyx literally goes berserk, dancing around the stage swinging his Sitar rather ungracefully to strike with huge Smash at the player, but deals low damage otherwise. -- Rapid Water Balls: Demyx forms several huge balls of water over his head and hurls them at the player, dealing high damage but low smash. -- It's Raining, It's Pouring: Demyx summons large drops of water to fall from the sky, which upon impact with the player, will deal large Smash but less damage otherwise. Supersmash!: Dance, Water, Dance! - Demyx summons a random number of Water Nobodies, between twenty and forty, and the player must kill each Nobody before he can continue to fight Demyx. These Nobodies will go down with three hits no matter what they are, and will attack the player with standard melees and attacks. Demyx will disappear through a portal for the duration of this effect. - Throws - Demyx simply bashes the character in a direction with his sitar. - General Stats - Attack Power: 2 Smash Power: 6 Attack Speed: 5 Charge Speed: 4 Combo: 4 Speed: 3 Jump: 4 Double Jump: 6 (Mobile Action) Weight: 3 Balance: 4 - Speech - GENERIC ENTRY "If the subject fails to cooperate, use aggression to liberate its true disposition." GENERIC EXIT Low Damage: "That wasn't so bad!" Medium Damage: "Your song is OVER!" High Damage: "Ohhh... I can't believe I won!" Loss: "Awww... I TOLD them they chose the wrong guy for this!" APPEARANCE: Demyx appears through a Darkness portal doing a little jig. He stops and raises his hand over his head to summon his sitar, and plays a little rock and roll riff before pointing his hand at the player and speaking his entry line. - Quirks - Demyx can actually be intimidated by a huge show of force such as the player's SuperSmash, and will be stunned in fear for a period of a couple of seconds.
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Tony
Footsoldier
Posts: 21
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Post by Tony on Apr 9, 2007 1:03:09 GMT -5
NUMBER VIII - AXEL The Flurry of Dancing Flames Fire/Darkness - Specials - -- Wild Dance: Axel will turn his chakram into fireballs and hurl them at the player. These will track the player for a period of time before disappearing and returning to Axel's hands. -- Fire Cutter: Axel releases his chakram and lets them spin towards the player trailing flames. Upon contact, the chakram will spin while cutting the player, and will slowly raise the player into the air before dropping the player again after a couple of seconds. -- Assault: Axel literally calls fire up from the ground to attack the player character. He can do this at will, and the pillars will stretch from the top of the screen to the bottom. -- Flame Prison: Axel can turn the ground of the stage into lava, which will harm the player on contact. Axel is immune to the lava, but is otherwise very vulnerable to attack during this. Supersmash!: Kamikaze ... NOT! - Axel summons a large amount of pure fire into his body before literally EXPLODING! This explosion will shoot waves of Fire and Darkness around the stage, and the closer the player is to the explosion, the worse it is. However ... after a couple of seconds of quiet, Axel will simply step through a Darkness portal in the middle of the stage and beckon to continue the fight ... at ZERO DAMAGE! - Throws - Up: A flaming chakram uppercut! Down: An axe kick! Backward: Axel impales the character with a chakram and hurls the player over his shoulder. Forward: Spinning chakram repel the player away. - General Stats - Attack Power: 4 Smash Power: 5 Attack Speed: 5 Charge Speed: 4 Combo: 4 Speed: 5 Jump: 4 Double Jump: 6 (Mobile Action) Weight: 3 Balance: 4 - Speech - GENERIC ENTRY "Axel. A-X-E-L. Got it memorized??" GENERIC EXIT Low Damage: "Hey, not too bad, kid. Better luck next time." Medium Damage: "Talk about lame with a capital L." High Damage: "You got it all wrong... you actually thought you'd win there, didn't ya?" Loss: "Well, this figures..." APPEARANCE: Axel steps out of a Darkness portal and extends his hands to his sides, grinning like a madman before letting flames shoot down his arms and into his hands, where his spinning chakram appear. He then grabs them and tkaes his stance. - Quirks - Axel can only SuperSmash once.
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Tony
Footsoldier
Posts: 21
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Post by Tony on Apr 9, 2007 9:33:05 GMT -5
NUMBER VII - SAIX The Luna Diviner The Moon/Darkness - Specials - -- Moonlit Rage: Saïx will raise a hand in the air to summon beams of moonlight from the top of the screen. If the player character is hit by these beams, they will deal immense damage but low Smash. Saïx is unaffected by these beams. -- Lunar Sorrow: Saïx will call out to Kingdom Hearts and after a moment of 'charge' time, he will be basked in moonlight. He is invincible while in this small circle of moonlight roughly two character sizes wide, but can be knocked out of it to resume battle. -- Eclipse: Saïx will uppercut the player into the air and begin spinning rapidly, each successful hit putting the player higher and higher in the air. This is counterable in midair. High damage, low smash. -- Magna Storm: Saïx thrusts his Claymore into the ground to send out waves of energy towards the player character. High smash, low damage. Supersmash!: The Lunar Berserker - Saïx will literally go insane, and will begin swinging his Claymore in any various directions, leaping around the stage aimlessly. This effect will last until five hits are successfully landed on Saïx. - Throws - Saïx will simply use his Claymore to bash an enemy instead of throwing them. - General Stats - Attack Power: 5 (6 when Berserk) Smash Power: 5 (6 when Berserk) Attack Speed: 4 Charge Speed: 3 Combo: 3 (7 when Berserk; endless, unrelenting, chaining combinations.) Speed: 4 (5 when Berserk) Jump: 3 Double Jump: 6 (Mobile Action) Weight: 4 Balance: 5 - Speech - GENERIC ENTRY "I'm afraid leaving is not an option." GENERIC EXIT Low Damage: "Is she that unimportant to you? To not even try?" Medium Damage: "We know how to injure a Heart. Yours is weak." High Damage: "Your power is formidable ... but incomparable to my own." Loss: "Kingdom Hearts ... where ... is my Heart?" APPEARANCE: Saix comes through a Darkness portal and will, with a wave of his hand, clear the back of the stage to reveal Kingdom Hearts in all of its glory. He will then draw his Claymore and assume his stance, a small circle of moonlight encircling him as the battle begins. - Quirks - Saïx'x power may be boosted in Berserk mode, but he has a recovery time of roughly ten seconds (on Normal difficulty!) where he is twice as vulnerable to attacks and will not counterattack. Surviving Berserk is a feat in itself, however...
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Tony
Footsoldier
Posts: 21
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Post by Tony on Apr 9, 2007 9:57:07 GMT -5
NUMBER VI - ZEXION The Cloaked Schemer Illusion/Darkness - Specials - -- The More You Know: Zexion turns his tome of evil towards the player character, from which large streams of pure Darkness will emerge. These will attempt to bind the player character and 'choke' percent damage into the player. This bind can be broken by rapidly tapping the 'A' button. -- Consume: Zexion turns his tome towards the player character, from which large 'hands' of Darkness will emerge. These hands will try to grab the character and pull them inside the tome, where they will be contained for a short moment, then shot out like a cannon in a ridiculous Smash but otherwise low damage move. -- Concentrate: Zexion will begin flipping through his tome of evil as if bored, then raise his hand to his chin in thought. After a low charge time, Zexion will move his hand from his chin to point at the player, and will cast a random spell from the following: 1) Dark Firagun - a huge ball of Darkness and Fire energy that will home on the player and deal large damage but low Smash. 2) Dark Aura - several shots of pure Darkness will fire towards the player to inflict low damage but high smash. 3) Meteogun - several huge meteors will fall from the sky towards the player character. These will deal huge damage AND huge Smash. 4) Dark Charge - a single beam of Darkness will fire from Zexion's hand in a perfectly horizontal attack directly in front of him. This beam is easily avoidable, but ... if it hits the player, the player will take huge damage but low Smash. 5) Dark Bind - chains of Darkness wrap around the player character. These will not damage, but will constrain the player for an extended period of time than his other attacks. This bind can be broken by rapidly tapping the 'A' button. Supersmash!: Mimic - Zexion will literally shapeshift into the player character, with all of the player's moves ALONG WITH his own! This effect will last for approximately one minute. - Throws - Zexion will not throw the player character. - General Stats - Attack Power: 3 Smash Power: 6 Attack Speed: 3 Charge Speed: 5 Combo: 2 Speed: 5 Jump: 4 Double Jump: 6 (Mobile Action) Weight: 3 Balance: 6 - Speech - GENERIC ENTRY "Will you resist the Darkness in your Heart?" GENERIC EXIT Low Damage: "Let the Darkness take you..." Medium Damage: "How feeble you are to try to resist the Darkness." High Damage: "Your plans of victory ... have failed." Loss: "My Darkness ... consuming me..." APPEARANCE: Zexion will be waiting hovering in midair for the player character's arrival with his hand on his chin. With a flick of his wrist, he will summon his large tome of evil, and begin flipping pages as the battle begins. - Quirks - Zexion relies strongly on his magical attacks and will rarely attack the player character physically. This does not apply to Mimic.
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Tony
Footsoldier
Posts: 21
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Post by Tony on Apr 9, 2007 10:15:59 GMT -5
NUMBER V - LEXAEUS The Silent Hero Earth/Darkness - Specials - -- Smash: Lexaeus uses the blunt side of his tomahawk to strike the player into the air, then will thrust the tomahawk into the ground to create pillars of earth that will shoot up to strike and deal increasing damage to the player character. -- Avalanche: Lexaeus summons a small 'mountain' to stand upon, and will begin literally destroying the mountain with his tomahawk to send boulder-sized pieces of earth towards the player character. Easily dodged, but will deal huge Smash if they connect. -- Meteor Strike: Lexaeus leaps into the air and will attempt to bring the full force of his tomahawk down on the player character. If the attack itself does not connect, Lexaeus will hit the ground and create huge shockwaves that will fan out in all directions, dealing less (but still intense) damage to the player character if struck. -- Earthbound: A huge hand of earth shoots up to try to grapple the player in its grasp. If successful, the player character may break this bond by rapidly tapping the 'A' button, but while being held, Lexaeus will mercilessly pound upon the player, dealing zero Smash (due to the player being bound) but large percent damage. Supersmash!: Earthquake - Lexaeus will thrust the tomahawk into the ground and literally split the stage in half, adding a large gap that, if the player falls in, will immediately end the battle. This crevice lasts the duration of the battle. - Throws - Lexaeus will simply grab the player character by the "throat" and hurl the player in any direction. Even a character larger and seemingly impossible to throw otherwise is susceptible to this type of throw. Even Bahamut-sized players. - General Stats - Attack Power: 6 Smash Power: 6 Attack Speed: 3 Charge Speed: 2 Combo: 3 (hit-hit-Smash attack) Speed: 3 Jump: 4 Double Jump: 6 (Mobile Action) Weight: 3 Balance: 4 - Speech - Lexaeus is called 'The Silent Hero' for a reason. He doesn't speak. APPEARANCE: Lexaeus is waiting for the player character atop a rocky crag in the middle of the arena, Tomahawk in hand. - Quirks - Lexaeus relies on brute melee physical strength. His tomahawk can deflect ranged physical attacks and soak some charge attack damage. Lexaeus cannot be thrown. Period.
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Tony
Footsoldier
Posts: 21
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Post by Tony on Apr 9, 2007 10:32:30 GMT -5
NUMBER IV - VEXEN The Chilly Academic Ice/Darkness - Specials - -- Blizzard/Blizzara/Blizzaga/Blizzagun: Vexen will charge a ball of ice over his head which will rapidly grow in size, intensity, and tracking capability. At its highest charge, Blizzagun will fire three of these huge, temporary tracking ice chunks. These deal large damage but low Smash. -- Shield Rush: Vexen uses his large shield to bash the player character before scooping the player onto the shield and hurling the player across the stage. Low damage, high Smash. -- Shield Toss: Vexen hurls his shield towards the player character. Won't track, but will deal insane Smash if it connects. -- Icy Terror: Vexen summons huge stalactites of ice to fall from the top of the screen. If these connect with the player character, they will take severe damage and moderate Smash. Supersmash!: Repliku - Vexen will summon his infamous creation, the Riku Replica. This is literally an exact copy of Riku in permanent Dark Mode. He has all of Riku's normal and Dark Mode attacks, but takes no damage from the Darkness. The player must defeat Repliku before continuing the fight with Vexen. - Throws - Vexen will grab the character by the arm, hit the player with his shield, and toss the player aside, always behind him. - General Stats - Attack Power: 4 Smash Power: 6 Attack Speed: 4 Charge Speed: 3 Combo: 3 Speed: 5 Jump: 4 Double Jump: 6 (Mobile Action) Weight: 3 Balance: 5 - Speech - GENERIC ENTRY "Your existance ends here." GENERIC EXIT Low Damage: "You will burden us no longer." Medium Damage: "Knowledge is power. You are feeble in both." High Damage: "Your skills are admirable ... but null." Loss: "I'm ... fading ..." APPEARANCE: Vexen steps from a Darkness portal with his shield on his arm, and will motion to the player character with a hand while saying his entrance line. - Quirks - Vexen's shield will successfully deflect any ranged attack and will soak damage from physical attacks. Vexen's shield can be BROKEN -- at least temporarily -- by a powerful enough attack, such as a charged Smash. It will reform after a short time.
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Tony
Footsoldier
Posts: 21
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Post by Tony on Apr 9, 2007 10:59:36 GMT -5
NUMBER III - XALDIN The Whirlwind Lancer Wind/Darkness - Specials - -- Jump: Xaldin leaps into the air over the player character and shoots straight down with the points of all six lances bearing down upon the player. High damage, low Smash. -- Typhoon: Xaldin summons a huge, visible gust of dark wind to attack the player in a shockwave around him. High Smash, low damage. -- Aero: Xaldin surrounds himself with a wind barrier which will temporarily block all attacks except charged, ranged attacks. -- Lancing Fury: Xaldin's lances turn horizontally and rapidly spin around him, creating a vortex that sucks the player in. While spinning, these lances will deal stackable, rapid damage but low Smash. Supersmash!: Dragon Rider - Xaldin will summon a large Dragon Nobody, which he will jump on and ride around the top of the stage. During this time, he will hurl his lances down at the player character, dealing huge damage and Smash. He is invulnerable to melee, so only ranged or magical attacks will work against him. - Throws - Xaldin summons a whirlwind to launch the character in a random direction. - General Stats - Attack Power: 4 Smash Power: 5 Attack Speed: 5 Charge Speed: 2 Combo: 5 (spinning lances) Speed: 5 Jump: 4 Double Jump: 6 (Mobile Action) Weight: 3 Balance: 4 - Speech - GENERIC ENTRY "You won't survive this." GENERIC EXIT Low Damage: "Your erosion is complete." Medium Damage: "The torrential gusts have overtaken you." High Damage: "Even the strongest mountains are worn away by the wind." Loss: "We shall ... meet again." APPEARANCE: Xaldin moves through a Darkness portal, and raises his hands out to his sides. His six lances appear in dancing tornados around him. He takes one in each hand, and the four others begin spinning rapidly around him. - Quirks - Xaldin's lances can be knocked away from him and picked up like an item!
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Tony
Footsoldier
Posts: 21
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Post by Tony on Apr 9, 2007 16:36:09 GMT -5
NUMBER II - XIGBAR The Freeshooter Space/Gravity/Darkness - Specials - -- Sniper Shot: A crosshair will literally form on the screen and search around in Xigbar's 'field of view' to target the player. If the crosshair stays on the player for three full seconds (once it hits the player, it will actively stay with the player unless RAPID motion is made) Xigbar will fire a VERY powerful Smash/Damage shot. -- Homing Missiles: Xigbar raises a rifle into the air, then swings it back down to point at the player. From the side of the screen will come several large Crystals that will crash on the stage. These will SLIGHTLY home in on the player, but won't chase. High damage, low Smash. -- Hot Shot: Xigbar will unleash a chaingun-level spray of bullets towards the player character. These deal low damage and zero smash by themselves, but the damage will stack FAST if the player is caught in the crossfire long enough. -- Graviton: Xigbar can manipulate gravity at will and can use it to keep a character from jumping or dodging attacks. He can also reverse this effect, causing weightlessness and free floating for himself and the player character. -- Warp: Xigbar manipulates gravity and space itself, and can actually warp from one place to another without the use of a Darkness portal in small distances. Supersmash!: Ultima Shot - The screen goes dark as Xigbar raises his guns into the air and fires 75 red Crystal bullets into the air. These bullets go offscreen for a couple of seconds before crashing back into the stage completely decimating every piece of standable area. The succeeded explosions will Smash severely and if not in danger range of smash, will cause huge damage. The shots come down in a single crash, not in waves, so after the initial landing, there won't be another. - Throws - Up: Runs up the player's body and kicks them skyward. Down: Runs up the player's body and kicks off of their FACE to shove them into the ground. Backward: Warp around the player and shoot in the back. Forward: Swing the butt of a rifle into the player's face. - General Stats - Attack Power: 5 Smash Power: 6 Attack Speed: 5 Charge Speed: 5 Combo: 5 Speed: 4 Jump: 4 Double Jump: 7 (Mobile Action) (Warp) Weight: 2 Balance: 6 - Speech - GENERIC ENTRY "Think you can get past me? Think again." GENERIC EXIT Low Damage: "That was pathetic. How'd you get this far?" Medium Damage: "That's all you got? Psh, I'm disappointed." High Damage: "Heh heh ... he used to give me that same look when I beat him!" Loss: "They were ... right about you." APPEARANCE: Xigbar appears out of a Darkness portal across from the player character, weaponless at first. He will make a couple of gestures towards the player, then himself, then summon his rifles with swings of his arms. - Quirks - It's POSSIBLE to deflect Xigbar's Sniper Shot and Crystal bullets ... the trick is figuring out how. =)
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Tony
Footsoldier
Posts: 21
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Post by Tony on Apr 15, 2007 4:00:17 GMT -5
NUMBER I - XEMNAS The Superior - Specials - Supersmash!: - Throws - - General Stats - Attack Power: Smash Power: Attack Speed: Charge Speed: Combo: Speed: Jump: Double Jump: Weight: Balance: - Speech - GENERIC ENTRY GENERIC EXIT Low Damage: Medium Damage: High Damage: Loss: APPEARANCE: - Quirks -
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Tony
Footsoldier
Posts: 21
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Post by Tony on Apr 15, 2007 4:02:25 GMT -5
TWILIGHT XEMNAS Transcension Light/Darkness - Specials - Supersmash!: - Throws - - General Stats - Attack Power: Smash Power: Attack Speed: Charge Speed: Combo: Speed: Jump: Double Jump: Weight: Balance: - Speech - GENERIC ENTRY GENERIC EXIT Low Damage: Medium Damage: High Damage: Loss: APPEARANCE: - Quirks -
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