Post by CJ on Jan 18, 2008 18:20:37 GMT -5
IRC Name: AngelFire/Brexma
Name: Hinata Hyuga
Game of Origin/Race: Naruto / Human
Age: 15
Weight: 135 lbs
Height: 5'3
General Description:
General History:
Shes the eldest daughter of the Hyuga clan's main branch, and thus is the heiress of the clan. Her father trained her to use the clan's more basic abilities such as the Gentle Fist style of combat, though in time he came to deem her a lost cause and abandoned her to Kurenai's care as he began training her younger sister instead. Throughout her early time in Team 8, Hinata's lack of self-confidence and unwillingness to fight bring her failure in every mission she is assigned. In an attempt to change herself Hinata enters the Chunin Exams, where she is forced to fight against her cousin, Neji Hyuga. Although Neji easily outmatches her and taunts her for the battle's duration, Hinata perseveres in an attempt to prove her own worth. After recovering from the wounds she receives, Hinata continues training to improve herself. Her efforts eventually allow her to acquire a better relationship with her father, who encourages her to continue working on improving herself.
Hinata has a long-standing crush on Naruto Uzumaki, which has been present since their time in the Academy. Her feelings for him are rooted in his determination, confidence, and strength, all of which she feels she lacks. Despite her rather obvious feelings, Hinata has yet to openly admit that she likes Naruto, though many characters have been shown to be aware of it. Similarly, Naruto has remained completely oblivious to Hinata's feelings, identifying her blushing as just her being weird, though he now enjoys her company more than he once did. Hinata tends to break away from her usually timid self when around Naruto, such as going out of her way to help him or putting more effort into something because he is nearby. She also becomes more assertive on Naruto's behalf and never hesitates to defend him, even to himself. Naruto also acts as a key component in her quest to better herself, as she trains so that she can be like him and impress him at the same time.
Class: Ninja, Chunin rank
Level: 8
STATS:
~~
Gauge Stats
Life: 110
Magic: 65
Stamina: 60
Act Points: 3
~~
Static Stats
Power: 30
Special Power: 20
Special Power 2: 20
Defense: 25
Special Defense: 25
Speed: 25
Accuracy: 30
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Hero Ability: Princess of the Gentle Fist - Hinata's fighting style. Unarmed attacks while in Byakugan deal her SPwr Bonus in MP damage, and for each hit she preforms in a row, it has a cumulative 3% Silence chance. This resets once she stops striking or if she changes targets. This also gives Hinata a certain level of pull around her village, being a Main Branch member.
Racial Ability: Byakugan - When activated for 5 MP and 0 Act, costs 2 MP per turn to maintain. While this is active, the character will be able to react normally to back attacks and be able to see 360 degrees around herself. Even Invisible characters can be seen with this, as long as they have MP, as this sight also percieves Chakra systems. This also allows her to tell if a being is alive or not.
By focusing for 1 Turn, but without the cost of Act, this sight can be 'focused' in a single direction, vastly increasing how far she can see,, and 1 Turn of additional focus will allow her to see through an object. This can be done as many times as she likes to see through any number of objects, but while she does this she is susceptible to back attacks as normal, and can only see things in the direction she's facing.
Chakra Blades: The ability to harness her chakra into her hands and focus it into a precision sharpness like a blade. Which she can use to either cut off the flow of chakra from someone elses body where she hits, or damage them internally. 6 MP, +8 CUTTING damage. Considered an enchantment to the hands.
Protection of the Eight Trigrams Sixty-Four Palms: a combination of the Hyuga clan's more powerful techniques. With it, Hinata creates blades of chakra that she can use to hit any target in her Byakugan's field of vision. Due to the speed at which these blades move as well as the amount of control she has over them, Hinata can use this technique to attack and defend simultaneously.
Creates a number of Chakra Blades equal to half Hinata's SPwr Bonus. Costs 8 MP to begin and 4 per turn to maintain, as well as forcing Hinata to focus intently and remain still. If she attempts to move or even Dodge, the effect immedietely ends. Upon creation of the blades, Hinata decides how many of them will be attacking and how many will be defending.
For every blade attacking , +4 CUTTING damage is done to a target. SPwr Bonus and SPwr are only applied to the very first blade, no matter how long the attack is kept up. Every turn after the first, the blades can attack again, though only with base power.
For every blade defending, add +3/+3 to Hinata's Armor Defense and grant her a 2% chance of attack deflection. If the 'deflection' effect occurs on a magical attack, one of the blades is destroyed.
The blades can be destroyed by magical damage targetted at them.
Thrown Weapons - Weapon proficency
Run Level 1
Martial Arts Proficiency
IC SKILLS
10 Points to distribute among the following:
Blacksmithing:2
Writing: 2
Crafting:2
Spellcraft:
Machinery:
Alchemy:
Compounding:
Cooking: 4
~~~~
STUFF:
Weapon: Bare hands
Accessory: Ninja Necklace - A pendent popular among ninjas, this one worn like a necklace. Has a 10% chance of preventing a physical Critical Hit, changing it to a normal hit.
Coin: 50
Item:
Ninja Kit: (10 Uses Left)
Emergency Shuriken: A small shuriken that is instantly destroyed upon damaging the enemy. 8 Cutting damage, but doubled Crit chance.
Emergency Kunai: A small kunai that is instantly destroyed upon damaging the enemy. 8 Piercing damage, double AP chance
Invisible String: When used before a Shuriken or Kunai, two additional attacks can be made with it before it breaks. Each attack with it uses Act normally, and using the string takes one as well.
Exploding Tag: Can be thrown most places and will stick in place if it hits the enemy (-20 Acc penalty if you try to do this). When willed to explode for 6 MP, it detonates into a 25 FIRE damage AoE.
Ointment: Heals 5% of your max HP
Heroism: A blue crystal that contains the spirit of the hero, so great that the world bends to make way for their splendor. It can be activated without Act at any time, and a list of effects will be provided. This list changes depending on the current situation, so don't just use it willy nilly! Once used, the Heroism loses it's glow and must be recharged.
Fusionist Handbook: A book detailing the process of the lost Item Creation art, Fusion.
Pandora's Box: A mysterious black cube used in the art of Fusion.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
~~~~~~~~~~~~~~~~
Notes:
All newcomers also start out with 24 Hours to fritter away on out of mission training, rest to recover damage, item creation, or shopping. When doing item creation, 1 hour will buy you two attempts at whatever you're making. Shopping will take 1 Hour per store, no matter how many things you buy. Using Dooragon to get back to Bahamut's Garden, IF you gained anything while outside it, costs 3 Hours or 10 Coins.
Name: Hinata Hyuga
Game of Origin/Race: Naruto / Human
Age: 15
Weight: 135 lbs
Height: 5'3
General Description:
General History:
Shes the eldest daughter of the Hyuga clan's main branch, and thus is the heiress of the clan. Her father trained her to use the clan's more basic abilities such as the Gentle Fist style of combat, though in time he came to deem her a lost cause and abandoned her to Kurenai's care as he began training her younger sister instead. Throughout her early time in Team 8, Hinata's lack of self-confidence and unwillingness to fight bring her failure in every mission she is assigned. In an attempt to change herself Hinata enters the Chunin Exams, where she is forced to fight against her cousin, Neji Hyuga. Although Neji easily outmatches her and taunts her for the battle's duration, Hinata perseveres in an attempt to prove her own worth. After recovering from the wounds she receives, Hinata continues training to improve herself. Her efforts eventually allow her to acquire a better relationship with her father, who encourages her to continue working on improving herself.
Hinata has a long-standing crush on Naruto Uzumaki, which has been present since their time in the Academy. Her feelings for him are rooted in his determination, confidence, and strength, all of which she feels she lacks. Despite her rather obvious feelings, Hinata has yet to openly admit that she likes Naruto, though many characters have been shown to be aware of it. Similarly, Naruto has remained completely oblivious to Hinata's feelings, identifying her blushing as just her being weird, though he now enjoys her company more than he once did. Hinata tends to break away from her usually timid self when around Naruto, such as going out of her way to help him or putting more effort into something because he is nearby. She also becomes more assertive on Naruto's behalf and never hesitates to defend him, even to himself. Naruto also acts as a key component in her quest to better herself, as she trains so that she can be like him and impress him at the same time.
Class: Ninja, Chunin rank
Level: 8
STATS:
~~
Gauge Stats
Life: 110
Magic: 65
Stamina: 60
Act Points: 3
~~
Static Stats
Power: 30
Special Power: 20
Special Power 2: 20
Defense: 25
Special Defense: 25
Speed: 25
Accuracy: 30
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Hero Ability: Princess of the Gentle Fist - Hinata's fighting style. Unarmed attacks while in Byakugan deal her SPwr Bonus in MP damage, and for each hit she preforms in a row, it has a cumulative 3% Silence chance. This resets once she stops striking or if she changes targets. This also gives Hinata a certain level of pull around her village, being a Main Branch member.
Racial Ability: Byakugan - When activated for 5 MP and 0 Act, costs 2 MP per turn to maintain. While this is active, the character will be able to react normally to back attacks and be able to see 360 degrees around herself. Even Invisible characters can be seen with this, as long as they have MP, as this sight also percieves Chakra systems. This also allows her to tell if a being is alive or not.
By focusing for 1 Turn, but without the cost of Act, this sight can be 'focused' in a single direction, vastly increasing how far she can see,, and 1 Turn of additional focus will allow her to see through an object. This can be done as many times as she likes to see through any number of objects, but while she does this she is susceptible to back attacks as normal, and can only see things in the direction she's facing.
Chakra Blades: The ability to harness her chakra into her hands and focus it into a precision sharpness like a blade. Which she can use to either cut off the flow of chakra from someone elses body where she hits, or damage them internally. 6 MP, +8 CUTTING damage. Considered an enchantment to the hands.
Protection of the Eight Trigrams Sixty-Four Palms: a combination of the Hyuga clan's more powerful techniques. With it, Hinata creates blades of chakra that she can use to hit any target in her Byakugan's field of vision. Due to the speed at which these blades move as well as the amount of control she has over them, Hinata can use this technique to attack and defend simultaneously.
Creates a number of Chakra Blades equal to half Hinata's SPwr Bonus. Costs 8 MP to begin and 4 per turn to maintain, as well as forcing Hinata to focus intently and remain still. If she attempts to move or even Dodge, the effect immedietely ends. Upon creation of the blades, Hinata decides how many of them will be attacking and how many will be defending.
For every blade attacking , +4 CUTTING damage is done to a target. SPwr Bonus and SPwr are only applied to the very first blade, no matter how long the attack is kept up. Every turn after the first, the blades can attack again, though only with base power.
For every blade defending, add +3/+3 to Hinata's Armor Defense and grant her a 2% chance of attack deflection. If the 'deflection' effect occurs on a magical attack, one of the blades is destroyed.
The blades can be destroyed by magical damage targetted at them.
Thrown Weapons - Weapon proficency
Run Level 1
Martial Arts Proficiency
IC SKILLS
10 Points to distribute among the following:
Blacksmithing:2
Writing: 2
Crafting:2
Spellcraft:
Machinery:
Alchemy:
Compounding:
Cooking: 4
~~~~
STUFF:
Weapon: Bare hands
Accessory: Ninja Necklace - A pendent popular among ninjas, this one worn like a necklace. Has a 10% chance of preventing a physical Critical Hit, changing it to a normal hit.
Coin: 50
Item:
Ninja Kit: (10 Uses Left)
Emergency Shuriken: A small shuriken that is instantly destroyed upon damaging the enemy. 8 Cutting damage, but doubled Crit chance.
Emergency Kunai: A small kunai that is instantly destroyed upon damaging the enemy. 8 Piercing damage, double AP chance
Invisible String: When used before a Shuriken or Kunai, two additional attacks can be made with it before it breaks. Each attack with it uses Act normally, and using the string takes one as well.
Exploding Tag: Can be thrown most places and will stick in place if it hits the enemy (-20 Acc penalty if you try to do this). When willed to explode for 6 MP, it detonates into a 25 FIRE damage AoE.
Ointment: Heals 5% of your max HP
Heroism: A blue crystal that contains the spirit of the hero, so great that the world bends to make way for their splendor. It can be activated without Act at any time, and a list of effects will be provided. This list changes depending on the current situation, so don't just use it willy nilly! Once used, the Heroism loses it's glow and must be recharged.
Fusionist Handbook: A book detailing the process of the lost Item Creation art, Fusion.
Pandora's Box: A mysterious black cube used in the art of Fusion.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
~~~~~~~~~~~~~~~~
Notes:
All newcomers also start out with 24 Hours to fritter away on out of mission training, rest to recover damage, item creation, or shopping. When doing item creation, 1 hour will buy you two attempts at whatever you're making. Shopping will take 1 Hour per store, no matter how many things you buy. Using Dooragon to get back to Bahamut's Garden, IF you gained anything while outside it, costs 3 Hours or 10 Coins.