Post by CJ on Jan 18, 2008 18:22:20 GMT -5
IRC Name: AngelFire/Brexma
Name: Sakura Haruno
Game of Origin/Race: Naruto / Human
Age: 15
Weight: 120 lbs
Height: 5'5
General Description:
General History: Unlike her teammates, Sakura's childhood was devoid of any actual tragedy, only being bullied in her early years at the Academy, where her sensitivity about her large forehead caused her classmates to tease her. Ino Yamanaka befriended her and gave her a ribbon that could accent her face and show others that her forehead didn't bother her. With Ino's friendship, Sakura came to develop her own identity and self-confidence. As Sakura's confidence in herself grew, she developed a crush on Sasuke, who Ino also had a crush on. When Sakura found out about this, she ended their friendship so that the two could properly compete for Sasuke's affection or even his friendship, beginning a bitter rivalry between the two best of friends. The two maintain this rivalry until the end of their match in the Chunin Exams, after which they begin to rekindle their friendship. Nevertheless, the two maintain a competitive relationship and constantly attempt to outdo the other at nearly everything.
One of Sakura's notable characteristics is her infatuation with Sasuke Uchiha. Initially this consists of following him everywhere in an attempt to help him and valuing his opinion and abilities above all others. Once Sasuke begins to be put in more dangerous situations, Sakura's display of her emotions shifts to concern for his well-being. She grows more worried when Sasuke achieved the Curse Seal form. Sakura also worries about the seal's potential to draw him away from Konoha. In time, her fears are realized and Sasuke abandons the village to seek out Orochimaru. Before he leaves Sakura attempts to stop him at the village exit, expressing her love for him and begging him to stay. She was so desperate that she was even willing to go with him on his journey. Sasuke, however, only gives her a gentle "thank you" before knocking her out.
Although it is unknown if her feelings for Sasuke are still romantic or platonic, Sakura wishes for Sasuke's return to Konoha. As such, during their reunion after the timeskip, she willingly attacks Sasuke to make this task easier and to protect others from his attacks. Despite this new mentality in regard to Sasuke, Sakura still worries about his well-being. Regardless of her conflicting approaches to Sasuke, Sakura is still unwilling to let anyone speak ill of him and will readily beat up anyone who does.
Sakura's opinion of Naruto is also one of her earliest personality traits. In Naruto's case, however, Sakura initially sees him to be a talentless idiot whose goal in life is to annoy her endlessly.[14] While she continues to call him an "idiot" from time to time, Sakura abandons many of her convictions about Naruto as the two spend more time together. During each of his battles Naruto proves able to use numerous complicated jutsu in many ingenious ways, causing Sakura to value him as a teammate more with each passing mission. She even begins to find herself envious of Naruto's rapid progression but it also encourages her to do better as well. When Sasuke left Konoha, Sakura, unable to join the retrieval team, asked for Naruto to bring him back, believing Naruto to be the only person capable of getting through to Sasuke. Naruto promised that he will bring Sasuke back and made it his "promise of a lifetime." It is with this that Sakura realized Naruto's true feelings for her as she cried when he is left in the hospital after his failed attempt in retrieving Sasuke. While Naruto still maintains that he will bring Sasuke back someday, Sakura resolves that next time they will bring him home to Konoha together.
In time, Sakura begins to learn of the various hardships in Naruto's life, particularly that he is the container of the Nine-Tailed Demon Fox and that Akatsuki seeks to capture him because of it. Furthermore, should Akatsuki succeed in capturing Naruto and remove the demon fox from his body, Naruto will die. Because of these revelations, Sakura has acquired a worrying mentality for Naruto, and cries over the various difficulties he faces. To help him in overcoming these obstacles, Sakura has become very protective of him and she wishes to prevent him from being captured by the Akatsuki. Upon finding that the medical abilities she has learned over the timeskip are ineffective in overcoming the demon fox, Sakura tries to see if there are other things she can learn to be of more use to Naruto. Sakura is generally more accepting of Naruto's personality traits and is much more capable of working well with him, as Kakashi commented. She was also observed by Sai, who commented on the close relationship between Naruto and herself and how gentle she can be with him at times. However, she draws the line at his growing perversion, although she can be just as perverted at times.
Independent of her feelings for her teammates, Sakura's holding of herself sees a change during Part I. While she does not realize it at the time, Sakura's initial role is guarding Team 7's object of interest while Naruto, Sasuke, and Kakashi fight off any hostile forces. It is not until the second phase of the Chunin Exams that Sakura realizes how unfavorable this role is, as she is the sole protector of her defeated teammates during an attack by the Sound Genin. Although she attempts to fend them off with a series of preset traps, her efforts prove futile against the Genin team and Kin Tsuchi is able to grab Sakura by the hair and immobilize her. As Kin condescends her for putting more effort into her appearance than her ninja abilities, Sakura becomes distraught that people are always fighting for her because she can't fight for herself. Deciding to change this, Sakura cuts her hair with a kunai to free herself from Kin's grasp and does all in her power to battle the Sound Genin, buying enough time for reinforcements to arrive. This new resolve remains constant throughout the rest of the series, as Sakura readily comes to the aid of a teammate in need of protecting.
Class: Medical Ninja
Level: 8
Gauge Stats
Life: Standard is 110
Magic: 65
Stamina: 60
Act Points: 3
~~
Static Stats -
Power: 30
Special Power: 25
Special Power 2: 20
Defense: 30
Special Defense: 15
Speed: 25
Accuracy: 30
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES: 4
Hero Ability - Tsunade's Legacy: Sakura is Tsunade's apprentice, and thus has inherited some of her skills and values: Heal like an angel, strike like a train wreck. Sakura's SPwrII Bonus is applied twice to SOUL type healing, and her SPwr Bonus is applied twice to SOUL type attacks. It is also applied once to any normal martial art attack, as SOUL damage, and added to SOUL infused techs.
She also has a certain amount of pull toward Tsunade, and the Ninja community in general for this high status...
Racial Ability - Perfect Protege: Sakura is naturally quick on the uptake, able to learn from those who teach quickly and effectively. When training with an ally or NPC to learn a skill, count the teacher's level in the skill as one higher than it is for purposes of cost reduction bonus.
Chakra Punch/Kick: concentrating for a moment she builds up the chakra within her fist or her foot to a sharp precision and slams it at the opponent, the moment it connects to them it delivers a massive blow double a normal hit.
Takes effectively half a turn to charge, meaning it can be used at the beginning of the next turn after it is begun. The move costs 6 MP, and an extra 1 for every 20 SPwr Sakura has. For damage, add Sakura's SPwr to her Power (If SPwr is higher than Power, simply double Power), and add her SPwr Bonus in SOUL damage.
Super heal: her hands move through different seals concentrating before her hands begin giving off a green glow, placing them over whomever shes healing doubling her SPWR II
Takes two turns to charge, one to preform the seals and one to lay on hands and focus her Chakra. During these two turns, both Sakura and her target must remain still, though the latter can still take actions that do not require him/her to move. Costs 8 MP if the charge is completed, otherwise it just fizzles. This move heals with twice Sakura's SPwrII as the base stat, with only SPwrII Bonus applied.
Thrown Weapon Proficiency
Level 1 Jump
Martial Arts Proficiency (Allows fighting without weapons, with any part of the body)
IC SKILLS
Blacksmithing: 0
Writing: 1
Crafting: 4
Spellcraft: 0
Machinery: 0
Alchemy: 0
Compounding: 4
Cooking:1
~~~~
STUFF:
Weapon: Sakuras Black Gloves
+10 BLUDGEONING, +2 to SPwr Bonus and SPwrII Bonus, doesn't count as a 'weapon' for purposes of MA Prof.
Item:
Ninja Kit: (10 Uses Left)
Emergency Shuriken: A small shuriken that is instantly destroyed upon damaging the enemy. 8 Cutting damage, but doubled Crit chance.
Emergency Kunai: A small kunai that is instantly destroyed upon damaging the enemy. 8 Piercing damage, double AP chance
Invisible String: When used before a Shuriken or Kunai, two additional attacks can be made with it before it breaks. Each attack with it uses Act normally, and using the string takes one as well.
Exploding Tag: Can be thrown most places and will stick in place if it hits the enemy (-20 Acc penalty if you try to do this). When willed to explode for 6 MP, it detonates into a 25 FIRE damage AoE.
Ointment: Heals 5% of your max HP
Coin: 50
Heroism: A blue crystal that contains the spirit of the hero, so great that the world bends to make way for their splendor. It can be activated without Act at any time, and a list of effects will be provided. This list changes depending on the current situation, so don't just use it willy nilly! Once used, the Heroism loses it's glow and must be recharged.
Fusionist Handbook: A book detailing the process of the lost Item Creation art, Fusion.
Pandora's Box: A mysterious black cube used in the art of Fusion.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
~~~~~~~~~~~~~~~~~~~~~~
Notes
All newcomers also start out with 24 Hours to fritter away on out of mission training, rest to recover damage, item creation, or shopping. When doing item creation, 1 hour will buy you two attempts at whatever you're making. Shopping will take 1 Hour per store, no matter how many things you buy. Using Dooragon to get back to Bahamut's Garden, IF you gained anything while outside it, costs 3 Hours or 10 Coins.
Name: Sakura Haruno
Game of Origin/Race: Naruto / Human
Age: 15
Weight: 120 lbs
Height: 5'5
General Description:
General History: Unlike her teammates, Sakura's childhood was devoid of any actual tragedy, only being bullied in her early years at the Academy, where her sensitivity about her large forehead caused her classmates to tease her. Ino Yamanaka befriended her and gave her a ribbon that could accent her face and show others that her forehead didn't bother her. With Ino's friendship, Sakura came to develop her own identity and self-confidence. As Sakura's confidence in herself grew, she developed a crush on Sasuke, who Ino also had a crush on. When Sakura found out about this, she ended their friendship so that the two could properly compete for Sasuke's affection or even his friendship, beginning a bitter rivalry between the two best of friends. The two maintain this rivalry until the end of their match in the Chunin Exams, after which they begin to rekindle their friendship. Nevertheless, the two maintain a competitive relationship and constantly attempt to outdo the other at nearly everything.
One of Sakura's notable characteristics is her infatuation with Sasuke Uchiha. Initially this consists of following him everywhere in an attempt to help him and valuing his opinion and abilities above all others. Once Sasuke begins to be put in more dangerous situations, Sakura's display of her emotions shifts to concern for his well-being. She grows more worried when Sasuke achieved the Curse Seal form. Sakura also worries about the seal's potential to draw him away from Konoha. In time, her fears are realized and Sasuke abandons the village to seek out Orochimaru. Before he leaves Sakura attempts to stop him at the village exit, expressing her love for him and begging him to stay. She was so desperate that she was even willing to go with him on his journey. Sasuke, however, only gives her a gentle "thank you" before knocking her out.
Although it is unknown if her feelings for Sasuke are still romantic or platonic, Sakura wishes for Sasuke's return to Konoha. As such, during their reunion after the timeskip, she willingly attacks Sasuke to make this task easier and to protect others from his attacks. Despite this new mentality in regard to Sasuke, Sakura still worries about his well-being. Regardless of her conflicting approaches to Sasuke, Sakura is still unwilling to let anyone speak ill of him and will readily beat up anyone who does.
Sakura's opinion of Naruto is also one of her earliest personality traits. In Naruto's case, however, Sakura initially sees him to be a talentless idiot whose goal in life is to annoy her endlessly.[14] While she continues to call him an "idiot" from time to time, Sakura abandons many of her convictions about Naruto as the two spend more time together. During each of his battles Naruto proves able to use numerous complicated jutsu in many ingenious ways, causing Sakura to value him as a teammate more with each passing mission. She even begins to find herself envious of Naruto's rapid progression but it also encourages her to do better as well. When Sasuke left Konoha, Sakura, unable to join the retrieval team, asked for Naruto to bring him back, believing Naruto to be the only person capable of getting through to Sasuke. Naruto promised that he will bring Sasuke back and made it his "promise of a lifetime." It is with this that Sakura realized Naruto's true feelings for her as she cried when he is left in the hospital after his failed attempt in retrieving Sasuke. While Naruto still maintains that he will bring Sasuke back someday, Sakura resolves that next time they will bring him home to Konoha together.
In time, Sakura begins to learn of the various hardships in Naruto's life, particularly that he is the container of the Nine-Tailed Demon Fox and that Akatsuki seeks to capture him because of it. Furthermore, should Akatsuki succeed in capturing Naruto and remove the demon fox from his body, Naruto will die. Because of these revelations, Sakura has acquired a worrying mentality for Naruto, and cries over the various difficulties he faces. To help him in overcoming these obstacles, Sakura has become very protective of him and she wishes to prevent him from being captured by the Akatsuki. Upon finding that the medical abilities she has learned over the timeskip are ineffective in overcoming the demon fox, Sakura tries to see if there are other things she can learn to be of more use to Naruto. Sakura is generally more accepting of Naruto's personality traits and is much more capable of working well with him, as Kakashi commented. She was also observed by Sai, who commented on the close relationship between Naruto and herself and how gentle she can be with him at times. However, she draws the line at his growing perversion, although she can be just as perverted at times.
Independent of her feelings for her teammates, Sakura's holding of herself sees a change during Part I. While she does not realize it at the time, Sakura's initial role is guarding Team 7's object of interest while Naruto, Sasuke, and Kakashi fight off any hostile forces. It is not until the second phase of the Chunin Exams that Sakura realizes how unfavorable this role is, as she is the sole protector of her defeated teammates during an attack by the Sound Genin. Although she attempts to fend them off with a series of preset traps, her efforts prove futile against the Genin team and Kin Tsuchi is able to grab Sakura by the hair and immobilize her. As Kin condescends her for putting more effort into her appearance than her ninja abilities, Sakura becomes distraught that people are always fighting for her because she can't fight for herself. Deciding to change this, Sakura cuts her hair with a kunai to free herself from Kin's grasp and does all in her power to battle the Sound Genin, buying enough time for reinforcements to arrive. This new resolve remains constant throughout the rest of the series, as Sakura readily comes to the aid of a teammate in need of protecting.
Class: Medical Ninja
Level: 8
Gauge Stats
Life: Standard is 110
Magic: 65
Stamina: 60
Act Points: 3
~~
Static Stats -
Power: 30
Special Power: 25
Special Power 2: 20
Defense: 30
Special Defense: 15
Speed: 25
Accuracy: 30
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES: 4
Hero Ability - Tsunade's Legacy: Sakura is Tsunade's apprentice, and thus has inherited some of her skills and values: Heal like an angel, strike like a train wreck. Sakura's SPwrII Bonus is applied twice to SOUL type healing, and her SPwr Bonus is applied twice to SOUL type attacks. It is also applied once to any normal martial art attack, as SOUL damage, and added to SOUL infused techs.
She also has a certain amount of pull toward Tsunade, and the Ninja community in general for this high status...
Racial Ability - Perfect Protege: Sakura is naturally quick on the uptake, able to learn from those who teach quickly and effectively. When training with an ally or NPC to learn a skill, count the teacher's level in the skill as one higher than it is for purposes of cost reduction bonus.
Chakra Punch/Kick: concentrating for a moment she builds up the chakra within her fist or her foot to a sharp precision and slams it at the opponent, the moment it connects to them it delivers a massive blow double a normal hit.
Takes effectively half a turn to charge, meaning it can be used at the beginning of the next turn after it is begun. The move costs 6 MP, and an extra 1 for every 20 SPwr Sakura has. For damage, add Sakura's SPwr to her Power (If SPwr is higher than Power, simply double Power), and add her SPwr Bonus in SOUL damage.
Super heal: her hands move through different seals concentrating before her hands begin giving off a green glow, placing them over whomever shes healing doubling her SPWR II
Takes two turns to charge, one to preform the seals and one to lay on hands and focus her Chakra. During these two turns, both Sakura and her target must remain still, though the latter can still take actions that do not require him/her to move. Costs 8 MP if the charge is completed, otherwise it just fizzles. This move heals with twice Sakura's SPwrII as the base stat, with only SPwrII Bonus applied.
Thrown Weapon Proficiency
Level 1 Jump
Martial Arts Proficiency (Allows fighting without weapons, with any part of the body)
IC SKILLS
Blacksmithing: 0
Writing: 1
Crafting: 4
Spellcraft: 0
Machinery: 0
Alchemy: 0
Compounding: 4
Cooking:1
~~~~
STUFF:
Weapon: Sakuras Black Gloves
+10 BLUDGEONING, +2 to SPwr Bonus and SPwrII Bonus, doesn't count as a 'weapon' for purposes of MA Prof.
Item:
Ninja Kit: (10 Uses Left)
Emergency Shuriken: A small shuriken that is instantly destroyed upon damaging the enemy. 8 Cutting damage, but doubled Crit chance.
Emergency Kunai: A small kunai that is instantly destroyed upon damaging the enemy. 8 Piercing damage, double AP chance
Invisible String: When used before a Shuriken or Kunai, two additional attacks can be made with it before it breaks. Each attack with it uses Act normally, and using the string takes one as well.
Exploding Tag: Can be thrown most places and will stick in place if it hits the enemy (-20 Acc penalty if you try to do this). When willed to explode for 6 MP, it detonates into a 25 FIRE damage AoE.
Ointment: Heals 5% of your max HP
Coin: 50
Heroism: A blue crystal that contains the spirit of the hero, so great that the world bends to make way for their splendor. It can be activated without Act at any time, and a list of effects will be provided. This list changes depending on the current situation, so don't just use it willy nilly! Once used, the Heroism loses it's glow and must be recharged.
Fusionist Handbook: A book detailing the process of the lost Item Creation art, Fusion.
Pandora's Box: A mysterious black cube used in the art of Fusion.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
~~~~~~~~~~~~~~~~~~~~~~
Notes
All newcomers also start out with 24 Hours to fritter away on out of mission training, rest to recover damage, item creation, or shopping. When doing item creation, 1 hour will buy you two attempts at whatever you're making. Shopping will take 1 Hour per store, no matter how many things you buy. Using Dooragon to get back to Bahamut's Garden, IF you gained anything while outside it, costs 3 Hours or 10 Coins.