Post by CJ on Jul 28, 2006 23:20:31 GMT -5
IRC Name: Meryl
Name: Eve
Game of Origin/Race: Pokemon / Vaporeon
Age: 16
Weight: 115 lbs
Height: 5'3"
General Description: Eve resembles a halfway crossbreed between a human being and a Vaporeon. She has turquoise/blue-colored skin from head to webbed toe, there are three fins on her head (One on top, one on the left and right) that are a darker shade of blue; the pattern of which travels down her forehead in a smooth point shape, stopping three inches above her nose. The membrane of the fins are a very pale blue. Her eyes, while mainly black and deep as the ocean, have a faint brown hue to them. Eve also has a long, powerful tail resembling that of a mermaid's, a dark blue ridge traveling from just below the small of her back to a foot before the tail's tip.
General History: Years ago, Eve escaped from a laboratory wherein she had been genetically cloned from genes of an Eevee and the scientist's own deceased daughter. Travel took her through the world, and eventually to Bahamut's Garden, where different adventures of every sort left her with no shortage of excitement, but left her without a steady physical form as she was always shifting due to differences in environment. As it became too much for her mind to take, being partial to water Eve fled to the open sea and remained there for three years. During which, her form settled, she learned to be happy with what she was, living the aquatic lifestyle and exploring the infinite wonders of the deep ocean. Upon curiosity, Eve decided to try and find Bahamut's Island once again.
What your character hates most: Sharks
What your character loves most: Machines, anything involving water
What your character hopes for: To fill the world with water
Class: Level 13 Vaporeon
~~
Life: 110
Magic: 90
Act Points: 4
Stamina: 80
~~
Power: 25
Special Power: 40
Special Power 2: 40
Defense: 20
Special Defense: 20
Speed: 30
Accuracy: 25
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Abilities:
Racial - Water Type: SPwr Bonus is applied twice to Water type moves. -50% from Water damage taken, +200% from Electric
1: Level 1 Unarmed Combat Proficiency
2: a) Level 1 Swimming
b) Level 2 Unarmed Combat Proficiency: +5 Accuracy to Unarmed attacks
3: Level 2 Swimming
b) Level 1 Polearm Proficiency
4: Water Gun: 4 MP, +4 WATER damage. Affects a single target.
5: a) Level 3 Swimming
b) a) Watergun 2: 6 MP, +6 Water damage.
6: Healing Rain: 4 MP, +8 healing. Affects a single target.
7: a) Level 4 Swimming
b) Healing Rain 2: 6 MP, +12 Healing.
Machinery: 10
~~~~
STUFF:
70 Coins
58 Hours
X-Potion: Cures all HP when used.
Metal Coat: +10/+0 armor. 2 Units heavy. Armor of some kind of metal that custom fits to the wearer, somehow. This mystical fit is so perfect that it doesn't seem as heavy as it really is.
Wave Harpoon: +14 PIERCING damage. Can be focused on with 1/2 Act to convert it into a Trident with three instances of +6 PIERCING damage. When underwater, weapon's power is increased by +6 in either form and the weapon can be Thrown without proficiency (provided the target is under the same water). If this throw misses, the attacked enemy must succeed a second dodge roll or suffer the weapon's damage. Half of weapon power can be added to any Water attack by expending 5 MP to convert the weapon into water. Swim level +1. Can be converted into water for easy storage, and this will happen instantly if it leaves Eve's possession for too long.
Harpoon Flask: A strange flask with a spear motif, containing mysterious water. If the flask is open and the Wave Harpoon is in water form, it will instantly move to this flask via the shortest path, even over great distances or through the air. When poured out into Eve's hand, the harpoon will instantly become solid. The flask takes up Eve's Belt slot.
Heroism: A blue crystal that contains the spirit of the hero, so great that the world bends to make way for their splendor. It can be activated without Act at any time, and a list of effects will be provided. This list changes depending on the current situation, so don't just use it willy nilly! Once used, the Heroism loses it's glow and must be recharged.
Fusionist Handbook: A book detailing the process of the lost Item Creation art, Fusion.
Pandora's Box: A mysterious black cube used in the art of Fusion.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
Name: Eve
Game of Origin/Race: Pokemon / Vaporeon
Age: 16
Weight: 115 lbs
Height: 5'3"
General Description: Eve resembles a halfway crossbreed between a human being and a Vaporeon. She has turquoise/blue-colored skin from head to webbed toe, there are three fins on her head (One on top, one on the left and right) that are a darker shade of blue; the pattern of which travels down her forehead in a smooth point shape, stopping three inches above her nose. The membrane of the fins are a very pale blue. Her eyes, while mainly black and deep as the ocean, have a faint brown hue to them. Eve also has a long, powerful tail resembling that of a mermaid's, a dark blue ridge traveling from just below the small of her back to a foot before the tail's tip.
General History: Years ago, Eve escaped from a laboratory wherein she had been genetically cloned from genes of an Eevee and the scientist's own deceased daughter. Travel took her through the world, and eventually to Bahamut's Garden, where different adventures of every sort left her with no shortage of excitement, but left her without a steady physical form as she was always shifting due to differences in environment. As it became too much for her mind to take, being partial to water Eve fled to the open sea and remained there for three years. During which, her form settled, she learned to be happy with what she was, living the aquatic lifestyle and exploring the infinite wonders of the deep ocean. Upon curiosity, Eve decided to try and find Bahamut's Island once again.
What your character hates most: Sharks
What your character loves most: Machines, anything involving water
What your character hopes for: To fill the world with water
Class: Level 13 Vaporeon
~~
Life: 110
Magic: 90
Act Points: 4
Stamina: 80
~~
Power: 25
Special Power: 40
Special Power 2: 40
Defense: 20
Special Defense: 20
Speed: 30
Accuracy: 25
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Abilities:
Racial - Water Type: SPwr Bonus is applied twice to Water type moves. -50% from Water damage taken, +200% from Electric
1: Level 1 Unarmed Combat Proficiency
2: a) Level 1 Swimming
b) Level 2 Unarmed Combat Proficiency: +5 Accuracy to Unarmed attacks
3: Level 2 Swimming
b) Level 1 Polearm Proficiency
4: Water Gun: 4 MP, +4 WATER damage. Affects a single target.
5: a) Level 3 Swimming
b) a) Watergun 2: 6 MP, +6 Water damage.
6: Healing Rain: 4 MP, +8 healing. Affects a single target.
7: a) Level 4 Swimming
b) Healing Rain 2: 6 MP, +12 Healing.
Machinery: 10
~~~~
STUFF:
70 Coins
58 Hours
X-Potion: Cures all HP when used.
Metal Coat: +10/+0 armor. 2 Units heavy. Armor of some kind of metal that custom fits to the wearer, somehow. This mystical fit is so perfect that it doesn't seem as heavy as it really is.
Wave Harpoon: +14 PIERCING damage. Can be focused on with 1/2 Act to convert it into a Trident with three instances of +6 PIERCING damage. When underwater, weapon's power is increased by +6 in either form and the weapon can be Thrown without proficiency (provided the target is under the same water). If this throw misses, the attacked enemy must succeed a second dodge roll or suffer the weapon's damage. Half of weapon power can be added to any Water attack by expending 5 MP to convert the weapon into water. Swim level +1. Can be converted into water for easy storage, and this will happen instantly if it leaves Eve's possession for too long.
Harpoon Flask: A strange flask with a spear motif, containing mysterious water. If the flask is open and the Wave Harpoon is in water form, it will instantly move to this flask via the shortest path, even over great distances or through the air. When poured out into Eve's hand, the harpoon will instantly become solid. The flask takes up Eve's Belt slot.
Heroism: A blue crystal that contains the spirit of the hero, so great that the world bends to make way for their splendor. It can be activated without Act at any time, and a list of effects will be provided. This list changes depending on the current situation, so don't just use it willy nilly! Once used, the Heroism loses it's glow and must be recharged.
Fusionist Handbook: A book detailing the process of the lost Item Creation art, Fusion.
Pandora's Box: A mysterious black cube used in the art of Fusion.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.