Post by CJ on Jan 18, 2006 11:46:18 GMT -5
IRC Name: Spyke
Name: Ephraim
Game of Origin/Race: Fire Emblem 8: Sacred Stones
Age: 19
Weight: 183 Lbs
Height: 6'1"
Desc: A brave and honorable man with a kind heart and great compassion, which is revealed by his green-blue eyes. His teal hair isn't long, but it goes down most of his neck and over part of his forehead. His natural hairstyle is spikey and thick, with very few curls of wavey strands. His armor is composed of various shades of blue, with lighter blue on his pauldrons, and darker blue for the breatplate. His armor has thin gold trim on the edges. His undershirt is a sky blue and has intricate blue lace around the collar. His cape is black on the outside, and a deep red on the inside, which sweeps majestically just below the tops of his greaves, which are of a similar blue as his breastplate.
fireemblem.gameboy.com/sacredstones/launch/_dloads/fess_ephraim_1280.jpg
History: Ephraim, young prince of the kingom Renais, on the continent of Magvel, is son to Fado, the Fearless Warrior King. Between his sister and himself, they were expected to rule Renais, with Eirika taking control of diplomatic affairs. Ephraim, considered a prince of swords, and not of the scepter, had no ambition to control the throne. When Renais was beseiged by Grado, he fled into the heart of the invading nation with some knights to try and end the war.
Hates: Senseless War
Likes: The people of Renais, and of course, his sister.
Hopes: Peace between the nations.
Class: Lord
STATS: Originals get 140 stat points to distribute. Canon Hero chars (Mario, Link, ect.) start at level 6 and get 160. Canon Boss (Sigma, Eggman) characters start at level 8 and get 180. Anything beyond that you should really talk to me about, cause I can't think of anything else.
~~
Level: 18
HP: 130
MP: 45
AP: 5 2/4
~~
Pwr: 40
SPw1: 30
SPw2: 20
Def: 32
SDf: 28
Spd: 35
Acc: 40
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
(Racial) Wartorn: Penalties for using non proficient weapons cut by 1/4 (Acc -15, Wpn powr X3/4)
(Hero) Lance Master: +6 Damage and +6 Accuracy for Lance weapons.
Sweeping Blow: Uses lances, instead of for thrusting, as a means to whack more than one foe with the shaft, with less power than normal.
Can hit up to three enemies, with -8 Power and 1/2 Weapon Damage
Sword Proficiency (Light): Ephraim can effectively use light swords without penalty.
Quick Draw: Drawing a weapon Ephriam has proficiency with takes no Act.
Reverse Thrust: Using a lance in the wrong direction, Ephraim tries to knock the target back with the butt of the weapon.
1/3 Weapon Damage, Bludgeon, (Pow/3)% chance of knockback
Fire: A simple fire spell. +6 FIRE, 4 MP.
Thunder: A simple thunder spell. +9 LIGHTNING, 6 MP
Augmented Criticals: Crit Chance multiplied by 1.25
Weapon Triangle: The following applies to Ephraim at all times.
When using a Piercing weapon, any attacks made VS a Cutting weapon have a +10 Accuracy and a +5 to weapon damage.
When using a Cutting weapon, any attacks made VS a Bashing weapon have a +10 Accuracy and a +5 to weapon damage.
When using a Bashing weapon, any attacks made VS a Piercing weapon have a +10 Accuracy and a +5 to weapon damage.
These bonuses do not apply to ranged-only or natural weaponry.
These bonuses also become -5 Acc and -3 Weapon Damage penalties when he goes against weaponry of the weak against kind.
Lance Vault: Using a lance as a base, vault at an enemy and strike them with the tip for greater power.
Doubles the base power of the weapon used, but loses it's peircing attribute during that attack. Against flying foes, has a 2.5x modifier instead of a 2.0x
Drakalfos Erudition: +10 Power, +10 Defense, 8+PwrBonus Piercing weapon (tail), DefBonus*.5/SDefBonus*1.5 Natural Armor.
Trans Only - Seal of Excalibur: 8 MP, WIND type, 10% Act Up1/2.
Flutter Stance: 1 Act to take this 'stance'. Hovers indefinately, and can Jump in midair.Becomes immune to certain attacks and leaves the range of certain others, but cannot Dodge. Costs Max Act-1/2 to preform.
Active Riding - The first level negates the Nonproficiency Penalty on actions taken
Sticky Ride - The first level allows the rider to use both hands while riding, and grants a further +10 to Antibuckler Bonus versus attempts to dismount him if he has one hand free anyway
Name: Ephraim
Game of Origin/Race: Fire Emblem 8: Sacred Stones
Age: 19
Weight: 183 Lbs
Height: 6'1"
Desc: A brave and honorable man with a kind heart and great compassion, which is revealed by his green-blue eyes. His teal hair isn't long, but it goes down most of his neck and over part of his forehead. His natural hairstyle is spikey and thick, with very few curls of wavey strands. His armor is composed of various shades of blue, with lighter blue on his pauldrons, and darker blue for the breatplate. His armor has thin gold trim on the edges. His undershirt is a sky blue and has intricate blue lace around the collar. His cape is black on the outside, and a deep red on the inside, which sweeps majestically just below the tops of his greaves, which are of a similar blue as his breastplate.
fireemblem.gameboy.com/sacredstones/launch/_dloads/fess_ephraim_1280.jpg
History: Ephraim, young prince of the kingom Renais, on the continent of Magvel, is son to Fado, the Fearless Warrior King. Between his sister and himself, they were expected to rule Renais, with Eirika taking control of diplomatic affairs. Ephraim, considered a prince of swords, and not of the scepter, had no ambition to control the throne. When Renais was beseiged by Grado, he fled into the heart of the invading nation with some knights to try and end the war.
Hates: Senseless War
Likes: The people of Renais, and of course, his sister.
Hopes: Peace between the nations.
Class: Lord
STATS: Originals get 140 stat points to distribute. Canon Hero chars (Mario, Link, ect.) start at level 6 and get 160. Canon Boss (Sigma, Eggman) characters start at level 8 and get 180. Anything beyond that you should really talk to me about, cause I can't think of anything else.
~~
Level: 18
HP: 130
MP: 45
AP: 5 2/4
~~
Pwr: 40
SPw1: 30
SPw2: 20
Def: 32
SDf: 28
Spd: 35
Acc: 40
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
(Racial) Wartorn: Penalties for using non proficient weapons cut by 1/4 (Acc -15, Wpn powr X3/4)
(Hero) Lance Master: +6 Damage and +6 Accuracy for Lance weapons.
Sweeping Blow: Uses lances, instead of for thrusting, as a means to whack more than one foe with the shaft, with less power than normal.
Can hit up to three enemies, with -8 Power and 1/2 Weapon Damage
Sword Proficiency (Light): Ephraim can effectively use light swords without penalty.
Quick Draw: Drawing a weapon Ephriam has proficiency with takes no Act.
Reverse Thrust: Using a lance in the wrong direction, Ephraim tries to knock the target back with the butt of the weapon.
1/3 Weapon Damage, Bludgeon, (Pow/3)% chance of knockback
Fire: A simple fire spell. +6 FIRE, 4 MP.
Thunder: A simple thunder spell. +9 LIGHTNING, 6 MP
Augmented Criticals: Crit Chance multiplied by 1.25
Weapon Triangle: The following applies to Ephraim at all times.
When using a Piercing weapon, any attacks made VS a Cutting weapon have a +10 Accuracy and a +5 to weapon damage.
When using a Cutting weapon, any attacks made VS a Bashing weapon have a +10 Accuracy and a +5 to weapon damage.
When using a Bashing weapon, any attacks made VS a Piercing weapon have a +10 Accuracy and a +5 to weapon damage.
These bonuses do not apply to ranged-only or natural weaponry.
These bonuses also become -5 Acc and -3 Weapon Damage penalties when he goes against weaponry of the weak against kind.
Lance Vault: Using a lance as a base, vault at an enemy and strike them with the tip for greater power.
Doubles the base power of the weapon used, but loses it's peircing attribute during that attack. Against flying foes, has a 2.5x modifier instead of a 2.0x
Drakalfos Erudition: +10 Power, +10 Defense, 8+PwrBonus Piercing weapon (tail), DefBonus*.5/SDefBonus*1.5 Natural Armor.
Trans Only - Seal of Excalibur: 8 MP, WIND type, 10% Act Up1/2.
Flutter Stance: 1 Act to take this 'stance'. Hovers indefinately, and can Jump in midair.Becomes immune to certain attacks and leaves the range of certain others, but cannot Dodge. Costs Max Act-1/2 to preform.
Active Riding - The first level negates the Nonproficiency Penalty on actions taken
Sticky Ride - The first level allows the rider to use both hands while riding, and grants a further +10 to Antibuckler Bonus versus attempts to dismount him if he has one hand free anyway