Post by Spyke on Dec 30, 2007 21:21:59 GMT -5
IRC Name: Spyke
Name: Kally
Game of Origin: Super Mario Games
Race: Yoshi
Age: 18 (In Yoshi Years)
Weight: You don't ask a girl her weight, ever... She describes herself as a normal Yoshi, pudgy and adorable. ^^
Height: Average Yoshi Height
General Description:
A female yoshi with unusual tastes in music, friends, attire, and just about everything else that comes naturally to a yoshi her age. In addition to her unusual tastes, she has unusual scales, as well. Her primary scales, those that cover her body are all a pearly white, and shine dully in the light. Her spine fins are always a different color like the Nothern Lights. She also wears a modified karate gi, black in color, which has her saddle built into part of it. The saddle is dark grey, with red trim, and has white straps for the rider and their legs. Around her head, she wears one of two things: 1) A headband, black in color, with red tips and a red circle on the front or 2) Headphones that wrap around the back of the head, with the Music Player tucked away in her clothes. Her normal shoes that most Yoshi wear have been replaced by Platform Sandals, or going barepawed, depending on her mood.
General History:
Even as a young yoshi, she never felt she fit in with her peers. There were other white yoshis, but her spinal fins were what she felt seperated her from the others. However, these were misconceptions she had about herself, and she forced herself to put distance between her and family and friends. She took to spending time away from other yoshis, and spent her time learning to read and engaged in countless days at a time reading about all sorts of fiction, historical and sci-fi. Her favorites usually included samurai in some form. For exercise, she spent countless hours by herself, practicing with a stick she had sharpened, trying to mimic the sword fighters she always read about. This leads to her rather sloppy style and development of her own techniques.
Hits: Strong, Male Yoshis; A good swordsman
Miss: Overly Disciplined people; High-Maitanance people
Hope: To be reknowned for her skills and to be accepted (despite her misconceptions about not already being accepted if she would just look and pay attention)
Class: Yoshi Samurai
STATS:
~~~~
Level: 18
~~~~
HP: 165
MP: 40
Act: 5
~~~~
Pow: 42
Spw: 16
Sp2: 16
Def: 16
SDf: 57
Spd: 47
Acc: 31
Total: 225
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
--Racial:
Yoshi's Gourmet Spirit: Food type items have an enhanced effect on Yoshi, taking effect as if they were one level higher than they are. This extends to base ingredients.
--Learned:
Light Sword Prof: Can use one-handed swords, technological or simple, without difficulty.
Jump Level 2
Yoshi Mount: Allows others to ride on her back as if they had a Mounted Combat Proficiency. If they already have Mounted Combat Proficiency (... Why would anyone?), then this adds one level to their current level of that skill.
Element Eater: 1 Act (if success); After succesfully dodging, Kally can try to eat magic spells that are sent towards her, by using her tongue.
If she succeeds, she absorbs the spell into her, and her element changes to the same element as the spell, and changes her scale colors as well.
This is a check of Her SDef against the caster's SpwrI (Uses normal Dodging Formula, with SDef in place of Speed and SpwrI in place of Accuracy)
If she fails the SDef check, she spits out the spell without penalty, where it harmlessly fizzles.
Can be used to protect an ally if Kally has priority; Uses an Act on failure and success in this case. She makes a dodge, as normal, but if she fails, the attack proceeds normally upon its original target.
Level 2 Double-Grip: If a one-handed weapon has two units of handle, Kally can optionally wield it with both paws.
+20 Accuracy. Doubles crit chance.
Iron Stomach: Improved Special Defense stat when using Element Eater.
+8 SDef when using Element Eater.
Element Adept: Kally, when at Null or Absorb levels of an element, gains bonuses attributed to that element. Each level of this skill gives her several elements (depends on tier). Tier D is a half slot and gives 3 elements. Tier C is a half slot and gives 1 element. Tier B is a full slot and gives 1 element. Tier A is two full slots. Spells eaten do not include the Spwr Bonus of the caster.
Water- Speed is increased by half the average of the first two spells. The third spell adds directly, prior to the halving.
Lightning- Accuracy is increased by half the average of the first two spells. The third spell adds directly, prior to the halving.
Fire- Special Power is increased by half the average of the first two spells. The third spell adds directly, prior to the halving.
Ice- Special Defense is increased by half the average of the first two spells. The third spell adds directly, prior to the halving.
Earth- Defense is increased by half the average of the first two spells. The third spell adds directly, prior to the halving.
Gravity- Power is increased by half the average of the first two spells. The third spell adds directly, prior to the halving.
Soul- Weapons deal average of the first two spells (third spell adds directly) as MP SOUL damage, up to the normal limit of the weapon. If the target does not have enough MP, the extra damage is dealt to HP.
Poison- When Kally is attacked, there's a 25%/50%/75%/100% chance of countering an attack on Kally (Ranged, Melee, Bare Hands, Full Body), dealing the average of the first two spells (third spell adds directly) as POISON damage. The damage is also the chance of causing Poison 1/2.
Wind- Spell Total Percent Chance (third spell adds twice) of gaining Flow 1/3 for Kally's turn.
Decay- Spell Total Percent Chance (third spell adds twice) of removing all bodily status effects on Kally's turn.
Plant- On Kally's turn, regains half the average of the first two spells (third spell adds directly before halving) plus her SpwrII Bonus HP. Regeneration doubles in bright sunlight.
Mind- On Kally's turn, regains half the average of the first two spells (third spell adds directly before halving) plus her SpwrII Bonus MP. Regeneration doubles in cool, dark places.
Spell Release - Kally attacks using the first spell she's absorbed (that was swallowed by Element Eater). This reduces her level of absorption, of course. IE: If she has absorbed Fire, Firaga, and Inferno in that order, then she would have to release Fire before she can release Firaga or Inferno.
Kally pays half the MP cost that was used to cast it in the first place to spit the spell out, with her own SPwr behind it.
Elemental Egg Lay: Kally can shed her elemental alignments in the form of an egg, much like how other yoshis turn enemies into eggs! Like the rest of her, her unique eggs actually have the elemental properties of the element she shed. These can be eaten in order to regain the element they once were, at one level of lowered absorption, or they can be shot at a target to deal intense elemental damage (Total spell damage in the egg, with own SPwr Bonus applied once per level). She can have SDef Bonus levels worth of eggs kept with her safely at a time. Eggs cost the average damage of the spells eaten in MP. Costs only 1 Act, but 1 Turn per level to make.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
IC SKILLS
Blacksmithing: 4
Writing: 1
Crafting: 4
Spellcraft: 0
Machinery: 0
Alchemy: 0
Compounding: 0
Cooking: 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
STUFF:
Coins: 20
Equipment:
--Weapons:
Short Katana: Kally's first katana made with an elongated handle to suit her unusual style. +8 CUTTING; Handle is 2 Units
Other:
--Edibles:
Yoshi Cookie: +5 Speed for SpwrII/10 Rounds
Name: Kally
Game of Origin: Super Mario Games
Race: Yoshi
Age: 18 (In Yoshi Years)
Weight: You don't ask a girl her weight, ever... She describes herself as a normal Yoshi, pudgy and adorable. ^^
Height: Average Yoshi Height
General Description:
A female yoshi with unusual tastes in music, friends, attire, and just about everything else that comes naturally to a yoshi her age. In addition to her unusual tastes, she has unusual scales, as well. Her primary scales, those that cover her body are all a pearly white, and shine dully in the light. Her spine fins are always a different color like the Nothern Lights. She also wears a modified karate gi, black in color, which has her saddle built into part of it. The saddle is dark grey, with red trim, and has white straps for the rider and their legs. Around her head, she wears one of two things: 1) A headband, black in color, with red tips and a red circle on the front or 2) Headphones that wrap around the back of the head, with the Music Player tucked away in her clothes. Her normal shoes that most Yoshi wear have been replaced by Platform Sandals, or going barepawed, depending on her mood.
General History:
Even as a young yoshi, she never felt she fit in with her peers. There were other white yoshis, but her spinal fins were what she felt seperated her from the others. However, these were misconceptions she had about herself, and she forced herself to put distance between her and family and friends. She took to spending time away from other yoshis, and spent her time learning to read and engaged in countless days at a time reading about all sorts of fiction, historical and sci-fi. Her favorites usually included samurai in some form. For exercise, she spent countless hours by herself, practicing with a stick she had sharpened, trying to mimic the sword fighters she always read about. This leads to her rather sloppy style and development of her own techniques.
Hits: Strong, Male Yoshis; A good swordsman
Miss: Overly Disciplined people; High-Maitanance people
Hope: To be reknowned for her skills and to be accepted (despite her misconceptions about not already being accepted if she would just look and pay attention)
Class: Yoshi Samurai
STATS:
~~~~
Level: 18
~~~~
HP: 165
MP: 40
Act: 5
~~~~
Pow: 42
Spw: 16
Sp2: 16
Def: 16
SDf: 57
Spd: 47
Acc: 31
Total: 225
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
--Racial:
Yoshi's Gourmet Spirit: Food type items have an enhanced effect on Yoshi, taking effect as if they were one level higher than they are. This extends to base ingredients.
--Learned:
Light Sword Prof: Can use one-handed swords, technological or simple, without difficulty.
Jump Level 2
Yoshi Mount: Allows others to ride on her back as if they had a Mounted Combat Proficiency. If they already have Mounted Combat Proficiency (... Why would anyone?), then this adds one level to their current level of that skill.
Element Eater: 1 Act (if success); After succesfully dodging, Kally can try to eat magic spells that are sent towards her, by using her tongue.
If she succeeds, she absorbs the spell into her, and her element changes to the same element as the spell, and changes her scale colors as well.
This is a check of Her SDef against the caster's SpwrI (Uses normal Dodging Formula, with SDef in place of Speed and SpwrI in place of Accuracy)
If she fails the SDef check, she spits out the spell without penalty, where it harmlessly fizzles.
Can be used to protect an ally if Kally has priority; Uses an Act on failure and success in this case. She makes a dodge, as normal, but if she fails, the attack proceeds normally upon its original target.
Level 2 Double-Grip: If a one-handed weapon has two units of handle, Kally can optionally wield it with both paws.
+20 Accuracy. Doubles crit chance.
Iron Stomach: Improved Special Defense stat when using Element Eater.
+8 SDef when using Element Eater.
Element Adept: Kally, when at Null or Absorb levels of an element, gains bonuses attributed to that element. Each level of this skill gives her several elements (depends on tier). Tier D is a half slot and gives 3 elements. Tier C is a half slot and gives 1 element. Tier B is a full slot and gives 1 element. Tier A is two full slots. Spells eaten do not include the Spwr Bonus of the caster.
Water- Speed is increased by half the average of the first two spells. The third spell adds directly, prior to the halving.
Lightning- Accuracy is increased by half the average of the first two spells. The third spell adds directly, prior to the halving.
Fire- Special Power is increased by half the average of the first two spells. The third spell adds directly, prior to the halving.
Ice- Special Defense is increased by half the average of the first two spells. The third spell adds directly, prior to the halving.
Earth- Defense is increased by half the average of the first two spells. The third spell adds directly, prior to the halving.
Gravity- Power is increased by half the average of the first two spells. The third spell adds directly, prior to the halving.
Soul- Weapons deal average of the first two spells (third spell adds directly) as MP SOUL damage, up to the normal limit of the weapon. If the target does not have enough MP, the extra damage is dealt to HP.
Poison- When Kally is attacked, there's a 25%/50%/75%/100% chance of countering an attack on Kally (Ranged, Melee, Bare Hands, Full Body), dealing the average of the first two spells (third spell adds directly) as POISON damage. The damage is also the chance of causing Poison 1/2.
Wind- Spell Total Percent Chance (third spell adds twice) of gaining Flow 1/3 for Kally's turn.
Decay- Spell Total Percent Chance (third spell adds twice) of removing all bodily status effects on Kally's turn.
Plant- On Kally's turn, regains half the average of the first two spells (third spell adds directly before halving) plus her SpwrII Bonus HP. Regeneration doubles in bright sunlight.
Mind- On Kally's turn, regains half the average of the first two spells (third spell adds directly before halving) plus her SpwrII Bonus MP. Regeneration doubles in cool, dark places.
Spell Release - Kally attacks using the first spell she's absorbed (that was swallowed by Element Eater). This reduces her level of absorption, of course. IE: If she has absorbed Fire, Firaga, and Inferno in that order, then she would have to release Fire before she can release Firaga or Inferno.
Kally pays half the MP cost that was used to cast it in the first place to spit the spell out, with her own SPwr behind it.
Elemental Egg Lay: Kally can shed her elemental alignments in the form of an egg, much like how other yoshis turn enemies into eggs! Like the rest of her, her unique eggs actually have the elemental properties of the element she shed. These can be eaten in order to regain the element they once were, at one level of lowered absorption, or they can be shot at a target to deal intense elemental damage (Total spell damage in the egg, with own SPwr Bonus applied once per level). She can have SDef Bonus levels worth of eggs kept with her safely at a time. Eggs cost the average damage of the spells eaten in MP. Costs only 1 Act, but 1 Turn per level to make.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
IC SKILLS
Blacksmithing: 4
Writing: 1
Crafting: 4
Spellcraft: 0
Machinery: 0
Alchemy: 0
Compounding: 0
Cooking: 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
STUFF:
Coins: 20
Equipment:
--Weapons:
Short Katana: Kally's first katana made with an elongated handle to suit her unusual style. +8 CUTTING; Handle is 2 Units
Other:
--Edibles:
Yoshi Cookie: +5 Speed for SpwrII/10 Rounds