Post by Grad on Jul 16, 2005 5:32:16 GMT -5
IRC Name: Gradius
Name: Warp Lizard
Game of Origin/Race: Megaman X
Weight: 200 Lbs
Height: 6'
General Description: A lovely, lithe lizard with smooth, light pink scales and long white hair that flows tidily back between two crests on the back of her head. She stands mostly erect but very slightly bent forward, with a long slender tail that ends in a special 'Warp Buster' model cannon. Wearing a simple flowing white robe and a sky-blue blue flower in her hair. She has a rather generous bust and a pair of soft orange eyes with very bright whites, while her nose slits and the crack of her mouth are thin lines.
What your character hates most: The Maverick Wars
What your character loves most: Spyke ^^
What your character hopes for: A happy, free life.
Class: Time Mage
Level 27
Level 6 Conjuror (+36 MP, 6 JP)
~~
Life: 110
Magic, Mental, Special, ect: 120 +36 JOB -10 ABILITY(146)
Act Points: 6
~~
Power: 10
Special Power: 50 +3 JP (53)
Special Power 2: 50
Defense: 35
Special Defense: 30 +3 JP (33)
Speed: 45
Accuracy: 50
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Portal: Opens a portal to just about anywhere. Costs 2 SP per UNIT traveled. 4 SP per World Unit traveled.
Racial Ability: WallJump
Chameleon: Elemental attacks on Warp steadily build a resistance to them, and a weakness to the opposite. 10% Res/10% Weakness, 50% Res/50% Weakness, Null/Double Damage, Absorb/ Double Damage
Emergency MP: Lowers max MP by 10. When at 0 MP, is able to cast one last spell for free, with a max cost of 30 MP.
Level 2 Buster Gun Proficiency: Proficient in the use of buster-style mounted laser weapons +3 Accuracy
Level 1 Jump
Assimilate: Weaker Assimilate function that lets her copy 2 abilities at a time by absorbing cores. The copied ability is 'flavored' by her own abilities.
Slot 1: Thunder Bend: Create a bend in the electrical field Warp has, giving herself a Lightning type Reflect status effect.
Slot 2: NA
Warp Shot: Opens a portal that leads right past the enemies defenses. d3 attacks can pass through this portal. Cost = Enemy Defense + Armor
Desperation, Aeterna Rave: Creates an intricate webwork of portals around the enemy and fires off a powerful blast. Hits eternally, until the enemy successfully dodges, or defends enough to bring the attack to 0. Damage: Damage Taken + Special I + Special II + Weapon + SP used. Uses all SP
Must take half of HP in damage.
208-SP already used+damage taken past 35.
Go Maverick!
Tap into the last vestiges of virus deep inside and unleash it, going mad and becoming incredibly destructive.
Moves SPwrII to SPwr, Berzerk status, Confuse status. 15 MP.
33% chance of automatically activating upon taking at least 35 damage.
Can only be used upon taking at least some damage.
Time Split
Fire a special shot at an enemy, then an ally. Time Potential flows through the connection, causing the enemy to slow and the ally to speed up.
Haste on one ally, Slow on one enemy. 10 MP.
Gone...
Invis status on self. 6 MP. Warp disappears by warping light around herself, and changing her pigment at the same time.
Sexy Kiss
Warp slinks toward the target and engages them in a sweet, warm kiss, using her body as a distraction.
100% Paralysis chance on the target, as well as Warp herself. Warp must, obviously, get very very close to use this move, and it only works on the opposite sex. Costs 2 MP per turn to maintain, and the target has a 30% chance of breaking out. If they succeed this, but the number they roll is still less than 50, Warp can expend 1 Act to redouble the passion in her kiss and prolong the effect.
Sexy Wiggle
Warp dances sexily, using sensual movements and sounds while emitting pheramones to Charm anyone who sees her do it.
33% CHARM status on all of the opposite sex. This can hit allies too if they don't look away >.> Costs 8 MP. Considered a MIND type spell.
JOB SKILLS
PREFORM
Poetry 2JP NA/NA -Fear, -Berzerk
Party. A beautiful poem that has a calming effect.
Ode 5JP NA/NA +5% Max HP/MP
1. Boost an allies moralle immensely with a flattering poem about them.
Dance of Lore 7JP +12/NA Machines only
ALL!!. Preform an old dance created to defame and protect against the growing sin of technology. Causes great damage to machinery.
Hail to Machina 7JP NA/NA +2 general stat boost to Machines only
ALL!!. Sing a new age techno song about the wonders of technology. Powers of machines
Legato 9JP NA/NA +Lvl 1/2 Flow
Party. A flowing song that relaxes your allies and makes movement easier.
SPECIAL: (*=equipped)
NA
IC SKILLS
Spellcraft: 5
Machinery: 5
~~~~
STUFF:
Warp Buster: A custom buster mounted on her tail. Utilizes portal technology to open a gate to another dimension and feed power through it, powering the weapon infinitely. Power: 8, long range. Chargeable. Status effects can only be used once per round.
Level 1 Charge: +2, 20% removing 1 Act. Cannot Exhaust the target.
Level 2 Charge: +2, 20% Paralysis
Level 3 Charge: +2, 20% chance of Tractor Beam effect that yanks the enemy closer.
If Warp wishes, the buster can cause no damage, but double the chance of status effect.
Light Ribbon: A beautiful ribbon that looks an awful lot like the one Warp already had. It's protective powers is oddly dependent upon how many times it is wrapped around the wearer, the weight of the rest somehow irrelevant. Every wrap around is 1 Unit of weight, adding +2/+2 to it's armor rating, topping out at +20/+20. It's armor applies double to elements Warp is weak against. The trailing of the ribbons also makes Dance effects last twice as long as normal.
S Flower: A cute blue flower that Warp wears in her hair, always. +2/+5 protection, cures Poison status once 38 Damage is taken from it. When struck by a room-darkening attack, the flower increases Physical Armor by 7 for one attack per SPwrII Bonus. 15% chance of Reflecting magic attacks.
Any time Poison is cured, Armor is increased, or Magic is reflected by this equip's effect, roll 3d3. Depending on the results of these numbers, apply the following effects;
1 = Increase both armor scores by 3. This occurs for every 1 rolled.
2 = Gives the target either Veil or Shield status.
3 = Absorbs all magic for 3 turns.
This is considered a Helmet, but has no Weight and also takes up 1 Accessory slot. The wearer of this equip must have at least 15 SPwr.
Name: Warp Lizard
Game of Origin/Race: Megaman X
Weight: 200 Lbs
Height: 6'
General Description: A lovely, lithe lizard with smooth, light pink scales and long white hair that flows tidily back between two crests on the back of her head. She stands mostly erect but very slightly bent forward, with a long slender tail that ends in a special 'Warp Buster' model cannon. Wearing a simple flowing white robe and a sky-blue blue flower in her hair. She has a rather generous bust and a pair of soft orange eyes with very bright whites, while her nose slits and the crack of her mouth are thin lines.
What your character hates most: The Maverick Wars
What your character loves most: Spyke ^^
What your character hopes for: A happy, free life.
Class: Time Mage
Level 27
Level 6 Conjuror (+36 MP, 6 JP)
~~
Life: 110
Magic, Mental, Special, ect: 120 +36 JOB -10 ABILITY(146)
Act Points: 6
~~
Power: 10
Special Power: 50 +3 JP (53)
Special Power 2: 50
Defense: 35
Special Defense: 30 +3 JP (33)
Speed: 45
Accuracy: 50
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Portal: Opens a portal to just about anywhere. Costs 2 SP per UNIT traveled. 4 SP per World Unit traveled.
Racial Ability: WallJump
Chameleon: Elemental attacks on Warp steadily build a resistance to them, and a weakness to the opposite. 10% Res/10% Weakness, 50% Res/50% Weakness, Null/Double Damage, Absorb/ Double Damage
Emergency MP: Lowers max MP by 10. When at 0 MP, is able to cast one last spell for free, with a max cost of 30 MP.
Level 2 Buster Gun Proficiency: Proficient in the use of buster-style mounted laser weapons +3 Accuracy
Level 1 Jump
Assimilate: Weaker Assimilate function that lets her copy 2 abilities at a time by absorbing cores. The copied ability is 'flavored' by her own abilities.
Slot 1: Thunder Bend: Create a bend in the electrical field Warp has, giving herself a Lightning type Reflect status effect.
Slot 2: NA
Warp Shot: Opens a portal that leads right past the enemies defenses. d3 attacks can pass through this portal. Cost = Enemy Defense + Armor
Desperation, Aeterna Rave: Creates an intricate webwork of portals around the enemy and fires off a powerful blast. Hits eternally, until the enemy successfully dodges, or defends enough to bring the attack to 0. Damage: Damage Taken + Special I + Special II + Weapon + SP used. Uses all SP
Must take half of HP in damage.
208-SP already used+damage taken past 35.
Go Maverick!
Tap into the last vestiges of virus deep inside and unleash it, going mad and becoming incredibly destructive.
Moves SPwrII to SPwr, Berzerk status, Confuse status. 15 MP.
33% chance of automatically activating upon taking at least 35 damage.
Can only be used upon taking at least some damage.
Time Split
Fire a special shot at an enemy, then an ally. Time Potential flows through the connection, causing the enemy to slow and the ally to speed up.
Haste on one ally, Slow on one enemy. 10 MP.
Gone...
Invis status on self. 6 MP. Warp disappears by warping light around herself, and changing her pigment at the same time.
Sexy Kiss
Warp slinks toward the target and engages them in a sweet, warm kiss, using her body as a distraction.
100% Paralysis chance on the target, as well as Warp herself. Warp must, obviously, get very very close to use this move, and it only works on the opposite sex. Costs 2 MP per turn to maintain, and the target has a 30% chance of breaking out. If they succeed this, but the number they roll is still less than 50, Warp can expend 1 Act to redouble the passion in her kiss and prolong the effect.
Sexy Wiggle
Warp dances sexily, using sensual movements and sounds while emitting pheramones to Charm anyone who sees her do it.
33% CHARM status on all of the opposite sex. This can hit allies too if they don't look away >.> Costs 8 MP. Considered a MIND type spell.
JOB SKILLS
PREFORM
Poetry 2JP NA/NA -Fear, -Berzerk
Party. A beautiful poem that has a calming effect.
Ode 5JP NA/NA +5% Max HP/MP
1. Boost an allies moralle immensely with a flattering poem about them.
Dance of Lore 7JP +12/NA Machines only
ALL!!. Preform an old dance created to defame and protect against the growing sin of technology. Causes great damage to machinery.
Hail to Machina 7JP NA/NA +2 general stat boost to Machines only
ALL!!. Sing a new age techno song about the wonders of technology. Powers of machines
Legato 9JP NA/NA +Lvl 1/2 Flow
Party. A flowing song that relaxes your allies and makes movement easier.
SPECIAL: (*=equipped)
NA
IC SKILLS
Spellcraft: 5
Machinery: 5
~~~~
STUFF:
Warp Buster: A custom buster mounted on her tail. Utilizes portal technology to open a gate to another dimension and feed power through it, powering the weapon infinitely. Power: 8, long range. Chargeable. Status effects can only be used once per round.
Level 1 Charge: +2, 20% removing 1 Act. Cannot Exhaust the target.
Level 2 Charge: +2, 20% Paralysis
Level 3 Charge: +2, 20% chance of Tractor Beam effect that yanks the enemy closer.
If Warp wishes, the buster can cause no damage, but double the chance of status effect.
Light Ribbon: A beautiful ribbon that looks an awful lot like the one Warp already had. It's protective powers is oddly dependent upon how many times it is wrapped around the wearer, the weight of the rest somehow irrelevant. Every wrap around is 1 Unit of weight, adding +2/+2 to it's armor rating, topping out at +20/+20. It's armor applies double to elements Warp is weak against. The trailing of the ribbons also makes Dance effects last twice as long as normal.
S Flower: A cute blue flower that Warp wears in her hair, always. +2/+5 protection, cures Poison status once 38 Damage is taken from it. When struck by a room-darkening attack, the flower increases Physical Armor by 7 for one attack per SPwrII Bonus. 15% chance of Reflecting magic attacks.
Any time Poison is cured, Armor is increased, or Magic is reflected by this equip's effect, roll 3d3. Depending on the results of these numbers, apply the following effects;
1 = Increase both armor scores by 3. This occurs for every 1 rolled.
2 = Gives the target either Veil or Shield status.
3 = Absorbs all magic for 3 turns.
This is considered a Helmet, but has no Weight and also takes up 1 Accessory slot. The wearer of this equip must have at least 15 SPwr.