Post by CJ on Aug 28, 2006 23:05:58 GMT -5
IRC Name: Gradius
Name: Vault D Exe
Game of Origin/Race: Digimon Battle Spirit / Renamon
Age: 17
Weight: 250 lbs / 285 lbs (She's very muscular, and sometimes has some metal parts)
Height: 6 feet, dead even.
General Description: An ubersmexy Renamon! But where a standard Renamon is yellow, she instead has an illustrious darkish purple coat. Her lovely white stomach is instead a beautiful pinkish color white which fades inward to a pearly white, all of it soft as a feather.
General History: Vault grew up in the lovely wilds of the Digital World, wandering the world in the way typical to her kind, until the Digimon there were thrown into Monfad... It's sort of a mystery, but she seems to have some sort of connection to the creation of Monfad, and was changed a great deal when she came to live there. She lives with her boyfriend, Rikki, who shares roughly the same changes as she has, though on a different level. To see the changes... Well, you'll have to ask.
What your character hates most: Giving up
What your character loves most: A good fight!!
What your character hopes for: Strong opponents ^^
Class: Weapon Master
STATS:
~~
Level 27
Life: 160
MP: 70
Act Points: 6
~~
Power: 70
Special Power: 40
Special Power 2: 20
Defense: 40
Special Defense: 30
Speed: 40
Accuracy: 30
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Racial Ability: Livedata - being a Digimon, Vault can use chips or other forms of data just by holding them.
Level 1 Run
Level 1 Jump
Sword Proficiency
Spear Proficiency
Mace Proficiency
Level 4 Martial Arts Proficiency, +5 Acc, +9 W. Power.
"Buster" proficiency
L2 Grappling Proficiency, +5 Power when grappling
**Trained L4 Grappling Prof, +9 Power, +5 Acc when grappling
Viper Fist: +5 to Speed when determining attack priority
Diamond Storm: Create a hail of razor sharp icicles. d10 shards, each with +2 ICE damage to their name. SPwr and SPwr Bonus can only be applied to one of these. 10 MP.
Diamond Powder: Create d10 Diamond Shards and immedietly crush them, sending the resulting powder in an AoE blast. Each shard creates 3 +1 ICE 'dusts', and they are rained down on the enemy. One one dust has SPwr and Bonus behind it. 10 MP.
Diamond Coat: Create d10 Diamond Shards and immedietly add them to her fur as a kind of glitter. Makes her a bit cool to the touch, but more importantly gives her +2/+2 armor for every Shard summoned. Overwrites any armor being worn, and lasts the battle. 10 MP. Cannot replace itself.
Kohenkyo: Change places with an enemy to throw them off balance. 8 MP.
Foxglove: Attacks several times in rapid succession with a blunt pistoning motion. Pwr is applied once, and each strike has 1/2 Weapon damage. Hits three times for ever 5 MP, to a maximum of 9 hits. Very short range.
Training Slot 1 - L3 Grapple Prof, L2 Jump
Training Slot 2 - L4 Grapple Prof, L2 Run
Training Slot 3 - Diamond Storm upgrade
L2 Diamond Storm - 15 MP, +2 ICE Diamonds.
Training Slot 4 - Foxglove upgrade
If all 9 punches are used, can pay 10 MP to let loose a final blow of incredible power with doubled weapon damage, and an extra count of ICE damage equal to the original weapon damage.
Training Slot 5 - Figure 4
1 Act. Grants 2 Passive Break attempts. The first failed attempt inflicts Knockdown on the target. The second locks in the hold. While in Figure 4, the target is considered Knocked Down as is Vault, and is no longer considered to be the same target as Vault if attacked with a physical, normal attack. Every turn the target spends in this lock reduces their Speed by Vault's Power Bonus. Frees the target's arms, as a downside.
Training Slot 6 - Blue Crush
Costs 10 MP. A very powerful sit down powerbomb, Vault weighing the target down with numerous ice shards to boost the inertia with which they hit the ground. d10 Diamonds are summoned. SPwr Bonus is multiplied by half the number of Diamonds formed, creating the base stat of a second physical hit with +1 ICE damage per diamond formed. If all 10 are called, there is a 50% Freeze chance. The move itself has a 50% Knockdown chance.
Training Slot 7 - Wanderpaw
Puts the target in a modified full nelson, letting her mind and newly freed paw wander while wiggling sexily and whispering in their ear. 50% chance (25% if the target is not attracted to women) once per turn of causing an effect which depends on the target's feelings toward the groping. Every time an effect activates, the target must pass an SDef check against Vault's Accuracy, or be forced one 'peg' down the list of effects below.
1) Indignation - Forces the target to make an Active Break attempt every turn it persists. If they succeed, they cannot target anyone but Vault for a number of actions equal to the number of Break attempts they made.
2) Shock - A very powerful Stun effect. Only being attacked will break it.
3) Disarmament - Saps the target's will to fight. Cannot make Active Break attempts or attack for a number of turns equal to the time it persists.
4) Rapture - Target completely forgets they're in a fight until they take damage. Combines effects 2 and 3.
5) Meltdown - Target becomes putty in Vault's hands. Functions as a special Manipulate, which requires vocal commands but can't be cured normally. Every time they act or are attacked, they make an SDef check against Vault's Accuracy. Once they pass this, they are only Charmed, again until they pass an SDef check against Vault's Accuracy.
Training Slot 8 - Quadraplex
Only usable during Figure 4, Kohenkyo is preformed in the middle of it. Flips up onto her hands, then uses Kohenkyo to switch places with her target. Once up top, she quickly adjusts the hold, flips herself forward, and uses a greatly counterweighted inertia to slam them facefirst into the ground. Grants 2 Passive Break chances. The target can swap the second one for an Active Break, which if passed, will reverse the Figure 4 on Vault. If the attack goes through, the damage to the target's Speed from F4 is doubled. If it was already at max, the status is upgraded to Speed Half and the target's leg-based Move skills are halved as well. If this is used on a target after it has already given this effect, it is upgraded to Speed 0 and the target's leg based move skills are reduced to 0. Also deals Defense-ignoring damage equal to Power stat.
Training Slot 9 - Ruthless Tempo
Ragdolls the target, slamming them into the ground over and over again. Costs 1 Act to start and half an Act per turn to maintain. Every turn, the target gets a Passive Break. If they fail it, they are slammed with Vault's full Power, unable to use their Defense. Power stat for all slams following the first is cut to 2/3 it's normal. Attacks made on the target while she is slamming them are considered to be Dodge attempts with Vault's Power taking the place of their speed.
Training Slot 10 - Gigaton Throw
Throws the target, hard. Doesn't grant a Passive Break. The target travels a number of Units equal to half Vault's Power Bonus, or one third if she throws them upward. If they strike another person (who can Dodge or Defend), then both are damaged. The base stat for each is the Defense of the other, Averaged with Vault's own Power stat. Each deals their Physical Armor rating in Bludgoening damage to the other. If the struck person is in Full Defense, their shield's HP is dealt as Bludgeoning damage as well.
IC SKILLS
Blacksmithing
Writing
Crafting
Spellcraft
Machinery: 3
Alchemy
Compounding: 3
Cooking: 4
~~~~
STUFF:
Weapon Exe: A very special chip that can, by expending 1 Act, be transformed instantly. Has 4 forms.
Sword: A viciously curved sword of data. +12 CUTTING, Defense -3
Spear: A viciously pointed spear of data. +10 PIERCING
Mace: A very hard mace of data. +8 BLUDGEONING, Defense+5
D-Cannon: A special blaster cannon that can be charged. +6 piercing, each turn of charging adds +2 more, for up to three turns.
Digivice Fist: A pair of leather straps, with white stones along the knuckles. The stones are very hard and good for punching, adding +10 Bludgeoning damage to a good slug. The true power, however, comes whenever Vault racks up EXP while wearing them. EXP gained from attacks made with these gloves can be stored inside them and spent to Digivolve, the fists transforming into a digivice powered by the Crest of Lust(??). The digivolutions change her Diamond Storm and Fox Paw attacks, as well as increasing her base power. All equipment is temporarily lost, but may be replaced by things inherant to the form.
250 EXP - Champion form. Basically the same as Kyubimon, though with Vault's color scheme.
+5/+5 Ribbon armor.
Diamond Storm -> Fox Tail Inferno: d13 shards instead of d10.
Fox Paw -> Dragon Whirl: Adds an extra strike to the first three hits of Fox Paw. Weapon power = +10 Slashing.
500 EXP - Ultimate form. Same robe as Taomon, except missing the bottom layer, though it retains the huge sleeves. Also missing the hood and pauldrons, and the remaining part of the robe is V cut. Her feet aren't as freakishly huge either >.>
+10/+10 Sexy Robe armor.
+15 BLUDGEONING Caligraphy Brush weapon.
Diamond Storm -> Thousand Spells: d16 shards instead of d10.
Fox Paw -> Sanskrit Beat: Adds an extra strike to the first and second triads of hits of Fox Paw.
1000 EXP - Mega form. Kiryoumon. Skimpier, sexier version of Sakuyamon's armor, with purple gems and pearls decorating it, with fishnets under it and a thong. Retains her vulpinity, though more human shaped that before.
+15/+15 Sexy Armor armor.
+20 BLUDGEONING Holy Rod.
+20 CUTTING Holy Ring (on one end of the rod)
Diamond Storm -> Sapphire Wind: d20 shards instead of d10. Half of the total damage of the shards is done as WIND damage.
Fox Paw -> Spirit Fist: Adds an extra strike to every three hits of Fox Paw, and adds half her SPwr Bonus to the weapon damage.
Vault's.
Gloves.EtO: For every 2 Armor that the enemy has, add 1 to Vault's Power when fighting them. These gloves add Vault's SPwrII Bonus to Diamond Coats defense, but prevents her from at any time having more Armor than any enemy on the other side of the field. For every point by which the enemy's Weapon out-preforms hers, add 1 to Vault's SPwr when fighting them.
These gloves technically only take up her Gauntlet and Arm slots, but she cannot equip -any- other armor with them, including Shields.
Accessory: Meteo Shield - A mysterious peice of rock brimming with data. Mysterious effect when removed.
Simulation.Exe: A chip that engages a special simulation mode, with various settings such as how graphic it is and how much sensation it's users have.
Name: Vault D Exe
Game of Origin/Race: Digimon Battle Spirit / Renamon
Age: 17
Weight: 250 lbs / 285 lbs (She's very muscular, and sometimes has some metal parts)
Height: 6 feet, dead even.
General Description: An ubersmexy Renamon! But where a standard Renamon is yellow, she instead has an illustrious darkish purple coat. Her lovely white stomach is instead a beautiful pinkish color white which fades inward to a pearly white, all of it soft as a feather.
General History: Vault grew up in the lovely wilds of the Digital World, wandering the world in the way typical to her kind, until the Digimon there were thrown into Monfad... It's sort of a mystery, but she seems to have some sort of connection to the creation of Monfad, and was changed a great deal when she came to live there. She lives with her boyfriend, Rikki, who shares roughly the same changes as she has, though on a different level. To see the changes... Well, you'll have to ask.
What your character hates most: Giving up
What your character loves most: A good fight!!
What your character hopes for: Strong opponents ^^
Class: Weapon Master
STATS:
~~
Level 27
Life: 160
MP: 70
Act Points: 6
~~
Power: 70
Special Power: 40
Special Power 2: 20
Defense: 40
Special Defense: 30
Speed: 40
Accuracy: 30
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Racial Ability: Livedata - being a Digimon, Vault can use chips or other forms of data just by holding them.
Level 1 Run
Level 1 Jump
Sword Proficiency
Spear Proficiency
Mace Proficiency
Level 4 Martial Arts Proficiency, +5 Acc, +9 W. Power.
"Buster" proficiency
L2 Grappling Proficiency, +5 Power when grappling
**Trained L4 Grappling Prof, +9 Power, +5 Acc when grappling
Viper Fist: +5 to Speed when determining attack priority
Diamond Storm: Create a hail of razor sharp icicles. d10 shards, each with +2 ICE damage to their name. SPwr and SPwr Bonus can only be applied to one of these. 10 MP.
Diamond Powder: Create d10 Diamond Shards and immedietly crush them, sending the resulting powder in an AoE blast. Each shard creates 3 +1 ICE 'dusts', and they are rained down on the enemy. One one dust has SPwr and Bonus behind it. 10 MP.
Diamond Coat: Create d10 Diamond Shards and immedietly add them to her fur as a kind of glitter. Makes her a bit cool to the touch, but more importantly gives her +2/+2 armor for every Shard summoned. Overwrites any armor being worn, and lasts the battle. 10 MP. Cannot replace itself.
Kohenkyo: Change places with an enemy to throw them off balance. 8 MP.
Foxglove: Attacks several times in rapid succession with a blunt pistoning motion. Pwr is applied once, and each strike has 1/2 Weapon damage. Hits three times for ever 5 MP, to a maximum of 9 hits. Very short range.
Training Slot 1 - L3 Grapple Prof, L2 Jump
Training Slot 2 - L4 Grapple Prof, L2 Run
Training Slot 3 - Diamond Storm upgrade
L2 Diamond Storm - 15 MP, +2 ICE Diamonds.
Training Slot 4 - Foxglove upgrade
If all 9 punches are used, can pay 10 MP to let loose a final blow of incredible power with doubled weapon damage, and an extra count of ICE damage equal to the original weapon damage.
Training Slot 5 - Figure 4
1 Act. Grants 2 Passive Break attempts. The first failed attempt inflicts Knockdown on the target. The second locks in the hold. While in Figure 4, the target is considered Knocked Down as is Vault, and is no longer considered to be the same target as Vault if attacked with a physical, normal attack. Every turn the target spends in this lock reduces their Speed by Vault's Power Bonus. Frees the target's arms, as a downside.
Training Slot 6 - Blue Crush
Costs 10 MP. A very powerful sit down powerbomb, Vault weighing the target down with numerous ice shards to boost the inertia with which they hit the ground. d10 Diamonds are summoned. SPwr Bonus is multiplied by half the number of Diamonds formed, creating the base stat of a second physical hit with +1 ICE damage per diamond formed. If all 10 are called, there is a 50% Freeze chance. The move itself has a 50% Knockdown chance.
Training Slot 7 - Wanderpaw
Puts the target in a modified full nelson, letting her mind and newly freed paw wander while wiggling sexily and whispering in their ear. 50% chance (25% if the target is not attracted to women) once per turn of causing an effect which depends on the target's feelings toward the groping. Every time an effect activates, the target must pass an SDef check against Vault's Accuracy, or be forced one 'peg' down the list of effects below.
1) Indignation - Forces the target to make an Active Break attempt every turn it persists. If they succeed, they cannot target anyone but Vault for a number of actions equal to the number of Break attempts they made.
2) Shock - A very powerful Stun effect. Only being attacked will break it.
3) Disarmament - Saps the target's will to fight. Cannot make Active Break attempts or attack for a number of turns equal to the time it persists.
4) Rapture - Target completely forgets they're in a fight until they take damage. Combines effects 2 and 3.
5) Meltdown - Target becomes putty in Vault's hands. Functions as a special Manipulate, which requires vocal commands but can't be cured normally. Every time they act or are attacked, they make an SDef check against Vault's Accuracy. Once they pass this, they are only Charmed, again until they pass an SDef check against Vault's Accuracy.
Training Slot 8 - Quadraplex
Only usable during Figure 4, Kohenkyo is preformed in the middle of it. Flips up onto her hands, then uses Kohenkyo to switch places with her target. Once up top, she quickly adjusts the hold, flips herself forward, and uses a greatly counterweighted inertia to slam them facefirst into the ground. Grants 2 Passive Break chances. The target can swap the second one for an Active Break, which if passed, will reverse the Figure 4 on Vault. If the attack goes through, the damage to the target's Speed from F4 is doubled. If it was already at max, the status is upgraded to Speed Half and the target's leg-based Move skills are halved as well. If this is used on a target after it has already given this effect, it is upgraded to Speed 0 and the target's leg based move skills are reduced to 0. Also deals Defense-ignoring damage equal to Power stat.
Training Slot 9 - Ruthless Tempo
Ragdolls the target, slamming them into the ground over and over again. Costs 1 Act to start and half an Act per turn to maintain. Every turn, the target gets a Passive Break. If they fail it, they are slammed with Vault's full Power, unable to use their Defense. Power stat for all slams following the first is cut to 2/3 it's normal. Attacks made on the target while she is slamming them are considered to be Dodge attempts with Vault's Power taking the place of their speed.
Training Slot 10 - Gigaton Throw
Throws the target, hard. Doesn't grant a Passive Break. The target travels a number of Units equal to half Vault's Power Bonus, or one third if she throws them upward. If they strike another person (who can Dodge or Defend), then both are damaged. The base stat for each is the Defense of the other, Averaged with Vault's own Power stat. Each deals their Physical Armor rating in Bludgoening damage to the other. If the struck person is in Full Defense, their shield's HP is dealt as Bludgeoning damage as well.
IC SKILLS
Blacksmithing
Writing
Crafting
Spellcraft
Machinery: 3
Alchemy
Compounding: 3
Cooking: 4
~~~~
STUFF:
Weapon Exe: A very special chip that can, by expending 1 Act, be transformed instantly. Has 4 forms.
Sword: A viciously curved sword of data. +12 CUTTING, Defense -3
Spear: A viciously pointed spear of data. +10 PIERCING
Mace: A very hard mace of data. +8 BLUDGEONING, Defense+5
D-Cannon: A special blaster cannon that can be charged. +6 piercing, each turn of charging adds +2 more, for up to three turns.
Digivice Fist: A pair of leather straps, with white stones along the knuckles. The stones are very hard and good for punching, adding +10 Bludgeoning damage to a good slug. The true power, however, comes whenever Vault racks up EXP while wearing them. EXP gained from attacks made with these gloves can be stored inside them and spent to Digivolve, the fists transforming into a digivice powered by the Crest of Lust(??). The digivolutions change her Diamond Storm and Fox Paw attacks, as well as increasing her base power. All equipment is temporarily lost, but may be replaced by things inherant to the form.
250 EXP - Champion form. Basically the same as Kyubimon, though with Vault's color scheme.
+5/+5 Ribbon armor.
Diamond Storm -> Fox Tail Inferno: d13 shards instead of d10.
Fox Paw -> Dragon Whirl: Adds an extra strike to the first three hits of Fox Paw. Weapon power = +10 Slashing.
500 EXP - Ultimate form. Same robe as Taomon, except missing the bottom layer, though it retains the huge sleeves. Also missing the hood and pauldrons, and the remaining part of the robe is V cut. Her feet aren't as freakishly huge either >.>
+10/+10 Sexy Robe armor.
+15 BLUDGEONING Caligraphy Brush weapon.
Diamond Storm -> Thousand Spells: d16 shards instead of d10.
Fox Paw -> Sanskrit Beat: Adds an extra strike to the first and second triads of hits of Fox Paw.
1000 EXP - Mega form. Kiryoumon. Skimpier, sexier version of Sakuyamon's armor, with purple gems and pearls decorating it, with fishnets under it and a thong. Retains her vulpinity, though more human shaped that before.
+15/+15 Sexy Armor armor.
+20 BLUDGEONING Holy Rod.
+20 CUTTING Holy Ring (on one end of the rod)
Diamond Storm -> Sapphire Wind: d20 shards instead of d10. Half of the total damage of the shards is done as WIND damage.
Fox Paw -> Spirit Fist: Adds an extra strike to every three hits of Fox Paw, and adds half her SPwr Bonus to the weapon damage.
Vault's.
Gloves.EtO: For every 2 Armor that the enemy has, add 1 to Vault's Power when fighting them. These gloves add Vault's SPwrII Bonus to Diamond Coats defense, but prevents her from at any time having more Armor than any enemy on the other side of the field. For every point by which the enemy's Weapon out-preforms hers, add 1 to Vault's SPwr when fighting them.
These gloves technically only take up her Gauntlet and Arm slots, but she cannot equip -any- other armor with them, including Shields.
Accessory: Meteo Shield - A mysterious peice of rock brimming with data. Mysterious effect when removed.
Simulation.Exe: A chip that engages a special simulation mode, with various settings such as how graphic it is and how much sensation it's users have.