Post by CJ on Nov 25, 2004 17:29:36 GMT -5
IRC Name: Mythril
Name: Korin
Race: Hylian
Weight: 120 LB
Height: 5'9"
General Description: A young man with a soft, strangely beautiful face that often gets him mistaken for a girl, a misconception which is not much helped by his long, silver hair, which is tied in a ponytail that goes down to his butt. He wears flashy clothing of many colors that covers every inch of his body, and seems expressly designed to attract attention, with many parts that hang loose and flow smoothly like waves as he moves. His shoes are extremely comfortable looking, the only part that seems designed solely for functionality. He always seems to have a smile, and his face is decorated with tattoos.
What your character hates most: People making fun of how he looks
What your character loves most: Making others happy ^^
What your character hopes for: An end to strife all around the world
Class: Bard
STATS
Level 21
~~
Life: 125
Magic, Mental, Special, ect: 75
Act Points: 6
~~
Power: 30
Special Power: 25
Special Power 2: 50
Defense: 25
Special Defense: 25
Speed: 60
Accuracy: 25
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Instrumental : Cheer Song; Sings a powerful, magical song that raises the Evade and Defense of all allies by 5. This effect lasts for as long as he plays. 7 MP per round. WIND elemental
Instrumental : Song of Healing: A mystical song that heals all allies by a certain amount, as well as removing mental status effects one at a time.
10 MP per riff. WIND Elemental
Special Power II/Party-1
Instrumental : Song of Time: A powerful mystical song that undoes a single attack, including giving back anything that was spent or used on it, including Act. 12 MP per play. WIND elemental.
Instrumental : Bolero of Fire: A mystical song that summons dancing flames to attack the enemy! +6 FIRE damage, 6 MP. Strikes all enemies.
Instrumental: Goron Lullabye: 100% SLEEP chance on creatures made of rock. 10 MP. EARTH type song.
Instrumental: New Wave Bossa Nova: 100% CHARM chance on creatures who live in water. 10 MP. WATER type song.
Instrumental : Sun's Song: 70% PARALYZE chance on undead creatures. LIGHT type song. 10 MP.
Instrumental : Song of Storms: Makes the field stormy. Halves FIRE damage taken by anyone, and reduces BURN chances in half. Costs 10 MP to play and 5 per round to maintain. WATER type song.
Instrumental : Minuet of Forest:
Instrumental : Requiem of Spirit:
Instrumental : Serenade of Water: A mystical song that summons crystal clear water to heal friends! +6 WATER healing, 6 MP. Strikes all allies.
Inverted Song of Time: Changes any time-based effect a step forward from the place it's in. (if an effect does one thing during the day and one thing during the night, and it's night, it will make it day). Costs 10 MP. DECAY element song.
Song of Double Time: Causes time to speed up, halving the duration of every negative status on the field. Must be maintained for that duration and costs 4 MP per turn it's played. DECAY element song.
Racial Ability: Instrument 'weapon' proficiency
Acrobatics : Increases evasion rate by 5
Musical Heart: SPwrII Bonus is applied twice when using music-type supportive abilities.
Musical Passion: SPwrI Bonus is applied twice when using music-type nonsupport abilities.
Speed of Sound: When using Music-type abilities, automatically take priority regardless of speed.
(1 Training Slot used)Quick Learner: Pre-existing songs only take half an ability slot. This skill takes 2 slots.
Training Slot 2: Flute Prof/Guitar Prof
Training Slot 3: Flute Prof(+4 Acc) /Guitar Prof (+4 Dmg)
Training Slot 4: Flute Prof(+4 Acc/Dmg) /Guitar Prof (+4 Acc/Dmg)
Training Slot 5: Flute Prof(+7Acc, +4 Dmg) /Guitar Prof (+7Dmg , +4 Acc)
Training Slot 6:
Zelda's Lullaby: A pretty song with the power of imperial creed behind it. For a number of attacks recieved equal to Korin's SPwrII Bonus, any Hyrulians on the field, or any character with a clearly defined 'higher up' tha they work -directly- under gains the following effects; 10 MP, ORDER type.
No Flinch (No flinching until HP is below half, unless Critted or KOd)
Priority +5
Prevents ONE mental status effect.
/
Saria's Song: A song with an incredibly powerful uplifting effect, capable of making anyone happy. Negates ALL effects on the field that deal in emotion besides joy, and sparks any that deal with joy. 6 MP. WIND type.
~~~~ Future Moves
Inverted Song of Time/Song of Double Time, Song of Soaring/Sonata of Awakening, , Elegy of Emptiness/Oath to Order, Scarecrow's Song/Ballad of the Wind Fish, Nocturne of Shadow/Prelude of Light
~~~~
STUFF:
Pyre Flute : Playing this flute the right way summons forth burning flames. Atk: 8, Long Range Adds it's Attack power to Fire type attack songs.
Aqua Flute: Playing this flute the right way summons forth soothing water. Heal: 8 WATER, long rang. Adds it's 'Attack' power to Water type support songs.
Electric Ax: An...Interesting instrument, an electric guitar with a fanciful shape. Swinging it deals +12 Cutting damage, and playing it very hard deals projectile +8 ELECTRIC damage. The instrument radiates the confidence of a rock star, and any song played through it invariably comes out hard rockin'. Modifies song effects and adds it's "attack" power to Electric attack songs.
Red Potion : Heals you for half of your max HP!
Name: Korin
Race: Hylian
Weight: 120 LB
Height: 5'9"
General Description: A young man with a soft, strangely beautiful face that often gets him mistaken for a girl, a misconception which is not much helped by his long, silver hair, which is tied in a ponytail that goes down to his butt. He wears flashy clothing of many colors that covers every inch of his body, and seems expressly designed to attract attention, with many parts that hang loose and flow smoothly like waves as he moves. His shoes are extremely comfortable looking, the only part that seems designed solely for functionality. He always seems to have a smile, and his face is decorated with tattoos.
What your character hates most: People making fun of how he looks
What your character loves most: Making others happy ^^
What your character hopes for: An end to strife all around the world
Class: Bard
STATS
Level 21
~~
Life: 125
Magic, Mental, Special, ect: 75
Act Points: 6
~~
Power: 30
Special Power: 25
Special Power 2: 50
Defense: 25
Special Defense: 25
Speed: 60
Accuracy: 25
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Instrumental : Cheer Song; Sings a powerful, magical song that raises the Evade and Defense of all allies by 5. This effect lasts for as long as he plays. 7 MP per round. WIND elemental
Instrumental : Song of Healing: A mystical song that heals all allies by a certain amount, as well as removing mental status effects one at a time.
10 MP per riff. WIND Elemental
Special Power II/Party-1
Instrumental : Song of Time: A powerful mystical song that undoes a single attack, including giving back anything that was spent or used on it, including Act. 12 MP per play. WIND elemental.
Instrumental : Bolero of Fire: A mystical song that summons dancing flames to attack the enemy! +6 FIRE damage, 6 MP. Strikes all enemies.
Instrumental: Goron Lullabye: 100% SLEEP chance on creatures made of rock. 10 MP. EARTH type song.
Instrumental: New Wave Bossa Nova: 100% CHARM chance on creatures who live in water. 10 MP. WATER type song.
Instrumental : Sun's Song: 70% PARALYZE chance on undead creatures. LIGHT type song. 10 MP.
Instrumental : Song of Storms: Makes the field stormy. Halves FIRE damage taken by anyone, and reduces BURN chances in half. Costs 10 MP to play and 5 per round to maintain. WATER type song.
Instrumental : Minuet of Forest:
Instrumental : Requiem of Spirit:
Instrumental : Serenade of Water: A mystical song that summons crystal clear water to heal friends! +6 WATER healing, 6 MP. Strikes all allies.
Inverted Song of Time: Changes any time-based effect a step forward from the place it's in. (if an effect does one thing during the day and one thing during the night, and it's night, it will make it day). Costs 10 MP. DECAY element song.
Song of Double Time: Causes time to speed up, halving the duration of every negative status on the field. Must be maintained for that duration and costs 4 MP per turn it's played. DECAY element song.
Racial Ability: Instrument 'weapon' proficiency
Acrobatics : Increases evasion rate by 5
Musical Heart: SPwrII Bonus is applied twice when using music-type supportive abilities.
Musical Passion: SPwrI Bonus is applied twice when using music-type nonsupport abilities.
Speed of Sound: When using Music-type abilities, automatically take priority regardless of speed.
(1 Training Slot used)Quick Learner: Pre-existing songs only take half an ability slot. This skill takes 2 slots.
Training Slot 2: Flute Prof/Guitar Prof
Training Slot 3: Flute Prof(+4 Acc) /Guitar Prof (+4 Dmg)
Training Slot 4: Flute Prof(+4 Acc/Dmg) /Guitar Prof (+4 Acc/Dmg)
Training Slot 5: Flute Prof(+7Acc, +4 Dmg) /Guitar Prof (+7Dmg , +4 Acc)
Training Slot 6:
Zelda's Lullaby: A pretty song with the power of imperial creed behind it. For a number of attacks recieved equal to Korin's SPwrII Bonus, any Hyrulians on the field, or any character with a clearly defined 'higher up' tha they work -directly- under gains the following effects; 10 MP, ORDER type.
No Flinch (No flinching until HP is below half, unless Critted or KOd)
Priority +5
Prevents ONE mental status effect.
/
Saria's Song: A song with an incredibly powerful uplifting effect, capable of making anyone happy. Negates ALL effects on the field that deal in emotion besides joy, and sparks any that deal with joy. 6 MP. WIND type.
~~~~ Future Moves
Inverted Song of Time/Song of Double Time, Song of Soaring/Sonata of Awakening, , Elegy of Emptiness/Oath to Order, Scarecrow's Song/Ballad of the Wind Fish, Nocturne of Shadow/Prelude of Light
~~~~
STUFF:
Pyre Flute : Playing this flute the right way summons forth burning flames. Atk: 8, Long Range Adds it's Attack power to Fire type attack songs.
Aqua Flute: Playing this flute the right way summons forth soothing water. Heal: 8 WATER, long rang. Adds it's 'Attack' power to Water type support songs.
Electric Ax: An...Interesting instrument, an electric guitar with a fanciful shape. Swinging it deals +12 Cutting damage, and playing it very hard deals projectile +8 ELECTRIC damage. The instrument radiates the confidence of a rock star, and any song played through it invariably comes out hard rockin'. Modifies song effects and adds it's "attack" power to Electric attack songs.
Red Potion : Heals you for half of your max HP!