Post by CJ on Oct 4, 2004 21:27:29 GMT -5
IRC Name: Mythril
Name: Pitch
Race: Nightmare (The scary black stuff from Kirby games)
Weight: 0 LB
Height: Varies. usually about 5 feet high
General Description: A very strange creature possessed of strong, but completely unpredictable, shapeshifting abilities. Because these strange changes tend to hamper more than help him, he has learned to supress the chaotic changes and the only difference is his slight, constant alteration in size. He is basically a black ball which is roughly shaped in a humanoid form, with one big eye in his chest
What your character hates most: Being judged by his looks
What your character loves most: Companionship
What your character hopes for: A more understanding world
Class: Warrior
STATS: Originals get 140 stat points to distribute. Thats enough to have a fairly strong balanced person, or have them specialise a bit. hero chars start at level 5 and get 160. Boss (bad guy) characters start at level 6 and get 180. Anything beyond that you should really talk to me about
Level 39
~~
Life: 200
Magic, Mental, Special, ect: 90
Act Points: 6
~~
Power: 70
Special Power: 50
Special Power 2: 20
Defense: 40
Special Defense: 40
Speed: 50 (55)
Accuracy: 60
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Level 2 Fly
Level 4 BlindFighting: Perfect Blindfighting. Fight and act as normal regardless of status of eyes.
Level 2 Strength!: Any swords are used as if they were 2 Units lighter.
Level 3 (with Bracer): Any swords are used as if they were 3 Units lighter.
Level 2 Sword Proficiency, +3 Accuracy.
Level 2 Gun Proficiency, +3 damage.
Racial Ability: Nightmare Corruption: This is the Nightmares innate ability to reach its darkness into the heart of an object and darken it. This corruption has strange effects, sometimes good and sometimes bad. Using this attack expends 3 Act points, 20 Life, and 20 Magic
Nightmare Blaster: Shoots a beam of Dark Matter at one enemy.
+6 DARK, 4 MP.
Nightmare Blaster Alpha: Shoots a beam of Dark Matter at all enemies.
+6 DARK, 6 MP
Nightmare Blaster Beta: Fires a powerful beam of Dark Matter at one enemy, dealing great damage.
+9 DARK, +20%Blind +33%Poison1/6 +20%Confusion
14 MP
Nightmare Blaster Delta: Three beams of Dark Matter. MUST have three targets to use this. (SPwr*3 - Sum of SDef)/3 stat damage to each. Spell damage is applied to all three. +6 DARK, 6 MP.
Nightmare Buster Alpha: Shoot a beam of Dark Matter at one enemy that smashes through armor like rice paper.
+9 DARK, 9 MP. Ignores armor.
Nightmare Buster Beta: Shoot a beam of Dark Matter at one enemy that damages armor. Doesn't damage the actual target unless they have +0/+0 to their Armor.
Deals 5 DARK damage to Special Armor, then Physical Armor. SPwr Bonus applies. 7 MP.
Nightmare Cutter Alpha: A single huge slash, enchanted with Dark Matter. Adds SPwr Bonus DARK damage to the slash and doubles Weapon Damage. Has 0 Priority. 6 MP.
Nightmare Cutter Beta: A quartet of slashes, enchanted with Dark Matter.
Nightmare Pulse Beta: A stream of rapidly pulsating Dark Matter. The first hit has SPwr behind it and strikes with 3 +4 balls of DARK damage. Once per turn, as long as this move is kept going, more shots are fired which have no SPwr Stat behind them, only the +4+SPwr Bonus. Defending is useless, and one shot is fired for every 10 points away from a successful dodge the target is. Successful dodge stops this move. Costs 8 MP, and 2 per turnafterward to maintain.
Dead Finger: Grow a large, wicked claw on the middle finger and stab it through the enemy, unleashing a wave of horrible destruction at point blank.
Always works on a Crit. Otherwise, works 20% of the time. 10 MP.
~~~~
STUFF:
Equipped:
Left Hand
Shadow Edge (Corrupt): A strange sword made of an even stranger material, which seems to constantly emit black gas that smells terrible, its edge rippling as it moves. Pitch's corruptive powers have made it even more dark, and the gas has gone from smelly to dangerous!
Power: 16 +10%Poison10
Right Hand
Shadow Buckler (Corrupt): A strange shield made of an even stranger material, which seems to constantly emit black gas that smells terrible. Pitch's corruptive powers have made it even more dark, and the gas has gone from smelly to dangerous!
+13 Buckler, 26 "HP". Damaging the shield has no effect on it's Buckler bonus, even when broken.
Body
Shadow Chain (Corrupt): A strange chainmail that somehow stays put on Pitch even though hes made of mist stuff.
+8/+8 Armor, increases Speed by 5.
Arms
Shadow Brace (Corrupt): Bracers worn on Pitch's arms that change shape along with him.
Increases the effective level of 'Strength!' skill by 2.
Legs
Shadow Greaves (Corrupt): Greaves worn on Pitch's legs that change shape along with him.
Increases effective level of Run by 1. Raises effective Speed by 10 when deciding priority of actions (but doesn't increase Dodge)
Accessory #1
Shadow Necklace (Corrupt): Choker style necklace made of smokey looking silver. Corrupted by Pitch.
Immunity to Silence, reduces critical hits to 1.5x damage.
In Stock
Shadow Shooter: 12 Damage, 2 shots per round, 6 shot clip. When Corrupted, the bullets inside take on the following characteristics;
DARK damage equal to their bullet damage.
Crits deal 1/4 the damage to MP.
Above traits can be sacrificed by shooting at the target's shadow, as long as they have one in Pitch's line of sight. The shot will ignore armor, go against half their SDef (unless they figure out that their shadow is a target), and has a doubled crit chance. Crits from this type of damage deal 1/10 their damage to the target's max HP.
Name: Pitch
Race: Nightmare (The scary black stuff from Kirby games)
Weight: 0 LB
Height: Varies. usually about 5 feet high
General Description: A very strange creature possessed of strong, but completely unpredictable, shapeshifting abilities. Because these strange changes tend to hamper more than help him, he has learned to supress the chaotic changes and the only difference is his slight, constant alteration in size. He is basically a black ball which is roughly shaped in a humanoid form, with one big eye in his chest
What your character hates most: Being judged by his looks
What your character loves most: Companionship
What your character hopes for: A more understanding world
Class: Warrior
STATS: Originals get 140 stat points to distribute. Thats enough to have a fairly strong balanced person, or have them specialise a bit. hero chars start at level 5 and get 160. Boss (bad guy) characters start at level 6 and get 180. Anything beyond that you should really talk to me about
Level 39
~~
Life: 200
Magic, Mental, Special, ect: 90
Act Points: 6
~~
Power: 70
Special Power: 50
Special Power 2: 20
Defense: 40
Special Defense: 40
Speed: 50 (55)
Accuracy: 60
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Level 2 Fly
Level 4 BlindFighting: Perfect Blindfighting. Fight and act as normal regardless of status of eyes.
Level 2 Strength!: Any swords are used as if they were 2 Units lighter.
Level 3 (with Bracer): Any swords are used as if they were 3 Units lighter.
Level 2 Sword Proficiency, +3 Accuracy.
Level 2 Gun Proficiency, +3 damage.
Racial Ability: Nightmare Corruption: This is the Nightmares innate ability to reach its darkness into the heart of an object and darken it. This corruption has strange effects, sometimes good and sometimes bad. Using this attack expends 3 Act points, 20 Life, and 20 Magic
Nightmare Blaster: Shoots a beam of Dark Matter at one enemy.
+6 DARK, 4 MP.
Nightmare Blaster Alpha: Shoots a beam of Dark Matter at all enemies.
+6 DARK, 6 MP
Nightmare Blaster Beta: Fires a powerful beam of Dark Matter at one enemy, dealing great damage.
+9 DARK, +20%Blind +33%Poison1/6 +20%Confusion
14 MP
Nightmare Blaster Delta: Three beams of Dark Matter. MUST have three targets to use this. (SPwr*3 - Sum of SDef)/3 stat damage to each. Spell damage is applied to all three. +6 DARK, 6 MP.
Nightmare Buster Alpha: Shoot a beam of Dark Matter at one enemy that smashes through armor like rice paper.
+9 DARK, 9 MP. Ignores armor.
Nightmare Buster Beta: Shoot a beam of Dark Matter at one enemy that damages armor. Doesn't damage the actual target unless they have +0/+0 to their Armor.
Deals 5 DARK damage to Special Armor, then Physical Armor. SPwr Bonus applies. 7 MP.
Nightmare Cutter Alpha: A single huge slash, enchanted with Dark Matter. Adds SPwr Bonus DARK damage to the slash and doubles Weapon Damage. Has 0 Priority. 6 MP.
Nightmare Cutter Beta: A quartet of slashes, enchanted with Dark Matter.
Nightmare Pulse Beta: A stream of rapidly pulsating Dark Matter. The first hit has SPwr behind it and strikes with 3 +4 balls of DARK damage. Once per turn, as long as this move is kept going, more shots are fired which have no SPwr Stat behind them, only the +4+SPwr Bonus. Defending is useless, and one shot is fired for every 10 points away from a successful dodge the target is. Successful dodge stops this move. Costs 8 MP, and 2 per turnafterward to maintain.
Dead Finger: Grow a large, wicked claw on the middle finger and stab it through the enemy, unleashing a wave of horrible destruction at point blank.
Always works on a Crit. Otherwise, works 20% of the time. 10 MP.
~~~~
STUFF:
Equipped:
Left Hand
Shadow Edge (Corrupt): A strange sword made of an even stranger material, which seems to constantly emit black gas that smells terrible, its edge rippling as it moves. Pitch's corruptive powers have made it even more dark, and the gas has gone from smelly to dangerous!
Power: 16 +10%Poison10
Right Hand
Shadow Buckler (Corrupt): A strange shield made of an even stranger material, which seems to constantly emit black gas that smells terrible. Pitch's corruptive powers have made it even more dark, and the gas has gone from smelly to dangerous!
+13 Buckler, 26 "HP". Damaging the shield has no effect on it's Buckler bonus, even when broken.
Body
Shadow Chain (Corrupt): A strange chainmail that somehow stays put on Pitch even though hes made of mist stuff.
+8/+8 Armor, increases Speed by 5.
Arms
Shadow Brace (Corrupt): Bracers worn on Pitch's arms that change shape along with him.
Increases the effective level of 'Strength!' skill by 2.
Legs
Shadow Greaves (Corrupt): Greaves worn on Pitch's legs that change shape along with him.
Increases effective level of Run by 1. Raises effective Speed by 10 when deciding priority of actions (but doesn't increase Dodge)
Accessory #1
Shadow Necklace (Corrupt): Choker style necklace made of smokey looking silver. Corrupted by Pitch.
Immunity to Silence, reduces critical hits to 1.5x damage.
In Stock
Shadow Shooter: 12 Damage, 2 shots per round, 6 shot clip. When Corrupted, the bullets inside take on the following characteristics;
DARK damage equal to their bullet damage.
Crits deal 1/4 the damage to MP.
Above traits can be sacrificed by shooting at the target's shadow, as long as they have one in Pitch's line of sight. The shot will ignore armor, go against half their SDef (unless they figure out that their shadow is a target), and has a doubled crit chance. Crits from this type of damage deal 1/10 their damage to the target's max HP.