Post by CJ on Feb 16, 2006 20:17:40 GMT -5
ALL monsters are level 13
ALL monsters use your Act
ALL monsters have the same HP as you, and the same MP if applicable.
The following are recieving Pokemon with which to fight within the realm of Monfad:
Blitz, Spyke, Sir Amik, and Kirby
The rules that your Pokemon follow are as follows:
Pokemon can accept and use ANY item you have. However, they can only equip one. If you have any 'natural' items, they can be 'equipped', and will be used automatically if need be. Pokemon may only attack once on their own turn or have an item used on them/equipped. After an enemy has taken a turn, they may move once again. The pokemon may move as often as necessary, though. Pokemon have no MP, and instead their attacks have a certain number of uses before they can't do them anymore.
Blitz' Pokemon: Kingler
Stats
Pwr: 35
SPwr: 25
SPwrII: 25
Def: 30
SDef: 30
Acc: 30
Spd: 25
Attacks
Crabhammer: +14 WATER, always threatens a crit, double Crit chance. uses Bludgeon power of the claw. 4 uses
Bubblebeam: +8 WATER, ranged. May lower Speed. 8 uses
Guillotine: Kills if it hits, period. Has half Accuracy, though. 2 Uses
Vicegrip: Crush the enemy in a giant claw. Deals the Cutting damage of the claw. 12 uses.
Natural Equipment
Kingler Klaw: Kingler's big claw is extremely dangerous, both for snapping and smashing. +16 Cutting, +10 Bludgeoning.
Kingler Karapace: A Kingler's shiney shell is very physically tough, but not good at deflecting magic. +14/+4
Spyke's Pokemon: Sandslash
Stats
Pwr: 44
SPwr: 16
SPwrII: 4
Def: 44
SDef: 12
Acc: 30
Spd: 40
Attacks
Defense Curl: Curl up into a tight ball and lock the muscles defensively. +15 Defense. 16 uses.
Rollout: +5 ROCK. Hits once per turn, and gains 5 more damage every time it hits. Ends after either 5 hits or a miss. 8 Uses
Dig: Dig underground, and come up three turns later to strike. +12 EARTH. 4 uses.
Scratch: A vicious claw attack! Deals whatever damage current weapon has, and has 60% Stun chance. 14 uses.
Natural Weaponry (does not count as Equipped item):
Sandslash Claws: +10 Slashing damage. Sandslash's claws are great for digging, even through stone!
Sandslash Quills: +12/+6. A Sandslash's quills are like a tough layer of dreadlocks, and provide great, balanced defense.
Sir Amik's Pokemon: Blaziken
Stats
Pwr: 38
SPwr: 25
SPwrII: 25
Def: 37
SDef: 25
Acc: 25
Spd: 25
Attacks
Blaze Kick: +14 FIRE, always threatens a crit, double crit chance. 4 uses.
Sky Uppercut: Wpn damage, hits enemies no matter how high they are up. Double damage to flying enemies. 6 uses.
Bulk Up: +10 Attack +10 Defense. Tense the body and buff up! 8 uses.
Counter: Strike back with twice the weapon damage you were hit with! 8 uses.
Natural Equipment
Blaziken Fists: A Blaziken's fists are boney and ridged enough to be considered weapons in their own right! +12 Bludgeoning.
Blaziken Feathers: Beautiful feathers of red and white! +6/+12.
Kirby's Pokemon: Jigglypuff
Stats
Pwr: 40
SPwr: 35
SPwrII: 11
Def: 40
SDef: 35
Acc: 20
Spd: 8
Attacks
Sing: Area of Effect attack that puts enemies to sleep 60% of the time. For allies in range, the chance is 20%. 6 uses
Double Slap: Hits d5 times at 3/4 Damage. If all 5 hit, a sixth full power slap is administered. 4 uses
Rest: Exhaust self to regain all HP! 4 uses
Mimic: Learn an enemy attack. Using the attack expends 'uses' from this move. Only one attack may be learned at a time. 4 uses.
Natural Equipment
Jigglypuff Fists: Jigglypuff's little fists are great for quick blows, especially slaps. +12 Bludgeoning
Jigglypuff's Tough Skin: A Jigglypuff's skin is rubbery and stretched tight, making it extremely tough. +9/+9
ALL monsters use your Act
ALL monsters have the same HP as you, and the same MP if applicable.
The following are recieving Pokemon with which to fight within the realm of Monfad:
Blitz, Spyke, Sir Amik, and Kirby
The rules that your Pokemon follow are as follows:
Pokemon can accept and use ANY item you have. However, they can only equip one. If you have any 'natural' items, they can be 'equipped', and will be used automatically if need be. Pokemon may only attack once on their own turn or have an item used on them/equipped. After an enemy has taken a turn, they may move once again. The pokemon may move as often as necessary, though. Pokemon have no MP, and instead their attacks have a certain number of uses before they can't do them anymore.
Blitz' Pokemon: Kingler
Stats
Pwr: 35
SPwr: 25
SPwrII: 25
Def: 30
SDef: 30
Acc: 30
Spd: 25
Attacks
Crabhammer: +14 WATER, always threatens a crit, double Crit chance. uses Bludgeon power of the claw. 4 uses
Bubblebeam: +8 WATER, ranged. May lower Speed. 8 uses
Guillotine: Kills if it hits, period. Has half Accuracy, though. 2 Uses
Vicegrip: Crush the enemy in a giant claw. Deals the Cutting damage of the claw. 12 uses.
Natural Equipment
Kingler Klaw: Kingler's big claw is extremely dangerous, both for snapping and smashing. +16 Cutting, +10 Bludgeoning.
Kingler Karapace: A Kingler's shiney shell is very physically tough, but not good at deflecting magic. +14/+4
Spyke's Pokemon: Sandslash
Stats
Pwr: 44
SPwr: 16
SPwrII: 4
Def: 44
SDef: 12
Acc: 30
Spd: 40
Attacks
Defense Curl: Curl up into a tight ball and lock the muscles defensively. +15 Defense. 16 uses.
Rollout: +5 ROCK. Hits once per turn, and gains 5 more damage every time it hits. Ends after either 5 hits or a miss. 8 Uses
Dig: Dig underground, and come up three turns later to strike. +12 EARTH. 4 uses.
Scratch: A vicious claw attack! Deals whatever damage current weapon has, and has 60% Stun chance. 14 uses.
Natural Weaponry (does not count as Equipped item):
Sandslash Claws: +10 Slashing damage. Sandslash's claws are great for digging, even through stone!
Sandslash Quills: +12/+6. A Sandslash's quills are like a tough layer of dreadlocks, and provide great, balanced defense.
Sir Amik's Pokemon: Blaziken
Stats
Pwr: 38
SPwr: 25
SPwrII: 25
Def: 37
SDef: 25
Acc: 25
Spd: 25
Attacks
Blaze Kick: +14 FIRE, always threatens a crit, double crit chance. 4 uses.
Sky Uppercut: Wpn damage, hits enemies no matter how high they are up. Double damage to flying enemies. 6 uses.
Bulk Up: +10 Attack +10 Defense. Tense the body and buff up! 8 uses.
Counter: Strike back with twice the weapon damage you were hit with! 8 uses.
Natural Equipment
Blaziken Fists: A Blaziken's fists are boney and ridged enough to be considered weapons in their own right! +12 Bludgeoning.
Blaziken Feathers: Beautiful feathers of red and white! +6/+12.
Kirby's Pokemon: Jigglypuff
Stats
Pwr: 40
SPwr: 35
SPwrII: 11
Def: 40
SDef: 35
Acc: 20
Spd: 8
Attacks
Sing: Area of Effect attack that puts enemies to sleep 60% of the time. For allies in range, the chance is 20%. 6 uses
Double Slap: Hits d5 times at 3/4 Damage. If all 5 hit, a sixth full power slap is administered. 4 uses
Rest: Exhaust self to regain all HP! 4 uses
Mimic: Learn an enemy attack. Using the attack expends 'uses' from this move. Only one attack may be learned at a time. 4 uses.
Natural Equipment
Jigglypuff Fists: Jigglypuff's little fists are great for quick blows, especially slaps. +12 Bludgeoning
Jigglypuff's Tough Skin: A Jigglypuff's skin is rubbery and stretched tight, making it extremely tough. +9/+9