Post by CJ on Oct 6, 2004 20:42:31 GMT -5
This is a very wide and varied field. basically, anything that has to do with item creation through magic fits into this catagory
Runecraft: Imbues an item with a mystical rune which gives it power. Requires knowledge of a rune, a Magic Paintbrush, and some Magic Paint.
Spell Tab: Creates a powerful spell tab from combinations of ruins. The amount of power you can lock in a spell tab depends on the tab. Requires knowledge of multiple runes, a Magic Paintbrush, and some Magic Paint. You must put some magical force into the tab, which varies depending on the runes used. Unless noted otherwise, a paper spell tab is one use.
Stone Spell Tab: Same as above, only the tab holds more charges. Requires a mineral of some kind. Number of charges survived depends on quality of the mineral. Average is 2.
Crystal Spell Tab: Same as above, only the tab holds many more charges. Requires a jewel of some kind. Number of charges survived depends on quality of the gem. Average is 3.
Tattoo Tab: Creates a permenant spell that you can cast whenever you like...Highly dangerous, so be careful. Requires knowledge of two or more different runes, a Magical Needle, and some Magic Ink. Since the runes are fuled by you, they dont require fueling when created. You can only have so many runes on your body at once, so be careful
Spell Clean: Clears a tab or a tattoo of magic, allowing you to use it again or replace it. Requires a Magic Eraser and 3 MP per rune.
Rune Lift: Attempts to find and remove rune on an object. Requires 10 MP per attempt, and some Magical Paper. Once captured, you can research the rune you found for possible further reference.
Rune Research: Attempts to determine what a rune does. Requires a Magic Magifying Glass. Even if you do 'determine' something, you wont be 100% its right..
Sample Materials;
Rune A,
Rune A, "Fire" - Noun/Adjective. 0.5 Obscurity.
Runecraft: Imbues an item with a mystical rune which gives it power. Requires knowledge of a rune, a Magic Paintbrush, and some Magic Paint.
Spell Tab: Creates a powerful spell tab from combinations of ruins. The amount of power you can lock in a spell tab depends on the tab. Requires knowledge of multiple runes, a Magic Paintbrush, and some Magic Paint. You must put some magical force into the tab, which varies depending on the runes used. Unless noted otherwise, a paper spell tab is one use.
Stone Spell Tab: Same as above, only the tab holds more charges. Requires a mineral of some kind. Number of charges survived depends on quality of the mineral. Average is 2.
Crystal Spell Tab: Same as above, only the tab holds many more charges. Requires a jewel of some kind. Number of charges survived depends on quality of the gem. Average is 3.
Tattoo Tab: Creates a permenant spell that you can cast whenever you like...Highly dangerous, so be careful. Requires knowledge of two or more different runes, a Magical Needle, and some Magic Ink. Since the runes are fuled by you, they dont require fueling when created. You can only have so many runes on your body at once, so be careful
Spell Clean: Clears a tab or a tattoo of magic, allowing you to use it again or replace it. Requires a Magic Eraser and 3 MP per rune.
Rune Lift: Attempts to find and remove rune on an object. Requires 10 MP per attempt, and some Magical Paper. Once captured, you can research the rune you found for possible further reference.
Rune Research: Attempts to determine what a rune does. Requires a Magic Magifying Glass. Even if you do 'determine' something, you wont be 100% its right..
Sample Materials;
Rune A,
Rune A, "Fire" - Noun/Adjective. 0.5 Obscurity.