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Post by CJ on Dec 6, 2005 12:25:24 GMT -5
This hallowed hall contains the great Bahamut, king of all dragonkind. He is revered on a nearly godly level by his children, but he doesn't let it go to his head. With Tiamat returned and his wounds healed, he seems to be in better spirits, but there will always be that dark haunt in the back of his mind, as he knows he can not yet truly relax...
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Post by CJ on Feb 1, 2008 6:22:17 GMT -5
Tiamat's Room - The Origin - A shop that caters to newcomers to the NSF's ranks. The equipment here is top shelf, but through some force of destiny, only works on those who lack experience. ALL equipment bought here can be sold here for the same number of Coins, and NONE of it works on or for any character with a level greater than 15. This factor will always, instantly go through to an item created using these items as material, including Fusions. They can be used on other characters, but only if the target is not above level 15. Original Potion - 10 Coins Recovers all HP. Original Ether - 15 Coins Recovers all MP. Original 1UP - 20 Coins If you have one of these and die, you will be instantly revived to full HP. Original Remedy - 20 Coins Cures all negative status effects. Beginner's Luck - 15 Coins Costs no Act to use. Hand pick all rolls associated with the move used after this one. Beginner's Gambit - 15 Coins Costs no Act to use. Doubles current Act, even past one's own cap. Beginner's Resolution - 15 Coins Costs no Act to use. Increases three stats by 10 for one round. The same stat can be named multiple times when declaring which stats you want to raise. Beginner's Mercy - 5 Coins Limit one per character. Costs 1 Act to use. Allows the user to buy from this shop even mid-battle.
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