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Post by CJ on Aug 31, 2007 21:52:46 GMT -5
I need everyone to do me a favor. If your character has a Transformation, I need you to post it here. Post ALL information related to the trans, including slots it takes up, requirements for transformation, and effects it has. I will be using this information to create a loose template by which transformations are created in the future. I will probably not be modifying existing transformations unless I find them glaringly overstrong, and even then I will probably just be increasing their slot usage. Thank you! =^.^=
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Post by Spyke on Aug 31, 2007 21:54:55 GMT -5
Ephraim
Drakalfos Erudition: Costs all but 1/2 Act. +10 Power, +10 Defense 8+PwrBonus Piercing weapon (tail) DefBonus*.5 and SDefBonus*1.5 Natural Armor Flutter Stance: 1 Act to take this 'stance'. Hovers indefinately, and can Jump in midair. Becomes immune to certain attacks and leaves the range of certain others, but cannot Dodge. Trans Only - Seal of Excalibur: 8 MP, WIND type, 10% ActUp1/2.
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Post by gadothelion on Aug 31, 2007 21:55:44 GMT -5
Bakuryu's Zoanthrope Transformation Racial Ability - Beast Within: Hitting and being hit with attacks increases a Beast Gauge by 1. When this gauge reaches 10, Bakuryu can enter Beast Mode (Mole??). In this form, he gains +14 Claws on his hands, and all Movement skills he has are increased by 1 level. Every hit taken or landed in this form lowers the Beast Gauge by 1, and when it hits zero, he leaves the form.
One Slot! Racial Ability ^^
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Post by Li on Aug 31, 2007 22:03:30 GMT -5
~Wild Heart:(all but .5act is used) White fang - Transforms into a wolf! While in this form, Strength and Speed increase by 10, and Li gains +10+Pwr bonus Claws, and +Def Bonus/+SDef Bonus armor. Any move that uses a foreign object becomes something else. ~'All Fours' stance: increases Speed for the purposes of Priority by 50% and increases move skills by 1, but disallows Defending. ~Howl: Replaces song of time and has 40% cahnce of casting fear in all enemies. One use per battle
Slots used:1 The other two wild hearts are similar, with just different stats, and confusion of silence for the effect.
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Post by loran on Sept 1, 2007 1:26:47 GMT -5
Peach's Costuming Ability
Level 2 Costuming - Buys 5 environment-based transformations that occur when Peach arrives in a certain place. Knight: Gains +5/+5 Armor that takes up no equipment slots, and weapon gains +5 power and becomes Piercing. Speed -10. Pirate: Coin gain increases by 1.2, but becomes weak against Order attacks. Firefighter: Takes half damage from Fire attacks and is immune to heat exaustion. Spaceman: Causes Peach to float constantly 1 Unit off the ground. She can force herself downward, and be very difficult to attack, but Bludgeoning type attacks will send her flying easily. ShadowQueen o.o: Adds +10 to SPwr, and applies SPwr Bonus twice to dark spells, but becomes weak against Light and gains an 'evil' aura, as well as -10 to SPwrII.
Costume Attack 1! - All costumes gain 1 special move. Knight: Princess Joust: Peach Calls Yoshi, and jumps on as he runs by, having him grab the enemy with his tongue, and toss it into the air, Peach stabbing it as it Falls, jumping off Yoshi afterwards. Multiplies weapon damage by 1d4, otherwise is a normal attack. Can only be preformed once per round. The 1d4 represents how fast the yoshi called can run. 20% Knockup chance before the attack is made. Pirate: Keelhaul: Makes a Normal Physical Attack against the enemy, deals no damage, but half of the "Damage" dealt is instead gained in coins. Firefighter: High Power Hose: A Bunch of Toads drive by on a Firetruck, Peach unloading a Hose, and spraying an enemy with a Pressurized blast of water. Deals +4 WATER damage for 4 MP, and has a 20% Knockdown chance. Spaceman: Shooting Star: Peach Raises her hand, and a bunch of little starmen rain down. Strikes Random Enemies. Roll total number of enemies, then pick which ones you strike. Costs 6 MP, and 2 MP for every extra star called down. Each star deals +6 LIGHT damage. Shadow Queen: Spiked Tentacles of Forced Intrusion: AoE1 attack that strikes anyone around her that is too close. +6 DARK damage, 6 MP.
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Post by Daedalus on Sept 2, 2007 6:10:05 GMT -5
Daedalus
Anthro form - allows Daedalus to take on a smaller form. 1 act. In his anthro dragon form, Daedalus can equip anything except armor with no wing space, gloves, boots, and helmets, and his natural weapons and armor are halved and he loses his size bonus when attacking. In full human form, Daedalus can equip anything, but cannot fly and loses his natural claws and armor.
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delfin
Footsoldier
~Smile~
Posts: 23
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Post by delfin on Sept 2, 2007 12:08:04 GMT -5
I'm guessing this applies to Ailes transformation thingies.
Hero Ability: R.O.C.K. On, 2X: By changing the non-X metal with another, take on a more specialized form. This form gains the following one turn at a time; Immediate: Elemental Weakness, Weapon Change After 1st: Movement or like ability After 2nd: Nifty Passive Skills After 3rd: Overdrive mode enabled, Elemental Resistance Requires a Live Metal perform. Putting the non-X metal back in takes 1 Act, and replacing it with a different Metal takes 1 Act as well, as well as taking time to boot up.
Aaand, the available forms I guess...
[Px (Main)] Live Metal that is agile and sneaky, yet prevailing in defense. Weaponry: Energy Kunai: +10 Cutting, ranged, three thrown at once. Base Power is only applied to the first hit, and each hit is rolled for. Cross Shuriken. +10 Cutting. Uses Pwr. Skill: Element: None, Weakness: None.
[Felix] Sniping suit for long range combating. Weaponry: Scout Rifle. +16 Piercing, 4 AP, 3 shots per round max. Uses Acc. Attributes: Strong: Earth, Weakness: Wind Skill: Earth Overdrive: +6 EARTH damage to shots for 4 MP each. Charged: GeoSplitter - +6 EARTH*GroundMod (S.Power), 4 MP*GroundMod. 20% Ground related status effect Sprint (once per round, Running/Dashing costs 1/2 Act, but the distance is halved too). Can see the specs of a targets armor. 1 Act
[Lx] Offensive Live Metal with extra power when fighting in or near water. L. Spear. +12 Piercing (+10 Priority +3 Power when underwater) Attributes: Null: Water, Weak: Thunder Skill: Ice Platform attack: +6 ICE (S.Power)move, one Unit tall (can be stood on), floats when used underwater, 20% Freeze chance underwater 8 MP. Charged: Water Dragon Attack: +12 Water damage (S.Power), 8 MP. 33% Freeze chance under/near water. (3 turns charge) Item Radar Level 2 Swim
[Spyke] Not yet statted...
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