Post by CJ on Nov 19, 2009 3:19:26 GMT -5
Ahhh, this pub is great for gossip. And getting wasted! You need a bottle to carry out it's vintage stufreally great guye, but you can carry all the gossip you want in your ears! Asking about gossip is as simple as asking the local drunkards. Drinks can be gotten from the burly man behind the desk. Sometimes, shadey people are here with propositions you can take on, too.
Not to be confused with the Milk Bar, which is across the street
---Drinks---
MooMoo Malt ... 20 Coins
A chilly frozen drink made from fine Moo Moo milk. Comes in three flavors of the same power. Just don't get brainfreeze.
Drunk in a hot environment, prevents heat damage for a while.
Lon Lon Light ... 25 Coins
A popular mead around Hyrule, famous for it's clean taste that never fills you up and never fails to satisfy your expectations.
Lowers Accuracy by 10, but prevents psychological status effects for the entire battle.
Milk ... 15 Coins
Mmm. Milk. Does the body good! The last resort of the local drunkards.
Recovers 20% of your HP. Susceptible to being spoiled.
Dekurita ... 30 Coins
A margerita made specially by Deku and aged in tiny, aromatic bottles. Must be shaken in the bottle and then poured into the small Deku Wood cup that comes with it to have it's true effect, thus taking 2 Act to use. It's effects leave a pleasant buzz, but don't get you totally wasted.
Increases SPwr by 10 and allows you to use a Deku Bubble attack. Deku Bubble: +4 WATER, chargeable up to three turns (+2 damage, +1 MP). 2 MP.
Zora's Seabreeze Brew ... 30 Coins
A froofroo cocktail served in a glass with a salted rim, it has a faint smell of the tide and a taste to match. A favorite among sailors and other men of the sea, it brings back memories of time spent on the great blue, and the salty but sweet flavor is strangely appealing. It won't get you past a slight buzz, but it's tasty and relaxing.
Increases SPwrII by 10 and allows you to use an Electroshield attack. Electroshield: Lasts as long as it is held, and
deals +6 ELECTRIC damage (no base stat, but SPwr Bonus is added) to any that get too close. 4 MP.
Goron Firestone ... 30 Coins
A painfully potent cinnamon liquer that is pretty painful on the way down but delightful once it hits. The smell alone will get a 'social drinker' a bit tipsy, and drinking the fiery ale will get you plastered to hell in a handbasket. Drink at your own risk; Remember, this is what ROCKS drink when they want to have a good time. Many a Goron have awakened in bed with a boulder they didn't know.
Increases Defense by 10 and allows you to use a Spike Dash. Spike Dash: Usable with any movement skill. After at least 1 Unit is moved, can cover oneself with spikes that deal +6 STONE damage to anyone you touch with a 20% Knockback chance (which will put the target right in your path again). Lasts until you stop moving. 4 MP, 1 MP per movement action taken while it is in effect.
Not to be confused with the Milk Bar, which is across the street
---Drinks---
MooMoo Malt ... 20 Coins
A chilly frozen drink made from fine Moo Moo milk. Comes in three flavors of the same power. Just don't get brainfreeze.
Drunk in a hot environment, prevents heat damage for a while.
Lon Lon Light ... 25 Coins
A popular mead around Hyrule, famous for it's clean taste that never fills you up and never fails to satisfy your expectations.
Lowers Accuracy by 10, but prevents psychological status effects for the entire battle.
Milk ... 15 Coins
Mmm. Milk. Does the body good! The last resort of the local drunkards.
Recovers 20% of your HP. Susceptible to being spoiled.
Dekurita ... 30 Coins
A margerita made specially by Deku and aged in tiny, aromatic bottles. Must be shaken in the bottle and then poured into the small Deku Wood cup that comes with it to have it's true effect, thus taking 2 Act to use. It's effects leave a pleasant buzz, but don't get you totally wasted.
Increases SPwr by 10 and allows you to use a Deku Bubble attack. Deku Bubble: +4 WATER, chargeable up to three turns (+2 damage, +1 MP). 2 MP.
Zora's Seabreeze Brew ... 30 Coins
A froofroo cocktail served in a glass with a salted rim, it has a faint smell of the tide and a taste to match. A favorite among sailors and other men of the sea, it brings back memories of time spent on the great blue, and the salty but sweet flavor is strangely appealing. It won't get you past a slight buzz, but it's tasty and relaxing.
Increases SPwrII by 10 and allows you to use an Electroshield attack. Electroshield: Lasts as long as it is held, and
deals +6 ELECTRIC damage (no base stat, but SPwr Bonus is added) to any that get too close. 4 MP.
Goron Firestone ... 30 Coins
A painfully potent cinnamon liquer that is pretty painful on the way down but delightful once it hits. The smell alone will get a 'social drinker' a bit tipsy, and drinking the fiery ale will get you plastered to hell in a handbasket. Drink at your own risk; Remember, this is what ROCKS drink when they want to have a good time. Many a Goron have awakened in bed with a boulder they didn't know.
Increases Defense by 10 and allows you to use a Spike Dash. Spike Dash: Usable with any movement skill. After at least 1 Unit is moved, can cover oneself with spikes that deal +6 STONE damage to anyone you touch with a 20% Knockback chance (which will put the target right in your path again). Lasts until you stop moving. 4 MP, 1 MP per movement action taken while it is in effect.