Post by CJ on Nov 18, 2009 0:20:49 GMT -5
An open air bazaar where merchants and civilians alike are free to set up shop and ply their wears. As with the laboratory, this happened entirely by accident; The shopping districts of each kingdom just happened to land right next to eachother, and the mingling of the two was as quick as the exchange of bills. Economically speaking, this is an exciting place where a massive exchange of ideas has occured in a relatively short time.
10x Lucca Bullets ... 15 Coins
A small container of simple but effective B type bullets. These fit a Type 1 gun, but other forms (Shotgun, Sniper, ect) can be bought for 5 Coins more.
+6 PIERCING (Bullet) damage.
Lucca Pack ... 20 Coins
An energy pack that is very adaptable and easily fits any size laser gun. Provides said gun with one Clip of energy, however many shots its efficiency rating makes of it.
Fills 1 Laser Clip with normal energy.
Gato Speaker ... 20 Coins
A small radio device that, when used, plays a funky song very loudly. Cranked to the highest volume, it goes from obnoxious to outright dangerous, but doing so blows the speaker.
Creates an AoE2 area that deals 20 WIND damage per turn to those inside it for three turns.
Gato Gears ... 6 Coins
A container of springs, gears, sprockets, doodads, and whatchamacallits courtesy of local gearhead Lucca. Used in Engineering to create the moving mechanisms of whatever you're building.
Level 2 Workings.
Padded Vest ... 30 Coins
A handsome vest that provides a feeling of safety. Can't be worn under other armor due to the thick padding, but provides reasonably good protection for a cloth garment and is very light.
Weighs 1 Unit and provides +5/+3 protection. Defense +5.
Maiden Suit ... 30 Coins
A beautiful outfit that can only be worn by a pure and virtuous maiden, or at the very least a nerdy technogirl or a hot cavewoman with a tail. The purer the better though! Can be worn under body armor and -over- Greaves.
Weighs 2 Units and provides +3/+5 protection. SPowerII +5.
Crimson Blade ... 40 Coins
A beautiful katana forged of a blood red material using a secret technique.
+14 CUTTING katana, increases Power by 5 when wielded and is 4 Units in size. Weighs 24 pounds (Must meet Power requirement -before- the +5 added by the weapon).
Fire Emblem Belt ... 20 Coins
A handsome belt decorated with a mimicry of the Fire Emblem. Has 4 slots, on which can be placed any item bought at the Historical Society and any below this description. Items on the belt can be used with instant priority, except for Weapons/Spells. The belt has a maximum weight equal to twice the wearer's Power Bonus plus twice their SPwrII Bonus. If this is exeeded, Speed is halved. Only weapons and spells have a weight greater than 1, though.
Vulnerary ... 15 Coins
Medical salve applied to a wound to promote cell growth and provide antibacterial protection. Of course Renais isn't quite modern enough to understand either of those concepts, so it's just healing salve to them. 3 Uses, must be kept on FE Belt.
Recovers 5% of HP.
Thor's Ire ... 20 Coins
An odd ring which allows the use of a dance that greatly increases an ally's critical hit chance for one turn. 5 uses. Increases Crit Chance by half the SPwrII bonus of the caster, for a number of applications equal to the SPwrII Bonus of the reciever. Must be kept on the FE Belt.
Set's Litany ... 20 Coins
An item that allows the use of a dance that greatly increases an ally's evasion for one turn. 5 uses.
Increases Speed by twice the SPwrII bonus of the caster, for a number of applications equal to the SPwrII Bonus of the reciever.
10x Lucca Bullets ... 15 Coins
A small container of simple but effective B type bullets. These fit a Type 1 gun, but other forms (Shotgun, Sniper, ect) can be bought for 5 Coins more.
+6 PIERCING (Bullet) damage.
Lucca Pack ... 20 Coins
An energy pack that is very adaptable and easily fits any size laser gun. Provides said gun with one Clip of energy, however many shots its efficiency rating makes of it.
Fills 1 Laser Clip with normal energy.
Gato Speaker ... 20 Coins
A small radio device that, when used, plays a funky song very loudly. Cranked to the highest volume, it goes from obnoxious to outright dangerous, but doing so blows the speaker.
Creates an AoE2 area that deals 20 WIND damage per turn to those inside it for three turns.
Gato Gears ... 6 Coins
A container of springs, gears, sprockets, doodads, and whatchamacallits courtesy of local gearhead Lucca. Used in Engineering to create the moving mechanisms of whatever you're building.
Level 2 Workings.
Padded Vest ... 30 Coins
A handsome vest that provides a feeling of safety. Can't be worn under other armor due to the thick padding, but provides reasonably good protection for a cloth garment and is very light.
Weighs 1 Unit and provides +5/+3 protection. Defense +5.
Maiden Suit ... 30 Coins
A beautiful outfit that can only be worn by a pure and virtuous maiden, or at the very least a nerdy technogirl or a hot cavewoman with a tail. The purer the better though! Can be worn under body armor and -over- Greaves.
Weighs 2 Units and provides +3/+5 protection. SPowerII +5.
Crimson Blade ... 40 Coins
A beautiful katana forged of a blood red material using a secret technique.
+14 CUTTING katana, increases Power by 5 when wielded and is 4 Units in size. Weighs 24 pounds (Must meet Power requirement -before- the +5 added by the weapon).
Fire Emblem Belt ... 20 Coins
A handsome belt decorated with a mimicry of the Fire Emblem. Has 4 slots, on which can be placed any item bought at the Historical Society and any below this description. Items on the belt can be used with instant priority, except for Weapons/Spells. The belt has a maximum weight equal to twice the wearer's Power Bonus plus twice their SPwrII Bonus. If this is exeeded, Speed is halved. Only weapons and spells have a weight greater than 1, though.
Vulnerary ... 15 Coins
Medical salve applied to a wound to promote cell growth and provide antibacterial protection. Of course Renais isn't quite modern enough to understand either of those concepts, so it's just healing salve to them. 3 Uses, must be kept on FE Belt.
Recovers 5% of HP.
Thor's Ire ... 20 Coins
An odd ring which allows the use of a dance that greatly increases an ally's critical hit chance for one turn. 5 uses. Increases Crit Chance by half the SPwrII bonus of the caster, for a number of applications equal to the SPwrII Bonus of the reciever. Must be kept on the FE Belt.
Set's Litany ... 20 Coins
An item that allows the use of a dance that greatly increases an ally's evasion for one turn. 5 uses.
Increases Speed by twice the SPwrII bonus of the caster, for a number of applications equal to the SPwrII Bonus of the reciever.