Post by CJ on Nov 10, 2009 23:21:47 GMT -5
Basics;
These are the basic rules that apply to all forms of Item Creation except Fusion.
There are two kinds of item creation operations. Those with static success, and those with dynamic success. In either
case, the steps are the same.
1) Declare Tools used with stats.
2) Declare Ingredients used, again with stats
3) Declare Intent (The basic idea plus any 'special' traits you want to try to add to the final product. Some are more
flexible about this than others)
4) You roll a 1d100 and hope for a low number
Static Success: For operations that have a static success, it doesn't matter how low you roll, it comes out the same
product. 'Critical success' is possible, but rare, and highly circumstancial. Critical Failure is possible but unlikely,
wasting the ingredients used to create a poor, but not necessarily counterproductive, item.
Creation forms that use Static Success are Blacksmithing, Alchemy, Crafting, and Machinery, as well as SOME Spellcraft and
SOME Writing.
Dynamic Success: For operations that have a dynamic success, the lower the roll, the better the final product. Beware
though, as the cost of this is a less 'friendly' Critical Fail ratio, with such failures creating items that actually have
negative traits. This is also possible if you accumulate sufficient non-critical failure points that your item is reduced
to a negative level.
Creation forms that use Dynamic Success are Cooking, Compounding, and most Writing and Spellcraft endeavors.
Success Tables;
Static -
Success Threshold - =< 10 + (Skill*.9)
Critical Success - =< Skill/20
Failure Threshold - > (100 - Success)
Critical Failure Threshold - > ((100 - Success)/20)
Dynamic -
Success Threshold - =< 10 + (Skill*9)
Success+ - Every Skill/5 lower than the Success is an added level of success.
Critical Success - =< Skill/10
Failure Threshold - > Every Skill/5 higher than the Success is -1 Level to final product.
Critical Failure Threshold - > Skill*3
These are the basic rules that apply to all forms of Item Creation except Fusion.
There are two kinds of item creation operations. Those with static success, and those with dynamic success. In either
case, the steps are the same.
1) Declare Tools used with stats.
2) Declare Ingredients used, again with stats
3) Declare Intent (The basic idea plus any 'special' traits you want to try to add to the final product. Some are more
flexible about this than others)
4) You roll a 1d100 and hope for a low number
Static Success: For operations that have a static success, it doesn't matter how low you roll, it comes out the same
product. 'Critical success' is possible, but rare, and highly circumstancial. Critical Failure is possible but unlikely,
wasting the ingredients used to create a poor, but not necessarily counterproductive, item.
Creation forms that use Static Success are Blacksmithing, Alchemy, Crafting, and Machinery, as well as SOME Spellcraft and
SOME Writing.
Dynamic Success: For operations that have a dynamic success, the lower the roll, the better the final product. Beware
though, as the cost of this is a less 'friendly' Critical Fail ratio, with such failures creating items that actually have
negative traits. This is also possible if you accumulate sufficient non-critical failure points that your item is reduced
to a negative level.
Creation forms that use Dynamic Success are Cooking, Compounding, and most Writing and Spellcraft endeavors.
Success Tables;
Static -
Success Threshold - =< 10 + (Skill*.9)
Critical Success - =< Skill/20
Failure Threshold - > (100 - Success)
Critical Failure Threshold - > ((100 - Success)/20)
Dynamic -
Success Threshold - =< 10 + (Skill*9)
Success+ - Every Skill/5 lower than the Success is an added level of success.
Critical Success - =< Skill/10
Failure Threshold - > Every Skill/5 higher than the Success is -1 Level to final product.
Critical Failure Threshold - > Skill*3