Post by CJ on Mar 17, 2009 1:30:59 GMT -5
IRC Name: Ranax
Name: Batman/Bruce Wayne
Game of Origin/Race: Various/Human
Age: 30
Weight: 210 lbs.
Height: 6"2
General Description: A tall, well built and clean cut man with a head of wavy jet black jair and blue eyes and fair colored
skin. Bruce often dresses in a business suit, and tie, with appropriately matching shoes. As Batman, he dons the cape and
cowl of the dark knight in the form of a bat themed vigilante, working sometimes with or against authorities but usually with
information privy to the truth of a villainous scheme and a way to put an end to it for the greater good. The costume itself
is lightly armored in several areas including the torso, back, arms, and legs to add protection without hindering mobility to a severe degrees. The torso of the armor has a center placed oval shaped emblem of a black bat symbol with a bright yellow background giving a bold accent. Bruce has equipped the armor with protective blades along the forearms to give additional advantage in close ranged combat, and imploys the use of brass knuckles at times against harder opponents, or specially designed weapons or tools to take down the opponent. He keeps a variety of items with him in the pouches of his utility belt, along with carrying various gadgets to increase the odds against the maniacal and sometimes supernatural, or a cross between the two.
General History:
What your character hates most: Bad... stuff.
What your character loves most: Fighting the criminally insane, and super powered forces of evil,
What your character hopes for: To stamp out all evil.
Class: Dark Knight (lulz)
~~
Life: 120
Gadget Points: 65
Gadget Space: 6
Act Points: 3
~~
Power: 40
Special Power: 25
Special Power 2: 25
Defense: 25
Special Defense: 25
Speed: 25
Accuracy: 25
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Hero Ability: Utility Belt - Further enhances the equipment boosting effect of Rich Kid racial, as well as granting Batman his most incredible tool, the Utility Belt. Batman can take tool-based attacks as if they were spells, using MP as 'Gadget Points'. These tools take up half a slot despite being active abilities, but he can only take as many with him at a time as one tenth his GP, which caps off at 10. Some gadgets may take up multiple 'slots' of his encumbrance limit.
To switch which tools he is carrying at the moment, a quick visit to the Bat Cave (in Lye Senz) is required, which costs 1 Hour plus whatever it takes to get there and back.
Also grants Thrown Weapon, Grappling, and Punch Weapon proficiency.
Racial Ability: Rich Kid - Doubles starting resources, including items, equipment, and coins.
Walk of the Light Footed - The trained ability to move about quietly, even leaping greater distances and still making.
Batman can 'sneak' at half his normal Movement Rates. Any enemies who aren't paying attention, or aren't aware of him, will lose track of him.
L1 Jump
BatBolas - 8 GP. Heavy weights attached by a long string. Thrown expertly, they can cause major disruption and hindrance. If used on a moving enemy, which requires passing a Priority check against them, they take an embarrassing fall and are Knocked Down. If used on a non-moving enemy, their Run skill is cut to 0 until they use 1 Act to pull it off.
Goo Gun - Lowers the target's Speed by SPwr Bonus by hitting them with a gout of goo. 8 GP, WATER element.
Nightvision Goggles - 6 GP, 2 GP per turn it remains in effect. Grants Batman vision even in pitch darkness. Sudden exposure to bright light will Blind and Stun him momentarily.
Line Gun - 6 GP. Moves Batman 2 Units in any direction, instantly, as long as he has something to latch onto. Batman can remain clung to whatever he shot for as long as he wish, provided he isn't yanked or bucked away somehow.
Mini Toolkit - 8 GP per operation. Adds Batman's SPwrII Bonus to any checks made that relate to engineering or crafting.
Smoke Pellets - WIND element, 6 GP. Creates an Ao1 puff of smoke that lasts SPwr Bonus actions of the whoever is inside it. Completely hidden, Batman can make SDef Bonus actions by memory that the enemy will be hard pressed to react to as well as they might like to. Once so many actions have been made, Batman is just as blind as anyone looking in, unless he has his NV Goggles on.
Stun Grenades - 4 GP, LIGHT element. Creates an AoE1 burst of 50% Stun effect.
Thermite - 4 GP, +8 FIRE damage.
IC SKILLS
Blacksmithing 4
Writing
Crafting 2
Spellcraft
Machinery 4
Alchemy
Compounding
Cooking
~~~~
STUFF:
Bat Gloves - +14 BLUDGEONING damage, and also grants a +5 Buckler Bonus to dodge attempts.
Utility Belt - Takes up the Belt slot. This famous little gadget contains all Batman's tools as well as holding his pants up. Can't be used by anyone but Batman. In addition to these traits, it contains an infinite number, somehow, of the highly versatile Batarang.
Batarang - +10 CUTTING or +8 BLUDGEONING or PIERCING damage. Ranged.
Bat Suit - Armored superhero suit made of high tech cloth polymers overlaid with tough kevlar plates. Grants +12/+12 armor. The plates can be taken off if Batman wishes to wear different armor, leaving the +4/+4 undersuit.
Bat Cape - Takes up Helmet and Accessory slots. Grants +12/+12 armor to back attacks, which can be extended to frontal/side attacks by expending 1/2 an Act to draw it up around oneself. Inversely, the wearer can expend 1/2 an Act to sacrifice it's armor bonus to grant oneself Level 1 Glide. Both of these effects can be dropped for free, but no action can be taken while they persist (other than steering while gliding).
40 Coins
24 Hours
Heroism: A blue crystal that contains the spirit of the hero, so great that the world bends to make way for their splendor.
It can be activated without Act at any time, and a list of effects will be provided. This list changes depending on the current situation, so don't just use it willy nilly! Once used, the Heroism loses it's glow and must be recharged.
Fusionist Handbook: A book detailing the process of the lost Item Creation art, Fusion.
Pandora's Box: A mysterious black cube used in the art of Fusion.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
Name: Batman/Bruce Wayne
Game of Origin/Race: Various/Human
Age: 30
Weight: 210 lbs.
Height: 6"2
General Description: A tall, well built and clean cut man with a head of wavy jet black jair and blue eyes and fair colored
skin. Bruce often dresses in a business suit, and tie, with appropriately matching shoes. As Batman, he dons the cape and
cowl of the dark knight in the form of a bat themed vigilante, working sometimes with or against authorities but usually with
information privy to the truth of a villainous scheme and a way to put an end to it for the greater good. The costume itself
is lightly armored in several areas including the torso, back, arms, and legs to add protection without hindering mobility to a severe degrees. The torso of the armor has a center placed oval shaped emblem of a black bat symbol with a bright yellow background giving a bold accent. Bruce has equipped the armor with protective blades along the forearms to give additional advantage in close ranged combat, and imploys the use of brass knuckles at times against harder opponents, or specially designed weapons or tools to take down the opponent. He keeps a variety of items with him in the pouches of his utility belt, along with carrying various gadgets to increase the odds against the maniacal and sometimes supernatural, or a cross between the two.
General History:
What your character hates most: Bad... stuff.
What your character loves most: Fighting the criminally insane, and super powered forces of evil,
What your character hopes for: To stamp out all evil.
Class: Dark Knight (lulz)
~~
Life: 120
Gadget Points: 65
Gadget Space: 6
Act Points: 3
~~
Power: 40
Special Power: 25
Special Power 2: 25
Defense: 25
Special Defense: 25
Speed: 25
Accuracy: 25
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Hero Ability: Utility Belt - Further enhances the equipment boosting effect of Rich Kid racial, as well as granting Batman his most incredible tool, the Utility Belt. Batman can take tool-based attacks as if they were spells, using MP as 'Gadget Points'. These tools take up half a slot despite being active abilities, but he can only take as many with him at a time as one tenth his GP, which caps off at 10. Some gadgets may take up multiple 'slots' of his encumbrance limit.
To switch which tools he is carrying at the moment, a quick visit to the Bat Cave (in Lye Senz) is required, which costs 1 Hour plus whatever it takes to get there and back.
Also grants Thrown Weapon, Grappling, and Punch Weapon proficiency.
Racial Ability: Rich Kid - Doubles starting resources, including items, equipment, and coins.
Walk of the Light Footed - The trained ability to move about quietly, even leaping greater distances and still making.
Batman can 'sneak' at half his normal Movement Rates. Any enemies who aren't paying attention, or aren't aware of him, will lose track of him.
L1 Jump
BatBolas - 8 GP. Heavy weights attached by a long string. Thrown expertly, they can cause major disruption and hindrance. If used on a moving enemy, which requires passing a Priority check against them, they take an embarrassing fall and are Knocked Down. If used on a non-moving enemy, their Run skill is cut to 0 until they use 1 Act to pull it off.
Goo Gun - Lowers the target's Speed by SPwr Bonus by hitting them with a gout of goo. 8 GP, WATER element.
Nightvision Goggles - 6 GP, 2 GP per turn it remains in effect. Grants Batman vision even in pitch darkness. Sudden exposure to bright light will Blind and Stun him momentarily.
Line Gun - 6 GP. Moves Batman 2 Units in any direction, instantly, as long as he has something to latch onto. Batman can remain clung to whatever he shot for as long as he wish, provided he isn't yanked or bucked away somehow.
Mini Toolkit - 8 GP per operation. Adds Batman's SPwrII Bonus to any checks made that relate to engineering or crafting.
Smoke Pellets - WIND element, 6 GP. Creates an Ao1 puff of smoke that lasts SPwr Bonus actions of the whoever is inside it. Completely hidden, Batman can make SDef Bonus actions by memory that the enemy will be hard pressed to react to as well as they might like to. Once so many actions have been made, Batman is just as blind as anyone looking in, unless he has his NV Goggles on.
Stun Grenades - 4 GP, LIGHT element. Creates an AoE1 burst of 50% Stun effect.
Thermite - 4 GP, +8 FIRE damage.
IC SKILLS
Blacksmithing 4
Writing
Crafting 2
Spellcraft
Machinery 4
Alchemy
Compounding
Cooking
~~~~
STUFF:
Bat Gloves - +14 BLUDGEONING damage, and also grants a +5 Buckler Bonus to dodge attempts.
Utility Belt - Takes up the Belt slot. This famous little gadget contains all Batman's tools as well as holding his pants up. Can't be used by anyone but Batman. In addition to these traits, it contains an infinite number, somehow, of the highly versatile Batarang.
Batarang - +10 CUTTING or +8 BLUDGEONING or PIERCING damage. Ranged.
Bat Suit - Armored superhero suit made of high tech cloth polymers overlaid with tough kevlar plates. Grants +12/+12 armor. The plates can be taken off if Batman wishes to wear different armor, leaving the +4/+4 undersuit.
Bat Cape - Takes up Helmet and Accessory slots. Grants +12/+12 armor to back attacks, which can be extended to frontal/side attacks by expending 1/2 an Act to draw it up around oneself. Inversely, the wearer can expend 1/2 an Act to sacrifice it's armor bonus to grant oneself Level 1 Glide. Both of these effects can be dropped for free, but no action can be taken while they persist (other than steering while gliding).
40 Coins
24 Hours
Heroism: A blue crystal that contains the spirit of the hero, so great that the world bends to make way for their splendor.
It can be activated without Act at any time, and a list of effects will be provided. This list changes depending on the current situation, so don't just use it willy nilly! Once used, the Heroism loses it's glow and must be recharged.
Fusionist Handbook: A book detailing the process of the lost Item Creation art, Fusion.
Pandora's Box: A mysterious black cube used in the art of Fusion.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.