Post by CJ on Mar 17, 2009 1:24:53 GMT -5
IRC Name: WendyKoopa
Name: Gruntilda Winkybunion
Game of Origin/Race: Banjo-Kazooie, this particular version of Grunty is only revealed in the game over scene/ Witch.
Age: 28
Weight: 119 lbs
Height: 6'0
General Description: Grunty thanks to her revolutionary beautification process (Few bears were harmed.) is now a tall,
beautiful green-skinned witch with dark blue eyes, she can normally be seen wearing lowcut black dress complete with short
skirt that shows off her now long legs, and black heels.
General History: Gruntilda finally accomplished her goal at the end of Banjo-Kazooie and became the hottest piece, her universe had ever seen thanks to stealing the youth and beauty of Banjo's little sister.
Unfortunately, her plans didn't really exceed beyond the point of being the fairest of them all, and fearing reprecussions
for her actions, along with the growing threat of mutiny amongst her not so loyal minions.... Grunty decided to take an early retirement and vacated her position of power.
What your character hates most: Pretty girls, bears, voodoo priests.
What your character loves most: Rhyming, mirrors, drooling men.
What your character hopes for: To find a new world to conquer and to be admired by all for her beauty and power.
Class: Black Mage
Level: 14
Gauge Stats:
Life: 90
Magic, Mental, Special, Weapon power ect: 80
Stamina: 80
Act Points: 4
~~
Static Stats
Power: 20
Special Power: 50
Special Power 2: 15
Defense: 20
Special Defense: 40
Speed: 30
Accuracy: 30
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES:
Villain Ability: Witchcraft - +2 to Fly and Hover levels. +2 Broom Proficiency (+4 Damage/Acc). +10 Spellcraft.
Racial: L1 Fly
Firewave: Gruntilda calls on her vast experience with the magicks and whips up a nice big wave of flame for her adversaries. AoE1, +8 FIRE damage. 6 MP.
Broom Proficiency: Grunty naturally never goes anywhere without her trusty broom of sweepiness, over the years she's mastered it and is quite adept and swinging it.
Soul Sucking: Gruntilda rushes her foe and plants a big fat kiss on them. Leeching hp from the foe.
Can only be done to a Grappled foe, and is considered a 'Suplex' for all intents and purposes. Deals Grunty's full SPwr +6 SOUL damage, to which the target can apply only half Defense. Half the damage done, Grunty regains as HP. If the damage is Absorbed, Grunty instead takes damage. Defense is ignored if the target willingly kisses Grunty.
If the Passive Break granted for attempting this move is succeeded, Grunty will still kiss them, rather ineffectively and embarassingly, leaving herself open to counter attack while she's distracted puckering up.
Eat: Grunty falls back on her witchy roots from time to time and has been known to eat those that truly annoy her, normally this reserved for small children or pets, but she'll gladly unhinge her jaws and snack on an enemy if the occassion were to arise, adding their essence to her own. Generally, this move cannot be used if the enemy is noticably larger than Grunty.
Can only be done from a locked in Grapple, and is considered a Submission move. Once swallowed, the enemy cannot be targetted. Escaping this submission requires two successful Breaks instead of one, whether active or passive, and the first simply allows the target to attack Grunty if they have magic, natural weapons, or some other means of attacking that requires little or no motion. These attacks can only be Defended with half of Grunty's defensive stat, and the swallowed target takes the Spell Damage of whatever they use, if it has it.
Grunty can act normally with someone in her stomach, but cannot Eat another target until the first one is fully digested or spat out (which takes 1 Act to do), and her Speed stat is halved. For every round the target spends inside Grunty, they are attacked with her full SPwr, with twice her SPwr Bonus as POISON type spell damage. They can only apply half their SDefense to this damage, but armor, resistance, and other factors apply fully. Grunt recovers half of the damage done as MP (If the damage is absorbed, she takes MP damage instead). If the target dies inside Grunty, they will be fully digested. Who knows what might happen then.
Passive abilities: Lvl 1 Grapple Prof and Lvl 1 Hover.
IC SKILLS
Spellcraft:5
Cooking:5
~~~~
STUFF:
70 coins.
Basic Weapon: Witch's Broom (+10 Bludgeoning, +4 Spell.) When sat on, increases Fly and Hover level by 1.
Item: Magic Mirror: Grunty can peer into her magic hand-held mirror and thanks to her vanity being reinforced as fairest of them all, she can gain a temporary stat boost.
Once per battle, boost all stats by 5 until hit or an attack she uses fails. This takes a turn of 'charging' to use.
Villainy: A red crystal that contains the spirit of a despicable villain, so evil that the world bends to make way for their ruthlessness.
It can be activated without Act at any time, and a list of effects will be provided. This list changes depending on the current situation, so don't just use it willy nilly! Once used, the Villainy loses it's glow and must be recharged.
Fusionist Handbook: A book detailing the process of the lost Item Creation art, Fusion.
Pandora's Box: A mysterious black cube used in the art of Fusion.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
Name: Gruntilda Winkybunion
Game of Origin/Race: Banjo-Kazooie, this particular version of Grunty is only revealed in the game over scene/ Witch.
Age: 28
Weight: 119 lbs
Height: 6'0
General Description: Grunty thanks to her revolutionary beautification process (Few bears were harmed.) is now a tall,
beautiful green-skinned witch with dark blue eyes, she can normally be seen wearing lowcut black dress complete with short
skirt that shows off her now long legs, and black heels.
General History: Gruntilda finally accomplished her goal at the end of Banjo-Kazooie and became the hottest piece, her universe had ever seen thanks to stealing the youth and beauty of Banjo's little sister.
Unfortunately, her plans didn't really exceed beyond the point of being the fairest of them all, and fearing reprecussions
for her actions, along with the growing threat of mutiny amongst her not so loyal minions.... Grunty decided to take an early retirement and vacated her position of power.
What your character hates most: Pretty girls, bears, voodoo priests.
What your character loves most: Rhyming, mirrors, drooling men.
What your character hopes for: To find a new world to conquer and to be admired by all for her beauty and power.
Class: Black Mage
Level: 14
Gauge Stats:
Life: 90
Magic, Mental, Special, Weapon power ect: 80
Stamina: 80
Act Points: 4
~~
Static Stats
Power: 20
Special Power: 50
Special Power 2: 15
Defense: 20
Special Defense: 40
Speed: 30
Accuracy: 30
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES:
Villain Ability: Witchcraft - +2 to Fly and Hover levels. +2 Broom Proficiency (+4 Damage/Acc). +10 Spellcraft.
Racial: L1 Fly
Firewave: Gruntilda calls on her vast experience with the magicks and whips up a nice big wave of flame for her adversaries. AoE1, +8 FIRE damage. 6 MP.
Broom Proficiency: Grunty naturally never goes anywhere without her trusty broom of sweepiness, over the years she's mastered it and is quite adept and swinging it.
Soul Sucking: Gruntilda rushes her foe and plants a big fat kiss on them. Leeching hp from the foe.
Can only be done to a Grappled foe, and is considered a 'Suplex' for all intents and purposes. Deals Grunty's full SPwr +6 SOUL damage, to which the target can apply only half Defense. Half the damage done, Grunty regains as HP. If the damage is Absorbed, Grunty instead takes damage. Defense is ignored if the target willingly kisses Grunty.
If the Passive Break granted for attempting this move is succeeded, Grunty will still kiss them, rather ineffectively and embarassingly, leaving herself open to counter attack while she's distracted puckering up.
Eat: Grunty falls back on her witchy roots from time to time and has been known to eat those that truly annoy her, normally this reserved for small children or pets, but she'll gladly unhinge her jaws and snack on an enemy if the occassion were to arise, adding their essence to her own. Generally, this move cannot be used if the enemy is noticably larger than Grunty.
Can only be done from a locked in Grapple, and is considered a Submission move. Once swallowed, the enemy cannot be targetted. Escaping this submission requires two successful Breaks instead of one, whether active or passive, and the first simply allows the target to attack Grunty if they have magic, natural weapons, or some other means of attacking that requires little or no motion. These attacks can only be Defended with half of Grunty's defensive stat, and the swallowed target takes the Spell Damage of whatever they use, if it has it.
Grunty can act normally with someone in her stomach, but cannot Eat another target until the first one is fully digested or spat out (which takes 1 Act to do), and her Speed stat is halved. For every round the target spends inside Grunty, they are attacked with her full SPwr, with twice her SPwr Bonus as POISON type spell damage. They can only apply half their SDefense to this damage, but armor, resistance, and other factors apply fully. Grunt recovers half of the damage done as MP (If the damage is absorbed, she takes MP damage instead). If the target dies inside Grunty, they will be fully digested. Who knows what might happen then.
Passive abilities: Lvl 1 Grapple Prof and Lvl 1 Hover.
IC SKILLS
Spellcraft:5
Cooking:5
~~~~
STUFF:
70 coins.
Basic Weapon: Witch's Broom (+10 Bludgeoning, +4 Spell.) When sat on, increases Fly and Hover level by 1.
Item: Magic Mirror: Grunty can peer into her magic hand-held mirror and thanks to her vanity being reinforced as fairest of them all, she can gain a temporary stat boost.
Once per battle, boost all stats by 5 until hit or an attack she uses fails. This takes a turn of 'charging' to use.
Villainy: A red crystal that contains the spirit of a despicable villain, so evil that the world bends to make way for their ruthlessness.
It can be activated without Act at any time, and a list of effects will be provided. This list changes depending on the current situation, so don't just use it willy nilly! Once used, the Villainy loses it's glow and must be recharged.
Fusionist Handbook: A book detailing the process of the lost Item Creation art, Fusion.
Pandora's Box: A mysterious black cube used in the art of Fusion.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.