Post by CJ on Mar 17, 2009 1:22:10 GMT -5
IRC Name: Plum/Eighteen
Character Name: Aria Rohu
Game of Origin/Race: Legend of Zelda, Hylian
Age: 17
Weight: 116
Height: 5'6"
General Description: A young hylian girl wearing beige and brown patterned clothing and belted sandals. She has violet eyes, fleeting freckles on her face and jet black hair which sweeps up and over her head, tapering into loose curls. Aria is curious, crafty and sly. She scares easily, and chooses to keep her only earthly joy to herself.
General History: One summer night, Aria wandered into a cursed forest during her usual nature retreat. She became lost in a fog, slipping into the Dark World. There she was cursed, transforming into a fierce lycanthropic beast. A strong and mystical cross between hylian and wolfos . Now, whenever she beholds the moon, her body changes to personify wolfos rage and feralism.
What your character hates most:
Being struck in the eyes, nose or tail
Hiccups
Deep water
What your character loves most:
Times of chaos and peace
Scratches behind her ears
Starry/Moonlit nights
What your character hopes for:
Aria rarely has major goals, and thus no hopes or setbacks
{+}
Class: Wild Mancer
Level: 8
Life: 110/110
Magic: 80/80
Stamina: 65
Act Points: 3
Static Stats: 170/170
Power: 25
S.Power: 25
S.Power 2: 25
Defense: 25
S.Defense: 25
Speed: 25
Accuracy: 25
{+}
Abilities: 5/5
Racial Ability - Lycanthropy: When the moon hits your eye like a big pizza pie... It's terrifying. Exposure to moonlight transforms Aria into a hulking beast of a Wolfos. In normal circumstances roll d100 and 11-50 means night, but it occurs automatically if the GM specifically states it is night time. The full moon's light is especially potent, and occurs if the number lands on 1-10.
Werewolf Form grants +10 to Speed and Power, and augments all special moves and non-movement passives (Bonus changes follow the moves), as well as granting the natural weaponry listed at the bottom of the sheet. Also grants tough +15/+0 natural armor, though this can be bypassed if the target knows enough Hylian lore to specifically attack her tail.
On the downside, Silvered weapons will deal double damage and meer contact with Silver will cause sufficient discomfort to keep her practically immobile.
Level 1 Run
Level 1 Climb
Level 1 Jump
Level 1 Dig
Grappling proficiency - Level 1
Wolf Bonus - Every failed attempt the target makes at breaking the grapple deals Aria's Fang damage for free, with no base stat.
Savage Pounce - Aria jumps at her target, slamming into them hands-first, using her weight and momentum to bring it down to the ground beneath her. Depending on how hard she hits, and what she smashes the victim into, it can disorient and stun. (Used in Hylian form, is moderately weak depending on what she's fighting. In wolfos form, is far more devastating.).
Deals damage as if with a normal Martial Arts attack. Hardness of the ground is added to Stun chance.
Wolf Bonus - Both Claws and Fangs are calculated into damage, and a struck target is automatically considered Grappled. Stun chance from ground hardness is multiplied by Run level.
Death from Below - Aria ambushes her enemy from hiding, grabbing with her claws to pull her victim close for a bloody mess. (Used mostly from underground holes she's dug, this can trap her prey in tight quarters with nowhere to run or dodge. It depends on the environment. Again, for hylian it's weaker but stronger when transformed.)
Considered a Back Attack grapple that puts Aria at no risk but only locks down the enemy's legs, leaving them only partially helpless. If the enemy passes over the spot Aria occupies, this grapple attempt is instantly successful.
Wolf Bonus - Claw damage is applied, and if the grapple attempt is successful, Fang damage is applied as well. Aria can choose the standard grip described above, or draw the enemy underground with her if half her Dig level would still allow her to get to them. Even if she lets the target go they cannot Dodge her attacks or attack others, though they can attack her with natural weapons or magic only. The target can Dig their way out, but it's slow going without the skill (half a unit per attempt), and Aria gets a free back attack every time they try.
{+}
Home Skills
Every point in an IC skill is roughly a 1% chance at succeeding at any given simple task.
Blacksmithing
Writing
Crafting: 5 pts
Spellcraft
Machinery
Alchemy
Compounding
Cooking: 5 pts
{+}
Stuff:
70 Coins
48 Rest Hours
A Bottle - OMG A bottle! Holds practically anything and is pretty much indestructible.
Wolf Spirit - A mystical talisman made from a gem resembling the full moon and wolf fur. Run and Jump levels increased by 1. May have certain powers when combined with Heroism... Accessory.
Wolfos Claws - +12 CUTTING Natural Weapons. Dual Wield level is effectively doubled when using both sets of them.
Wolfos Fangs - +10 PIERCING natural weapons. A killing blow struck with these may turn the target into a thrall O.o if Aria wishes it.
Steel Paws - 1 HP Shield that instantly repairs when Full Defense is dropped, with a +10 Buckler Bonus. Full Defense only halves damage and doesn't work on magic.
Heroism Crystal: A blue crystal bound by a small chain that holds Aria's spirit.
Fusionist Handbook: A book detailing the process of the lost Item Creation art, Fusion.
Pandora's Box: A mysterious black cube used in the art of Fusion.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
Character Name: Aria Rohu
Game of Origin/Race: Legend of Zelda, Hylian
Age: 17
Weight: 116
Height: 5'6"
General Description: A young hylian girl wearing beige and brown patterned clothing and belted sandals. She has violet eyes, fleeting freckles on her face and jet black hair which sweeps up and over her head, tapering into loose curls. Aria is curious, crafty and sly. She scares easily, and chooses to keep her only earthly joy to herself.
General History: One summer night, Aria wandered into a cursed forest during her usual nature retreat. She became lost in a fog, slipping into the Dark World. There she was cursed, transforming into a fierce lycanthropic beast. A strong and mystical cross between hylian and wolfos . Now, whenever she beholds the moon, her body changes to personify wolfos rage and feralism.
What your character hates most:
Being struck in the eyes, nose or tail
Hiccups
Deep water
What your character loves most:
Times of chaos and peace
Scratches behind her ears
Starry/Moonlit nights
What your character hopes for:
Aria rarely has major goals, and thus no hopes or setbacks
{+}
Class: Wild Mancer
Level: 8
Life: 110/110
Magic: 80/80
Stamina: 65
Act Points: 3
Static Stats: 170/170
Power: 25
S.Power: 25
S.Power 2: 25
Defense: 25
S.Defense: 25
Speed: 25
Accuracy: 25
{+}
Abilities: 5/5
Racial Ability - Lycanthropy: When the moon hits your eye like a big pizza pie... It's terrifying. Exposure to moonlight transforms Aria into a hulking beast of a Wolfos. In normal circumstances roll d100 and 11-50 means night, but it occurs automatically if the GM specifically states it is night time. The full moon's light is especially potent, and occurs if the number lands on 1-10.
Werewolf Form grants +10 to Speed and Power, and augments all special moves and non-movement passives (Bonus changes follow the moves), as well as granting the natural weaponry listed at the bottom of the sheet. Also grants tough +15/+0 natural armor, though this can be bypassed if the target knows enough Hylian lore to specifically attack her tail.
On the downside, Silvered weapons will deal double damage and meer contact with Silver will cause sufficient discomfort to keep her practically immobile.
Level 1 Run
Level 1 Climb
Level 1 Jump
Level 1 Dig
Grappling proficiency - Level 1
Wolf Bonus - Every failed attempt the target makes at breaking the grapple deals Aria's Fang damage for free, with no base stat.
Savage Pounce - Aria jumps at her target, slamming into them hands-first, using her weight and momentum to bring it down to the ground beneath her. Depending on how hard she hits, and what she smashes the victim into, it can disorient and stun. (Used in Hylian form, is moderately weak depending on what she's fighting. In wolfos form, is far more devastating.).
Deals damage as if with a normal Martial Arts attack. Hardness of the ground is added to Stun chance.
Wolf Bonus - Both Claws and Fangs are calculated into damage, and a struck target is automatically considered Grappled. Stun chance from ground hardness is multiplied by Run level.
Death from Below - Aria ambushes her enemy from hiding, grabbing with her claws to pull her victim close for a bloody mess. (Used mostly from underground holes she's dug, this can trap her prey in tight quarters with nowhere to run or dodge. It depends on the environment. Again, for hylian it's weaker but stronger when transformed.)
Considered a Back Attack grapple that puts Aria at no risk but only locks down the enemy's legs, leaving them only partially helpless. If the enemy passes over the spot Aria occupies, this grapple attempt is instantly successful.
Wolf Bonus - Claw damage is applied, and if the grapple attempt is successful, Fang damage is applied as well. Aria can choose the standard grip described above, or draw the enemy underground with her if half her Dig level would still allow her to get to them. Even if she lets the target go they cannot Dodge her attacks or attack others, though they can attack her with natural weapons or magic only. The target can Dig their way out, but it's slow going without the skill (half a unit per attempt), and Aria gets a free back attack every time they try.
{+}
Home Skills
Every point in an IC skill is roughly a 1% chance at succeeding at any given simple task.
Blacksmithing
Writing
Crafting: 5 pts
Spellcraft
Machinery
Alchemy
Compounding
Cooking: 5 pts
{+}
Stuff:
70 Coins
48 Rest Hours
A Bottle - OMG A bottle! Holds practically anything and is pretty much indestructible.
Wolf Spirit - A mystical talisman made from a gem resembling the full moon and wolf fur. Run and Jump levels increased by 1. May have certain powers when combined with Heroism... Accessory.
Wolfos Claws - +12 CUTTING Natural Weapons. Dual Wield level is effectively doubled when using both sets of them.
Wolfos Fangs - +10 PIERCING natural weapons. A killing blow struck with these may turn the target into a thrall O.o if Aria wishes it.
Steel Paws - 1 HP Shield that instantly repairs when Full Defense is dropped, with a +10 Buckler Bonus. Full Defense only halves damage and doesn't work on magic.
Heroism Crystal: A blue crystal bound by a small chain that holds Aria's spirit.
Fusionist Handbook: A book detailing the process of the lost Item Creation art, Fusion.
Pandora's Box: A mysterious black cube used in the art of Fusion.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.