Post by CJ on Mar 17, 2009 1:21:18 GMT -5
IRC Name: Cody
Name: Fujin "Fuu"
Game of Origin/Race: 365 1/2 Days / Human
Age: 16
Weight: 104
Height: 5'4
General Description: Calm, Quiet, Shy, and Beautiful. short, but well styled silver hair, a lone, striking crimson eye, and a heart shaped face give her a rather soft, gentle look, though she's anything but. She's tough and smart, if not exceptionally sociable.
General History: Fuu grew up in Twilight Town, a calm, quiet girl, she lost her left eye at a young age...one day while playing by herself, a group of boys came up and made fun of her, calling her one eyed freak and such...a boy in a gray trenchcoat walked up with a struggle bat, and proceeded to beat the living hell outta the kids...from that day forward Fuujin was inseperable from Seifer Almasy's side, always watching his back...eventually befriending Raijin, and, to a lesser extent, Hayner, Pence, and Olette
What your character hates most: Losers, People who dont know what they want.
What your character loves most: Strong, powerful people. The Wind
What your character hopes for: To be someone worthy of respect.
Class: Ranger
Level: 11
~~
Gauge Stats - These stats represent not strength but various staminas, and go up and down as that stamina depletes and is restored.
190 points to distribute, no matter if you're an Original, Hero, or Villain.
Life: 100
Magic, Mental, Special, Weapon power ect: 70
Stamina: Minimum of 80
Act Points: 4
~~
Static Stats - These stats remain the same unless specifically targetted in some way by an effect. The Static Stat pool is SEPERATE from the Gauge stat pool, though both grow at the same time and roughly the same rate.
Originals get 170 points.
Heroes get 190 points.
Villains get 205 points.
Power: 30
Special Power: 25
Special Power 2: 25
Defense: 20
Special Defense: 20
Speed: 35
Accuracy: 35
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Hero Ability - Wind Goddess: Fuu absorbs WIND type damage and applies SPwr or SPwrII Bonus an additional time to all Wind moves, even if they don't normally apply it.
Racial Ability - Fuck I hate doing racial abilities for humans.
Level 2 Chakram Proficiency (+4 Accuracy when using chakram)
Level 1 Fly
Toughness: Fujin is a tough girl, she's been kicked around a lot, and as such, she gets higher defense in a pinch. (Passive)
Defense increases by 4 when HP dips below 33%. This increase disappears if HP goes above that.
Wind Chakram: Fuu draws her chakram back, wind swirling around it, making it sharper as she throws it at someone, the blade screaming through the air and returning to her.
6 MP, adds +4 WIND damage to a single normal attack.
Wind Bomb: Fuu forms a small orb of wind, then throws it at an enemy where it explodes with gale force, useful to knock enemies away, if not as damaging as other attacks.
4 MP, +3 WIND spell with 20% chance of Knockback.
IC SKILLS
See further information in the Item Creation section in game info.
For point of reference, every point in an IC skill is roughly a 1% chance at succeeding at any given simple task.
10 Points to distribute among the following:
Cooking 10
~~~~
STUFF:
40 Coins
Heroism: A blue crystal that contains the spirit of the hero, so great that the world bends to make way for their splendor. It can be activated without Act at any time, and a list of effects will be provided. This list changes depending on the current situation, so don't just use it willy nilly! Once used, the Heroism loses it's glow and must be recharged.
Fusionist Handbook: A book detailing the process of the lost Item Creation art, Fusion.
Pandora's Box: A mysterious black cube used in the art of Fusion.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
Gale Blade: A vibrant blue chakram with long, smooth blades that is easy to throw and catch, if not exceptionally strong.
+14 CUTTING damage. Ranged.
Fujin Guard: A shoulder guard with the symbol for "Wind" on it. +4/+4 armor, can be worn over or under 'clothing' type armor without the usual penalty.
Eye of Pandemona - A beautiful silk eyepatch, which not only covers the lost eye but protects the other. Prevents injuries to the eye and Blind. If the other eye is closed, one drawn on the eyepatch glows, allowing the wearer to 'see' the wind and anything it's carrying, including scents. This can be used in various ways at the player's creativity and the GMs discression. Wind spells cost 3/4 MP.
Name: Fujin "Fuu"
Game of Origin/Race: 365 1/2 Days / Human
Age: 16
Weight: 104
Height: 5'4
General Description: Calm, Quiet, Shy, and Beautiful. short, but well styled silver hair, a lone, striking crimson eye, and a heart shaped face give her a rather soft, gentle look, though she's anything but. She's tough and smart, if not exceptionally sociable.
General History: Fuu grew up in Twilight Town, a calm, quiet girl, she lost her left eye at a young age...one day while playing by herself, a group of boys came up and made fun of her, calling her one eyed freak and such...a boy in a gray trenchcoat walked up with a struggle bat, and proceeded to beat the living hell outta the kids...from that day forward Fuujin was inseperable from Seifer Almasy's side, always watching his back...eventually befriending Raijin, and, to a lesser extent, Hayner, Pence, and Olette
What your character hates most: Losers, People who dont know what they want.
What your character loves most: Strong, powerful people. The Wind
What your character hopes for: To be someone worthy of respect.
Class: Ranger
Level: 11
~~
Gauge Stats - These stats represent not strength but various staminas, and go up and down as that stamina depletes and is restored.
190 points to distribute, no matter if you're an Original, Hero, or Villain.
Life: 100
Magic, Mental, Special, Weapon power ect: 70
Stamina: Minimum of 80
Act Points: 4
~~
Static Stats - These stats remain the same unless specifically targetted in some way by an effect. The Static Stat pool is SEPERATE from the Gauge stat pool, though both grow at the same time and roughly the same rate.
Originals get 170 points.
Heroes get 190 points.
Villains get 205 points.
Power: 30
Special Power: 25
Special Power 2: 25
Defense: 20
Special Defense: 20
Speed: 35
Accuracy: 35
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Hero Ability - Wind Goddess: Fuu absorbs WIND type damage and applies SPwr or SPwrII Bonus an additional time to all Wind moves, even if they don't normally apply it.
Racial Ability - Fuck I hate doing racial abilities for humans.
Level 2 Chakram Proficiency (+4 Accuracy when using chakram)
Level 1 Fly
Toughness: Fujin is a tough girl, she's been kicked around a lot, and as such, she gets higher defense in a pinch. (Passive)
Defense increases by 4 when HP dips below 33%. This increase disappears if HP goes above that.
Wind Chakram: Fuu draws her chakram back, wind swirling around it, making it sharper as she throws it at someone, the blade screaming through the air and returning to her.
6 MP, adds +4 WIND damage to a single normal attack.
Wind Bomb: Fuu forms a small orb of wind, then throws it at an enemy where it explodes with gale force, useful to knock enemies away, if not as damaging as other attacks.
4 MP, +3 WIND spell with 20% chance of Knockback.
IC SKILLS
See further information in the Item Creation section in game info.
For point of reference, every point in an IC skill is roughly a 1% chance at succeeding at any given simple task.
10 Points to distribute among the following:
Cooking 10
~~~~
STUFF:
40 Coins
Heroism: A blue crystal that contains the spirit of the hero, so great that the world bends to make way for their splendor. It can be activated without Act at any time, and a list of effects will be provided. This list changes depending on the current situation, so don't just use it willy nilly! Once used, the Heroism loses it's glow and must be recharged.
Fusionist Handbook: A book detailing the process of the lost Item Creation art, Fusion.
Pandora's Box: A mysterious black cube used in the art of Fusion.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
Gale Blade: A vibrant blue chakram with long, smooth blades that is easy to throw and catch, if not exceptionally strong.
+14 CUTTING damage. Ranged.
Fujin Guard: A shoulder guard with the symbol for "Wind" on it. +4/+4 armor, can be worn over or under 'clothing' type armor without the usual penalty.
Eye of Pandemona - A beautiful silk eyepatch, which not only covers the lost eye but protects the other. Prevents injuries to the eye and Blind. If the other eye is closed, one drawn on the eyepatch glows, allowing the wearer to 'see' the wind and anything it's carrying, including scents. This can be used in various ways at the player's creativity and the GMs discression. Wind spells cost 3/4 MP.