Post by CJ on Mar 17, 2009 1:19:34 GMT -5
RC Name: Cloud
Name: Trunks Brief (Future Trunks)
Game of Origin/Race: Dragon Ball Z/Half Saiyan Half Earthling
Age: 17
Weight: 190
Height: 5'9
General Description: Trunks has lavender colored hair that comes down to about his ears. he's a decent cut build and wears a black wife beater tee with a blue denim jacket over it. his capsule copr insignia on his left sleeve. gray jeans and orange boots. his sword sheathed in it's orange sheath with the hilt over his right shoulder and it's fastened to him with a blue strap that buckles by his chest
[image]
[image]
General History: Trunks was sent back in time to warn goku and his friends of the android invasion and to give goku a medicine for a heart virus he would obtain
What your character hates most: androids
What your character loves most: his family and his friends
What your character hopes for: peace and for the world to be rid of the android dominance
Class: Z Fighter
STATS:
Level 11
~~
Life: 115
Magic, Mental, Special, ect: 60
Act Points: 3
~~
Power: 30
Special Power: 30
Special Power 2: 30
Defense: 30
Special Defense: 20
Speed: 20
Accuracy: 30
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Hero Ability: Burning Heart - Saiyans are fierce combattants, and Trunks is a fierce Saiyan. This Hero Ability grants Level 1 MA Proficiency and Level 1 Sword Proficiency, as well as the Super Saiyan transformation and the ability to turn any energy based attack to FIRE type (Which increases the spell damage by 2 per level of the "spell" used).
Racial Ability: Mixxed Blood Power - AKA the Crazy Crisis Point Half-Saiyan PMS Rage Rush.
The Saiyan blood coursing through Trunks, mixxed with the complex human emotions he feels makes him able to face even the most impossible odds.
If Trunks is knocked below 25% HP or an ally is downed, then for the next action only Act use is halved, both Combo levels are doubled, and all Stats gain a bonus equal to the level difference between Trunks and the enemy he attacks (the enemy must be higher level than Trunks for the last effect to work)
Super Saiyan - Trunks can transform into a super saiyan. his hair spikes up and becomes gold, his eyebrows also become gold and his eyes become the color aqua. Costs one Act to transform and takes one turn of concentration, plus 6 MP. It requires adreneline, so it cannot be used or maintained outside of battle. Costs 3 MP per action and can only be maintained for one round at a time. Being reduced to less than 10% HP or MP, or Exhausting causes the form to end prematurely.
All stats are increased by SPwr Bonus + SPwrII Bonus. Trunks regains SPwrII Bonus MP every round. All Weapon or Spell damage is increased by SPwr Bonus, and Physical and Magical Armor are both increased by SPwr Bonus.
Burning Attack - Trunks moves his arms quickly infront of him before extending his arms out with his palms open and his thumbs and pointers fingers touching together and he fires a large ki energy ball.
4 MP, +6 SOUL damage.
Finish Buster - Trunks raises his arms in the air and creates a large ki energy ball which he then throws at his opponent
4 MP, +8 SOUL damage. Priority for this attack is -5.
Level 1 Combo
Level 1 Magic Combo
Level 1 Fly
Level 1 Dodge (+5 Speed for dodging only)
IC SKILLS
Compounding 5
Engineering 5
~~~~
STUFF:
Sword - +16 Cutting
Capsule Belt - Worn as a Belt, carries three Capsules, renowned for their ability to store practically anything. Two are empty, one contains a Mini Fridge. A Capsule is used at the cost of 1 Act and a turn.
Mini Fridge: Thrown out, it stays where it was put. Contains innumerable sodas! Somehow there's always exactly one per party member, and soda theft is strictly forbidden. Allies can spend 1 Act and a turn to take a random soda and chug it, or spend three turns to pick one out. Roll 1d8.
1 - Cherry Soda: A classic in a can.ssic. +3 Power
2 - Grape Soda: Purple power! +3 SPower.
3 - Chocolate Soda: Sounds weird, but it's good. +3 SPower II
4 - Vanilla Soda: A subtle touch of perfection. +3 Defense
5 - Root Beer: Nonalcoholic, don't worry. +3 SDefense
6 - V8 Juice: Who left this in here?? +3 Accuracy
7 - Red Bull: This isn't soda, but it gives you wings. +3 Speed.
8 - Float: An ice cream float in a can. The holy grail of sodas! Roll 1d8 again and double the effect of the drink rolled. Can't be 'picked out'.
Heroism: A blue crystal that contains the spirit of the hero, so great that the world bends to make way for their splendor. It can be activated without Act at any time, and a list of effects will be provided. This list changes depending on the current situation, so don't just use it willy nilly! Once used, the Heroism loses it's glow and must be recharged.
Fusionist Handbook: A book detailing the process of the lost Item Creation art, Fusion.
Pandora's Box: A mysterious black cube used in the art of Fusion.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
Name: Trunks Brief (Future Trunks)
Game of Origin/Race: Dragon Ball Z/Half Saiyan Half Earthling
Age: 17
Weight: 190
Height: 5'9
General Description: Trunks has lavender colored hair that comes down to about his ears. he's a decent cut build and wears a black wife beater tee with a blue denim jacket over it. his capsule copr insignia on his left sleeve. gray jeans and orange boots. his sword sheathed in it's orange sheath with the hilt over his right shoulder and it's fastened to him with a blue strap that buckles by his chest
[image]
[image]
General History: Trunks was sent back in time to warn goku and his friends of the android invasion and to give goku a medicine for a heart virus he would obtain
What your character hates most: androids
What your character loves most: his family and his friends
What your character hopes for: peace and for the world to be rid of the android dominance
Class: Z Fighter
STATS:
Level 11
~~
Life: 115
Magic, Mental, Special, ect: 60
Act Points: 3
~~
Power: 30
Special Power: 30
Special Power 2: 30
Defense: 30
Special Defense: 20
Speed: 20
Accuracy: 30
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Hero Ability: Burning Heart - Saiyans are fierce combattants, and Trunks is a fierce Saiyan. This Hero Ability grants Level 1 MA Proficiency and Level 1 Sword Proficiency, as well as the Super Saiyan transformation and the ability to turn any energy based attack to FIRE type (Which increases the spell damage by 2 per level of the "spell" used).
Racial Ability: Mixxed Blood Power - AKA the Crazy Crisis Point Half-Saiyan PMS Rage Rush.
The Saiyan blood coursing through Trunks, mixxed with the complex human emotions he feels makes him able to face even the most impossible odds.
If Trunks is knocked below 25% HP or an ally is downed, then for the next action only Act use is halved, both Combo levels are doubled, and all Stats gain a bonus equal to the level difference between Trunks and the enemy he attacks (the enemy must be higher level than Trunks for the last effect to work)
Super Saiyan - Trunks can transform into a super saiyan. his hair spikes up and becomes gold, his eyebrows also become gold and his eyes become the color aqua. Costs one Act to transform and takes one turn of concentration, plus 6 MP. It requires adreneline, so it cannot be used or maintained outside of battle. Costs 3 MP per action and can only be maintained for one round at a time. Being reduced to less than 10% HP or MP, or Exhausting causes the form to end prematurely.
All stats are increased by SPwr Bonus + SPwrII Bonus. Trunks regains SPwrII Bonus MP every round. All Weapon or Spell damage is increased by SPwr Bonus, and Physical and Magical Armor are both increased by SPwr Bonus.
Burning Attack - Trunks moves his arms quickly infront of him before extending his arms out with his palms open and his thumbs and pointers fingers touching together and he fires a large ki energy ball.
4 MP, +6 SOUL damage.
Finish Buster - Trunks raises his arms in the air and creates a large ki energy ball which he then throws at his opponent
4 MP, +8 SOUL damage. Priority for this attack is -5.
Level 1 Combo
Level 1 Magic Combo
Level 1 Fly
Level 1 Dodge (+5 Speed for dodging only)
IC SKILLS
Compounding 5
Engineering 5
~~~~
STUFF:
Sword - +16 Cutting
Capsule Belt - Worn as a Belt, carries three Capsules, renowned for their ability to store practically anything. Two are empty, one contains a Mini Fridge. A Capsule is used at the cost of 1 Act and a turn.
Mini Fridge: Thrown out, it stays where it was put. Contains innumerable sodas! Somehow there's always exactly one per party member, and soda theft is strictly forbidden. Allies can spend 1 Act and a turn to take a random soda and chug it, or spend three turns to pick one out. Roll 1d8.
1 - Cherry Soda: A classic in a can.ssic. +3 Power
2 - Grape Soda: Purple power! +3 SPower.
3 - Chocolate Soda: Sounds weird, but it's good. +3 SPower II
4 - Vanilla Soda: A subtle touch of perfection. +3 Defense
5 - Root Beer: Nonalcoholic, don't worry. +3 SDefense
6 - V8 Juice: Who left this in here?? +3 Accuracy
7 - Red Bull: This isn't soda, but it gives you wings. +3 Speed.
8 - Float: An ice cream float in a can. The holy grail of sodas! Roll 1d8 again and double the effect of the drink rolled. Can't be 'picked out'.
Heroism: A blue crystal that contains the spirit of the hero, so great that the world bends to make way for their splendor. It can be activated without Act at any time, and a list of effects will be provided. This list changes depending on the current situation, so don't just use it willy nilly! Once used, the Heroism loses it's glow and must be recharged.
Fusionist Handbook: A book detailing the process of the lost Item Creation art, Fusion.
Pandora's Box: A mysterious black cube used in the art of Fusion.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.