Post by CJ on Mar 17, 2009 1:19:06 GMT -5
IRC Name: Sephiroth
Name: Link
Game of Origin/Race: Legend of Zelda: Ocarina of Time/Hylian
Age: 17ish
Weight: 145 LB (Heavier with equipment)
Height: 5'7"
General Description: If you don't know what Link looks like you likely shouldn't be here.
General History: A child raised by the Kokiri, who would eventually be recognized as the Hero of Time and thrust into a mad dash to save the world against the encroaching forces of darkness. What began as a simple extermination of the devilish insects infesting the Deku Tree became a long quest to liberate and unite the kingdom of Hyrule and all it's varied inhabitants, and eventually to save the un-do the apocalyptic hell it would become under the evil of Ganondorf. When at last it seemed he would claim the Master Sword that would banish him forever, the dark lord pulled a gambit, locking Link in stasis within the Temple of Time for 7 long, short years. He awakens now, sword in hand, to face a darkness he hadn't expected...
What your character hates most: Ganondorf.
What your character loves most: Zelda.
What your character hopes for: To keep Ganondorf away from Zelda.
Class: Hero of Time
Level: 11
~~
Gauge Stats -
Life: 120
Magic Power: 50
Stamina: 80
Act Points: 4
~~
Power: 45
Special Power: 15
Special Power 2: 35
Defense: 35
Special Defense: 20
Speed: 15
Accuracy: 25
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Hero Ability: Hero's Trophies - Link has been at this for a while and accumulated a walking armory of gizmos and gadgets. Being able to use them all is a feat in itself, manifesting in the ability to fill Training Slots instantly with the first level of any Proficiency, including items and non-weapons. If he can pick it up, he can generally figure out how to use it pretty quickly. Further levels must be bought normally.
Racial Ability: Destined Courage - The current incarnation of the one with the power of Courage, this grants Link the ability to wield the Master Sword at Level 1 Proficiency, as well as the questionably useful Triforce of Courage accessory.
Level 1 Combo
Level 1 Spin Attack - Can be charged for up to three Turns, pumping magic power into the sword and mentally preparing. Each level of charge adds +2 to the weapon's damage and costs 3 MP. If the weapon has an elemental affinity, this can instead be added to the elemental damage of the weapon and the boost is doubled. Regardless, the attack is AoE1 when finally unleashed.
Level 1 Jump Strike - A reckless leaping attack that boasts considerable power at the expense of accuracy. All Weapon Damage is doubled for this one strike, but Priority and Accuracy are cut by 10.
Level 1 Lock On - Link can lock onto a combatant, focusing all his attention on them to confer a few benefits. While Locked On, Link can put up or drop a Full Defense for half the normal Act cost, gains a +10 to Speed and Accuracy on attacks or dodges made toward that enemy, and will automatically turn to face that enemy no matter what they do, provided they don't actually teleport, even following them if they turn invisible or go underground.
On the down side, this cuts his Run speed in half if he goes any direction except straight towards said enemy and leaves him somewhat vulnerable to back attacks when facing multiple enemies.
Lock On can be shifted to a different enemy or dropped entirely for 1/2 an Act, and will be automatically ended if Link takes a heavy enough attack to knock him off his feet.
Navi Hint - Link is accompanied at all times by a fairy named Navi, who is played by the player until this ability is used. Navi is very knowledgable, and by expending only 1 Turn of listening and pointing at the object in question, she will give Link her thoughts on anything in particular, from a puzzle to an enemy. It's not particularly reliable, but she gives some very good information now and then that's worth asking. At the GMs discression she may even get a striking thought that she won't rest until she expresses.
For reasons unknown, Link cannot be attacked while Navi is talking, but he can't move either (That would be rude!).
TRAINING SLOTS
Empty for now.
IC SKILLS
Writing 5
Crafting 5
~~~~
STUFF:
Master Sword - An ancient artifact weapon that rests in the Temple of Time until the chosen one has need of it. A superlative, indestructible sword that deals especially nasty damage against the forces of darkness. DARK aligned beings cannot even touch it without hurting themselves, and most can't wield it anyway, as it has a will of it's own.
+16 CUTTING, +6 LIGHT damage. Enemies weak to LIGHT are Stunned by this damage, provided their armor isn't enough to protect them.
Can be used to 'attack' any magic of DARK alignment, which gets a 'dodge' chance against his Accuracy, using the caster's SPwr. A 'miss' will still destroy the spell, but a 'hit' will knock it back at the caster ignoring all elemental resistance and putting his Power behind the initial SPwr it had.
When sheathed in the ground, the sword will also create a barrier/seal that locks out, or locks in, Dark creatures and magic in an area at the GM's discression. This barrier isn't infallible, but it can generally at least buy some time. The Seal effect is especially powerful if the weapon is, say, jammed into the being's forehead.
Hylian Shield: Standard Shield made in Hyrule. Kinda heavy! But you couldn't ask for a more reliable guard. 30 HP, +10 Buckler Bonus. 0: Fire, Rock 2: Dark Break: Steal(??)
Bludgeoning damage (weapon only) greater than the shield's current HP knocks the wielder out of Full Defense, but they are unharmed. 25 Coins.
Small Bomb Bag - A small bag that mysteriously holds many more Bombs than it seems it should. Equipped as an Accessory, it can hold up to 20 of the basic Bombs described below. If Link destroys anything resembling a pot or a bush, he will somehow find one such bomb in the remains.
Bombs found this way MUST be placed immedietely in the bag and cannot be sold or given away because the second you remove them, they light themselves.
Bomb - The standard type of cast iron bomb made in Hyrule. I don't know why they're blue, but they are. The wick reaches the bomb three turns after it's set, but impact will set it off prematurely. Deals +30 BLAST damage in an AoE2 area.
Ocarina of Time - A treasure passed down through the royal family of Hyrule, given to Link by Zelda as she fled the castle. Besides being a masterpeice of an instrument, it is fairly innocuous. Playing certain songs on it may cause various effects, as it is instilled with it's own magic power. If Link bothers to actually learn a Song type spell, this will cut it's MP cost in half when equipped as a "weapon" in both hands.
Triforce of Courage - A symbol of ultimate courage left behind as a residue of the godly power of Farore that helped shape the world...Now if only it did anything. As it is, the Triforce resides in the back of Link's hand and does nothing but identify him as it's rightful holder, which may or may not get the attention of certain beings who know the lore. Still, just having it is a boost to Link's morale and renders him immune to Fear.
Stupid Zelda and stupid Ganondorf hogging the good ones.
Bottle - Link loves these things and tends to collect as many as possible. They're useful buggers, nigh-indestructible and capable of containing just about anything that will fit inside, from water to potions to fairies to defeated Poes. Who would capture a Poe? Link would!!
Might have mysterious powers... Or not.
Currently in the bottle: Fairy - Cures the user completely once, or automatically revives them at 1/2 HP when they fall.
70 Coins
48 Hours
Heroism: A blue crystal that contains the spirit of the hero, so great that the world bends to make way for their splendor. It can be activated without Act at any time, and a list of effects will be provided. This list changes depending on the current situation, so don't just use it willy nilly! Once used, the Heroism loses it's glow and must be recharged.
Fusionist Handbook: A book detailing the process of the lost Item Creation art, Fusion.
Pandora's Box: A mysterious black cube used in the art of Fusion.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
Name: Link
Game of Origin/Race: Legend of Zelda: Ocarina of Time/Hylian
Age: 17ish
Weight: 145 LB (Heavier with equipment)
Height: 5'7"
General Description: If you don't know what Link looks like you likely shouldn't be here.
General History: A child raised by the Kokiri, who would eventually be recognized as the Hero of Time and thrust into a mad dash to save the world against the encroaching forces of darkness. What began as a simple extermination of the devilish insects infesting the Deku Tree became a long quest to liberate and unite the kingdom of Hyrule and all it's varied inhabitants, and eventually to save the un-do the apocalyptic hell it would become under the evil of Ganondorf. When at last it seemed he would claim the Master Sword that would banish him forever, the dark lord pulled a gambit, locking Link in stasis within the Temple of Time for 7 long, short years. He awakens now, sword in hand, to face a darkness he hadn't expected...
What your character hates most: Ganondorf.
What your character loves most: Zelda.
What your character hopes for: To keep Ganondorf away from Zelda.
Class: Hero of Time
Level: 11
~~
Gauge Stats -
Life: 120
Magic Power: 50
Stamina: 80
Act Points: 4
~~
Power: 45
Special Power: 15
Special Power 2: 35
Defense: 35
Special Defense: 20
Speed: 15
Accuracy: 25
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Hero Ability: Hero's Trophies - Link has been at this for a while and accumulated a walking armory of gizmos and gadgets. Being able to use them all is a feat in itself, manifesting in the ability to fill Training Slots instantly with the first level of any Proficiency, including items and non-weapons. If he can pick it up, he can generally figure out how to use it pretty quickly. Further levels must be bought normally.
Racial Ability: Destined Courage - The current incarnation of the one with the power of Courage, this grants Link the ability to wield the Master Sword at Level 1 Proficiency, as well as the questionably useful Triforce of Courage accessory.
Level 1 Combo
Level 1 Spin Attack - Can be charged for up to three Turns, pumping magic power into the sword and mentally preparing. Each level of charge adds +2 to the weapon's damage and costs 3 MP. If the weapon has an elemental affinity, this can instead be added to the elemental damage of the weapon and the boost is doubled. Regardless, the attack is AoE1 when finally unleashed.
Level 1 Jump Strike - A reckless leaping attack that boasts considerable power at the expense of accuracy. All Weapon Damage is doubled for this one strike, but Priority and Accuracy are cut by 10.
Level 1 Lock On - Link can lock onto a combatant, focusing all his attention on them to confer a few benefits. While Locked On, Link can put up or drop a Full Defense for half the normal Act cost, gains a +10 to Speed and Accuracy on attacks or dodges made toward that enemy, and will automatically turn to face that enemy no matter what they do, provided they don't actually teleport, even following them if they turn invisible or go underground.
On the down side, this cuts his Run speed in half if he goes any direction except straight towards said enemy and leaves him somewhat vulnerable to back attacks when facing multiple enemies.
Lock On can be shifted to a different enemy or dropped entirely for 1/2 an Act, and will be automatically ended if Link takes a heavy enough attack to knock him off his feet.
Navi Hint - Link is accompanied at all times by a fairy named Navi, who is played by the player until this ability is used. Navi is very knowledgable, and by expending only 1 Turn of listening and pointing at the object in question, she will give Link her thoughts on anything in particular, from a puzzle to an enemy. It's not particularly reliable, but she gives some very good information now and then that's worth asking. At the GMs discression she may even get a striking thought that she won't rest until she expresses.
For reasons unknown, Link cannot be attacked while Navi is talking, but he can't move either (That would be rude!).
TRAINING SLOTS
Empty for now.
IC SKILLS
Writing 5
Crafting 5
~~~~
STUFF:
Master Sword - An ancient artifact weapon that rests in the Temple of Time until the chosen one has need of it. A superlative, indestructible sword that deals especially nasty damage against the forces of darkness. DARK aligned beings cannot even touch it without hurting themselves, and most can't wield it anyway, as it has a will of it's own.
+16 CUTTING, +6 LIGHT damage. Enemies weak to LIGHT are Stunned by this damage, provided their armor isn't enough to protect them.
Can be used to 'attack' any magic of DARK alignment, which gets a 'dodge' chance against his Accuracy, using the caster's SPwr. A 'miss' will still destroy the spell, but a 'hit' will knock it back at the caster ignoring all elemental resistance and putting his Power behind the initial SPwr it had.
When sheathed in the ground, the sword will also create a barrier/seal that locks out, or locks in, Dark creatures and magic in an area at the GM's discression. This barrier isn't infallible, but it can generally at least buy some time. The Seal effect is especially powerful if the weapon is, say, jammed into the being's forehead.
Hylian Shield: Standard Shield made in Hyrule. Kinda heavy! But you couldn't ask for a more reliable guard. 30 HP, +10 Buckler Bonus. 0: Fire, Rock 2: Dark Break: Steal(??)
Bludgeoning damage (weapon only) greater than the shield's current HP knocks the wielder out of Full Defense, but they are unharmed. 25 Coins.
Small Bomb Bag - A small bag that mysteriously holds many more Bombs than it seems it should. Equipped as an Accessory, it can hold up to 20 of the basic Bombs described below. If Link destroys anything resembling a pot or a bush, he will somehow find one such bomb in the remains.
Bombs found this way MUST be placed immedietely in the bag and cannot be sold or given away because the second you remove them, they light themselves.
Bomb - The standard type of cast iron bomb made in Hyrule. I don't know why they're blue, but they are. The wick reaches the bomb three turns after it's set, but impact will set it off prematurely. Deals +30 BLAST damage in an AoE2 area.
Ocarina of Time - A treasure passed down through the royal family of Hyrule, given to Link by Zelda as she fled the castle. Besides being a masterpeice of an instrument, it is fairly innocuous. Playing certain songs on it may cause various effects, as it is instilled with it's own magic power. If Link bothers to actually learn a Song type spell, this will cut it's MP cost in half when equipped as a "weapon" in both hands.
Triforce of Courage - A symbol of ultimate courage left behind as a residue of the godly power of Farore that helped shape the world...Now if only it did anything. As it is, the Triforce resides in the back of Link's hand and does nothing but identify him as it's rightful holder, which may or may not get the attention of certain beings who know the lore. Still, just having it is a boost to Link's morale and renders him immune to Fear.
Stupid Zelda and stupid Ganondorf hogging the good ones.
Bottle - Link loves these things and tends to collect as many as possible. They're useful buggers, nigh-indestructible and capable of containing just about anything that will fit inside, from water to potions to fairies to defeated Poes. Who would capture a Poe? Link would!!
Might have mysterious powers... Or not.
Currently in the bottle: Fairy - Cures the user completely once, or automatically revives them at 1/2 HP when they fall.
70 Coins
48 Hours
Heroism: A blue crystal that contains the spirit of the hero, so great that the world bends to make way for their splendor. It can be activated without Act at any time, and a list of effects will be provided. This list changes depending on the current situation, so don't just use it willy nilly! Once used, the Heroism loses it's glow and must be recharged.
Fusionist Handbook: A book detailing the process of the lost Item Creation art, Fusion.
Pandora's Box: A mysterious black cube used in the art of Fusion.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.