Post by malesretmit12 on Feb 19, 2008 21:33:42 GMT -5
IRC Name: Marshmallow
Name: Wario
Game of Origin: Wario-Ware
Race: Human
Age: 40ish
Weight: 210 LBS
Height: 5 ft.
General Description: He's very round, and has a zig-zagging mustache. He has a deep voice, and has a heavy accent. He wears a dirty t-shirt, with a greasy biker jacket. Don't forget about his garlic shaped red nose!
General History: As a baby, he was mischievious and greedy. He didn't lose those traits as he grew up. He started his own company to make money, called Wario-Ware. He's very good at sports.
What your character hates most: Wasting money
What your character loves most: Money and Garlic
What your character hopes for: He hopes to be the richest man in the world!
Class: Power House Fighter
STATS: Villain, level 11
~~
Life: 110
Special Power: 65
Max Gas: 3
Act Points: 3
~~
Power: 70
Special Power: 30
Special Power 2: 10
Defense: 30
Special Defense: 20
Speed: 10
Accuracy: 20
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES:
Villain Ability: Ewww - Wario is repulsive to put it nicely. He seems to carry with him at all times an aura of unclenliness, and his weight problems are extreme to say the least. As such, Wario carries an inherent Resistance to POISON element attacks, and the status itself carries a halved chance of working.
If Wario is Knocked Down, Knocked Back, or Knocked Up, it causes an AoE1 radiation of EARTH type damage equal to his Defense Bonus, with Defense as the 'base stat' behind it, centered around himself wherever he happens to land or bounce off of.
Every Turn, he builds up gas inside himself, increasing his Defense by his SPwrII Bonus for every turn it builds. The maximum amount of gas he can build is equal to his 'Max Gas', which can be increased by 1/2 at every level up and caps at 6.
Racial Ability: L2 Jump
~L1 Martial Arts - Proficient in attacks made with the un-weaponed body.
~Chomp: Wario runs at full speed towards the opponent, thinking they're cloves of garlic. It leaves a sickening smell on the opponent afterwards. Takes a turn to 'Charge' (where Wario convinces himself that the target is garlic), and strikes with doubled weapon damage, with a 20% added chance of causing Poison10.
Can only be preformed with teeth.
~Wario-Man!!!: Duh-duh-duh-DAAA!! Wario's overall everything gets powered up, and he can fly!! His only weakness is Ice attacks!
Costs 1 Act, 1 Turn, and 10 MP to enter the form and 5 per turn to maintain it. Leaving the form costs 1 Act and another Turn, even if it is left out of necessity due to running out of MP. If this occurs while Wario is Exhausted, he will pay the Act cost on his next turn. +10 general increase to all Static Stats, and grants Level 1 Fly. This 'form' has a Weakness to ICE damage, and Freeze chances against him are doubled.
~Wario Waft: Wario Sends a huge blast of strong smelling fart around him, and leaves a foul stench on the opponent as well.
+6 POISON attack, AoE centered around himself. The AoE is equal to his current Gas Gauge. Costs 6 MP and empties the Gas Gauge.
The gas lingers in the area for a number of Turns equal to Wario's SPwr Bonus, and anyone entering the area besides him will be overcome with nausea which functions as an area-based Fear status. Once given this status, they will retain it even if they leave the afflicted area, and it lasts until said cloud is gone.
A WIND type spell will cause the gas to dissipate prematurely, and will cure the Nasuea if it targets someone afflicted.
IC SKILLS:
Blacksmithing
Writing
Crafting-3
Spellcraft
Fusion
Machinery-3
Alchemy
Compounding-1
Cooking-3
~~~~
STUFF:
Wario's Teeth: Wario has a big mouth full of nasty teeth. Biting attacks deal +8 BLUDGEONING, +8 PIERCING, and +16 CUTTING damage. Armor applies to each. Considered Natural weapons, with an EXTREMELY close range.
Wario Bike: Wario's motorcycle! He can use this item to double his speed and physical attack! Lasts a few turns.
While on the bike, Wario cannot act normally. He can only pilot the bike. It moves as if with Level 6 Run, but has poor manueverability. Can be used to 'run down' targets, and will in this case function as an AoE1 attack with +12 BLUDGEONING and Wario's Power behind it, with a 20% chance of Knock Down. Speed in terms of Priority for these attack is doubled, but there is a 1-turn cool down after attempting it where Wario cannot attack the same target again (because he is past them). Getting on or off the bike is a standard action.
Name: Wario
Game of Origin: Wario-Ware
Race: Human
Age: 40ish
Weight: 210 LBS
Height: 5 ft.
General Description: He's very round, and has a zig-zagging mustache. He has a deep voice, and has a heavy accent. He wears a dirty t-shirt, with a greasy biker jacket. Don't forget about his garlic shaped red nose!
General History: As a baby, he was mischievious and greedy. He didn't lose those traits as he grew up. He started his own company to make money, called Wario-Ware. He's very good at sports.
What your character hates most: Wasting money
What your character loves most: Money and Garlic
What your character hopes for: He hopes to be the richest man in the world!
Class: Power House Fighter
STATS: Villain, level 11
~~
Life: 110
Special Power: 65
Max Gas: 3
Act Points: 3
~~
Power: 70
Special Power: 30
Special Power 2: 10
Defense: 30
Special Defense: 20
Speed: 10
Accuracy: 20
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES:
Villain Ability: Ewww - Wario is repulsive to put it nicely. He seems to carry with him at all times an aura of unclenliness, and his weight problems are extreme to say the least. As such, Wario carries an inherent Resistance to POISON element attacks, and the status itself carries a halved chance of working.
If Wario is Knocked Down, Knocked Back, or Knocked Up, it causes an AoE1 radiation of EARTH type damage equal to his Defense Bonus, with Defense as the 'base stat' behind it, centered around himself wherever he happens to land or bounce off of.
Every Turn, he builds up gas inside himself, increasing his Defense by his SPwrII Bonus for every turn it builds. The maximum amount of gas he can build is equal to his 'Max Gas', which can be increased by 1/2 at every level up and caps at 6.
Racial Ability: L2 Jump
~L1 Martial Arts - Proficient in attacks made with the un-weaponed body.
~Chomp: Wario runs at full speed towards the opponent, thinking they're cloves of garlic. It leaves a sickening smell on the opponent afterwards. Takes a turn to 'Charge' (where Wario convinces himself that the target is garlic), and strikes with doubled weapon damage, with a 20% added chance of causing Poison10.
Can only be preformed with teeth.
~Wario-Man!!!: Duh-duh-duh-DAAA!! Wario's overall everything gets powered up, and he can fly!! His only weakness is Ice attacks!
Costs 1 Act, 1 Turn, and 10 MP to enter the form and 5 per turn to maintain it. Leaving the form costs 1 Act and another Turn, even if it is left out of necessity due to running out of MP. If this occurs while Wario is Exhausted, he will pay the Act cost on his next turn. +10 general increase to all Static Stats, and grants Level 1 Fly. This 'form' has a Weakness to ICE damage, and Freeze chances against him are doubled.
~Wario Waft: Wario Sends a huge blast of strong smelling fart around him, and leaves a foul stench on the opponent as well.
+6 POISON attack, AoE centered around himself. The AoE is equal to his current Gas Gauge. Costs 6 MP and empties the Gas Gauge.
The gas lingers in the area for a number of Turns equal to Wario's SPwr Bonus, and anyone entering the area besides him will be overcome with nausea which functions as an area-based Fear status. Once given this status, they will retain it even if they leave the afflicted area, and it lasts until said cloud is gone.
A WIND type spell will cause the gas to dissipate prematurely, and will cure the Nasuea if it targets someone afflicted.
IC SKILLS:
Blacksmithing
Writing
Crafting-3
Spellcraft
Fusion
Machinery-3
Alchemy
Compounding-1
Cooking-3
~~~~
STUFF:
Wario's Teeth: Wario has a big mouth full of nasty teeth. Biting attacks deal +8 BLUDGEONING, +8 PIERCING, and +16 CUTTING damage. Armor applies to each. Considered Natural weapons, with an EXTREMELY close range.
Wario Bike: Wario's motorcycle! He can use this item to double his speed and physical attack! Lasts a few turns.
While on the bike, Wario cannot act normally. He can only pilot the bike. It moves as if with Level 6 Run, but has poor manueverability. Can be used to 'run down' targets, and will in this case function as an AoE1 attack with +12 BLUDGEONING and Wario's Power behind it, with a 20% chance of Knock Down. Speed in terms of Priority for these attack is doubled, but there is a 1-turn cool down after attempting it where Wario cannot attack the same target again (because he is past them). Getting on or off the bike is a standard action.