Post by CJ on Oct 8, 2006 18:26:48 GMT -5
IRC Name: Tony
Name: Roxas
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Game of Origin/Race: Kingdom Hearts II/Nobody
Age: 1 (Actual)/15 (Physical)
Weight: 140 lbs
Height: 5'6"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
General Description:
(c) beautiful-shinigami.deviantart.com/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
General History:
Sora's Nobody, brought into existance (Do they really exist? XD) after the events at Hollow Bastion in Kingdom Hearts. Roxas, like Sora, is able to wield the Keyblade, and in fact, wields two, Oblivion and Oathkeeper. These two keyblades are symbolic of Sora's connection (and therefore Roxas') to Riku (Oblivion) and Kairi (Oathkeeper). After fighting Riku in The World That Never Was, Roxas disappeared from the Castle Oblivion to sort out his own thoughts. This concerned the Organization greatly, and Xemnas sent Saix and Xaldin to recover him. After a fierce battle between the three, Roxas emerged victorious, though heavily wounded. After being found and healed by King Mickey, Roxas went on -- in Sora's place -- to defeat the Organization with Riku's help. After the death of Xemnas, Riku and Roxas, both thoroughly exhausted and wounded again, went through the Door to Light, though it did not lead where they expected. They emerged into Lye Senz and Disney Castle, where the King was again waiting for them with Sora. Reunited with all of his friends, Roxas could never be happier ... especially with the disappearance of Organization XIII.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
What your character hates most: Computers
What your character loves most: Hanging out with his friends.
What your character hopes for: An endless summer with his friends.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Class: The Key of Destiny
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
STATS:
~~~~~
Level 16
HP: 135
MP: 40
Act: 5
Power: 35
S Pwr: 40
Spwr2: 15
Defns: 30
S Def: 15
Accur: 40
Speed: 40
~~~~~
Armor:
Phys:
Spec:
Equipment:
Head:
Body: Organization Cloak
Glove:
Arms:
Belt:
Legs:
Boots:
Acces: Heart Piece
Acces: Jack'o'Lanturn Pendant
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES:
~~~~~
- Hero:
-- Perfect Dual Wield (O/O O): No penalties to attacks when using Oathkeeper and Oblivion, only.
-- Perfect Dual Special (O/O O): No penalties to specials when using Oathkeeper and Oblivion, only.
-- Keyblade Master: Can call Oathkeeper and Oblivion at any time. CAN use other Keyblades, but they must be given to him.
~~~~~
- Racial:
-- Level 2 Jump: 1 Act to jump 2 units high.
~~~~~
- Self:
-- Reaction (Reversal): Expend an Act to attempt to get behind a close-range opponent. If Roxas' priority is higher, success is automatic. Preparing an action (by stating it ahead of time) slightly improves priority (at GM discretion). Success sets Roxas up for a back-attack against the enemy. Failure sets him up for the equivalent of a back-attack and he still uses the Act.
-- Fire: A simple, but effective Fireball. 4 MP, +8 FIRE damage.
-- MP Charge: If Roxas has at least half the MP, but not all, for an MP-using ability, he can still use it, and set his MP to 0. The next MP recovery item is half as effective (even beyond the end of the battle).
-- Level 1 Mobile Action: Can attack while Moving. Accuracy is reduced by half though.
-- Level 2 Mobile Action: Can attack while Moving. Accuracy is reduced by a fourth though.
-- Swiftness: Roxas's Priority Speed is increased by 5, which directly relates to Reaction (Reversal)
-- Sonic Blade: Costs 1 Act and 10 MP. Rushes at the target with great speed and making a stabbing motion with the sword. If the strike hits, this attack can be immedietely repeated for only half an Act. If that attack strikes, it can be repeated again for another 1/2, until Roxas either misses or runs out of Act. Priority for the first strike is double the normal. Considered a WIND type weapon tech.
-- Orbs of Light: Summons 1d7 balls of powerful burning light. Each ball has +2 LIGHT damage behind it, but only one of them gains the benefit of SPwr or SPwr Bonus. The most powerful orb is dodged seperate from the rest of the weaker ones. In order to dodge the hail of weaker ones, the target must succeed two dodge checks in a row. Costs 10 MP.
-- Dual Strike Raid: Hurl the Keyblades at distant enemies. By adding more MP, you can hurl the keyblades up to twice more, adding the weapon damage again and again.
Initial damage uses STR, additional strikes don't.
8 MP for the first toss, 4 MP for each additional toss.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
IC SKILLS
~~~~~
Blacksmithing: 2
Writing: 2
Crafting: 2
Spellcraft: 2
Machinery: 0
Alchemy: 2
Compounding: 0
Cooking: 0
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GEAR:
~~~~~
Coins: 125
~~~~~
Equip:
- Weapons:
-- Neo Oathkeeper: +10 Cutting, +14 VS Heartless.
Drive Boost+: Transformation moves last for 2 units longer of whatever unit they use.
-- Neo Oblivion: +10 Cutting, +14 VS Heartless.
Drive Charge+: Upon hitting 0 MP, enter Drive Charge Mode. If N. Oblivion deals 5 strikes OR lands a killing blow before MP reaches half it's total, Roxas can activate any one transformation move or item he has, without using Act and at half of any other cost.
This includes item transformations he has, and 'Fusion' type moves with other characters.
-- Merry Christmas: Name is treated as 'Oathkeeper' for purpose of skills. +10 Cutting, +12 VS Heartless or demonic figures.
May increase item drop if it strikes the last blow. Can only be used with Happy Halloween.
Special: Combo Plus- For every 3 blows landed with this weapon, the wielder recieves 1 Bonus Act which can ONLY be used to attack normally.
-- Happy Halloween: Name is treated as 'Oblivion' for purpose of skills. +10 Cutting, +12 VS Heartless or angellic figures.
Increases XP if it strikes the last blow. Can only be used with Merry Christmas.
Special: Combo Boost- Last strike +1 dmg per previous strike (must be called, no more attacks can be done until next round).
-- Trinity+ Dual Blades: A short, light Keyblade that counts as a single weapon even when it's effect activates. +7 Cutting damage. For every other 'Trinity+' weapon in use on the field, another Keyblade appears, giving another +7 (Pwr is only put behind the first attack). Any Keyblades after the second split out of the currently existing ones when you attack, then harmlessly jump back in. Each hit has a +2 VS Heartless.
Something interesting could happen if three or more Trinity+ weapons are used at the same time...
- Armor:
-- Organization XIII Robe: +2/+8 Cloak type armor. Torso/Leg Slots. Indestructible and undepreciable.
- Accesories:
-- Jack-O-Lantern Pendent: A handsome pendent depicting a grinning Jack-O-Lantern. Negates Fear Status if it connects by humming a calming song to the afflicted. If a Fear effect fails, the pendent reflects it at the same chance by transforming into a horrific skull and screaming at the user of the effect. Also, any Sweet food eaten has one of it's effects doubled, or one % chance in it's effect doubled (the pumpkin eats any crumbs that are dropped and smiles wider).
-- Heart Peice: When equipped as an Accessory, raises max HP by 5! Not bad.
IC Tools:
- Paradox Stone: Holds the power of a paradox, distorting time. Halves Hour useage. Shatters after it has been used 6 times.
- Fusionist Handbook: A book detailing the process of the lost Item Creation art, Fusion.
- Pandora's Box: A mysterious black cube used in the art of Fusion.
- G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
IC Ingredients:
- Sweet Goo: Delicious, sweet goo used in cooking.
Other:
- Heroism: A blue crystal that contains the spirit of the hero, so great that the world bends to make way for their splendor. It can be activated without Act at any time, and a list of effects will be provided. This list changes depending on the current situation, so don't just use it willy nilly! Once used, the Heroism loses it's glow and must be recharged.
- Hi-Potion: (2) Fully recovers HP, once.
- Instant Costume: OUI that costs 1 Act to use. It allows 1 Transformation move OR 2 'Support' moves OR 3 'Support' items/Weapon Abilities to be used on the self at the same time, using only the 1 Act relegated to using it.
- 4 Pack of Candy Hearts
Funny little sugar tart hearts with cute valentines phrases written on them. Roll 1d6 to see what you pull out when you eat/give one! Can be targetted after you find out what it does, if you wish.
-- 1: "Be Mine ^^" Transforms the target into an item O.o() The result depends on who it's used on.
-- 2: "Kiss Me" Inclines the target to kiss you. They will ignore all other things until they accomplish this, and when they do, both of you will recover 10% of your HP and MP.
-- 3: "I Love You" d3. Inflicts Confuse, Charm, or Manipulate on the target for 1 round.
-- 4: "You & Me" Preform a powerful double attack with the target. All stats are added together, and the two attacks are preformed as if they are a combo made by one character. If there is synnergy of some kind, Stat Bonus for the damage stat is added to the first hit of each move.
-- 5: "Cutie Pie" Inflicts Tiny status on the target.
-- 6: "Hug Me" Inclines the target to hug you. They will stop at nothing to do this and ignore all else until it is accomplished. When the hug is done, the two huggers will fuse into a single powerful being.
This being's stats will be (Stat + Stat)*1.5. This being will have all the passives and moves of both characters, and any levels in the same passives will be added.
The being has the combined Act of both halves. Each player can use half of them, regardless of the proportion they occured at. This fusion only lasts one round, so make it count.
- Rose Voucher: Good for 50 Coins worth of stuff at Panther's Rose Shop ^^
- Chain of Memories Card: A depiction of Roxas dressed as he was in Twilight Town, surrounded by a shining green triangle. Oblivion and Oathkeeper are held at the ready. It will activate any time Reversal fails. Depending on the attack that got through, Key Counter (Melee or Physical) or Burst Edge (Ranged or Magical) will be preformed, which will chain into a second attack. In certain cases, a third move may be possible. Roxas may choose whether this is a physical or a magical attack.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Name: Roxas
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Game of Origin/Race: Kingdom Hearts II/Nobody
Age: 1 (Actual)/15 (Physical)
Weight: 140 lbs
Height: 5'6"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
General Description:
(c) beautiful-shinigami.deviantart.com/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
General History:
Sora's Nobody, brought into existance (Do they really exist? XD) after the events at Hollow Bastion in Kingdom Hearts. Roxas, like Sora, is able to wield the Keyblade, and in fact, wields two, Oblivion and Oathkeeper. These two keyblades are symbolic of Sora's connection (and therefore Roxas') to Riku (Oblivion) and Kairi (Oathkeeper). After fighting Riku in The World That Never Was, Roxas disappeared from the Castle Oblivion to sort out his own thoughts. This concerned the Organization greatly, and Xemnas sent Saix and Xaldin to recover him. After a fierce battle between the three, Roxas emerged victorious, though heavily wounded. After being found and healed by King Mickey, Roxas went on -- in Sora's place -- to defeat the Organization with Riku's help. After the death of Xemnas, Riku and Roxas, both thoroughly exhausted and wounded again, went through the Door to Light, though it did not lead where they expected. They emerged into Lye Senz and Disney Castle, where the King was again waiting for them with Sora. Reunited with all of his friends, Roxas could never be happier ... especially with the disappearance of Organization XIII.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
What your character hates most: Computers
What your character loves most: Hanging out with his friends.
What your character hopes for: An endless summer with his friends.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Class: The Key of Destiny
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
STATS:
~~~~~
Level 16
HP: 135
MP: 40
Act: 5
Power: 35
S Pwr: 40
Spwr2: 15
Defns: 30
S Def: 15
Accur: 40
Speed: 40
~~~~~
Armor:
Phys:
Spec:
Equipment:
Head:
Body: Organization Cloak
Glove:
Arms:
Belt:
Legs:
Boots:
Acces: Heart Piece
Acces: Jack'o'Lanturn Pendant
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES:
~~~~~
- Hero:
-- Perfect Dual Wield (O/O O): No penalties to attacks when using Oathkeeper and Oblivion, only.
-- Perfect Dual Special (O/O O): No penalties to specials when using Oathkeeper and Oblivion, only.
-- Keyblade Master: Can call Oathkeeper and Oblivion at any time. CAN use other Keyblades, but they must be given to him.
~~~~~
- Racial:
-- Level 2 Jump: 1 Act to jump 2 units high.
~~~~~
- Self:
-- Reaction (Reversal): Expend an Act to attempt to get behind a close-range opponent. If Roxas' priority is higher, success is automatic. Preparing an action (by stating it ahead of time) slightly improves priority (at GM discretion). Success sets Roxas up for a back-attack against the enemy. Failure sets him up for the equivalent of a back-attack and he still uses the Act.
-- Fire: A simple, but effective Fireball. 4 MP, +8 FIRE damage.
-- MP Charge: If Roxas has at least half the MP, but not all, for an MP-using ability, he can still use it, and set his MP to 0. The next MP recovery item is half as effective (even beyond the end of the battle).
-- Level 1 Mobile Action: Can attack while Moving. Accuracy is reduced by half though.
-- Level 2 Mobile Action: Can attack while Moving. Accuracy is reduced by a fourth though.
-- Swiftness: Roxas's Priority Speed is increased by 5, which directly relates to Reaction (Reversal)
-- Sonic Blade: Costs 1 Act and 10 MP. Rushes at the target with great speed and making a stabbing motion with the sword. If the strike hits, this attack can be immedietely repeated for only half an Act. If that attack strikes, it can be repeated again for another 1/2, until Roxas either misses or runs out of Act. Priority for the first strike is double the normal. Considered a WIND type weapon tech.
-- Orbs of Light: Summons 1d7 balls of powerful burning light. Each ball has +2 LIGHT damage behind it, but only one of them gains the benefit of SPwr or SPwr Bonus. The most powerful orb is dodged seperate from the rest of the weaker ones. In order to dodge the hail of weaker ones, the target must succeed two dodge checks in a row. Costs 10 MP.
-- Dual Strike Raid: Hurl the Keyblades at distant enemies. By adding more MP, you can hurl the keyblades up to twice more, adding the weapon damage again and again.
Initial damage uses STR, additional strikes don't.
8 MP for the first toss, 4 MP for each additional toss.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
IC SKILLS
~~~~~
Blacksmithing: 2
Writing: 2
Crafting: 2
Spellcraft: 2
Machinery: 0
Alchemy: 2
Compounding: 0
Cooking: 0
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GEAR:
~~~~~
Coins: 125
~~~~~
Equip:
- Weapons:
-- Neo Oathkeeper: +10 Cutting, +14 VS Heartless.
Drive Boost+: Transformation moves last for 2 units longer of whatever unit they use.
-- Neo Oblivion: +10 Cutting, +14 VS Heartless.
Drive Charge+: Upon hitting 0 MP, enter Drive Charge Mode. If N. Oblivion deals 5 strikes OR lands a killing blow before MP reaches half it's total, Roxas can activate any one transformation move or item he has, without using Act and at half of any other cost.
This includes item transformations he has, and 'Fusion' type moves with other characters.
-- Merry Christmas: Name is treated as 'Oathkeeper' for purpose of skills. +10 Cutting, +12 VS Heartless or demonic figures.
May increase item drop if it strikes the last blow. Can only be used with Happy Halloween.
Special: Combo Plus- For every 3 blows landed with this weapon, the wielder recieves 1 Bonus Act which can ONLY be used to attack normally.
-- Happy Halloween: Name is treated as 'Oblivion' for purpose of skills. +10 Cutting, +12 VS Heartless or angellic figures.
Increases XP if it strikes the last blow. Can only be used with Merry Christmas.
Special: Combo Boost- Last strike +1 dmg per previous strike (must be called, no more attacks can be done until next round).
-- Trinity+ Dual Blades: A short, light Keyblade that counts as a single weapon even when it's effect activates. +7 Cutting damage. For every other 'Trinity+' weapon in use on the field, another Keyblade appears, giving another +7 (Pwr is only put behind the first attack). Any Keyblades after the second split out of the currently existing ones when you attack, then harmlessly jump back in. Each hit has a +2 VS Heartless.
Something interesting could happen if three or more Trinity+ weapons are used at the same time...
- Armor:
-- Organization XIII Robe: +2/+8 Cloak type armor. Torso/Leg Slots. Indestructible and undepreciable.
- Accesories:
-- Jack-O-Lantern Pendent: A handsome pendent depicting a grinning Jack-O-Lantern. Negates Fear Status if it connects by humming a calming song to the afflicted. If a Fear effect fails, the pendent reflects it at the same chance by transforming into a horrific skull and screaming at the user of the effect. Also, any Sweet food eaten has one of it's effects doubled, or one % chance in it's effect doubled (the pumpkin eats any crumbs that are dropped and smiles wider).
-- Heart Peice: When equipped as an Accessory, raises max HP by 5! Not bad.
IC Tools:
- Paradox Stone: Holds the power of a paradox, distorting time. Halves Hour useage. Shatters after it has been used 6 times.
- Fusionist Handbook: A book detailing the process of the lost Item Creation art, Fusion.
- Pandora's Box: A mysterious black cube used in the art of Fusion.
- G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
IC Ingredients:
- Sweet Goo: Delicious, sweet goo used in cooking.
Other:
- Heroism: A blue crystal that contains the spirit of the hero, so great that the world bends to make way for their splendor. It can be activated without Act at any time, and a list of effects will be provided. This list changes depending on the current situation, so don't just use it willy nilly! Once used, the Heroism loses it's glow and must be recharged.
- Hi-Potion: (2) Fully recovers HP, once.
- Instant Costume: OUI that costs 1 Act to use. It allows 1 Transformation move OR 2 'Support' moves OR 3 'Support' items/Weapon Abilities to be used on the self at the same time, using only the 1 Act relegated to using it.
- 4 Pack of Candy Hearts
Funny little sugar tart hearts with cute valentines phrases written on them. Roll 1d6 to see what you pull out when you eat/give one! Can be targetted after you find out what it does, if you wish.
-- 1: "Be Mine ^^" Transforms the target into an item O.o() The result depends on who it's used on.
-- 2: "Kiss Me" Inclines the target to kiss you. They will ignore all other things until they accomplish this, and when they do, both of you will recover 10% of your HP and MP.
-- 3: "I Love You" d3. Inflicts Confuse, Charm, or Manipulate on the target for 1 round.
-- 4: "You & Me" Preform a powerful double attack with the target. All stats are added together, and the two attacks are preformed as if they are a combo made by one character. If there is synnergy of some kind, Stat Bonus for the damage stat is added to the first hit of each move.
-- 5: "Cutie Pie" Inflicts Tiny status on the target.
-- 6: "Hug Me" Inclines the target to hug you. They will stop at nothing to do this and ignore all else until it is accomplished. When the hug is done, the two huggers will fuse into a single powerful being.
This being's stats will be (Stat + Stat)*1.5. This being will have all the passives and moves of both characters, and any levels in the same passives will be added.
The being has the combined Act of both halves. Each player can use half of them, regardless of the proportion they occured at. This fusion only lasts one round, so make it count.
- Rose Voucher: Good for 50 Coins worth of stuff at Panther's Rose Shop ^^
- Chain of Memories Card: A depiction of Roxas dressed as he was in Twilight Town, surrounded by a shining green triangle. Oblivion and Oathkeeper are held at the ready. It will activate any time Reversal fails. Depending on the attack that got through, Key Counter (Melee or Physical) or Burst Edge (Ranged or Magical) will be preformed, which will chain into a second attack. In certain cases, a third move may be possible. Roxas may choose whether this is a physical or a magical attack.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~