Post by CJ on Nov 19, 2004 21:12:13 GMT -5
Orgin: Sonic Adventure 2
Weight: 100 lb
Height: 5.5
Age: Ageless (Been living for around 50 years)
Description: Shadow is a mysterious person. His lust for revenge made him blinded from his real purpose, to keep his promise to Maria and make people happy. It was portrayed that he died from saving Mobius, but instead, he was saved by Robotnik’s robots, and ended up losing his memories. He however, gained them back, and decided to leave his past, although he still keeps Maria close to his heart.
During his adventures with Nintendo Special Forces, Shadow and Sonic became best friends, while still staying as rivals, and he also gained an romantic interest with a female named Vault. He, however, unintentionally ‘killed’ her, once again putting him in a state of anxiety. But instead of keeping this to himself, shares his thoughts with Sonic. He, however, was tricked by Vault, but was quickly let off by her. Now seeing just how important Sonic and Vault is to him, he works twice as hard to keep, not just himself, but also Sonic and Vault alive until the war with the angels end.
Personality: Recently, Shadow's mood has lightned ever since his incident. He's less anti-social, but still prefers to keep quiet. Due to his state of being frozen for 50 years, Shadow has a lack of knowing how to deal with the opposite sex, mainly treating them the way how he treats the males. However, this is outside of battle.
Inside of Battle, he never bluffs; if he makes a threat, he has every intention of carrying it out. He has a distinct killer instinct, and will intend to use it. Shadow is willing to do whatever it takes to get what what he wants, and when he's determined, he is literally unstoppable.
However, when befriended, Shadow is more friendly, almost like a gentlemen. Yet, he acts like a stiff, not really communicating well due to the lack of friendly conversations in his life. Sometimes, he is overly blunt.
What he hates: Eggman/Robotnik
what he loves: Maria
hopes for: To protect Sonic the Hedgehog and Vault. To destroy Seraphim and the Dark Father. To find true happiness.
Class: Hedgehog
<<<STATS>>>
Lvl 28 Self
Level 6 Martial Artist
(+36, +1 Pwr 21 JP)
Hp: 100 (136 due to Job)
MP: 115
ACT: 6
Power: 50 (51: From Class Job)
Special Power: 50
Special Power 2: 10
Defense: 25
SP Defense: 20
Speed: 70
Accuracy: 50
<<<<Powers>>>>
Racial Ability: Spindash. Attack one on the ground.
Has the ability to charge up for +5 Power per turn. Max turns are 2.
Hero Ability: Ultimate Lifeform - Level 4 Run, Chaos Connection (Allows use of Chaos element at full power, despite tier). Chaos Emerald Affinity (Gain certain powers at the GM's discression when Chaos Emeralds are gained)
Martial Arts Proficiency
Homing Attack: Attack enemies in the air after jumping, at full power. Enemy has to roll successfully 2 times in order to dodge
Level 2 Homing Attack: If the attack strikes, an AoE burst of wind is kicked up around the target, dealing Pwr/5 WIND damage to all around.
Chaos Spear: sends the power of the chaos emerald to attack an opponent in a form of many spears
+8, 4 MP
Chaos Control: Stops a target for 1 turn
5 MP
Speed up: Double speed for 1 turn
2 MP
Chaos Burst: +8, CHAOS. 9 MP. Hits two enemies.
Chaos Blast: +12 CHAOS, 14 MP. Wide AeO based around Shadow. Can be charged for up to two turns, each turn adding +3 to damage and +2 to cost.
Chaos Beam: +12, CHAOS. 6 MP
Solar Eclipse: Sonic and Shadow team attack. 10 MP
Special Power + Special Power 2 from both Sonic and Shadow. +18 Chaos/Light damage.
Chaotic Edge: Puts the power of Chaos Blast in a small orb, that’s in the palm of Shadow’s hand. The orb is unstable, and must be used quickly. It cannot be used as a ranged attack, and therefore must be used at close range.
+12 CHAOS, 14 MP. Can be charged the same was as Chaos Blast. Cuts through Special Armor, as long as the attack wouldn't be completely negated. It can be charged one more turn after reaching full, for 5 extra MP. This will lower the targets Special Defense by the spell's damage for just that shot, as long as the base stat wouldn't be negated. If he doesn't use it within 1 turn of ending the charge, it explodes and deals it's spell damage to Shadow (without calculating armor or base stat).
Shadow’s Taunt: Shadow says a rather hurtful comment to the enemy. This would send the enemy in a rage and makes them only attack Shadow for their turn.
6 MP, draws (Spwr Bonus) attacks to Shadow
Chaos Strike
Shadow uses the power of Chaos Control and puts it into one new, special attack. Instead of using all of the energy in one go, he lets it slowly drain out. During this time, he slows down time, and speeds himself up, which allows him to do more damage for his attack. He then goes over to each enemy and does one attack, appearing at the other side. Uses Speed in place of Power stat.
10 MP, CHAOS type enchantment on self. Costs 1 Act to start, and 1 more Act and 5 MP for every attack he makes. He can only attack each enemy once with this move. These attacks cannot be reacted to with Act, the enemy can only Dodge or Defend, unless their Speed is twice his.
JOB SKILLS
Slot 1: Martial Arts
Slot 2: NA
Passive 1: Bronze Fist (Fists count as +8 weapons)
Passive 2: NA
MARTIAL ARTIST
Bronze Fist, Stunning Fist
STUFF
GUN Laser Shield: A powerful laser shield that protects against many things.
No: Physical
1: Natural nonphysical (Fire breath, acid spit)
2: NA
Break: Magic
Spine Spikes: Spikes worn in the spines that increase attack power. Power: 10
Anti Air Suit: Outfit designed to negate projectile attacks with an electromagnetic field. defense: 3, defense VS Projectiles: 15
Flame Ring: +6 Fire Damage to Spin Dash. Ignores Earthen Metal armor.
Rosetta Stone: Order element
Eternal Ice: Ice element
Unit of Jade
Shadow Scale
20 coins
Weight: 100 lb
Height: 5.5
Age: Ageless (Been living for around 50 years)
Description: Shadow is a mysterious person. His lust for revenge made him blinded from his real purpose, to keep his promise to Maria and make people happy. It was portrayed that he died from saving Mobius, but instead, he was saved by Robotnik’s robots, and ended up losing his memories. He however, gained them back, and decided to leave his past, although he still keeps Maria close to his heart.
During his adventures with Nintendo Special Forces, Shadow and Sonic became best friends, while still staying as rivals, and he also gained an romantic interest with a female named Vault. He, however, unintentionally ‘killed’ her, once again putting him in a state of anxiety. But instead of keeping this to himself, shares his thoughts with Sonic. He, however, was tricked by Vault, but was quickly let off by her. Now seeing just how important Sonic and Vault is to him, he works twice as hard to keep, not just himself, but also Sonic and Vault alive until the war with the angels end.
Personality: Recently, Shadow's mood has lightned ever since his incident. He's less anti-social, but still prefers to keep quiet. Due to his state of being frozen for 50 years, Shadow has a lack of knowing how to deal with the opposite sex, mainly treating them the way how he treats the males. However, this is outside of battle.
Inside of Battle, he never bluffs; if he makes a threat, he has every intention of carrying it out. He has a distinct killer instinct, and will intend to use it. Shadow is willing to do whatever it takes to get what what he wants, and when he's determined, he is literally unstoppable.
However, when befriended, Shadow is more friendly, almost like a gentlemen. Yet, he acts like a stiff, not really communicating well due to the lack of friendly conversations in his life. Sometimes, he is overly blunt.
What he hates: Eggman/Robotnik
what he loves: Maria
hopes for: To protect Sonic the Hedgehog and Vault. To destroy Seraphim and the Dark Father. To find true happiness.
Class: Hedgehog
<<<STATS>>>
Lvl 28 Self
Level 6 Martial Artist
(+36, +1 Pwr 21 JP)
Hp: 100 (136 due to Job)
MP: 115
ACT: 6
Power: 50 (51: From Class Job)
Special Power: 50
Special Power 2: 10
Defense: 25
SP Defense: 20
Speed: 70
Accuracy: 50
<<<<Powers>>>>
Racial Ability: Spindash. Attack one on the ground.
Has the ability to charge up for +5 Power per turn. Max turns are 2.
Hero Ability: Ultimate Lifeform - Level 4 Run, Chaos Connection (Allows use of Chaos element at full power, despite tier). Chaos Emerald Affinity (Gain certain powers at the GM's discression when Chaos Emeralds are gained)
Martial Arts Proficiency
Homing Attack: Attack enemies in the air after jumping, at full power. Enemy has to roll successfully 2 times in order to dodge
Level 2 Homing Attack: If the attack strikes, an AoE burst of wind is kicked up around the target, dealing Pwr/5 WIND damage to all around.
Chaos Spear: sends the power of the chaos emerald to attack an opponent in a form of many spears
+8, 4 MP
Chaos Control: Stops a target for 1 turn
5 MP
Speed up: Double speed for 1 turn
2 MP
Chaos Burst: +8, CHAOS. 9 MP. Hits two enemies.
Chaos Blast: +12 CHAOS, 14 MP. Wide AeO based around Shadow. Can be charged for up to two turns, each turn adding +3 to damage and +2 to cost.
Chaos Beam: +12, CHAOS. 6 MP
Solar Eclipse: Sonic and Shadow team attack. 10 MP
Special Power + Special Power 2 from both Sonic and Shadow. +18 Chaos/Light damage.
Chaotic Edge: Puts the power of Chaos Blast in a small orb, that’s in the palm of Shadow’s hand. The orb is unstable, and must be used quickly. It cannot be used as a ranged attack, and therefore must be used at close range.
+12 CHAOS, 14 MP. Can be charged the same was as Chaos Blast. Cuts through Special Armor, as long as the attack wouldn't be completely negated. It can be charged one more turn after reaching full, for 5 extra MP. This will lower the targets Special Defense by the spell's damage for just that shot, as long as the base stat wouldn't be negated. If he doesn't use it within 1 turn of ending the charge, it explodes and deals it's spell damage to Shadow (without calculating armor or base stat).
Shadow’s Taunt: Shadow says a rather hurtful comment to the enemy. This would send the enemy in a rage and makes them only attack Shadow for their turn.
6 MP, draws (Spwr Bonus) attacks to Shadow
Chaos Strike
Shadow uses the power of Chaos Control and puts it into one new, special attack. Instead of using all of the energy in one go, he lets it slowly drain out. During this time, he slows down time, and speeds himself up, which allows him to do more damage for his attack. He then goes over to each enemy and does one attack, appearing at the other side. Uses Speed in place of Power stat.
10 MP, CHAOS type enchantment on self. Costs 1 Act to start, and 1 more Act and 5 MP for every attack he makes. He can only attack each enemy once with this move. These attacks cannot be reacted to with Act, the enemy can only Dodge or Defend, unless their Speed is twice his.
JOB SKILLS
Slot 1: Martial Arts
Slot 2: NA
Passive 1: Bronze Fist (Fists count as +8 weapons)
Passive 2: NA
MARTIAL ARTIST
Bronze Fist, Stunning Fist
STUFF
GUN Laser Shield: A powerful laser shield that protects against many things.
No: Physical
1: Natural nonphysical (Fire breath, acid spit)
2: NA
Break: Magic
Spine Spikes: Spikes worn in the spines that increase attack power. Power: 10
Anti Air Suit: Outfit designed to negate projectile attacks with an electromagnetic field. defense: 3, defense VS Projectiles: 15
Flame Ring: +6 Fire Damage to Spin Dash. Ignores Earthen Metal armor.
Rosetta Stone: Order element
Eternal Ice: Ice element
Unit of Jade
Shadow Scale
20 coins