Post by CJ on Jan 18, 2008 18:30:56 GMT -5
IRC Name: Marco
Name: Sheya Hitomi
Game of Origin/Race: Fire Emblem (Path of Radiance/Radiant Dawn)/Human
Age: 18
Weight: None of your damn business
Height: 5’7”
General Description: Sheya Hitomi wears a green shirt along with brown shorts. She also wears a brown cloak that goes down to the bottom of her thighs. Her hair is brown that goes down to the middle of her neck. She completes her wear with a pair of green boots.
General History: Sheya is a Thunder Mage who originated the continent Tellius (Which is from Path of Radiance) She was born in Crimea, where her parents were marketers for a village. While she was at a young age, there was a man who went berserk around the town, and Sheya’s parents took her to a mage, who quickly ran away from the village. Her parent’s wishes were to simply get away from Crimea as far as possible, but the mage took it to the extreme, as he took a boat and left the continent. While on this boat, he trained Sheya to be adept with Lightning, while also teaching her the basic Thunder spell. It was then the mage’s true intentions emerged, and he used her for experiments for his own power. Sheya took it for awhile, until the experiments allowed her to gain enough power to kill the mage off herself.
Eventually, the boat drifted to another continent, called Elibe (From Fire Emblem: Blazing Sword). Sheya then constantly drifted from town to town, until she walked into Caelin. From there, she met Eli, who became her first and closest friend. Growing up, she matured into a well-toned and athletic figure, and became quite intelligent. However, she never developed her magic farther than what the mage has forced onto her.
At the age of 15, Sheya and Eli opened up and all-girls (Despite her anger) hotel. She became co-owner and took care of taxes and such while Eli took care of the inn itself. They had a steady guests coming in and out for three years.
Some time during the third year, Sheya found Eli near-death. She quickly hurried him to a bed and searched for a number of clerics and priests to heal him, but his damage was too great. When all hope was lost, he suddenly became better.
One day, Sheya had a guest called Drusilla Teresa Andromache. She was glad that she just wanted to be called Teresa. Despite her very harsh time with Eli, Teresa and Sheya actually got along pretty well, especially after Teresa began to get frequently hungry. Despite this, Sheya frequently wondered why she has such a hard time with men.
Some time after that, Eli was attacked by tigers. While Sheya was out buying food for the Inn, she saw both Eli and Teresa get sent out of Caelin by a mage using a mysterious spell. Angered, her long and forgotten lightning spells returned and she killed whatever tigers were there. The mage however, got away.
So she now searches for Eli (And Teresa), leaving the hotel in the hands of a close friend.
What your character hates most: Immaturity, “Dirty Hands”
What your character loves most: Animals, books, punching Eli.
What your character hopes for: To live a happy life.
~~~~~
Class: Thunder Mage
Level 4
Life: 115
Magic: 60
Act Points: 3
Power: 10
Special Power: 30
Special Power 2: 15
Defense: 15
Special Defense: 15
Speed: 35
Accuracy: 35
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
--ABILITIES—
Racial Ability: Wartorn - Penalties for using nonproficient weapons cut by 1/4 (Acc -15, Wpn powr X3/4)
Skill Ability: Fist Weapon
Thunder Adept[/u] (Passive)
Description: Sheya’s adaption to Thunder abilities gives her a more smooth and proficient aggressiveness with it.
Effect: +5 Accuracy when using Thunder Magic.
Thunder Resistant[/u](Passive)
Effect: Enhances resistance to Paralysis. Chances of being paralyzed is lowered by 25%.
Magic Affinity (Minor) Triangle[/u] (Passive)
Description: In the world of Fire Emblem, there are advantages that mages have against other types of mages. The 'element' of an enemy or Sheya herself is judged by the kind of spell they used last, or the kind they are using now (if they are attacking).
When using Thunder VS Wind, Wind VS Fire, or Fire VS Thunder, gain the following benefit. The unfortunate side effect is that when using Wind VS Thunder, Fire VS Wind, or Thunder VS Fire, the bonus is reversed into a penalty.
Effect: +5 Spell Damage, +10 Accuracy against opponents who last used disadvantagous magic.
Drawback: -5 Spell Damage and -10 Accuracy against opponents with advantagous magic used last.
Thunder[/u]
Description: A spell that throws down a blue bolt of lightning. Unlike the majority of mages, Sheya doesn’t need a tome to cast the spell.
Effect: +6 Lightning Element.
Cost: 4 MP, 1 AP
IC SKILLS
Writing: 3
Spellcraft: 7
~~~~
STUFF:
Tome of Fire[/u] (Item)
Description: A Book Sheya holds to branch out her magic. Allows her to cast the Fire Spell. It can only be used five times, then the book “breaks”. +8 FIRE damage, uses 1 Use rather than 4 MP. Otherwise considered a normal spell.
Cloak[/u] (Back)
Description: A cloak that makes Sheya harder to hit.
Effect: +2/+2 Armor, +5 Buckler Bonus when dodging. 1 Unit of weight.
Heroism: A blue crystal that contains the spirit of the hero, so great that the world bends to make way for their splendor. It can be activated without Act at any time, and a list of effects will be provided. This list changes depending on the current situation, so don't just use it willy nilly! Once used, the Heroism loses it's glow and must be recharged.
Fusionist Handbook: A book detailing the process of the lost Item Creation art, Fusion.
Pandora's Box: A mysterious black cube used in the art of Fusion.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
50 Coins
24 Hours
Name: Sheya Hitomi
Game of Origin/Race: Fire Emblem (Path of Radiance/Radiant Dawn)/Human
Age: 18
Weight: None of your damn business
Height: 5’7”
General Description: Sheya Hitomi wears a green shirt along with brown shorts. She also wears a brown cloak that goes down to the bottom of her thighs. Her hair is brown that goes down to the middle of her neck. She completes her wear with a pair of green boots.
General History: Sheya is a Thunder Mage who originated the continent Tellius (Which is from Path of Radiance) She was born in Crimea, where her parents were marketers for a village. While she was at a young age, there was a man who went berserk around the town, and Sheya’s parents took her to a mage, who quickly ran away from the village. Her parent’s wishes were to simply get away from Crimea as far as possible, but the mage took it to the extreme, as he took a boat and left the continent. While on this boat, he trained Sheya to be adept with Lightning, while also teaching her the basic Thunder spell. It was then the mage’s true intentions emerged, and he used her for experiments for his own power. Sheya took it for awhile, until the experiments allowed her to gain enough power to kill the mage off herself.
Eventually, the boat drifted to another continent, called Elibe (From Fire Emblem: Blazing Sword). Sheya then constantly drifted from town to town, until she walked into Caelin. From there, she met Eli, who became her first and closest friend. Growing up, she matured into a well-toned and athletic figure, and became quite intelligent. However, she never developed her magic farther than what the mage has forced onto her.
At the age of 15, Sheya and Eli opened up and all-girls (Despite her anger) hotel. She became co-owner and took care of taxes and such while Eli took care of the inn itself. They had a steady guests coming in and out for three years.
Some time during the third year, Sheya found Eli near-death. She quickly hurried him to a bed and searched for a number of clerics and priests to heal him, but his damage was too great. When all hope was lost, he suddenly became better.
One day, Sheya had a guest called Drusilla Teresa Andromache. She was glad that she just wanted to be called Teresa. Despite her very harsh time with Eli, Teresa and Sheya actually got along pretty well, especially after Teresa began to get frequently hungry. Despite this, Sheya frequently wondered why she has such a hard time with men.
Some time after that, Eli was attacked by tigers. While Sheya was out buying food for the Inn, she saw both Eli and Teresa get sent out of Caelin by a mage using a mysterious spell. Angered, her long and forgotten lightning spells returned and she killed whatever tigers were there. The mage however, got away.
So she now searches for Eli (And Teresa), leaving the hotel in the hands of a close friend.
What your character hates most: Immaturity, “Dirty Hands”
What your character loves most: Animals, books, punching Eli.
What your character hopes for: To live a happy life.
~~~~~
Class: Thunder Mage
Level 4
Life: 115
Magic: 60
Act Points: 3
Power: 10
Special Power: 30
Special Power 2: 15
Defense: 15
Special Defense: 15
Speed: 35
Accuracy: 35
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
--ABILITIES—
Racial Ability: Wartorn - Penalties for using nonproficient weapons cut by 1/4 (Acc -15, Wpn powr X3/4)
Skill Ability: Fist Weapon
Thunder Adept[/u] (Passive)
Description: Sheya’s adaption to Thunder abilities gives her a more smooth and proficient aggressiveness with it.
Effect: +5 Accuracy when using Thunder Magic.
Thunder Resistant[/u](Passive)
Effect: Enhances resistance to Paralysis. Chances of being paralyzed is lowered by 25%.
Magic Affinity (Minor) Triangle[/u] (Passive)
Description: In the world of Fire Emblem, there are advantages that mages have against other types of mages. The 'element' of an enemy or Sheya herself is judged by the kind of spell they used last, or the kind they are using now (if they are attacking).
When using Thunder VS Wind, Wind VS Fire, or Fire VS Thunder, gain the following benefit. The unfortunate side effect is that when using Wind VS Thunder, Fire VS Wind, or Thunder VS Fire, the bonus is reversed into a penalty.
Effect: +5 Spell Damage, +10 Accuracy against opponents who last used disadvantagous magic.
Drawback: -5 Spell Damage and -10 Accuracy against opponents with advantagous magic used last.
Thunder[/u]
Description: A spell that throws down a blue bolt of lightning. Unlike the majority of mages, Sheya doesn’t need a tome to cast the spell.
Effect: +6 Lightning Element.
Cost: 4 MP, 1 AP
IC SKILLS
Writing: 3
Spellcraft: 7
~~~~
STUFF:
Tome of Fire[/u] (Item)
Description: A Book Sheya holds to branch out her magic. Allows her to cast the Fire Spell. It can only be used five times, then the book “breaks”. +8 FIRE damage, uses 1 Use rather than 4 MP. Otherwise considered a normal spell.
Cloak[/u] (Back)
Description: A cloak that makes Sheya harder to hit.
Effect: +2/+2 Armor, +5 Buckler Bonus when dodging. 1 Unit of weight.
Heroism: A blue crystal that contains the spirit of the hero, so great that the world bends to make way for their splendor. It can be activated without Act at any time, and a list of effects will be provided. This list changes depending on the current situation, so don't just use it willy nilly! Once used, the Heroism loses it's glow and must be recharged.
Fusionist Handbook: A book detailing the process of the lost Item Creation art, Fusion.
Pandora's Box: A mysterious black cube used in the art of Fusion.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
50 Coins
24 Hours