Post by Spyke on Dec 30, 2007 21:15:02 GMT -5
IRC nick: Marco
Character Name: Marco
Race: Human
Origin: Final Fantasy I
Weight: 130lb
Height: 5.9 ft tall
History: As a child, Marco has a natural affinity for magics. He had the ability to quickly learn magic scrolls and use them at full capacity Skilled in all sorts of area, he is a force reckoned to be with. However, he is only average and not powerful in one type of area. Marco lost sight of his girlfriend months ago, and now he goes searching for her, leaving everything else behind, even his title of being a Light Warrior.
Marco has returned to his home during the recent point of events, after knowing he has been tricked by the Jerktard that only made it look like his girlfriend was gone. Once we returned, he finished his journey to restoring peace to his world, but as a recoil, he set off a Time Paradox that made any recording of his and his partner’s work nonexistent. Therefore, his title as a Light Warrior was forever gone.
However, his memory was somehow untouched, and he was able to preserve all of his abilities and strength, and could remember everything, although no one else could. He then recently found out that there was something deep inside him… something from the Time Paradox that decided to choose him as his vessel…
After knowing this, his life began to go downhill. His love life shattered and whatever work he had was gone. He soon become a nobody on the streets, with something harboring deep inside him that was waiting for him to let his guard down to consume him.
Seeing no other choice, Marco left his homeworld, and went back to NSF, using the cover-up that he was just ‘passing by’. The Warrior of Light will once again lend his skills to known good.
What he hates: Sorrow, Cat-Women
Loves: Magic, Swords, things to do.
Hopes for: To get rid of the evil inside him so he can restore his life.
Class: Red Mage
<<<Stats>>>
Level: 22
Life: 125
Magic: 60
Act: 6
_________________
Power: 45
Special Power: 40
Special Power 2: 20
Defense: 30
Special Defense: 25
Speed: 40 (42)
Accuracy: 45
<<<Abilities>>>
Warrior of Light - Marco is one of the four destined saviours of his land, and it is written into his very core to be a hero. Grants him the special 'Orb of Light' item.
Orb of Light: A pretty sphere of crystal that radiates warmth and destiny. Can be 'expended' with Heroism to enhance it's effect, but must be Recharged before this can be done again. Some people will respond to this item even seeing it, if it is Charged.
Cure: 4 MP
Description: A healing spell
Effect: +6 LIGHT curing to the person casted on.
**Harm: 4 MP. +6 DARK damage to one target. +6 extra damage to Undead targets.
Enfire: 8 MP
Description: Give caster’s weapon fire element for 2 rounds.
Effect: +2 Fire Elemental Damage per hit.
**Enhellfire: Cloaks the sword in pitch black flames. 8 MP, +2 FIRE damage and 20% Burn chance added to weapon for 2 rounds.
Enthunder: 8 MP
Description: Give caster’s weapon Electric element for 2 rounds.
Effect: +2 Elec Elemental Damage per hit.
**Enhellthunder: Cloaks the sword in dark purple lightning that crackles ominously. 8 MP, +2 ELECTRIC damage and 10% Paralyze chance added to weapon for 2 rounds.
Thrusting Sword Profiency: Level 1
(OOB Trained) 2-Handed Sword Proficiency: Level 1
Fencer Stance: Takes a fancy Fencing stance to show off his skill with the rapier!
When in this stance, he can't attack or use magic. He can use items, but will be considered out of the stance while doing so.
This will apply attack power of the user's weapon twice, as a Buckler Bonus to dodging. If Marco successfully dodges using this bonus, he gets a free counter on the attacker.
If the sword uses has a Speed bonus attached to it, it will double that bonus.
If this move is used while under attack, Marco's Speed is halved for purposes of Priority.
**Juggernaught Stance: An aggressive stance. When in this stance, he can't attack or use magic. If Marco is attacked while in this stance, roll a d100. If the result is less than twice the damage of Marco's current weapon, he gets a free Interrupt on the attack with instant priority. If not, then the attack is resolved normally (He can Dodge or Defend).
Protect: Gives SHIELD status that lasts through SPwrII Bonus attacks. 6 MP LIGHT spell.
**Bare: 20% chance of giving an inverse SHIELD status that instead multiplies total physical attack damage by 1.5. Lasts through SPwr Bonus attacks.
Vorpal Blade: Marco shrouds his weapon with darkness, then enrages it. The attack does four swift slices, using as much physical power as needed in order to damage the enemy. The attack represents the anger and sorrow Marco had to recently endure during his life post-time paradox.
8 MP cost, 2 Act cost. Attack three times at 1/2 Acc.
Level 2 - 12 MP cost, 2 Act. Attack four times at 1/2 Acc.
**Vorpal Ravager: 8 MP, 2 Act. Attacks three times at 1/2 Acc, with SPwr Bonus DARK damage behind each hit. If all three attacks connect, Marco continues to attack with weapon-only damage until they Dodge a hit successfully.
Garland: Marco’s spirit has to constantly battle the evil spirit that’s inside him. During battles, it may at times get too excited. On Marco's turn, he has a certain % chance of losing this battle and becoming an avatar of the destructive force living in his mind. When this happens, his move set modifies itself. Any move that is not strictly offensive is made so, and offensive moves are powered up. The changes are notated below the move, after a **.
Chance of transforming = SPwr - SPwrII, and the chance increases by SPwr Bonus every time Vorpal Attack hits
Tornado: A powerful magic spell that calls on the wind element to cause a massive tornado, damaging all foes.
+6 WIND, 6 MP. Strikes all enemies.
**Maelstrom: +6 WIND, 6 MP. Strikes all enemies. Leaves behind an AoE1 tornadic storm of incredible violence. Anyone who touches this storm suffers +6 WIND damage with Marco's SPwr behind it. Projectiles will get sucked into the storm, and add to it's damage. The tornado lasts a number of turns equal to Marco's SPwr Bonus.
Give In: Marco would be able to ‘taunt’ and enemy before or during an attack, which would make the enemy drop it’s guard in preparation for attack. This would allow Marco to get a free counter before the enemy would actually attack.
Can only be used on enemies that at least know English. 33% chance of forcing the enemy to Attack if they can. Prior knowledge of this attack grants Marco a good bonus to Priority in Interrupting it. Against a very collected enemy, or one that has already fallen for the taunt before, it may be ineffective at the GM's discression.
**Spirit Breaker: Same as Give In, but if the forced attack doesn't connect, the target's stats are all decreased by Marco's SPwr Bonus. Successfully striking Marco ends this effect, but it is otherwise permenant.
<<<Items>>>
Ether: recovers 50% MP
Rapier: a lightweight sword. Easy to attack with. +8 Attack +2 Speed.
20 Coins
<<<<Item Creation>>>>
Spellcraft: Level 5
Smithery: Level 5
Character Name: Marco
Race: Human
Origin: Final Fantasy I
Weight: 130lb
Height: 5.9 ft tall
History: As a child, Marco has a natural affinity for magics. He had the ability to quickly learn magic scrolls and use them at full capacity Skilled in all sorts of area, he is a force reckoned to be with. However, he is only average and not powerful in one type of area. Marco lost sight of his girlfriend months ago, and now he goes searching for her, leaving everything else behind, even his title of being a Light Warrior.
Marco has returned to his home during the recent point of events, after knowing he has been tricked by the Jerktard that only made it look like his girlfriend was gone. Once we returned, he finished his journey to restoring peace to his world, but as a recoil, he set off a Time Paradox that made any recording of his and his partner’s work nonexistent. Therefore, his title as a Light Warrior was forever gone.
However, his memory was somehow untouched, and he was able to preserve all of his abilities and strength, and could remember everything, although no one else could. He then recently found out that there was something deep inside him… something from the Time Paradox that decided to choose him as his vessel…
After knowing this, his life began to go downhill. His love life shattered and whatever work he had was gone. He soon become a nobody on the streets, with something harboring deep inside him that was waiting for him to let his guard down to consume him.
Seeing no other choice, Marco left his homeworld, and went back to NSF, using the cover-up that he was just ‘passing by’. The Warrior of Light will once again lend his skills to known good.
What he hates: Sorrow, Cat-Women
Loves: Magic, Swords, things to do.
Hopes for: To get rid of the evil inside him so he can restore his life.
Class: Red Mage
<<<Stats>>>
Level: 22
Life: 125
Magic: 60
Act: 6
_________________
Power: 45
Special Power: 40
Special Power 2: 20
Defense: 30
Special Defense: 25
Speed: 40 (42)
Accuracy: 45
<<<Abilities>>>
Warrior of Light - Marco is one of the four destined saviours of his land, and it is written into his very core to be a hero. Grants him the special 'Orb of Light' item.
Orb of Light: A pretty sphere of crystal that radiates warmth and destiny. Can be 'expended' with Heroism to enhance it's effect, but must be Recharged before this can be done again. Some people will respond to this item even seeing it, if it is Charged.
Cure: 4 MP
Description: A healing spell
Effect: +6 LIGHT curing to the person casted on.
**Harm: 4 MP. +6 DARK damage to one target. +6 extra damage to Undead targets.
Enfire: 8 MP
Description: Give caster’s weapon fire element for 2 rounds.
Effect: +2 Fire Elemental Damage per hit.
**Enhellfire: Cloaks the sword in pitch black flames. 8 MP, +2 FIRE damage and 20% Burn chance added to weapon for 2 rounds.
Enthunder: 8 MP
Description: Give caster’s weapon Electric element for 2 rounds.
Effect: +2 Elec Elemental Damage per hit.
**Enhellthunder: Cloaks the sword in dark purple lightning that crackles ominously. 8 MP, +2 ELECTRIC damage and 10% Paralyze chance added to weapon for 2 rounds.
Thrusting Sword Profiency: Level 1
(OOB Trained) 2-Handed Sword Proficiency: Level 1
Fencer Stance: Takes a fancy Fencing stance to show off his skill with the rapier!
When in this stance, he can't attack or use magic. He can use items, but will be considered out of the stance while doing so.
This will apply attack power of the user's weapon twice, as a Buckler Bonus to dodging. If Marco successfully dodges using this bonus, he gets a free counter on the attacker.
If the sword uses has a Speed bonus attached to it, it will double that bonus.
If this move is used while under attack, Marco's Speed is halved for purposes of Priority.
**Juggernaught Stance: An aggressive stance. When in this stance, he can't attack or use magic. If Marco is attacked while in this stance, roll a d100. If the result is less than twice the damage of Marco's current weapon, he gets a free Interrupt on the attack with instant priority. If not, then the attack is resolved normally (He can Dodge or Defend).
Protect: Gives SHIELD status that lasts through SPwrII Bonus attacks. 6 MP LIGHT spell.
**Bare: 20% chance of giving an inverse SHIELD status that instead multiplies total physical attack damage by 1.5. Lasts through SPwr Bonus attacks.
Vorpal Blade: Marco shrouds his weapon with darkness, then enrages it. The attack does four swift slices, using as much physical power as needed in order to damage the enemy. The attack represents the anger and sorrow Marco had to recently endure during his life post-time paradox.
8 MP cost, 2 Act cost. Attack three times at 1/2 Acc.
Level 2 - 12 MP cost, 2 Act. Attack four times at 1/2 Acc.
**Vorpal Ravager: 8 MP, 2 Act. Attacks three times at 1/2 Acc, with SPwr Bonus DARK damage behind each hit. If all three attacks connect, Marco continues to attack with weapon-only damage until they Dodge a hit successfully.
Garland: Marco’s spirit has to constantly battle the evil spirit that’s inside him. During battles, it may at times get too excited. On Marco's turn, he has a certain % chance of losing this battle and becoming an avatar of the destructive force living in his mind. When this happens, his move set modifies itself. Any move that is not strictly offensive is made so, and offensive moves are powered up. The changes are notated below the move, after a **.
Chance of transforming = SPwr - SPwrII, and the chance increases by SPwr Bonus every time Vorpal Attack hits
Tornado: A powerful magic spell that calls on the wind element to cause a massive tornado, damaging all foes.
+6 WIND, 6 MP. Strikes all enemies.
**Maelstrom: +6 WIND, 6 MP. Strikes all enemies. Leaves behind an AoE1 tornadic storm of incredible violence. Anyone who touches this storm suffers +6 WIND damage with Marco's SPwr behind it. Projectiles will get sucked into the storm, and add to it's damage. The tornado lasts a number of turns equal to Marco's SPwr Bonus.
Give In: Marco would be able to ‘taunt’ and enemy before or during an attack, which would make the enemy drop it’s guard in preparation for attack. This would allow Marco to get a free counter before the enemy would actually attack.
Can only be used on enemies that at least know English. 33% chance of forcing the enemy to Attack if they can. Prior knowledge of this attack grants Marco a good bonus to Priority in Interrupting it. Against a very collected enemy, or one that has already fallen for the taunt before, it may be ineffective at the GM's discression.
**Spirit Breaker: Same as Give In, but if the forced attack doesn't connect, the target's stats are all decreased by Marco's SPwr Bonus. Successfully striking Marco ends this effect, but it is otherwise permenant.
<<<Items>>>
Ether: recovers 50% MP
Rapier: a lightweight sword. Easy to attack with. +8 Attack +2 Speed.
20 Coins
<<<<Item Creation>>>>
Spellcraft: Level 5
Smithery: Level 5