Post by CJ on Aug 7, 2006 0:30:08 GMT -5
IRC Name: Endvalley
Name: Aaron
Game of Origin/Race: Lunar Knights/Human
Age: 19
Weight: 165
Height: 5'8"
General Description: A wild looking young man with untamed brown hair the flairs upwards, Aaron wears a pair of green, bug-eye goggles on his forehead, with two tribal-like white marks on his cheeks. He wears a tight black tanktop, red gloves, and orange cargo shorts that reach his shins. A long, flowing red scarf finishes the outfit.
Transformed: His wild brown hair becomes a shining gold color, while a set of slim armor the color of the sun appears over his body with red knee and elbow protectors and green shoulder guards forming as well. His favorite red scarf remains intact, though. A white jewel shines gently on his chest while in this form, reflecting his power usage and health state.
General History: A vampire hunter, Aaron is a apprentice sharpshooter on a quest to purify all vampires that hold his world in darkness. Gifted with the attribute of light essence, Aaron works with his hunting partner Lucian.
What your character hates most: Evil Vampires
What your character loves most: Sunlight/Sunny weather.
What your character hopes for: To rid the world of evil undead.
Class: Marksman/Sharpshooter/Gunner
Lvl. 13
~~
Life: 115
Magic, Mental, Special, ect: 60
Act Points: 4
~~
Power: 30
Special Power: 35
Special Power 2: 25
Defense: 20
Special Defense: 20
Speed: 20
Accuracy: 45
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Racial - Sunlight Recharge: MP recovers slowly while in bright places. He recovers 5*LightMod% of his MP for every round spent in light.
Hero - Light Avatar Transformation: By spending 1 Round in decent light while at max MP, can Transform. This gives a stat boost and changes his move list. The transformation saps 10 MP per round, plus whatever costs the moves he uses incur. SPwr, SPwrII, Acc +5.
Also has:
level 2 Dual Wielding (Pistols Only) - Cuts dual wielding penalty in half.
Magic Bullet: Aaron can,In the field, refill a clip one bullet at a time by draining his magic power into it, 1 act per bullet. The clip cannot be in the gun, either. He can conversly drain MP from the clip (when it is not in the gun) gaining 1 MP for every +1 the bullet(s) had (draining a whole clip takes only 1 Act)
Level 2 Magic Bullet: Aaron can,In the field, refill a clip one bullet at a time by draining his magic power into it, 1 act per 2 bullets, at the cost of an overall 2 extra MP per bullet.. The clip cannot be in the gun, either. He can conversly drain MP from the clip (when it is not in the gun) gaining 1 MP for every +1 the bullet(s) had (draining a whole clip takes only 1 Act)
Solar Gun Prof.
Different Target Prof - Removes extra penalty from attacking different targets
Healing Light: +6 LIGHT healing, 4 MP.
TRANSFORMED ONLY
Light Blast: A blast of heavenly light! Deals vicious light based damage in a wide area. +20 LIGHT damage, 10 MP cost.
Radiant Barrage: A flurry of vicious kicks that glow with power. 3 +6 LIGHT kicks, each with full power and accuracy, must be 1 Unit high to use. For every Unit higher, a kick is added. 5 MP per Unit up.
IC SKILLS:
Blacksmithing - 5
Writing
Crafting
Spellcraft
Machinery - 5
Alchemy
Compounding
Cooking
~~~~
STUFF:
2xSolar Guns : +2 AP, +11 Piercing damage, 3 shots per round, 6 round clip
Solar Shield: Reflects back one ranged physical attack and then is gone.
Name: Aaron
Game of Origin/Race: Lunar Knights/Human
Age: 19
Weight: 165
Height: 5'8"
General Description: A wild looking young man with untamed brown hair the flairs upwards, Aaron wears a pair of green, bug-eye goggles on his forehead, with two tribal-like white marks on his cheeks. He wears a tight black tanktop, red gloves, and orange cargo shorts that reach his shins. A long, flowing red scarf finishes the outfit.
Transformed: His wild brown hair becomes a shining gold color, while a set of slim armor the color of the sun appears over his body with red knee and elbow protectors and green shoulder guards forming as well. His favorite red scarf remains intact, though. A white jewel shines gently on his chest while in this form, reflecting his power usage and health state.
General History: A vampire hunter, Aaron is a apprentice sharpshooter on a quest to purify all vampires that hold his world in darkness. Gifted with the attribute of light essence, Aaron works with his hunting partner Lucian.
What your character hates most: Evil Vampires
What your character loves most: Sunlight/Sunny weather.
What your character hopes for: To rid the world of evil undead.
Class: Marksman/Sharpshooter/Gunner
Lvl. 13
~~
Life: 115
Magic, Mental, Special, ect: 60
Act Points: 4
~~
Power: 30
Special Power: 35
Special Power 2: 25
Defense: 20
Special Defense: 20
Speed: 20
Accuracy: 45
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Racial - Sunlight Recharge: MP recovers slowly while in bright places. He recovers 5*LightMod% of his MP for every round spent in light.
Hero - Light Avatar Transformation: By spending 1 Round in decent light while at max MP, can Transform. This gives a stat boost and changes his move list. The transformation saps 10 MP per round, plus whatever costs the moves he uses incur. SPwr, SPwrII, Acc +5.
Also has:
level 2 Dual Wielding (Pistols Only) - Cuts dual wielding penalty in half.
Magic Bullet: Aaron can,In the field, refill a clip one bullet at a time by draining his magic power into it, 1 act per bullet. The clip cannot be in the gun, either. He can conversly drain MP from the clip (when it is not in the gun) gaining 1 MP for every +1 the bullet(s) had (draining a whole clip takes only 1 Act)
Level 2 Magic Bullet: Aaron can,In the field, refill a clip one bullet at a time by draining his magic power into it, 1 act per 2 bullets, at the cost of an overall 2 extra MP per bullet.. The clip cannot be in the gun, either. He can conversly drain MP from the clip (when it is not in the gun) gaining 1 MP for every +1 the bullet(s) had (draining a whole clip takes only 1 Act)
Solar Gun Prof.
Different Target Prof - Removes extra penalty from attacking different targets
Healing Light: +6 LIGHT healing, 4 MP.
TRANSFORMED ONLY
Light Blast: A blast of heavenly light! Deals vicious light based damage in a wide area. +20 LIGHT damage, 10 MP cost.
Radiant Barrage: A flurry of vicious kicks that glow with power. 3 +6 LIGHT kicks, each with full power and accuracy, must be 1 Unit high to use. For every Unit higher, a kick is added. 5 MP per Unit up.
IC SKILLS:
Blacksmithing - 5
Writing
Crafting
Spellcraft
Machinery - 5
Alchemy
Compounding
Cooking
~~~~
STUFF:
2xSolar Guns : +2 AP, +11 Piercing damage, 3 shots per round, 6 round clip
Solar Shield: Reflects back one ranged physical attack and then is gone.