Post by Spyke on Aug 27, 2007 14:55:49 GMT -5
IRC Name: Nanda (Spark` when Roleplaying)
Name: Spark (Real name; Jules Watson
Game of Origin/Race: Original / Human (Ideas from X-Men)
Age: 16
Weight: 115 lbs
Height: 5'7"
General Description: Standing at 5'7", this nearly bones child weighs about 115 lbs soaking wet. His ripped-in the knee faded jeans have seen many seasons, and flare gently at the ankle, draping over his dying brown boots. An almost too large black tee shirt covers his thin, bony frame, mostly hidden under a dog-eared jean jacket. He is rarely seen without his black fingerless gloves, preventing contact from others. His blond hair, chin length, appears to always be stylized into a Cid Highwind, which would require copious amounts of gel. It is, however, careful manipulation of static electricity. Very tricky.. He wears no jewelry or accsessories, save his orange goggles, always seen dangling about his neck. Always around his person, if not actually worn, is an orange and grey one-strap over the shoulder backpack that matches said goggles.
General History: A run-away, Jules "Spark" Watson (Self designated nick name, mind you..) was never regarded as "One of the kids." All throughout school he was ridiculed and punished for being "different." For being an orphan. Until, that is, the first semester of his freshman year at highschool. That was when everything changed. Cornered in the bathroom, something within him snapped. He felt what could be described as a new muscle within his body, the group of bullies approaching him. In anger of his life, he flexed that muscle.. which was actually a previously latent 'mutant' ability to control electricity. Having no experience or control, he shorted out the school and half the city in this first outburst, those children threatening him will never forget the display of arcing electricity moving from his body as that corner of the restroom exploded in reaction. Fleeing for thier lives, Spark's, possible as well as the others' were saved as the overflow left him unconsious. When he awoke in the County Hospital, he ran away, never to return to his old life. There was nothing there for him anyway. He slowly learned how to control his new ability, and realized it wasn't really a muscle he was feeling, but it was the closest thing to him that made sense. Since then, he has lived on the streets, doing what he must to survive.. yet he remains a "good kid."
What your character hates most: His first name.
What your character loves most: Spending time with those he trusts.
What your character hopes for: A normal life..
Class: Street urchin.
STATS: Level 4
~~
Life: 80
Energy: 95
Action Points: 3
~~
Power: 10
Special Power: 40
Special Power 2: 35
Defense: 10
Special Defense: 25
Speed: 10
Accuracy: 25
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Racial: Zappy! - Spark adds his SPwr Bonus twice when using electric moves.
Arc force - The inherent electricity in the air and his body is sent in a small bolt attack at his enemy. 4 MP, +6 ELECTRIC damage spell.
Attract/Repel - Focus of electrons around him to negatively or positively charge a path between two objects. If static electricity would effect one or both objects they would fly to or away from each other, depending. Example; making a trash can lid fly to him to be used as a shield, or blasting an object away from himself at high speed as a weapon.
Can call or throw METAL or CLOTH objects only for 10 MP. He has little control over the object in flight, and can only bring it to or away from himself.
Fly - similar to Attract/Repel, but vastly less controlled as it focuses on hidden metal plates in his boots. Since the object is moving -with- him, his control of it becomes limited, as increased force would send him careening out of control.
For 8 MP, make a Jump at twice his current Jump level. This is considered an Electric technique.
G.E.M. - Electricity will bend slightly to his will with little effort. The effects of this range, from a low range EMP to making the lights brighter.
Controls existing electricity. Costs at least 8 MP, and more depending on how large an effort what he's doing is.
~~~~~~~~~~~~~~~~~~~~~
Character Flaw
~~~~~~~~~~~~~~~~~~~~~
Emotional Overflow - When "Spark" grows highly distressed, the electricity in his vicinity tends to surge, causing a myriad of mishaps. Alternately, when he is extremely joyful, lights might increase in brightness. While very similar to G.E.M., he is not actually in control of the electricity during these moments.
~~~~~~~~~~~~~~~~~~~~~
10 Points to distribute among the following:
Blacksmithing -
Writing - 7
Crafting -
Spellcraft -
Machinery -
Alchemy -
Compounding -
Cooking - 3
~~~~
STUFF:
Item - undecided as of yet
Weapon; Baton - -10 BASHING damage; adds 10 AntiBuckler bonus to attacks when wielded as either a bludgeon or a wand.
A simple, highly heat-resistant telescoping police baton. It allows him to further focus his abilities during a fight, increasing his accuracy for certain attacks by a large amount. Makes for a poor offensive weapon, compared to, say, a sword. Use of this weapon makes physical attacks momentarily impossible, and must be stored before physical attacks can be made. Stored on a clip on his backpack.
~~~~~~~~~~~~~~~~~~~~~
Heroism: A blue crystal that contains the spirit of the hero, so great that the world bends to make way for their splendor. It can be activated without Act at any time, and a list of effects will be provided. This list changes depending on the current situation, so don't just use it willy nilly! Once used, the Heroism loses it's glow and must be recharged.
Fusionist Handbook: A book detailing the process of the lost Item Creation art, Fusion.
Pandora's Box: A mysterious black cube used in the art of Fusion.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
Name: Spark (Real name; Jules Watson
Game of Origin/Race: Original / Human (Ideas from X-Men)
Age: 16
Weight: 115 lbs
Height: 5'7"
General Description: Standing at 5'7", this nearly bones child weighs about 115 lbs soaking wet. His ripped-in the knee faded jeans have seen many seasons, and flare gently at the ankle, draping over his dying brown boots. An almost too large black tee shirt covers his thin, bony frame, mostly hidden under a dog-eared jean jacket. He is rarely seen without his black fingerless gloves, preventing contact from others. His blond hair, chin length, appears to always be stylized into a Cid Highwind, which would require copious amounts of gel. It is, however, careful manipulation of static electricity. Very tricky.. He wears no jewelry or accsessories, save his orange goggles, always seen dangling about his neck. Always around his person, if not actually worn, is an orange and grey one-strap over the shoulder backpack that matches said goggles.
General History: A run-away, Jules "Spark" Watson (Self designated nick name, mind you..) was never regarded as "One of the kids." All throughout school he was ridiculed and punished for being "different." For being an orphan. Until, that is, the first semester of his freshman year at highschool. That was when everything changed. Cornered in the bathroom, something within him snapped. He felt what could be described as a new muscle within his body, the group of bullies approaching him. In anger of his life, he flexed that muscle.. which was actually a previously latent 'mutant' ability to control electricity. Having no experience or control, he shorted out the school and half the city in this first outburst, those children threatening him will never forget the display of arcing electricity moving from his body as that corner of the restroom exploded in reaction. Fleeing for thier lives, Spark's, possible as well as the others' were saved as the overflow left him unconsious. When he awoke in the County Hospital, he ran away, never to return to his old life. There was nothing there for him anyway. He slowly learned how to control his new ability, and realized it wasn't really a muscle he was feeling, but it was the closest thing to him that made sense. Since then, he has lived on the streets, doing what he must to survive.. yet he remains a "good kid."
What your character hates most: His first name.
What your character loves most: Spending time with those he trusts.
What your character hopes for: A normal life..
Class: Street urchin.
STATS: Level 4
~~
Life: 80
Energy: 95
Action Points: 3
~~
Power: 10
Special Power: 40
Special Power 2: 35
Defense: 10
Special Defense: 25
Speed: 10
Accuracy: 25
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Racial: Zappy! - Spark adds his SPwr Bonus twice when using electric moves.
Arc force - The inherent electricity in the air and his body is sent in a small bolt attack at his enemy. 4 MP, +6 ELECTRIC damage spell.
Attract/Repel - Focus of electrons around him to negatively or positively charge a path between two objects. If static electricity would effect one or both objects they would fly to or away from each other, depending. Example; making a trash can lid fly to him to be used as a shield, or blasting an object away from himself at high speed as a weapon.
Can call or throw METAL or CLOTH objects only for 10 MP. He has little control over the object in flight, and can only bring it to or away from himself.
Fly - similar to Attract/Repel, but vastly less controlled as it focuses on hidden metal plates in his boots. Since the object is moving -with- him, his control of it becomes limited, as increased force would send him careening out of control.
For 8 MP, make a Jump at twice his current Jump level. This is considered an Electric technique.
G.E.M. - Electricity will bend slightly to his will with little effort. The effects of this range, from a low range EMP to making the lights brighter.
Controls existing electricity. Costs at least 8 MP, and more depending on how large an effort what he's doing is.
~~~~~~~~~~~~~~~~~~~~~
Character Flaw
~~~~~~~~~~~~~~~~~~~~~
Emotional Overflow - When "Spark" grows highly distressed, the electricity in his vicinity tends to surge, causing a myriad of mishaps. Alternately, when he is extremely joyful, lights might increase in brightness. While very similar to G.E.M., he is not actually in control of the electricity during these moments.
~~~~~~~~~~~~~~~~~~~~~
10 Points to distribute among the following:
Blacksmithing -
Writing - 7
Crafting -
Spellcraft -
Machinery -
Alchemy -
Compounding -
Cooking - 3
~~~~
STUFF:
Item - undecided as of yet
Weapon; Baton - -10 BASHING damage; adds 10 AntiBuckler bonus to attacks when wielded as either a bludgeon or a wand.
A simple, highly heat-resistant telescoping police baton. It allows him to further focus his abilities during a fight, increasing his accuracy for certain attacks by a large amount. Makes for a poor offensive weapon, compared to, say, a sword. Use of this weapon makes physical attacks momentarily impossible, and must be stored before physical attacks can be made. Stored on a clip on his backpack.
~~~~~~~~~~~~~~~~~~~~~
Heroism: A blue crystal that contains the spirit of the hero, so great that the world bends to make way for their splendor. It can be activated without Act at any time, and a list of effects will be provided. This list changes depending on the current situation, so don't just use it willy nilly! Once used, the Heroism loses it's glow and must be recharged.
Fusionist Handbook: A book detailing the process of the lost Item Creation art, Fusion.
Pandora's Box: A mysterious black cube used in the art of Fusion.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.