Post by CJ on Aug 2, 2006 1:19:32 GMT -5
IRC Name: Delfin/dlf - André
Name: Aile (Eru)
Game of Origin/Race: Mega Man ZX/Human
Age: Around 16~18 (Unknown)
Weight: ~115lbs
Height: ~5'4
General Description:
Aila and Aila with Model ZX on.
General History: Seemingly lived with Vent and Girouette after her parents were killed in Maverick attacks.
During a transport with Vent and Girouette they were attacked with Mavericks and they were forced to use Live Metals in order to fight back.
Aile assumed the model of X (and later fused with the Z model to create ZX).
What your character hates most: Mavericks (irregulars) war(?)
What your character loves most: Vent (weither Vent is her brother or not is not confirmed, but going by looks, it seems like it), Girouette (senior that takes care of her and Vent)
What your character hopes for: Peace, well atleast to protect people from dying by mavericks again (reploids and humans alike)
Class: Hyper(as in personality) warrior
~~
Level 17
Level 1 Paige (+6 HP)
Life: 150 (156)
Magic, Mental, Special, ect: 55
Act Points: 4 1/4
~~
Power: 45
Special Power: 20
Special Power 2: 20
Defense: 35
Special Defense: 30
Speed: 40
Accuracy: 35
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Abilities: 3 slots
Slot 1: [Kunai Weapon Prof. - Passive]
Slot 2: [Dash - Passive / Shuriken Weapon Prof. - Passive]
Slot 3: [O.I.S (Overdrive Invoke System) - Skill]
Slot 4: [Improved Shuriken Prof/Improved Kunai Prof]
Slot 5: [Live Metal Engineering]
Slot 6: [Phantom Dash]
Slot 7: [Skill Adaption]
Slot 8: [Phantom Shield]
O.I.S. allows for special moves in special 'outfits', may include giving attacks an elemental property, chargeup ability for weapon or just a certain movement type of move.
Racial Ability:
In Live Metal Form: Walljump.
In regular human form: Look cute.
Hero Ability: R.O.C.K. On, 2X: By changing the P metal with another, take on a more specialized form. This form gains the following one turn at a time; Immediate: Elemental Weakness, Weapon Change After 1st: Movement or like ability After 2nd: Nifty Passive Skills After 3rd: Overdrive mode enabled, Elemental Resistance
Requires a Live Metal preform. Putting the P metal back in takes 1 Act, and replacing it with a different Metal takes 1 Act as well, as well as taking time to boot up
Improved Shuriken/Kunai profs: +3 damage when using said weapons.
Live Metal Engineering - Allows Aile for learning LM workings and improve them with proper materials and programming.
"Base" form only: Phantom Dash [Dark] - Vanish from sight while dashing to avoid damage or to sneak up on enemies. 5mp & 1act/use, requires a minimum of 2 act available.
Slot 7: Skill adaption - Carries over known skills in Phantom form to other forms.
Slot 8: Phantom Shield - Creates a barrier of 5 shurikens that protects from some damage while damaging in return if in melee range. Costs 12 MP. Every time she is struck, one of the shurikens is knocked out of 'orbit'.
+2/+2 armor for every shuriken still in play, counters Melee range attacks with +8 CUTTING damage without base stat.
JOB SKILLS
Slot 1: Basic Training
Slot 2: NA
Military Mind 6JP NA/2MP -Fear
Self Only. For the rest of the battle, keep a level head despite critical hits, fear effects, or other things.
IC Skills
10 Points to distribute among the following:
Blacksmithing
Writing
Crafting 5
Spellcraft
Machinery 5
Alchemy
Compounding
Cooking
~~~~
STUFF:
20coins
Live Metal Models: [ZX]
[F]elixX - Wind Weakness, Scout Rifle (+16, 4 AP, 3 shots per round max), Sprint (Once per round, Running/Dashing costs 1/2 Act, but the distance is halved too), Displays specs of target's armor, Earth Overdrive, Nulls Earth damage
Overdrive: +6 EARTH damage to shots for 4 MP each. Charged: GeoSplitter - +6 EARTH*GroundMod, 4 MP*GroundMod. 20% Ground related status effect
L. Spear. +12(+3) Piercing (+10 Priority +3 Power when underwater)
Attributes:
Null: Water, Weak: Thunder
Skill:
Ice Platform attack: +6 ICE move, one Unit tall (can be stood on), floats when used underwater, 20% Freeze chance underwater 8 MP.
Charged: Water Dragon Attack: +12 Water damage, 8 MP. 33% Freeze chance under/near water. (3 turns charge)
Item Radar
Level 2 Swim
Energy Kunai: +4 Cutting, ranged, three thrown at once. Base Power is only applied to the first hit, and each hit is rolled for.
Cross Shuriken. +10 Cutting. Uses Pwr.
Name: Aile (Eru)
Game of Origin/Race: Mega Man ZX/Human
Age: Around 16~18 (Unknown)
Weight: ~115lbs
Height: ~5'4
General Description:
Aila and Aila with Model ZX on.
General History: Seemingly lived with Vent and Girouette after her parents were killed in Maverick attacks.
During a transport with Vent and Girouette they were attacked with Mavericks and they were forced to use Live Metals in order to fight back.
Aile assumed the model of X (and later fused with the Z model to create ZX).
What your character hates most: Mavericks (irregulars) war(?)
What your character loves most: Vent (weither Vent is her brother or not is not confirmed, but going by looks, it seems like it), Girouette (senior that takes care of her and Vent)
What your character hopes for: Peace, well atleast to protect people from dying by mavericks again (reploids and humans alike)
Class: Hyper(as in personality) warrior
~~
Level 17
Level 1 Paige (+6 HP)
Life: 150 (156)
Magic, Mental, Special, ect: 55
Act Points: 4 1/4
~~
Power: 45
Special Power: 20
Special Power 2: 20
Defense: 35
Special Defense: 30
Speed: 40
Accuracy: 35
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Abilities: 3 slots
Slot 1: [Kunai Weapon Prof. - Passive]
Slot 2: [Dash - Passive / Shuriken Weapon Prof. - Passive]
Slot 3: [O.I.S (Overdrive Invoke System) - Skill]
Slot 4: [Improved Shuriken Prof/Improved Kunai Prof]
Slot 5: [Live Metal Engineering]
Slot 6: [Phantom Dash]
Slot 7: [Skill Adaption]
Slot 8: [Phantom Shield]
O.I.S. allows for special moves in special 'outfits', may include giving attacks an elemental property, chargeup ability for weapon or just a certain movement type of move.
Racial Ability:
In Live Metal Form: Walljump.
In regular human form: Look cute.
Hero Ability: R.O.C.K. On, 2X: By changing the P metal with another, take on a more specialized form. This form gains the following one turn at a time; Immediate: Elemental Weakness, Weapon Change After 1st: Movement or like ability After 2nd: Nifty Passive Skills After 3rd: Overdrive mode enabled, Elemental Resistance
Requires a Live Metal preform. Putting the P metal back in takes 1 Act, and replacing it with a different Metal takes 1 Act as well, as well as taking time to boot up
Improved Shuriken/Kunai profs: +3 damage when using said weapons.
Live Metal Engineering - Allows Aile for learning LM workings and improve them with proper materials and programming.
"Base" form only: Phantom Dash [Dark] - Vanish from sight while dashing to avoid damage or to sneak up on enemies. 5mp & 1act/use, requires a minimum of 2 act available.
Slot 7: Skill adaption - Carries over known skills in Phantom form to other forms.
Slot 8: Phantom Shield - Creates a barrier of 5 shurikens that protects from some damage while damaging in return if in melee range. Costs 12 MP. Every time she is struck, one of the shurikens is knocked out of 'orbit'.
+2/+2 armor for every shuriken still in play, counters Melee range attacks with +8 CUTTING damage without base stat.
JOB SKILLS
Slot 1: Basic Training
Slot 2: NA
Military Mind 6JP NA/2MP -Fear
Self Only. For the rest of the battle, keep a level head despite critical hits, fear effects, or other things.
IC Skills
10 Points to distribute among the following:
Blacksmithing
Writing
Crafting 5
Spellcraft
Machinery 5
Alchemy
Compounding
Cooking
~~~~
STUFF:
20coins
Live Metal Models: [ZX]
[F]elixX - Wind Weakness, Scout Rifle (+16, 4 AP, 3 shots per round max), Sprint (Once per round, Running/Dashing costs 1/2 Act, but the distance is halved too), Displays specs of target's armor, Earth Overdrive, Nulls Earth damage
Overdrive: +6 EARTH damage to shots for 4 MP each. Charged: GeoSplitter - +6 EARTH*GroundMod, 4 MP*GroundMod. 20% Ground related status effect
L. Spear. +12(+3) Piercing (+10 Priority +3 Power when underwater)
Attributes:
Null: Water, Weak: Thunder
Skill:
Ice Platform attack: +6 ICE move, one Unit tall (can be stood on), floats when used underwater, 20% Freeze chance underwater 8 MP.
Charged: Water Dragon Attack: +12 Water damage, 8 MP. 33% Freeze chance under/near water. (3 turns charge)
Item Radar
Level 2 Swim
Energy Kunai: +4 Cutting, ranged, three thrown at once. Base Power is only applied to the first hit, and each hit is rolled for.
Cross Shuriken. +10 Cutting. Uses Pwr.