Post by Oceanblaze on Jan 6, 2008 23:52:23 GMT -5
-Sora-
Sora is currently level 32 he has the following stats.
(290)
Life:150
Magic:85
Stamina:120
Act Points:6
Stats
(295)
Power:40
Special Power:45
Special Power2:30
Defense:40
Special Defense: 40
Speed:50
Accuracy:50
Abilities
Previously Sora always seemed to have 1 more slot that never made sense. This is because sora's raciel ability was level 1 jump. This was upgraded to level 2 at sometime with an ability slot. Since the rivisions to the system that has become a half slot ability. This ability and jump will be listed below along with the new planned abilities from open slots.
Add level 1 Swim to his Racial
**No Change
Ability 7: +1 Jump Level (Current Level 2)
**No Change
Ability 7: Run Level 1
**No Change
Ability 10: Ragnarok
Sora's air combo. He unleashes a turrent of airborne slashes that end in a turrent shower of lasers from his keyblade.
8 MP cost, 2 Act cost. Attack three times at 1/2 Acc. Attacks Aerial enemies.
** 4 HP cost, Acc penalty is lost.
Ability 11: Thunder/Thundera/Thunderga
Costs 6/9/12 MP and 1/2/3 Act, deals +6/+9/+12 ELECTRIC damage. The spell damage strikes all targets.
Ability 12: Cure/Cura/Curaga
Costs 4/7/10 MP and 1/2/3 Act, cures for +6/+9/+12 PLANT.
**Lost
-IC Skills-
Crafting - 41
Smithing- 5
Alchemy - 10
~~~~~~~~~~~~~~~~~~~~~~~~~~
Yoh
Level - Is currently 24 with the following stats.
(255 Points)
Health:105
Mp:110
Stamina: 100
Act Points:5
(255 Points)
-Stats-
Power:40
Speed:40
SPI:30
SPII:10
Defense:40
Special Defense:10
Speed:40
Accuracy:45
Abilities
7.Halo Bump -Key Spirit- Amidamaru. Yoh in spirit medium form has amidamaru's shoulder armor slam shut together forming a large shield. With large condensed spirit energy you smashes it against an enemy with moderate knockdown force. Its amazingly useful moreso however in deflecting incoming attacks.
Only doable in Spirit Medium form. This move costs 10 MP to preform and 2 per turn to maintain the shield, which acts as a Full Defense with 1 HP, but allows Yoh to use movement skills and items, though he can't use attack items. When 'destroyed', the shield instead jolts forward with great power, dealing BLUDGEONING damage equal to the damage of the move that destroyed it, with a Knockdown chance equal to this. Use SPwr as the base stat.
If he wishes, Yoh can simply end the attack early and slam with the shield for a cost of 6 MP, dealing +6 BLUDGEONING damage with SPwr as base stat, and Knockdown chance equal to 6+ his SPwr Bonus, which is applied to the damage.
8.Spectral Veil -Key Spirit- Pachi With this while in spirit medium they spread out there furyoku and pachi's power let them manifest into images a powerful distraction technique with this yoh can make an opponent believe hes been attacked or taken an attack. Even been killed by in attack when hes infact making his advance.
For 5 MP each, form up to 3 illusionary clones of Yoh. Each clone is assigned a number, and Yoh secretely assigns himself a number as well. When targetting Yoh, the enemy must select which one. The clones have no substance and cannot attack, and will not survive even the slightest shock, but they make a great distraction, as they can move as one and enemies will only be able to react to one at a time. For every clone active, 2 MP cost per turn.
9.Spirit Medium Full Power. While in spirit medium yoh feeds his furyoku energy into his spirit causing the spirit to temproarly gain a semi-spectral corporeal form. During this time the spirit is at its pinniacle level and can strike at its full power briefly. If knockdown or dazed this is broken and yoh has to draw out even more furyoku to give the spirit the ability to do it once again. This is essentially the strongest a spirit and shamen can become at this level directly allowing the spirit to wield the weapon. For amidamaru he appears aura like above you litrally holding the spectral blade they have formed and strikes with all there power. For pachi his eyes give off black glare as he slashes his claws causing a black paw wave to wave across the field. This is far more powerful then a typical unison however its dangers lay in its rapid depletion of a shamens energy and its only used in a dire momment of shamens not yet on a more refined level. (This cost -should- be massive. Like a couple of levels can drain away yohs HP or mp.) Yoh cannot wield two swords when using this with amidamaru.
Yoh can use this attack when out of spirit unison, as long as his HP is below 75%. When preformed, he uses 1/3 of his max MP, 1/10 of his max HP, and selects one of the Spirits with him. The expenditure determines the power of the attack. Yoh cannot use Unison for one round after using this attack, and the spirit he teams with cannot be used for 2. Apply all bonuses that a normal Unison has when calcing the following attacks, times two.
Amidamaru: Strikes with a single massive sword, holding it together and unleashing it upon one enemy. The base stat of this attack is equal to Yoh's Power stat plus the MP spent, and the sword's power is equal to the sword Yoh has equipped plus the HP spent.
Pachi:Yoh strikes a single target for normal damage with his claws, with his HP spent added to the weapon, and a massive black paw follows up with a second attack, with a base stat equal to MP spent and the same weapon damage as his own strike. The second hit strikes every enemy on the field at full power.
10. Spirit Regen - Allows yoh to regen furyoku over time. (mp regen) Full slot passive. Yoh regains half his SPwrII Bonus in MP every round on his own turn..
-IC Skills-
Blacksmith - 39
Compounding- 5
Cooking - 4
~~~~~~~~~~~
Aldo
Stats where off a bit. Here they go. I also listed lance prof twice for some odd reason. Changed to sword in abilities.
Aldo
Level: 4
Stats
Life: 110
Magic: 65
Stamina: 60
Act:3
-Stats-
Power:35
Special Power:20
Special Power2:20
Defense:30
Speed:25
Accuracy:45
-Ability-
4. Level 1 Sword Proficiency
Level 1 Knuckle proficiency
Sora is currently level 32 he has the following stats.
(290)
Life:150
Magic:85
Stamina:120
Act Points:6
Stats
(295)
Power:40
Special Power:45
Special Power2:30
Defense:40
Special Defense: 40
Speed:50
Accuracy:50
Abilities
Previously Sora always seemed to have 1 more slot that never made sense. This is because sora's raciel ability was level 1 jump. This was upgraded to level 2 at sometime with an ability slot. Since the rivisions to the system that has become a half slot ability. This ability and jump will be listed below along with the new planned abilities from open slots.
Add level 1 Swim to his Racial
**No Change
Ability 7: +1 Jump Level (Current Level 2)
**No Change
Ability 7: Run Level 1
**No Change
Ability 10: Ragnarok
Sora's air combo. He unleashes a turrent of airborne slashes that end in a turrent shower of lasers from his keyblade.
8 MP cost, 2 Act cost. Attack three times at 1/2 Acc. Attacks Aerial enemies.
** 4 HP cost, Acc penalty is lost.
Ability 11: Thunder/Thundera/Thunderga
Costs 6/9/12 MP and 1/2/3 Act, deals +6/+9/+12 ELECTRIC damage. The spell damage strikes all targets.
Ability 12: Cure/Cura/Curaga
Costs 4/7/10 MP and 1/2/3 Act, cures for +6/+9/+12 PLANT.
**Lost
-IC Skills-
Crafting - 41
Smithing- 5
Alchemy - 10
~~~~~~~~~~~~~~~~~~~~~~~~~~
Yoh
Level - Is currently 24 with the following stats.
(255 Points)
Health:105
Mp:110
Stamina: 100
Act Points:5
(255 Points)
-Stats-
Power:40
Speed:40
SPI:30
SPII:10
Defense:40
Special Defense:10
Speed:40
Accuracy:45
Abilities
7.Halo Bump -Key Spirit- Amidamaru. Yoh in spirit medium form has amidamaru's shoulder armor slam shut together forming a large shield. With large condensed spirit energy you smashes it against an enemy with moderate knockdown force. Its amazingly useful moreso however in deflecting incoming attacks.
Only doable in Spirit Medium form. This move costs 10 MP to preform and 2 per turn to maintain the shield, which acts as a Full Defense with 1 HP, but allows Yoh to use movement skills and items, though he can't use attack items. When 'destroyed', the shield instead jolts forward with great power, dealing BLUDGEONING damage equal to the damage of the move that destroyed it, with a Knockdown chance equal to this. Use SPwr as the base stat.
If he wishes, Yoh can simply end the attack early and slam with the shield for a cost of 6 MP, dealing +6 BLUDGEONING damage with SPwr as base stat, and Knockdown chance equal to 6+ his SPwr Bonus, which is applied to the damage.
8.Spectral Veil -Key Spirit- Pachi With this while in spirit medium they spread out there furyoku and pachi's power let them manifest into images a powerful distraction technique with this yoh can make an opponent believe hes been attacked or taken an attack. Even been killed by in attack when hes infact making his advance.
For 5 MP each, form up to 3 illusionary clones of Yoh. Each clone is assigned a number, and Yoh secretely assigns himself a number as well. When targetting Yoh, the enemy must select which one. The clones have no substance and cannot attack, and will not survive even the slightest shock, but they make a great distraction, as they can move as one and enemies will only be able to react to one at a time. For every clone active, 2 MP cost per turn.
9.Spirit Medium Full Power. While in spirit medium yoh feeds his furyoku energy into his spirit causing the spirit to temproarly gain a semi-spectral corporeal form. During this time the spirit is at its pinniacle level and can strike at its full power briefly. If knockdown or dazed this is broken and yoh has to draw out even more furyoku to give the spirit the ability to do it once again. This is essentially the strongest a spirit and shamen can become at this level directly allowing the spirit to wield the weapon. For amidamaru he appears aura like above you litrally holding the spectral blade they have formed and strikes with all there power. For pachi his eyes give off black glare as he slashes his claws causing a black paw wave to wave across the field. This is far more powerful then a typical unison however its dangers lay in its rapid depletion of a shamens energy and its only used in a dire momment of shamens not yet on a more refined level. (This cost -should- be massive. Like a couple of levels can drain away yohs HP or mp.) Yoh cannot wield two swords when using this with amidamaru.
Yoh can use this attack when out of spirit unison, as long as his HP is below 75%. When preformed, he uses 1/3 of his max MP, 1/10 of his max HP, and selects one of the Spirits with him. The expenditure determines the power of the attack. Yoh cannot use Unison for one round after using this attack, and the spirit he teams with cannot be used for 2. Apply all bonuses that a normal Unison has when calcing the following attacks, times two.
Amidamaru: Strikes with a single massive sword, holding it together and unleashing it upon one enemy. The base stat of this attack is equal to Yoh's Power stat plus the MP spent, and the sword's power is equal to the sword Yoh has equipped plus the HP spent.
Pachi:Yoh strikes a single target for normal damage with his claws, with his HP spent added to the weapon, and a massive black paw follows up with a second attack, with a base stat equal to MP spent and the same weapon damage as his own strike. The second hit strikes every enemy on the field at full power.
10. Spirit Regen - Allows yoh to regen furyoku over time. (mp regen) Full slot passive. Yoh regains half his SPwrII Bonus in MP every round on his own turn..
-IC Skills-
Blacksmith - 39
Compounding- 5
Cooking - 4
~~~~~~~~~~~
Aldo
Stats where off a bit. Here they go. I also listed lance prof twice for some odd reason. Changed to sword in abilities.
Aldo
Level: 4
Stats
Life: 110
Magic: 65
Stamina: 60
Act:3
-Stats-
Power:35
Special Power:20
Special Power2:20
Defense:30
Speed:25
Accuracy:45
-Ability-
4. Level 1 Sword Proficiency
Level 1 Knuckle proficiency