Post by CJ on Nov 13, 2005 18:50:09 GMT -5
Name:Oceanblaze
Character Name:Sora
Game of Origin: Kingdom Hearts
Weight:140 pounds
Height: 5'6
General Description:Short,wild,spiky,cut,brown/red like
hair.Black vest with gold trim that stops
halfway down the back. Red/Orange shirt with
white short sleeves and a brownish triming
at the sleeve edge. Shorts that match the
red/orage making a complete suit. White
gloves with a blue design that go around it
meeting a metal plate with an intricate
design in it. A blue belt with a chian used
for holding things to it. Big brown boots
with light brown color black at its center
with strappings that overlap across each
other. At the sole theres a minor white
outline with a blue streek that looks like
an expanding arrow.
Hates: Wrong Doings
Likes: Making Friends
Hopes for: Getting things right
Class:Fighter/Mage
Level 32
Life:150
Magic: 85
Act Points: 6
Stats
Power: 40
Special Power: 45
Special Power2: 30
Defense:30
Special Defense: 40
Speed: 50
Accuracy: 50
Coins: 69
-Special-
Abilities:
Hero Ability: Keyblade Master: Instantly call the Keyblade from wherever it is.
Sora can, once per mission, at any given time, recieve a Keychain via OOC activation of this skill, by interacting a bit with the character his player wishes to receive it from. The character must be in some way relevant and firmly tied to the current plot line, and the power of the chain will be dependent on the quality of the interaction. Certain items and events might augment this ability..
Sora is charming and friendly to a point of it being nearly a magical quality. He just seems to get along very well with people, and those who touch him even briefly tend to come out of it for the better. Twice per mission, Sora can OOCly activate this ability and expend 1 Act to interact with a Merc (or even a potential Merc). Depending on the interaction, this can spur them to keep fighting (return them to 1 HP after being defeated)
**Forgotten
Racial Ability: Level 1 Jump and Level 1 Swim
Level 1 Glide
Move forward at the same rate you descend, once per turn until you land.
** No Change
Ability 1: Counterattack
Instant counter a nonranged attack on a successful Dodge/Defense (any time damage is reduced to 0)
** No change
Ability 2: Ars Arcanum
Sora goes into a flurry of attacks,following by bashing the target,and a big ending slash.
8 MP cost, 2 Act cost. Attack three times at 1/2 Acc.
** Becomes a three hit claw attack. Acc penalty is lost. 4 HP cost.
Ability 3: Keyblade/Sword Proficiency
**Forgotten
Ability 4: Strike Raid: Hurl the Keyblade at distant enemies. By adding more MP, you can hurl the keyblade up to twice more, adding the weapon damage again and again.
Initial damage uses STR, additional strikes don't.
8 MP for the first toss, 4 MP for each additional toss.
** Becomes a triad of dark balls that are fired. 8 HP cost. Each shot deals Dark damage in the same amount as the damage the Keyblade WOULD do against them. Only one has the SPwr stat behind it, though, but both have the SPwr Bonus added to damage.
Ability 5: Parry: Costs 1/2 Act. Add weapon power to Dodge or Defense (weapon power is treated as a buckler or armor bonus, respectively)
** Forgotten
Ability 6: Anti Sora: can only be activated when Sora reaches half his HP or less. MP drains first into Act and then into HP until the max is 0. The Keyblade is absorbed and becomes a set of claws with the opposite effect the Keyblade in question had. Any attack that isn't strictly offensive is lost, and those that are left gain extra attributes on a case by case basis. SPwrII stat is added to Pwr, SPwr, and Spd. SPwrII stat is then dropped to 0.
Skill changes are marked below the skill with a **
Ability 7: +1 Level Jump (Current: Level 2)
** No Change
Level 1 Run
** No Change
Ability 8: Energy Shot
A blast of power from the Keyblade. It carries with it the power of whatever Keyblade is used with it, and costs 8 MP to preform. If the Keyblade has no elemental, the damage is considered Piercing. +4 Dmg, uses SPwr Bonus.
**Same, but is three shots with half the power, and nonelemental claws cause DARK damage. No + to damage, but uses SPwr Bonus.
Ability 9: Fire-Fira-Firega
Costs 4/7/10 MP and 1/2/3 Act. Deals 8/12/16 FIRE damage.
**Costs 4/7/10 HP and 1/2/3 Act. Deals 8 Fire damage as many times as Act is used. Fires own claws off like rockets, which explode.
Ability 10: Ragnarok
Sora's air combo. He unleashes a turrent of airborne slashes that end in a turrent shower of lasers from his keyblade.
8 MP cost, 2 Act cost. Attack three times at 1/2 Acc. Attacks Aerial enemies.
** 4 HP cost, Acc penalty is lost.
Ability 11: Thunder/Thundera/Thunderga
Costs 6/9/12 MP and 1/2/3 Act, deals +6/+9/+12 ELECTRIC damage. The spell damage strikes all targets.
Ability 12: Cure/Cura/Curaga
Costs 4/7/10 MP and 1/2/3 Act, cures for +6/+9/+12 PLANT.
**Lost
-IC Skills-
Crafting - 41
Smithing- 5
Alchemy - 10
-Stuff-
Equipment
Basic Weapon:Keyblade +8. +12 against heartless
Items:
Hi-Potion:Drink this to recover 40
Tonic: Recover 1/2
Ice Tear:Level 3 Ice Gem, Cut and Refined
Skylark's Feather:+5 to Writing IC.
Magic Coal: When thrown in the midst of an enemy and subsequently hit with a spell, it hits three people at the same time. One use
Rations:3 uses; +15% HP, +5% MP; A type of stale bread; not very tasty, but nutritious enough.
Winds Guide:A small whistle that summons up a strange gust of wind; 2 rounds of +8 speed and +8 accuracy for the user; Breaks after use
Wolf Hide
Deliscious Turkey:100% hp
Cranberry Sauce:100% mp
Tasty Snow:Cures 15% also works as an ingredient.
Herosim:Shard of an ancient hero
Hot Jar
Crystal Ball
Craft Items:Artisan's Tools,Artisan's Specs,Leatherworking Tools,Sewing Tools:Grant -3 With use
Craft Items:Practice Wood,Practice Leather,Practice Stone,Practice Cloth
Craft Items:Soaking Device: Lowers rolls made that turn
Character Name:Sora
Game of Origin: Kingdom Hearts
Weight:140 pounds
Height: 5'6
General Description:Short,wild,spiky,cut,brown/red like
hair.Black vest with gold trim that stops
halfway down the back. Red/Orange shirt with
white short sleeves and a brownish triming
at the sleeve edge. Shorts that match the
red/orage making a complete suit. White
gloves with a blue design that go around it
meeting a metal plate with an intricate
design in it. A blue belt with a chian used
for holding things to it. Big brown boots
with light brown color black at its center
with strappings that overlap across each
other. At the sole theres a minor white
outline with a blue streek that looks like
an expanding arrow.
Hates: Wrong Doings
Likes: Making Friends
Hopes for: Getting things right
Class:Fighter/Mage
Level 32
Life:150
Magic: 85
Act Points: 6
Stats
Power: 40
Special Power: 45
Special Power2: 30
Defense:30
Special Defense: 40
Speed: 50
Accuracy: 50
Coins: 69
-Special-
Abilities:
Hero Ability: Keyblade Master: Instantly call the Keyblade from wherever it is.
Sora can, once per mission, at any given time, recieve a Keychain via OOC activation of this skill, by interacting a bit with the character his player wishes to receive it from. The character must be in some way relevant and firmly tied to the current plot line, and the power of the chain will be dependent on the quality of the interaction. Certain items and events might augment this ability..
Sora is charming and friendly to a point of it being nearly a magical quality. He just seems to get along very well with people, and those who touch him even briefly tend to come out of it for the better. Twice per mission, Sora can OOCly activate this ability and expend 1 Act to interact with a Merc (or even a potential Merc). Depending on the interaction, this can spur them to keep fighting (return them to 1 HP after being defeated)
**Forgotten
Racial Ability: Level 1 Jump and Level 1 Swim
Level 1 Glide
Move forward at the same rate you descend, once per turn until you land.
** No Change
Ability 1: Counterattack
Instant counter a nonranged attack on a successful Dodge/Defense (any time damage is reduced to 0)
** No change
Ability 2: Ars Arcanum
Sora goes into a flurry of attacks,following by bashing the target,and a big ending slash.
8 MP cost, 2 Act cost. Attack three times at 1/2 Acc.
** Becomes a three hit claw attack. Acc penalty is lost. 4 HP cost.
Ability 3: Keyblade/Sword Proficiency
**Forgotten
Ability 4: Strike Raid: Hurl the Keyblade at distant enemies. By adding more MP, you can hurl the keyblade up to twice more, adding the weapon damage again and again.
Initial damage uses STR, additional strikes don't.
8 MP for the first toss, 4 MP for each additional toss.
** Becomes a triad of dark balls that are fired. 8 HP cost. Each shot deals Dark damage in the same amount as the damage the Keyblade WOULD do against them. Only one has the SPwr stat behind it, though, but both have the SPwr Bonus added to damage.
Ability 5: Parry: Costs 1/2 Act. Add weapon power to Dodge or Defense (weapon power is treated as a buckler or armor bonus, respectively)
** Forgotten
Ability 6: Anti Sora: can only be activated when Sora reaches half his HP or less. MP drains first into Act and then into HP until the max is 0. The Keyblade is absorbed and becomes a set of claws with the opposite effect the Keyblade in question had. Any attack that isn't strictly offensive is lost, and those that are left gain extra attributes on a case by case basis. SPwrII stat is added to Pwr, SPwr, and Spd. SPwrII stat is then dropped to 0.
Skill changes are marked below the skill with a **
Ability 7: +1 Level Jump (Current: Level 2)
** No Change
Level 1 Run
** No Change
Ability 8: Energy Shot
A blast of power from the Keyblade. It carries with it the power of whatever Keyblade is used with it, and costs 8 MP to preform. If the Keyblade has no elemental, the damage is considered Piercing. +4 Dmg, uses SPwr Bonus.
**Same, but is three shots with half the power, and nonelemental claws cause DARK damage. No + to damage, but uses SPwr Bonus.
Ability 9: Fire-Fira-Firega
Costs 4/7/10 MP and 1/2/3 Act. Deals 8/12/16 FIRE damage.
**Costs 4/7/10 HP and 1/2/3 Act. Deals 8 Fire damage as many times as Act is used. Fires own claws off like rockets, which explode.
Ability 10: Ragnarok
Sora's air combo. He unleashes a turrent of airborne slashes that end in a turrent shower of lasers from his keyblade.
8 MP cost, 2 Act cost. Attack three times at 1/2 Acc. Attacks Aerial enemies.
** 4 HP cost, Acc penalty is lost.
Ability 11: Thunder/Thundera/Thunderga
Costs 6/9/12 MP and 1/2/3 Act, deals +6/+9/+12 ELECTRIC damage. The spell damage strikes all targets.
Ability 12: Cure/Cura/Curaga
Costs 4/7/10 MP and 1/2/3 Act, cures for +6/+9/+12 PLANT.
**Lost
-IC Skills-
Crafting - 41
Smithing- 5
Alchemy - 10
-Stuff-
Equipment
Basic Weapon:Keyblade +8. +12 against heartless
Items:
Hi-Potion:Drink this to recover 40
Tonic: Recover 1/2
Ice Tear:Level 3 Ice Gem, Cut and Refined
Skylark's Feather:+5 to Writing IC.
Magic Coal: When thrown in the midst of an enemy and subsequently hit with a spell, it hits three people at the same time. One use
Rations:3 uses; +15% HP, +5% MP; A type of stale bread; not very tasty, but nutritious enough.
Winds Guide:A small whistle that summons up a strange gust of wind; 2 rounds of +8 speed and +8 accuracy for the user; Breaks after use
Wolf Hide
Deliscious Turkey:100% hp
Cranberry Sauce:100% mp
Tasty Snow:Cures 15% also works as an ingredient.
Herosim:Shard of an ancient hero
Hot Jar
Crystal Ball
Craft Items:Artisan's Tools,Artisan's Specs,Leatherworking Tools,Sewing Tools:Grant -3 With use
Craft Items:Practice Wood,Practice Leather,Practice Stone,Practice Cloth
Craft Items:Soaking Device: Lowers rolls made that turn