Post by CJ on Jun 22, 2006 15:11:30 GMT -5
IRC Name: Sephiroth
Name: Megaman
EXP: 5800
Game of Origin/Race: Put your game of origin and race here.
Megaman/android
Age:
23(Mental)/18(Physical)
50(years)/16(Human equiv)
Weight: Does your character need to go on the Atkins Diet, or is he cut like an athlete?
EX: 140 LB
Height: How tall or short is your character?
EX: 5'4
General Description: Megaman is a humanoid appearing android. He has blue hair when his helmet is off and his face appears to be that of a youth with blue eyes. He has a sort of 'super heroish' design with a blue helmet, blue gloves and boots and blue
General History: Megaman was created by Dr. Light and has the mentality basically of a 10 year old boy. He is idealistic, though not dumb and knows when he must fight or when he can try to do other options. He and Roll (his twin sister) were originally created by Dr. Light first created protoman, but after he had gone, he made Rock and Roll. Rock was created as a general-purpose tool user. Simply by studying how a tool was used, he could mimic its use using a Variable Tool System. This made him the ideal lab assistant. His sister, Roll, was designed for housekeeping. After succeeding with these two, he bult 8 more robots for various jobs around his lab and for others to use. Soon, Dr. Light would become recognized for his contributions to science and an old colleague/rival would return to trouble him: Dr. Albert W. Wily. He found Protoman and he repaired him, then designed Sniper Joe off some of the design from Protoman. He also learned how to reprogram Dr. Light's robots and decided he could take revenge through this method. He failed to realize megaman's or roll's potential and left them alone but the other 8 construction robots came under his sway and were forced to work for him. Wily then would cease the city and demand recognition. Dr. Light was stuck with a quandary of what to do but Rock volunteered to be converted from a 'helper' to a 'fighting' robot and from then on he became Megaman. He has fought Dr. Wily several times and Wily's robotic creations, but he also tends to help other people when not chasing around Dr. Wily.
What your character hates most:
glide - ok seriously - he's kind of sick of Dr. Wily and has even threatened to kill him, though it would go against his programming.
What your character loves most:
icecream - ok seriously..he loves Dr. <R>Light and fights for peace.
What your character hopes for: That someday Dr. Wily will find a new occupation in gardening. He also likes to help people and hopes that there will one day be peace for all.
Class: Robot Master
Model number: DRN-001
Level 16
~~
Life: 135
Magic, Mental, Special, ect: 70
Act Points: 3 1/4
~~
Power: 30
Special Power: 40
Special Power 2: 20
Defense: 40
Special Defense: 23
Speed: 22
Accuracy: 35
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Hero Ability: Assimilation of abilities - Variable Weapons System: An advanced form of Mega's original ability to use any tool, the Variable Weapons System allows Mega Man to adapt the attacks of his enemies and make them his own. However, he usually has to defeat them in combat first. The VWS also changes the colors of Mega Man's armor as an unintended side-effect.
Assimilated Ability #1: Oil Blaze
Assimilated Ability #2: NA
Assimilated Ability #3: NA
Assimilated Ability #4: NA
Racial Ability: Wall Jump
Buster Gun Proficiency: Covers guns that attach directly to the arm.
Charge - assimilated abilities
System Reboot: 6 MP Removes all status afflictions but loses all attack bonuses. Takes 3 turns
Mega Kick: +4 Bashing. Completely ignores shields.
Jet Adapter: Introduced in Mega Man 6. Allows Mega Man to fuse with Rush and become "Jet Mega Man". In this form, Mega Man is equipped with the "Jet Booster" and can fly or hover for short periods of time.
Grants level 1 Fly, level 1 Hover, and increases Speed by 10
Power Adapter: Introduced in Mega Man 6. Allows Mega Man to fuse with Rush and become "Power Mega Man". In this form, Mega Man is equipped with the "Super Knuckle", an ultra-powerful, short-range attack that knocks back foes and breaks blocks.
Grants Level 1 Strength, Super Knuckle attack, and increases Power by 5
Super Knuckle: +6 Bashing, ignores Shields and Armor
* Design: Interior endoskeleton is composed of strong, lightweight titanium alloy. Outer epidermal layer is composed of a Light Industries made synthetic ceramic polymer that has skin-like texture. Has magnetic joints located in knees and elbows to reduce friction and wear. Legs contain air cavities to absorb shock when jumping. Powered by a microfusion generator located within his chest cavity. Traditional two-tone blue exterior armor frame also made of titanium alloy. Nano-robotic cells allow for nearly instant reconfiguration to change from hand to weapon.
IC SKILLS
Blacksmithing 1
Writing 2
Crafting 3
Spellcraft 0
Machinery 5
Alchemy 0
Compounding 0
Cooking 0
~~~~
STUFF:
Megabuster: Megaman's bfg of choice. +10 Damage, uses SPwr instead of Pwr. Can be charged, adding 4 to the damage for every turn this occurs, up to three turns. Also, if you charge a ganked weapon for one extra turn after it hits max, you can make it do something REALLY crazy.
Megaman, Bug Heart: This pulsing, glowing, disgusting, multichambered heart is the mysterious core of the Saint Form's transformation. Makes you wonder...
Name: Megaman
EXP: 5800
Game of Origin/Race: Put your game of origin and race here.
Megaman/android
Age:
23(Mental)/18(Physical)
50(years)/16(Human equiv)
Weight: Does your character need to go on the Atkins Diet, or is he cut like an athlete?
EX: 140 LB
Height: How tall or short is your character?
EX: 5'4
General Description: Megaman is a humanoid appearing android. He has blue hair when his helmet is off and his face appears to be that of a youth with blue eyes. He has a sort of 'super heroish' design with a blue helmet, blue gloves and boots and blue
General History: Megaman was created by Dr. Light and has the mentality basically of a 10 year old boy. He is idealistic, though not dumb and knows when he must fight or when he can try to do other options. He and Roll (his twin sister) were originally created by Dr. Light first created protoman, but after he had gone, he made Rock and Roll. Rock was created as a general-purpose tool user. Simply by studying how a tool was used, he could mimic its use using a Variable Tool System. This made him the ideal lab assistant. His sister, Roll, was designed for housekeeping. After succeeding with these two, he bult 8 more robots for various jobs around his lab and for others to use. Soon, Dr. Light would become recognized for his contributions to science and an old colleague/rival would return to trouble him: Dr. Albert W. Wily. He found Protoman and he repaired him, then designed Sniper Joe off some of the design from Protoman. He also learned how to reprogram Dr. Light's robots and decided he could take revenge through this method. He failed to realize megaman's or roll's potential and left them alone but the other 8 construction robots came under his sway and were forced to work for him. Wily then would cease the city and demand recognition. Dr. Light was stuck with a quandary of what to do but Rock volunteered to be converted from a 'helper' to a 'fighting' robot and from then on he became Megaman. He has fought Dr. Wily several times and Wily's robotic creations, but he also tends to help other people when not chasing around Dr. Wily.
What your character hates most:
glide - ok seriously - he's kind of sick of Dr. Wily and has even threatened to kill him, though it would go against his programming.
What your character loves most:
icecream - ok seriously..he loves Dr. <R>Light and fights for peace.
What your character hopes for: That someday Dr. Wily will find a new occupation in gardening. He also likes to help people and hopes that there will one day be peace for all.
Class: Robot Master
Model number: DRN-001
Level 16
~~
Life: 135
Magic, Mental, Special, ect: 70
Act Points: 3 1/4
~~
Power: 30
Special Power: 40
Special Power 2: 20
Defense: 40
Special Defense: 23
Speed: 22
Accuracy: 35
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Hero Ability: Assimilation of abilities - Variable Weapons System: An advanced form of Mega's original ability to use any tool, the Variable Weapons System allows Mega Man to adapt the attacks of his enemies and make them his own. However, he usually has to defeat them in combat first. The VWS also changes the colors of Mega Man's armor as an unintended side-effect.
Assimilated Ability #1: Oil Blaze
Assimilated Ability #2: NA
Assimilated Ability #3: NA
Assimilated Ability #4: NA
Racial Ability: Wall Jump
Buster Gun Proficiency: Covers guns that attach directly to the arm.
Charge - assimilated abilities
System Reboot: 6 MP Removes all status afflictions but loses all attack bonuses. Takes 3 turns
Mega Kick: +4 Bashing. Completely ignores shields.
Jet Adapter: Introduced in Mega Man 6. Allows Mega Man to fuse with Rush and become "Jet Mega Man". In this form, Mega Man is equipped with the "Jet Booster" and can fly or hover for short periods of time.
Grants level 1 Fly, level 1 Hover, and increases Speed by 10
Power Adapter: Introduced in Mega Man 6. Allows Mega Man to fuse with Rush and become "Power Mega Man". In this form, Mega Man is equipped with the "Super Knuckle", an ultra-powerful, short-range attack that knocks back foes and breaks blocks.
Grants Level 1 Strength, Super Knuckle attack, and increases Power by 5
Super Knuckle: +6 Bashing, ignores Shields and Armor
* Design: Interior endoskeleton is composed of strong, lightweight titanium alloy. Outer epidermal layer is composed of a Light Industries made synthetic ceramic polymer that has skin-like texture. Has magnetic joints located in knees and elbows to reduce friction and wear. Legs contain air cavities to absorb shock when jumping. Powered by a microfusion generator located within his chest cavity. Traditional two-tone blue exterior armor frame also made of titanium alloy. Nano-robotic cells allow for nearly instant reconfiguration to change from hand to weapon.
IC SKILLS
Blacksmithing 1
Writing 2
Crafting 3
Spellcraft 0
Machinery 5
Alchemy 0
Compounding 0
Cooking 0
~~~~
STUFF:
Megabuster: Megaman's bfg of choice. +10 Damage, uses SPwr instead of Pwr. Can be charged, adding 4 to the damage for every turn this occurs, up to three turns. Also, if you charge a ganked weapon for one extra turn after it hits max, you can make it do something REALLY crazy.
Megaman, Bug Heart: This pulsing, glowing, disgusting, multichambered heart is the mysterious core of the Saint Form's transformation. Makes you wonder...